Patents by Inventor Xiaoyuan Tu
Xiaoyuan Tu has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
-
Patent number: 7937243Abstract: Techniques for non-disruptive embedding of specialized elements are disclosed. In one aspect of the techniques, ontology is defined to specify an application domain. A program interface (API) is also provided for creating raw features by a developer. Thus a module is provided for at least one form of statistical analysis within the ontology. The module is configured automatically in a computing device with the API in response to a system consistent with the ontology, wherein the system has no substantial requirement for specialized knowledge of that form of statistical analysis, and the module has no substantial requirement for specialized knowledge of particular functions provided by the system.Type: GrantFiled: July 7, 2009Date of Patent: May 3, 2011Assignee: AiLive, Inc.Inventors: Wei Yen, Ian Wright, Dana Wilkinson, Xiaoyuan Tu, Stuart Reynolds, William Robert Powers, III, Charles Musick, Jr., John Funge, Daniel Dobson
-
Patent number: 7917455Abstract: Methods and systems capable of determining which subset of a set of logical expressions are true with relatively few evaluations of the primitives that together with any standard logical connectives, make up the logical expressions. A plurality of directed acyclic graphs, each graph including at least one root node, at least one leaf node, and at least one non-leaf node associated with a leaf node. Each node is associated with a, possibly empty, subset of presumed to be true logical expressions. Each non-leaf node is associated with one of the primitives mentioned in any of the logical expressions. Edges are defined between two of the nodes, each edge being associated with a possible value, or range of possible values, of the primitive associated with the node at the tail of the edge. Paths are defined through each of the directed acyclic graphs from a root node to a leaf node by recursively following each edge corresponding to the current value of the primitive at a selected non-leaf node.Type: GrantFiled: November 20, 2009Date of Patent: March 29, 2011Assignee: AiLive, Inc.Inventors: Daniel Dobson, John Funge, Charles Musick, Jr., Stuart Reynolds, Xiaoyuan Tu, Ian Wright, Wei Yen
-
Patent number: 7899772Abstract: Techniques for using motion recognizers are described. The motion recognizers are created or generated in advance by trained users. The motion recognizers are then loaded into a processing unit that receives motion signals from one or more motion sensitive devices being manipulated by one or more end users to control one or more objects in a virtual environment. Depending on implementation, the virtual environment may represent a remote scene or a video game, where objects in the virtual environment can be controlled by the users to perform desired actions or moves.Type: GrantFiled: March 2, 2010Date of Patent: March 1, 2011Assignee: AiLive, Inc.Inventors: Curt Bererton, Daniel Dobson, John Funge, Charles Musick, Jr., Stuart Reynolds, Xiaoyuan Tu, Ian Wright, Wei Yen
-
Publication number: 20110044501Abstract: End users, unskilled in the art, generating motion recognizers from example motions, without substantial programming, without limitation to any fixed set of well-known gestures, and without limitation to motions that occur substantially in a plane, or are substantially predefined in scope. From example motions for each class of motion to be recognized, a system automatically generates motion recognizers using machine learning techniques. Those motion recognizers can be incorporated into an end-user application, with the effect that when a user of the application supplies a motion, those motion recognizers will recognize the motion as an example of one of the known classes of motion. Motion recognizers can be incorporated into an end-user application; tuned to improve recognition rates for subsequent motions to allow end-users to add new example motions.Type: ApplicationFiled: February 22, 2010Publication date: February 24, 2011Inventors: Xiaoyuan TU, Yoichiro KAWANO, Charles MUSICK, JR., William Robert POWERS, III, Stuart REYNOLDS, Dana WILKINSON, Ian WRIGHT, Wei YEN
-
Publication number: 20110043443Abstract: Techniques for controlling motions using motion recognizers generated in advance by users are described. According to embodiment, the motion recognizers created by end users are utilized to control virtual objects displayed in a virtual environment. By manipulating one or more motion sensitive devices, end users could command what the objects to do in the virtual environment. Motion signals from each of the motion sensitive devices are recognized in accordance with the motion recognizers created in advance by the users. One or more of the motion signals are at the same time utilized to tune the motion recognizers or create additional motion recognizers.Type: ApplicationFiled: February 22, 2010Publication date: February 24, 2011Inventors: Yoichiro KAWANO, Xiaoyuan TU, Charles MUSICK, JR., William Robert POWERS, III, Stuart REYNOLDS, Dana WILKINSON, Ian WRIGHT, Wei YEN
