Patents by Inventor Xifan Chen

Xifan Chen has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11766618
    Abstract: Computer-implemented systems and methods for providing contextual game guidance are described herein. An example method includes determining based on contextual information regarding an application an objective of the user; automatically deriving based on the contextual information and the objective contextual guidance to assist the user; generating a user interface having the contextual guidance; and transmitting the user interface to a client device.
    Type: Grant
    Filed: May 23, 2022
    Date of Patent: September 26, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Warren Benedetto, Landon Noss, Adil Sherwani, Nitin Mohan, Matthew Ito, Xifan Chen, Hugh Alexander Dinsdale Spencer, Paul Edridge, Andrew John Nicholas Jones, Simon Andrew St. John Brislin, Nicholas Anthony Edward Ryan, Charles Wayne Denison, II, Matthew Stewart Bloom-Carlin, Derek Andrew Parker
  • Publication number: 20230041552
    Abstract: Techniques for improving a user video game experience are described. In an example, a computer system accesses videos showing separate completions of an activity by a plurality of video game players. From a definition of the activity, it is determined that the activity is a parent of sub-activities. Links to video portions of the videos are generated, wherein each video portion corresponds to a sub-activity. A score is generated for each video portion based on a relevance of each video portion to a user. The links are presented in a user interface to the user based on the score for each video portion, wherein upon selection of a first link, the user interface displays a first video to the user starting at a first video portion showing a completion of a sub-activity by a video game player.
    Type: Application
    Filed: October 19, 2022
    Publication date: February 9, 2023
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Adil Ahmed Sherwani, Mischa G. Stephens, Ai Sasho, Xifan Chen, Nitin Y. Mohan, Oscar Michael Sanchez, Xiaohan Zhang, Rui Li, Gabor S. Melli, Derek Andrew Parker, Jay Robert Franck
  • Patent number: 11504618
    Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to provide assistance videos to improve activity completion rates in the video game. The videos may be presented on the plurality of user devices.
    Type: Grant
    Filed: November 18, 2019
    Date of Patent: November 22, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Adil Ahmed Sherwani, Mischa G. Stephens, Ai Sasho, Xifan Chen, Nitin Y. Mohan, Oscar Michael Sanchez, Xiaohan Zhang, Rui Li, Gabor S. Melli, Derek Andrew Parker, Jay Robert Franck
  • Publication number: 20220280875
    Abstract: Computer-implemented systems and methods for providing contextual game guidance are described herein. An example method includes determining based on contextual information regarding an application an objective of the user; automatically deriving based on the contextual information and the objective contextual guidance to assist the user; generating a user interface having the contextual guidance; and transmitting the user interface to a client device.
    Type: Application
    Filed: May 23, 2022
    Publication date: September 8, 2022
    Inventors: Warren Benedetto, Landon Noss, Adil Sherwani, Nitin Mohan, Matthew Ito, Xifan Chen, Hugh Alexander Dinsdale Spencer, Paul Edridge, Andrew John Nicholas Jones, Simon Andrew St. John Brislin, Nicholas Anthony Edward Ryan, Charles Wayne Denison, II, Matthew Stewart Bloom-Carlin, Derek Andrew Parker
  • Patent number: 11338210
    Abstract: Computer-implemented systems and methods for providing contextual game guidance are described herein. An example method includes determining based on contextual information regarding an application an objective of the user; automatically deriving based on the contextual information and the objective contextual guidance to assist the user; generating a user interface having the contextual guidance; and transmitting the user interface to a client device.
    Type: Grant
    Filed: October 15, 2019
    Date of Patent: May 24, 2022
    Inventors: Warren Benedetto, Landon Noss, Adil Sherwani, Nitin Mohan, Matthew Ito, Xifan Chen, Hugh Alexander Dinsdale Spencer, Paul Edridge, Andrew John Nicholas Jones, Simon Andrew St. John Brislin, Nicholas Anthony Edward Ryan, Charles Wayne Denison, II, Matthew Stewart Bloom-Carlin, Derek Andrew Parker
  • Publication number: 20210146244
    Abstract: Techniques for improving a user video game experience are described. In an example, a computer system receives event data from a plurality of user devices. Each event data includes an identifier of an activity in a video game and data indicating completion of the activity. The identifier can be predefined in program code of the video game. The identifier and completion data can be received based on an execution of the program code. The event data is processed to provide assistance videos to improve activity completion rates in the video game. The videos may be presented on the plurality of user devices.
    Type: Application
    Filed: November 18, 2019
    Publication date: May 20, 2021
    Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Adil Ahmed Sherwani, Mischa G. Stephens, Ai Sasho, Xifan Chen, Nitin Y. Mohan
  • Publication number: 20200122043
    Abstract: Computer-implemented systems and methods for providing contextual game guidance are described herein. An example method includes determining based on contextual information regarding an application an objective of the user; automatically deriving based on the contextual information and the objective contextual guidance to assist the user; generating a user interface having the contextual guidance; and transmitting the user interface to a client device.
