Patents by Inventor Yuichi Asami

Yuichi Asami has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20100217798
    Abstract: In a communication system (1), a communication server (20) determines whether to allow or disallow each of communication apparatuses (10) to send message data and send the communication apparatuses (10) a notice indicating the determination result. A communication apparatus (10) that is allowed to send accepts an input of message data from a user and sends the message data to the communication server (20), and the other communication apparatuses (10) that are disallowed do not accept the message data. When all the communication apparatuses (10) are allowed to send message data, the communication server (20) receives message data from all of them and sends the message data thereto. When some of the communication apparatuses (10) are allowed to send message data, the communication apparatus (20) receives message data only from the allowed communication apparatuses (10) and send the message data to all the communication apparatuses (10).
    Type: Application
    Filed: July 9, 2008
    Publication date: August 26, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Yuichi Asami
  • Publication number: 20100201645
    Abstract: In the determination apparatus, the creation unit creates an image showing a virtual space. The first display unit displays images contained in the first display region of the virtual space. The second display unit displays images contained in the second display region of the virtual space. The input acceptance unit receives instruction input designating a position in the created image. When the position indicated by the instruction input is not contained in any of the fringe regions set in the first display region and the fringe regions set in the second display region, the determination unit set, in the virtual space, an pointing region with a first size. When the position indicated by the instruction input is in any of the fringe regions set in the first display region and the fringe regions set in the second display region, the determination unit sets, in the virtual space, an pointing region with a second size larger than the first size.
    Type: Application
    Filed: February 12, 2010
    Publication date: August 12, 2010
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Yuichi ASAMI
  • Publication number: 20100182315
    Abstract: A storage unit (201) stores: character object information (251) showing a position at which a character object is located and the shape of a character object; surface object information showing a position at which a surface object is located and the shape of the surface object; and light source information (253) showing a position at which a light source is located. A calculating unit (202) calculates a shade of the character object, which is projected onto the surface object by the light source, based on the character object information (251), the plane object information (252), and the light source information (253). When a determining unit (203) determines that the character object and the surface object are in contact with each other, a changing unit (204) changes the brightness of the shade in accordance with the distance between the character object and the surface object. A generating unit (205) generates images showing the character object, the plane object, and the shade.
    Type: Application
    Filed: July 31, 2008
    Publication date: July 22, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Yuichi Asami
  • Publication number: 20100164960
    Abstract: A character display for attracting user interest by increasing the variety of on-screen display while reducing data processing by making the time variation of posture common among a plurality of characters.
    Type: Application
    Filed: May 16, 2008
    Publication date: July 1, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Yuichi Asami
  • Publication number: 20100120535
    Abstract: An information processing device (100) (game device) sequentially measures the distance between a display (290) and a controller (210). When the distance is equal to or smaller than an alerting distance, the information processing device determines that a player operating the controller (210) has come too close to the display (290), and suspends the progress of a game. After this, when the distance becomes equal to or larger than a release distance, the information processing device (100) determines that the player has gone sufficiently away from the display (290) and resumes the progress of the game. At this time, the information processing device (100) resumes the progress of the game by rewinding the progress by a certain stretch of time so that the player can easily continue the suspended game.
    Type: Application
    Filed: March 3, 2008
    Publication date: May 13, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Yuichi Asami
  • Publication number: 20100103094
    Abstract: In an input device (300), a grip module (201) gripped by a user detects its posture and a button pressing operation of the user. A storage unit (301) stores a track of the detected posture, amounting to a predetermined period. A calculating unit (302) calculates an amount of change of the posture over the predetermined period. When a pressing operation is detected, an estimating unit (303) estimates the pressing operation intensity according to the calculated amount of change. A determining unit (304) determines whether or not a shaking operation has been given to the grip module (201), from the calculated amount of change. An output unit (305) outputs the result of estimation by the estimating unit (303) of the pressing operation intensity. When the determining unit (304) determines a shaking operation, the output unit (305) further outputs the shaking operation intensity according to the calculated amount of change.