-
Patent number: 7885907Abstract: Methods and systems capable of creating a component for determining which subset of a set of logical expressions are true with relatively few evaluations of the primitives that, together with any standard logical connectives, make up the logical expressions.Type: GrantFiled: October 31, 2007Date of Patent: February 8, 2011Assignee: AiLive, Inc.Inventors: Wei Yen, Ian Wright, Xiaoyuan Tu, Stuart Reynolds, Charles Musick, John Funge, Daniel Dobson
-
Publication number: 20100113153Abstract: A movable game controller for controlling aspects of a computer controlled game display with apparatus for determining the linear and angular motion of that movable controller. The apparatus includes a plurality of self-contained inertial sensors for sensing the tri-axial linear and tri-axial angular motion of the moving controller. Each sensor is mounted at a fixed linear position and orientation with respect to the others. The linear and angular motion of the controller is computed from the correlated motion sensor readings of each of the plurality of self-contained inertial sensors.Type: ApplicationFiled: January 25, 2008Publication date: May 6, 2010Applicant: AILIVE, INC.Inventors: Wei Yen, Ian Wright, Xiaoyuan Tu, Stuart Reynolds, William Robert Powers, III, Charles Musick, John Funge, Daniel Dobson, Curt Bererton
-
Patent number: 7702608Abstract: Generating motion recognizers from example motions, without substantial programming, without limitation to any fixed set of well-known gestures, and without limitation to motions that occur substantially in a plane, or are substantially predefined in scope. From example motions for each class of motion to be recognized, a system automatically generates motion recognizers using machine learning techniques. Those motion recognizers can be incorporated into an end-user application, with the effect that when a user of the application supplies a motion, those motion recognizers will recognize the motion as an example of one of the known classes of motion. Motion recognizers can be incorporated into an end-user application; tuned to improve recognition rates for subsequent motions to allow end-users to add new example motions.Type: GrantFiled: July 14, 2006Date of Patent: April 20, 2010Assignee: AiLive, Inc.Inventors: Curt Bererton, Daniel Dobson, John Funge, Charles Musick, Stuart Reynolds, Xiaoyuan Tu, Ian Wright, Wei Yen
-
Publication number: 20100004896Abstract: Techniques for interpreting orientation invariant motion are disclosed. Unlike a prior art controller (e.g., a WII game controller) that has a specific physical design to induce or force a user to grip the controller in a consistent way, a disclosed controller does not have such a physical design and allow a user to grip the controller in any way that is comfortable to the user (e.g., around an axis z), one or more transformation or rotations are designed to transform or rotate readings from inertial sensors housed in the controller to readings independent from how the controller is being gripped by a user.Type: ApplicationFiled: July 5, 2008Publication date: January 7, 2010Applicant: AiLive Inc.Inventors: Wei Yen, Ian Wright, Dana Wilkinson, Xiaoyuan Tu, Stuart Reynolds, William Robert Powers, III, Charles Musick, JR., John Funge
-
Patent number: 7636645Abstract: A movable game controller for controlling aspects of a computer controlled game display with apparatus for determining the linear and angular motion of that movable controller. The apparatus includes a plurality of self-contained inertial sensors for sensing the tri-axial linear and tri-axial angular motion of the moving controller. Each sensor is mounted at a fixed linear position and orientation with respect to the others. The linear and angular motion of the controller is computed from the correlated motion sensor readings of each of the plurality of self-contained inertial sensors.Type: GrantFiled: June 18, 2007Date of Patent: December 22, 2009Assignee: Ailive Inc.Inventors: Wei Yen, Ian Wright, Xiaoyuan Tu, Stuart Reynolds, William Robert Powers, III, Charles Musick, John Funge, Daniel Dobson, Curt Bererton
-
Patent number: 7636701Abstract: Providing dynamic learning for software agents in a simulation is described. The software agents with learners are capable of learning from examples. When a non-player character queries the learner, it can provide a next action similar to a player character. A game designer provides program code, from which compile-time steps determine a set of raw features. The code may identify a function (like computing distances). At compile-time steps, determining these raw features in response to a scripting language, so the designer can specify which code should be referenced. A set of derived features, responsive to the raw features, may be relatively simple, more complex, or determined in response to a learner. The set of such raw and derived features form a context for a learner. Learners might be responsive to (more basic) learners, to results of state machines, to calculated derived features, or to raw features. The learner includes a machine learning technique.Type: GrantFiled: October 30, 2007Date of Patent: December 22, 2009Assignee: AiLive, Inc.Inventors: John Funge, Ron Musick, Daniel Dobson, Nigel Duffy, Michael McNally, Xiaoyuan Tu, Ian Wright, Wei Yen, Brian Cabral
