Patents by Inventor Xiayu WU

Xiayu WU has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11938401
    Abstract: An audio playing method and apparatus, a terminal and a non-transitory machine-readable storage medium are disclosed in this application. The method may include obtaining behavior information or appearance information of a virtual object; in response to detecting that the behavior information or the appearance information satisfies a play triggering condition, obtaining an audio resource matching the play triggering condition, the play triggering condition being determined according to attribute information of the virtual object; and playing the audio resource matching the play triggering condition.
    Type: Grant
    Filed: October 1, 2020
    Date of Patent: March 26, 2024
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Xiayu Wu, Dan Wu
  • Publication number: 20210019346
    Abstract: An audio playing method and apparatus, a terminal and a non-transitory machine-readable storage medium are disclosed in this application. The method may include obtaining behavior information or appearance information of a virtual object; in response to detecting that the behavior information or the appearance information satisfies a play triggering condition, obtaining an audio resource matching the play triggering condition, the play triggering condition being determined according to attribute information of the virtual object; and playing the audio resource matching the play triggering condition.
    Type: Application
    Filed: October 1, 2020
    Publication date: January 21, 2021
    Applicant: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Xiayu WU, Dan WU
  • Patent number: 10881957
    Abstract: The present disclosure discloses a scene audio effect controlling method and apparatus. The method includes: setting an intersection area between a first scene and a second scene, where the intersection area includes a first parameter control line for performing audio effect control on the first scene and a second parameter control line for performing audio effect control on the second scene; determining a position parameter of a game role in the intersection area; determining, respectively on the first parameter control line and the second parameter control line, a first scene audio effect control parameter and a second scene audio effect control parameter that correspond to the position parameter; and setting a first scene audio effect according to the first scene audio effect control parameter and setting a second scene audio effect according to the second scene audio effect control parameter.
    Type: Grant
    Filed: July 12, 2016
    Date of Patent: January 5, 2021
    Assignee: Tencent Technology (Shenzhen) Company Limited
    Inventors: Xiayu Wu, Rong Wan
  • Patent number: 10324681
    Abstract: A method and an apparatus for continuous playback of a sound file are described. The method includes: receiving a first playback instruction, where the first playback instruction is used for playing continuously a sample sound file; obtaining, according to the first playback instruction, a time point for ending continuous playback corresponding to the first playback instruction; searching, according to the time point for ending the continuous playback, for a playback time value of the sample sound file corresponding to the time point; and starting, at the time point for ending the continuous playback, to play sound data of the sample sound file after the playback time value.
    Type: Grant
    Filed: February 16, 2015
    Date of Patent: June 18, 2019
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Xiayu Wu, Rong Wan
  • Patent number: 9913055
    Abstract: A playback request processing method and apparatus belongs to the field of computer technologies. The method includes: receiving a playback request sent by a sound source; determining whether a sound diffusion range of the sound source is within a current receiving range of a recipient; and processing the playback request if the sound diffusion range of the sound source is within the current receiving range of the recipient. In the present disclosure, it is determined according to the received playback request sent by the sound source that the sound diffusion range of the sound source is within the current receiving range of the recipient, and whether to process the playback request sent by the sound source is determined according to a determination result.
    Type: Grant
    Filed: July 19, 2016
    Date of Patent: March 6, 2018
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Xiayu Wu, Rong Wan
  • Patent number: 9826331
    Abstract: The present disclosure discloses a method and an apparatus for sound processing in a three-dimensional virtual scene. The method includes: acquiring, by a three-dimensional program engine, a sound processing request of a sound source point in a virtual scene; invoking a corresponding head-response transfer function (HRTF) according to a three-dimensional coordinate position relationship between the sound source point and a sound recipient in the virtual scene; modifying a parameter value of the HRTF according to the virtual scene where the sound source point is located; and performing filtering and delaying processing on a sound signal of the sound source point by using the modified HRTF.