    Type: Application
    Filed: December 26, 2007
    Publication date: April 29, 2010
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Yuichi Asami
  • Publication number: 20090267943
    Abstract: When a viewpoint moves in a game space, the movement of the viewpoint is reflected in a game screen image to thereby improve the realism. A game machine for producing a screen image on a real time basis, the screen image showing a picture obtained by viewing from a predetermined viewpoint defined in a game space in a predetermined viewing direction, and displaying the screen image on a real time basis comprises a viewpoint moving unit (64) for moving a position of the viewpoint in the game space, an oscillation parameter update unit (60) for changing a predetermined oscillation parameter according to movement of the viewpoint in the game space, and an oscillating unit (68) for oscillating the position of the viewpoint or the viewing direction in the game space according to the predetermined oscillation parameter.
    Type: Application
    Filed: August 10, 2006
    Publication date: October 29, 2009
    Applicant: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventor: Yuichi Asami
  • Publication number: 20090258704
    Abstract: A process control unit (306) controls a music reproduction unit (309) to output a music sound, while controlling a request content creation unit (305) to present content of a motion requested to the player. At the same time, the process control unit (306) compares content of the motion acquired from a motion content acquiring unit (302) with the presented, requested motion (and the timing) to evaluate the stepping motion of the player. Further, during the game, the process control unit (306) sequentially measures the amount of displacement of the game mat in accordance with the position, etc. of the controller, the position being detected by a controller detection unit (303). Then, when the measured amount of displacement exceeds a reference value, an alarm message is synthesized to a game screen and displayed, and the game mat displacement is informed to call attention of the player.
    Type: Application
    Filed: August 22, 2007
    Publication date: October 15, 2009
    Applicant: Konami Digital Entertainment Co., Ltd.
    Inventor: Yuichi Asami
  • Publication number: 20080278593
    Abstract: It is an object of the present invention to provide a camera apparatus that can keep the aperture within an appropriate range, and keep, within a designated range, the luminance of images to be taken over a long period of time.
    Type: Application
    Filed: June 2, 2005
    Publication date: November 13, 2008
    Applicant: MATSUSHITA ELECTRIC INDUSTRIAL CO., LTD.
    Inventors: Hideo Cho, Yuichi Asami, Takahiko Masu, Satoshi Uchikura
  • Publication number: 20080278600
    Abstract: It is an object of the present invention to provide a camera apparatus that can take images over a long period of time while automatically controlling, in white balance, the images.
    Type: Application
    Filed: June 2, 2005
    Publication date: November 13, 2008
    Applicant: MATSUSHITA ELECTRIC INDUSTRIAL CO., LTD.
    Inventors: Hideo Cho, Yuichi Asami, Tomio Shimizu, Satoshi Uchikura
  • Patent number: 6991542
    Abstract: To output music other than original music, which is suitable to keep a player excited, in the place of a part of the original music, such as a beginning or ending thereof, which is unsuitable to serve as game music. When main part end timing TE arrives while outputting original music MO1, connection music MI2, correlated with original music MO2, which is next game music, begins playing.
    Type: Grant
    Filed: February 7, 2001
    Date of Patent: January 31, 2006
    Assignees: Konami Corporation, KCE Tokyo Inc.
    Inventors: Yuichi Asami, Atsumu Miyazawa, Masafumi Sekiguchi
  • Publication number: 20010012795
    Abstract: To output music other than original music, which is suitable to keep a player excited, in the place of a part of the original music, such as a beginning or ending thereof, which is unsuitable to serve as game music. When main part end timing TE arrives while outputting original music MO1, connection music MI2, correlated with original music MO2, which is next game music, begins playing.
    Type: Application
    Filed: February 7, 2001
    Publication date: August 9, 2001
    Inventors: Yuichi Asami, Atsumu Miyazawa, Masafumi Sekiguchi