-
Patent number: 7636697Abstract: Methods and systems capable of determining which subset of a set of logical expressions are true with relatively few evaluations of the primitives that, together with any standard logical connectives, make up the logical expressions. A plurality of directed acyclic graphs, each graph including at least one root node, at least one leaf node, and at least one non-leaf node associated with a leaf node. Each node is associated with a, possibly empty, subset of presumed to be true logical expressions. Each non-leaf node is associated with one of the primitives mentioned in any of the logical expressions. Edges are defined between two of the nodes, each edge being associated with a possible value, or range of possible values, of the primitive associated with the node at the tail of the edge. Paths are defined through each of the directed acyclic graphs from a root node to a leaf node by recursively following each edge corresponding to the current value of the primitive at a selected non-leaf node.Type: GrantFiled: January 29, 2007Date of Patent: December 22, 2009Assignee: AiLive Inc.Inventors: Daniel Dobson, John Funge, Charles Musick, Stuart Reynolds, Xiaoyuan Tu, Ian Wright, Wei Yen
-
Publication number: 20090288064Abstract: Techniques for non-disruptive embedding of specialized elements are disclosed. In one aspect of the techniques, ontology is defined to specify an application domain. A program interface (API) is also provided for creating raw features by a developer. Thus a module is provided for at least one form of statistical analysis within the ontology. The module is configured automatically in a computing device with the API in response to a system consistent with the ontology, wherein the system has no substantial requirement for specialized knowledge of that form of statistical analysis, and the module has no substantial requirement for specialized knowledge of particular functions provided by the system.Type: ApplicationFiled: July 7, 2009Publication date: November 19, 2009Applicant: AiLive Inc.Inventors: Wei YEN, Ian Wright, Dana Wilkinson, Xiaoyuan Tu, Stuart Reynolds, William Robert Powers, III, Charles Musick, JR., John Funge, Daniel Dobson
-
Publication number: 20090221368Abstract: Techniques for creating a shared virtual space based on one or more real-world spaces are disclosed. Representations of the real-world spaces are combined in different ways to create a shared virtual game space within which each person's real-world movements are interpreted to create a shared feeling of physical proximity and physical interaction with other people on the network. One or more video cameras in one real-world area are provided to generate video data capturing the users as well as the environment of the users. The shared virtual space is created in reference to the respective real-world spaces that may be combined in various ways. Depending on a particular application, the shared virtual space will be embedded with various virtual objects and representative objects.Type: ApplicationFiled: April 26, 2009Publication date: September 3, 2009Applicant: Ailive Inc.,Inventors: Wei Yen, Ian Wright, Dana Wilkinson, Xiaoyuan Tu, Stuart Reynolds, William Robert Powers, III, Charles Musick, JR., John Funge
-
Publication number: 20090221374Abstract: Techniques for controlling movements of an object in a videogame are disclosed. At least one video camera is used at a location where at least a player plays the videogame, the video camera captures various movements of the player. A designated device (e.g., a game console or computer) is configured to the video data to derive the movements of the player from the video data, and cause the object to respond to the movements of the player. When the designated device receives video data from more than one locations, players at the respective locations can play a networked videogame that may be built upon a shared space representing some or all of the real-world spaces of the locations. The video game is embedded with objects, some of which respond to the movements of the players and interact with other objects in accordance with rules of the video games.Type: ApplicationFiled: April 26, 2009Publication date: September 3, 2009Applicant: AiLive Inc.Inventors: Wei Yen, Ian Wright, Dana Wilkinson, Xiaoyuan Tu, Stuart Reynolds, William Robert Powers, III, Charles Musick, JR., John Funge
-