    Type: Grant
    Filed: February 26, 2015
    Date of Patent: November 21, 2017
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Xiayu Wu, Rong Wan
  • Patent number: 9672807
    Abstract: The present disclosure relates to a positioning method and apparatus in a three-dimensional space of reverberation. The method includes the following steps: constructing a three-dimensional space frame surrounding a point sound source and a sound receiver, and acquiring barycentric coordinates of the three-dimensional space frame; establishing an X-Y coordinate system by using the barycentric coordinates as the origin; determining a vector from the sound receiver to the barycentric coordinates and a facing angle between the sound receiver and the barycentric coordinates according to the established X-Y coordinate system; and obtaining reverberation intensity through calculation according to the vector from the sound receiver to the barycentric coordinates and the facing angle between the sound receiver and the barycentric coordinates, and using the reverberation intensity as a control parameter.
    Type: Grant
    Filed: January 23, 2015
    Date of Patent: June 6, 2017
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Xiayu Wu, Rong Wan
  • Publication number: 20160360334
    Abstract: The present disclosure discloses a method and an apparatus for sound processing in a three-dimensional virtual scene. The method includes: acquiring, by a three-dimensional program engine, a sound processing request of a sound source point in a virtual scene; invoking a corresponding head-response transfer function (HRTF) according to a three-dimensional coordinate position relationship between the sound source point and a sound recipient in the virtual scene; modifying a parameter value of the HRTF according to the virtual scene where the sound source point is located; and performing filtering and delaying processing on a sound signal of the sound source point by using the modified HRTF.
    Type: Application
    Filed: February 26, 2015
    Publication date: December 8, 2016
    Applicant: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Xiayu WU, Rong Wan
  • Publication number: 20160350069
    Abstract: A method and an apparatus for continuous playback of a sound file are described. The method includes: receiving a first playback instruction, where the first playback instruction is used for playing continuously a sample sound file; obtaining, according to the first playback instruction, a time point for ending continuous playback corresponding to the first playback instruction; searching, according to the time point for ending the continuous playback, for a playback time value of the sample sound file corresponding to the time point; and starting, at the time point for ending the continuous playback, to play sound data of the sample sound file after the playback time value.
    Type: Application
    Filed: February 16, 2015
    Publication date: December 1, 2016
    Inventors: XIAYU WU, RONG WAN
  • Publication number: 20160336002
    Abstract: The present disclosure relates to a positioning method and apparatus in a three-dimensional space of reverberation. The method includes the following steps: constructing a three-dimensional space frame surrounding a point sound source and a sound receiver, and acquiring barycentric coordinates of the three-dimensional space frame; establishing an X-Y coordinate system by using the barycentric coordinates as the origin; determining a vector from the sound receiver to the barycentric coordinates and a facing angle between the sound receiver and the barycentric coordinates according to the established X-Y coordinate system; and obtaining reverberation intensity through calculation according to the vector from the sound receiver to the barycentric coordinates and the facing angle between the sound receiver and the barycentric coordinates, and using the reverberation intensity as a control parameter.
    Type: Application
    Filed: January 23, 2015
    Publication date: November 17, 2016
    Inventors: Xiayu WU, Rong WAN
  • Publication number: 20160330558
    Abstract: A playback request processing method and apparatus belongs to the field of computer technologies. The method includes: receiving a playback request sent by a sound source; determining whether a sound diffusion range of the sound source is within a current receiving range of a recipient; and processing the playback request if the sound diffusion range of the sound source is within the current receiving range of the recipient. In the present disclosure, it is determined according to the received playback request sent by the sound source that the sound diffusion range of the sound source is within the current receiving range of the recipient, and whether to process the playback request sent by the sound source is determined according to a determination result.
    Type: Application
    Filed: July 19, 2016
    Publication date: November 10, 2016
    Inventors: XIAYU WU, RONG WAN
  • Publication number: 20160317929
    Abstract: The present disclosure discloses a scene audio effect controlling method and apparatus. The method includes: setting an intersection area between a first scene and a second scene, where the intersection area includes a first parameter control line for performing audio effect control on the first scene and a second parameter control line for performing audio effect control on the second scene; determining a position parameter of a game role in the intersection area; determining, respectively on the first parameter control line and the second parameter control line, a first scene audio effect control parameter and a second scene audio effect control parameter that correspond to the position parameter; and setting a first scene audio effect according to the first scene audio effect control parameter and setting a second scene audio effect according to the second scene audio effect control parameter.
