Patents by Inventor Wing Cho

Wing Cho has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11083971
    Abstract: Real time interactive networked gaming is provided with two different classes of bookmarked online game players: “Friends” and “Rivals.” “Friends” are game players that are known personally. “Rivals” are game players who are not known personally but whom one has played against in the past in an online gaming scenario. Game software may allow chatting or other direct communication with “Friends” but not with “Rivals.” Rivals may be tracked to a limited degree so that for example it is possible to play against the Rival when he or she is online. Rivals may for example be players who you wish to track or keep track of, but in a manner that is safe for both you and the “rival.” When a player goes online again, he or she can see whether his or her Rivals are online and invite them to play another game. Inviting Rivals to play may be selectable, so an online player can invite Friends, Rivals or both to play.
    Type: Grant
    Filed: March 12, 2018
    Date of Patent: August 10, 2021
    Assignee: Nintendo Co., Ltd.
    Inventor: Wing Cho
  • Publication number: 20180200630
    Abstract: Real time interactive networked gaming is provided with two different classes of bookmarked online game players: “Friends” and “Rivals.” “Friends” are game players that are known personally. “Rivals” are game players who are not known personally but whom one has played against in the past in an online gaming scenario. Game software may allow chatting or other direct communication with “Friends” but not with “Rivals.” Rivals may be tracked to a limited degree so that for example it is possible to play against the Rival when he or she is online. Rivals may for example be players who you wish to track or keep track of, but in a manner that is safe for both you and the “rival.” When a player goes online again, he or she can see whether his or her Rivals are online and invite them to play another game. Inviting Rivals to play may be selectable, so an online player can invite Friends, Rivals or both to play.
    Type: Application
    Filed: March 12, 2018
    Publication date: July 19, 2018
    Inventor: Wing CHO
  • Patent number: 9931571
    Abstract: Real time interactive networked gaming is provided with two different classes of bookmarked online game players: “Friends” and “Rivals.” “Friends” are game players that are known personally. “Rivals” are game players who are not known personally but whom one has played against in the past in an online gaming scenario. Game software may allow chatting or other direct communication with “Friends” but not with “Rivals.” Rivals may be tracked to a limited degree so that for example it is possible to play against the Rival when he or she is online. Rivals may for example be players who you wish to track or keep track of, but in a manner that is safe for both you and the “rival.” When a player goes online again, he or she can see whether his or her Rivals are online and invite them to play another game. Inviting Rivals to play may be selectable, so an online player can invite Friends, Rivals or both to play.
    Type: Grant
    Filed: August 16, 2006
    Date of Patent: April 3, 2018
    Assignee: Nintendo Co., Ltd.
    Inventor: Wing Cho
  • Patent number: 8747231
    Abstract: A game involves establishing a Wi-Fi connection for retrieving a template used to create a level for the game. A play test is conducted to determine if the created level of the game can be played. The created game level can be shared with other players and/or submitted as a contest for play and competition judging by other players.
    Type: Grant
    Filed: March 4, 2013
    Date of Patent: June 10, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Wing Cho, Yukimi Shimura, Akiya Sakamoto, Yoshihito Ikebata
  • Patent number: 8388447
    Abstract: A game involves establishing a Wi-Fi connection for retrieving a template used to create a level for the game. A play test is conducted to determine if the created level of the game can be played. The created game level can be shared with other players and/or submitted as a contest for play and competition judging by other players.
    Type: Grant
    Filed: June 14, 2011
    Date of Patent: March 5, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Yukimi Shimura, Wing Cho, Akiya Sakamoto, Yoshihito Ikebata
  • Publication number: 20110319170
    Abstract: A game involves establishing a Wi-Fi connection for retrieving a template used to create a level for the game. A play test is conducted to determine if the created level of the game can be played. The created game level can be shared with other players and/or submitted as a contest for play and competition judging by other players.
    Type: Application
    Filed: June 14, 2011
    Publication date: December 29, 2011
    Applicants: Nintendo Software Technology Corporation, Nintendo Co., Ltd.
    Inventors: Yukimi Shimura, Wing Cho, Akiya Sakamoto, Yoshihito Ikebata
  • Publication number: 20070218997
    Abstract: Real time interactive networked gaming is provided with two different classes of bookmarked online game players: “Friends” and “Rivals.” “Friends” are game players that are known personally. “Rivals” are game players who are not known personally but whom one has played against in the past in an online gaming scenario. Game software may allow chatting or other direct communication with “Friends” but not with “Rivals.” Rivals may be tracked to a limited degree so that for example it is possible to play against the Rival when he or she is online. Rivals may for example be players who you wish to track or keep track of, but in a manner that is safe for both you and the “rival.” When a player goes online again, he or she can see whether his or her Rivals are online and invite them to play another game. Inviting Rivals to play may be selectable, so an online player can invite Friends, Rivals or both to play.
    Type: Application
    Filed: August 16, 2006
    Publication date: September 20, 2007
    Inventor: Wing Cho
  • Publication number: 20070105626
    Abstract: Example systems and methods involve a video game system that has a touch sensitive display screen that can be used to supply inputs used in video game control. In one example system and method, a user or player draws movement patterns on the touch sensitive display screen. The drawn movement patterns are stored and a game object can be moved in accordance with a drawn movement pattern selected from the memory by the user.
    Type: Application
    Filed: August 21, 2006
    Publication date: May 10, 2007
    Applicants: Nintendo Software Technology Corporation, Nintendo of America Inc.
    Inventors: Wing Cho, Darren Smith
  • Patent number: 5343086
    Abstract: A voltage detector for providing an indication of the power supply level. The voltage detector includes a differential amplifier which compares the core voltage supply with the peripheral voltage supply. An output stage receives the determination and outputs a signal indicating whether the core voltage supply is the same as the peripheral power supply or whether the two are different.
    Type: Grant
    Filed: November 6, 1992
    Date of Patent: August 30, 1994
    Assignee: Intel Corporation
    Inventors: Wing-Cho Fung, Yim Pun, Eric B. Selvin