Patent number: 7558698Abstract: A system including at least specialized elements that are restricted to a particular domain of data analysis or processing and configurable data that permits the specialized elements to be tailored to a particular application. The configurable data expands applicability of the specialized elements to plural applications within the particular domain. The specialized elements can be provided by a supplier to a developer without the supplier having detailed knowledge of structures and internal operations used by the particular application. The particular application can be generated by the developer without the developer having detailed knowledge of internal operations used by the specialized elements.Type: GrantFiled: August 3, 2007Date of Patent: July 7, 2009Assignee: AiLive, Inc.Inventors: John Funge, Ron Musick, Daniel Dobson, Nigel Duffy, Michael McNally, Xiaoyuan Tu, Ian Wright, Wei Yen, Brian Cabral
-
Publication number: 20080097948Abstract: Providing dynamic learning for software agents in a simulation. Software agents with learners are capable of learning from examples. When a non-player character queries the learner, it can provide a next action similar to the player character. The game designer provides program code, from which compile-time steps determine a set of raw features. The code might identify a function (like computing distances). At compile-time steps, determining these raw features in response to a scripting language, so the designer can specify which code should be referenced. A set of derived features, responsive to the raw features, might be relatively simple, more complex, or determined in response to a learner. The set of such raw and derived features form a context for a learner. Learners might be responsive to (more basic) learners, to results of state machines, to calculated derived features, or to raw features. The learner includes a machine learning technique.Type: ApplicationFiled: October 30, 2007Publication date: April 24, 2008Applicant: AILIVE, INC.Inventors: John Funge, Ron Musick, Daniel Dobson, Nigel Duffy, Michael McNally, Xiaoyuan Tu, Ian Wright, Wei Yen, Brian Cabral
-
Publication number: 20080065353Abstract: A system including at least (1) specialized elements that are restricted to a particular domain of data analysis or processing and (2) configurable data that permits the specialized elements to be tailored to a particular application. The configurable data expands applicability of the specialized elements to plural applications within the particular domain. The specialized elements can be provided by a supplier to a developer without the supplier having detailed knowledge of structures and internal operations used by the particular application. The particular application can be generated by the developer without the developer having detailed knowledge of internal operations used by the specialized elements.Type: ApplicationFiled: August 3, 2007Publication date: March 13, 2008Applicant: AiLive, Inc.Inventors: John Funge, Ron Musick, Daniel Dobson, Nigel Duffy, Michael McNally, Xiaoyuan Tu, Ian Wright, Wei Yen, Brian Cabral
-
Patent number: 7296007Abstract: Providing dynamic learning for software agents in a simulation. Software agents with learners are capable of learning from examples. When a non-player character queries the learner, it can provide a next action similar to the player character. The game designer provides program code, from which compile-time steps determine a set of raw features. The code might identify a function (like computing distances). At compile-time steps, determining these raw features in response to a scripting language, so the designer can specify which code should be referenced. A set of derived features, responsive to the raw features, might be relatively simple, more complex, or determined in response to a learner. The set of such raw and derived features form a context for a learner. Learners might be responsive to (more basic) learners, to results of state machines, to calculated derived features, or to raw features. The learner includes a machine learning technique.Type: GrantFiled: July 6, 2004Date of Patent: November 13, 2007Assignee: AiLive, Inc.Inventors: John Funge, Ron Musick, Daniel Dobson, Nigel Duffy, Michael McNally, Xiaoyuan Tu, Ian Wright, Wei Yen, Brian Cabral
-
Publication number: 20070260567Abstract: Providing dynamic learning for software agents in a simulation. Software agents with learners are capable of learning from examples. When a non-player character queries the learner, it can provide a next action similar to the player character. The game designer provides program code, from which compile-time steps determine a set of raw features. The code might identify a function (like computing distances). At compile-time steps, determining these raw features in response to a scripting language, so the designer can specify which code should be referenced. A set of derived features, responsive to the raw features, might be relatively simple, more complex, or determined in response to a learner. The set of such raw and derived features form a context for a learner. Learners might be responsive to (more basic) learners, to results of state machines, to calculated derived features, or to raw features. The learner includes a machine learning technique.Type: ApplicationFiled: July 6, 2004Publication date: November 8, 2007Applicant: iKuni, Inc.Inventors: John Funge, Ron Musick, Daniel Dobson, Nigel Duffy, Michael McNally, Xiaoyuan Tu, Ian Wright, Wei Yen, Brian Cabral