    Type: Application
    Filed: July 12, 2016
    Publication date: November 3, 2016
    Applicant: Tencent Technology (Shenzhen) Company Limited
    Inventors: Xiayu WU, Rong WAN
  • Patent number: 9479888
    Abstract: Methods and apparatus for implementing sound events are provided. When a first sound event is triggered, a first virtual routing channel corresponding to the first sound event is determined. A link between the first virtual routing channel and a second virtual routing channel is established according to priority information of the first sound event. The second virtual routing channel is a virtual routing channel corresponding to a currently-implemented second sound event. One or more processes are performed including: using an electrical level of the first virtual routing channel to restrain an electrical level of the second virtual routing channel through the link, and using an electrical level of the second virtual routing channel to restrain an electrical level of the first virtual routing channel through the link. Accordingly, the apparatus includes a channel determining unit, a link establishing unit, and a restraining implementation unit.
    Type: Grant
    Filed: February 13, 2015
    Date of Patent: October 25, 2016
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Xiayu Wu, Jianye Li
  • Publication number: 20160266870
    Abstract: A sound effect adjusting method and apparatus are provided. The method includes: determining an initial sound effect intensity value corresponding to each object currently selected; determining, according to the initial sound effect intensity value corresponding to each object currently selected, a sound effect intensity value corresponding to each type of object currently selected; acquiring a state of each type of object currently selected; adjusting, according to the state of each type of object currently selected, the sound effect intensity value corresponding to each type of object; and combining, according to adjusted sound effect intensity values of all types of objects currently selected, sound effects corresponding to all the types of objects, and using the combined sound effects as a sound effect adjustment result.
    Type: Application
    Filed: May 26, 2016
    Publication date: September 15, 2016
    Applicant: Tencent Technology (Shenzhen) Company Limited
    Inventors: Xiayu Wu, Rong Wan
  • Publication number: 20160066119
    Abstract: A sound effect processing method includes obtaining audio data in a scene; obtaining a display region and determining a target audio, the target audio including the audio data in the display region and the audio data in a region that is beyond the display region and within a threshold value; and playing the target audio. Audios in the area near the display region will be played if only the threshold value is positive, and discontinuous sound will not appear when the sounding object moves beyond and nearly the display region. In this solution, it's not necessary to process all audio data in the scene, instead of that, the audio playing region is controllable; thereby ensuring the sounding object can be sensed.
    Type: Application
    Filed: November 10, 2015
    Publication date: March 3, 2016
    Applicant: Tencent Technology (Shenzhen) Company Limited
    Inventors: Xiayu WU, Lian GAO, Xuejian JIANG
  • Publication number: 20150163612
    Abstract: Methods and apparatus for implementing sound events are provided. When a first sound event is triggered, a first virtual routing channel corresponding to the first sound event is determined. A link between the first virtual routing channel and a second virtual routing channel is established according to priority information of the first sound event. The second virtual routing channel is a virtual routing channel corresponding to a currently-implemented second sound event. One or more processes are performed including: using an electrical level of the first virtual routing channel to restrain an electrical level of the second virtual routing channel through the link, and using an electrical level of the second virtual routing channel to restrain an electrical level of the first virtual routing channel through the link. Accordingly, the apparatus includes a channel determining unit, a link establishing unit, and a restraining implementation unit.
    Type: Application
    Filed: February 13, 2015
    Publication date: June 11, 2015
    Inventors: XIAYU WU, JIANYE LI
  • Publication number: 20150043312
    Abstract: This sound playing method relates to information processing field. After receiving a sound trigger command, the sound playing device determines the sound collection event corresponding to the sound trigger command. If all audio files included in the sound collection event are loaded in the memory of the sound playing device, the sound playing device directly plays the audio file corresponding to the sound collection event. The sound playing device does not load the audio file to the memory repeatedly, so as to reuse the audio files loaded in the memory, which reduces the memory usage and improves running efficiency of the applications or art animation effects.
    Type: Application
    Filed: August 19, 2014
    Publication date: February 12, 2015
    Applicant: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Xiayu WU, Lian GAO, Xuejian JIANG