    Type: Application
    Filed: October 15, 2019
    Publication date: April 23, 2020
    Inventors: Warren Benedetto, Landon Noss, Adil Sherwani, Nitin Mohan, Matthew Ito, Xifan Chen, Hugh Alexander Dinsdale Spencer, Paul Edridge, Andrew John Nicholas Jones, Simon Andrew St. John Brislin, Nicholas Anthony Edward Ryan, Charles Wayne Denison, II, Matthew Stewart Bloom-Carlin, Derek Andrew Parker
  • Patent number: 6879296
    Abstract: A slot antenna comprising: a first and second boards each having an edge attached to respective opposite edges of a center board to form an essentially C-shaped open-ended channel having an inner surface and an outer surface; the center board having a slot for radiating signals defined in an electrically conductive layer bonded to an outer surface thereof and an electrically conductive feed line bonded to an inner surface thereof; the slot having a drive point being a portion of the feed line undercrossing the slot between opposite edges of the slot; the first and second boards each having an electrically conductive layer bonded to an outer surface thereof to reduce nulls, thereby providing an essentially omni-directional radiation pattern for the slot; and, a connector for coupling the signals to the antenna.
    Type: Grant
    Filed: November 21, 2002
    Date of Patent: April 12, 2005
    Assignee: Superpass Company Inc.
    Inventors: Guozhong Jiang, Xifan Chen, Luke Zhu
  • Publication number: 20030184485
    Abstract: A slot antenna comprising: a first and second boards each having an edge attached to respective opposite edges of a center board to form an essentially C-shaped open-ended channel having an inner surface and an outer surface; the center board having a slot for radiating signals defined in an electrically conductive layer bonded to an outer surface thereof and an electrically conductive feed line bonded to an inner surface thereof; the slot having a drive point being a portion of the feed line undercrossing the slot between opposite edges of the slot; the first and second boards each having an electrically conductive layer bonded to an outer surface thereof to reduce nulls, thereby providing an essentially omni-directional radiation pattern for the slot; and, a connector for coupling the signals to the antenna.
    Type: Application
    Filed: November 21, 2002
    Publication date: October 2, 2003
    Inventors: Guozhong Jiang, Xifan Chen, Luke Zhu
  • Patent number: 6525694
    Abstract: A high gain printed loop antenna comprises a first and second loop arranged symmetrically about a feed network, wherein each of the loops include pairs of substantially parallel radiation sections which when excited in phase from the feed network improves the gain of the antenna. Each of the parallel radiation sections are joined by patch elements such that the width of the patch elements is greater than the width of other portions of the loop. Thus, the patch elements allow for an increased variance in the path of a surface current through the loop.
    Type: Grant
    Filed: July 25, 2001
    Date of Patent: February 25, 2003
    Assignee: Superpass Company Inc.
    Inventors: Guozhong Jiang, Xifan Chen, Luke Zhu
  • Patent number: 6377227
    Abstract: A printed antenna comprising a dielectric substrate, dipole elements formed on a surface of the substrate, a matching network for coupling a driving point to the antenna elements, whereby common mode currents are minimized thereby minimizing the antenna performance degradation.
    Type: Grant
    Filed: April 28, 2000
    Date of Patent: April 23, 2002
    Assignee: SuperPass Company Inc.
    Inventors: Luke Zhu, Yuning Guo, Xifan Chen
  • Publication number: 20020027527
    Abstract: A high gain printed loop antenna comprises a first and second loop arranged symmetrically about a feed network wherein each of the loops include pairs of somewhat parallel radiation sections which may be excited in phase from the feed network to thereby improve the gain of the antenna.
    Type: Application
    Filed: July 25, 2001
    Publication date: March 7, 2002
    Inventors: Guozhong Jiang, Xifan Chen, Luke Zhu
  • Patent number: 6259416
    Abstract: A wideband slot-loop antenna is described which comprises a generally planar loop element having a generally rectangular outer perimeter and a slot defining an inner perimeter, the mid portion of the slot-loop structure providing a major radiation portion of the antenna; a loading structure extending from one end of the slot, the loading structure for top loading the radiation portion; and an impedance matching portion for coupling a feed to the major radiation portion. The antenna also includes distributed matching patches. The distributed matching patches realize extra wideband performance. The antennas in the present invention are suitable for various wireless communications, such as PCS, Cellular Telephone, wireless data and computer network.
    Type: Grant
    Filed: May 5, 1999
    Date of Patent: July 10, 2001
    Assignee: Superpass Company Inc.
    Inventors: Yihong Qi, Lizhong Zhu, Xifan Chen, Wutu Wang