Patents by Inventor Yoshinori SHIIGI

Yoshinori SHIIGI has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9566519
    Abstract: Provided is a game system capable of discriminating types of action performed by a game character in more detail. A reproduction data acquiring section (46) saves a game situation obtained within a reproduction subject period as reproduction data if a shooting action is performed, an action determining section (48) determines based on the reproduction data whether or not a dummy action was performed by an operation subject object other than an operation subject object that performed the shooting action, and a playback video outputting section (50) performs an output based on a determination result by the action determining section (48) in accordance with outputting of a playback video based on the reproduction data.
    Type: Grant
    Filed: March 17, 2009
    Date of Patent: February 14, 2017
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Hitoshi Otomo, Takeshi Okubo, Yoshinori Shiigi
  • Patent number: 8827812
    Abstract: To provide a game device that is capable, in a match in which a player character group including operating characters of a plurality of game players and one or more teammate character competes with an opponent character or an opponent character group opposing the player character group, of improving diversity of combination of the characters belonging to the player character group while suppressing increase of data amount. An operating character obtaining unit (30) obtains the player data on an operating player of each game player. A teammate character obtaining unit (32) obtains the player data on a teammate player of each game player. A game execution unit (36) carries out a game in which an operating team takes part in a soccer match with an opponent team, based on the player data on the respective operating players and that on the respective teammate players.
    Type: Grant
    Filed: June 18, 2009
    Date of Patent: September 9, 2014
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Hitoshi Otomo, Takeshi Okubo, Yoshinori Shiigi, Motoki Kanematsu, Takashi Onishi, Kenichi Akiyama
  • Patent number: 8444463
    Abstract: A game device is provided. The game device includes a pass target selector, an operated target switcher, a first player controller, and a second player controller. The pass target selector selects a player character to be a pass target in a case where a first player character is in possession of a moving object. The switcher switches the user operated target from the first player character to a second player character. The first player controller moves the first player character and the moving object after switching, based on a position of an opponent player character, determines whether positions of the first player character or the moving object and the second character satisfy a condition, and causes, if the condition is satisfied, the first player character to make a pass to the second player character. The second player controller moves the second player character after switching.
    Type: Grant
    Filed: June 3, 2009
    Date of Patent: May 21, 2013
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventors: Toshiyuki Terada, Naoya Hatsumi, Hitoshi Otomo, Kenichi Akiyama, Motoki Kanematsu, Takeshi Okubo, Takashi Onishi, Yoshinori Shiigi
  • Publication number: 20110237333
    Abstract: To provide a game device that is capable, in a match in which a player character group including operating characters of a plurality of game players and one or more teammate character competes with an opponent character or an opponent character group opposing the player character group, of improving diversity of combination of the characters belonging to the player character group while suppressing increase of data amount. An operating character obtaining unit (30) obtains the player data on an operating player of each game player. A teammate character obtaining unit (32) obtains the player data on a teammate player of each game player. A game execution unit (36) carries out a game in which an operating team takes part in a soccer match with an opponent team, based on the player data on the respective operating players and that on the respective teammate players.
    Type: Application
    Filed: June 18, 2009
    Publication date: September 29, 2011
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hitoshi Otomo, Takeshi Okubo, Yoshinori Shiigi, Motoki Kanematsu, Takashi Onishi, Kenichi Akiyama
  • Publication number: 20110136557
    Abstract: To provide a game device capable of improving operability of an operation related to a pass between player characters. If a second player character is selected as a pass target while a first player character which is a user operated target is in possession of a moving object, an operated target switching unit (64) switches the user operated target from the first player character to the second player character. A second player control unit (66b) moves the second player character, based on a user operation. A first player control unit (66a) moves the first player character and the moving object, based on the position of a player character belonging to the opponent team. In addition, the first player control unit (66a) causes the first player character to make a pass to the second player character if it is determined that a position/positions of the first player character or/and the moving object and the position of the second player character satisfy a predetermined condition.
    Type: Application
    Filed: June 3, 2009
    Publication date: June 9, 2011
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Toshiyuki Terada, Naoya Hatsumi, Hitoshi Otomo, Kenichi Akiyama, Motoki Kanematsu, Takeshi Okubo, Takashi Onishi, Yoshinori Shiigi
  • Publication number: 20110124385
    Abstract: Provided is a game system capable of discriminating types of action performed by a game character in more detail. A reproduction data acquiring section (46) saves a game situation obtained within a reproduction subject period as reproduction data if a shooting action is performed, an action determining section (48) determines based on the reproduction data whether or not a dummy action was performed by an operation subject object other than an operation subject object that performed the shooting action, and a playback video outputting section (50) performs an output based on a determination result by the action determining section (48) in accordance with outputting of a playback video based on the reproduction data.
    Type: Application
    Filed: March 17, 2009
    Publication date: May 26, 2011
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Hitoshi Otomo, Takeshi Okubo, Yoshinori Shiigi
  • Publication number: 20110059801
    Abstract: A first game character control section controls the action of a first game character which is an operation target for a user, based on an operation carried out by the user. A second game character control section controls the action of one or more second game characters, based on the action control data. In a case where a chat message is input in any game device, addressed to one or more users of one or more other game devices, an action control data changing section changes the action control data, based on the chat message.
    Type: Application
    Filed: September 3, 2010
    Publication date: March 10, 2011
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Yoshinori SHIIGI, Atsushi MIZUTANI, Takeshi MORIZUMI