Patents by Inventor Yuichiro Okamura

Yuichiro Okamura has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11959156
    Abstract: A cubic boron nitride sintered material comprises cubic boron nitride particles and a bonding material, wherein the bonding material comprises at least one first metallic element selected from the group consisting of titanium, zirconium, vanadium, niobium, hafnium, tantalum, chromium, rhenium, molybdenum, and tungsten; cobalt; and aluminum; the cubic boron nitride sintered material has a first interface region sandwiched between an interface between the cubic boron nitride particles and the bonding material, and a first virtual line passing through a point 10 nm apart from the interface to the bonding material side; and when an element that is present at the highest concentration among the first metallic elements in the first interface region is defined as a first element, an atomic concentration of the first element in the first interface region is higher than an atomic concentration of the first element in the bonding material excluding the first interface region.
    Type: Grant
    Filed: July 30, 2021
    Date of Patent: April 16, 2024
    Assignees: Sumitomo Electric Industries, Ltd., SUMITOMO ELECTRIC HARDMETAL CORP.
    Inventors: Yuichiro Watanabe, Katsumi Okamura, Akito Ishii, Yoshiki Asakawa, Akihiko Ueda, Satoru Kukino, Hisaya Hama
  • Patent number: 11409503
    Abstract: This content development apparatus includes at least one storage medium and at least one processor. The storage medium is configured to store a plurality of resource data pertaining to content being created; and store a database pertaining to the resource data. The processor is configured to execute a plurality of editing processes; generate first information created for each type of the resource data and at least including a location of each of the resource data, and second information expressing an association between different types of the first information; store the first and the second information in the at least one storage medium; respond to a request from one of the editing processes to acquire, using a designated resource data, information indicating a different type of the resource data associated with the designated resource data; notify the editing process; and update the database.
    Type: Grant
    Filed: December 17, 2018
    Date of Patent: August 9, 2022
    Assignee: NINTENDO CO., LTD.
    Inventor: Yuichiro Okamura
  • Publication number: 20220229638
    Abstract: This content development apparatus includes at least one storage medium and at least one processor. The storage medium is configured to store a plurality of resource data pertaining to content being created; and store a database pertaining to the resource data. The processor is configured to execute a plurality of editing processes; generate first information created for each type of the resource data and at least including a location of each of the resource data, and second information expressing an association between different types of the first information; store the first and the second information in the at least one storage medium; respond to a request from one of the editing processes to acquire, using a designated resource data, information indicating a different type of the resource data associated with the designated resource data; notify the editing process; and update the database.
    Type: Application
    Filed: April 4, 2022
    Publication date: July 21, 2022
    Inventor: Yuichiro OKAMURA
  • Patent number: 10843079
    Abstract: A game development system includes a server and at least one game development terminal. The server includes a game data storage unit that stores game data, and a task storage unit that stores a task to be carried out by a game developer on the game data in association with that game data. Each game development terminal includes at least one processor, at least one computer-readable storage medium, a game development program stored in the storage medium and configured to be executed by the processor, a communication unit that communicates with the server, and a display unit.
    Type: Grant
    Filed: December 28, 2018
    Date of Patent: November 24, 2020
    Assignee: Nintendo Co., Ltd.
    Inventor: Yuichiro Okamura
  • Patent number: 10512842
    Abstract: A storage medium according to a first aspect of the present invention is a non-transitory storage medium storing therein a game program that is readable by a computer in an information processing device. The game program causes the computer to execute: a game processing step of performing game processing, based on an operation by a player; a first event processing step of reproducing a predetermined event scene every timing at which a predetermined condition is satisfied during progress of a game; a memory monitoring step of monitoring a usage state of a memory during the progress of the game; and a second event processing step of, when an area available in the memory is insufficient, performing processing of reproducing the event scene and allocating an area available in the memory.
    Type: Grant
    Filed: August 10, 2017
    Date of Patent: December 24, 2019
    Assignee: Nintendo Co., Ltd.
    Inventor: Yuichiro Okamura
  • Publication number: 20190212987
    Abstract: This content development apparatus includes at least one storage medium and at least one processor. The storage medium is configured to store a plurality of resource data pertaining to content being created; and store a database pertaining to the resource data. The processor is configured to execute a plurality of editing processes; generate first information created for each type of the resource data and at least including a location of each of the resource data, and second information expressing an association between different types of the first information; store the first and the second information in the at least one storage medium; respond to a request from one of the editing processes to acquire, using a designated resource data, information indicating a different type of the resource data associated with the designated resource data; notify the editing process; and update the database.
    Type: Application
    Filed: December 17, 2018
    Publication date: July 11, 2019
    Inventor: Yuichiro OKAMURA
  • Patent number: 10300387
    Abstract: A game development system includes a server and at least one game development terminal. The server includes a game data storage unit that stores game data, and a task storage unit that stores a task to be carried out by a game developer on the game data in association with that game data. Each game development terminal includes at least one processor, at least one computer-readable storage medium, a game development program stored in the storage medium and configured to be executed by the processor, a communication unit that communicates with the server, and a display unit.
    Type: Grant
    Filed: September 8, 2017
    Date of Patent: May 28, 2019
    Assignee: Nintendo Co., Ltd.
    Inventor: Yuichiro Okamura
  • Publication number: 20190134507
    Abstract: A game development system includes a server and at least one game development terminal. The server includes a game data storage unit that stores game data, and a task storage unit that stores a task to be carried out by a game developer on the game data in association with that game data. Each game development terminal includes at least one processor, at least one computer-readable storage medium, a game development program stored in the storage medium and configured to be executed by the processor, a communication unit that communicates with the server, and a display unit.
    Type: Application
    Filed: December 28, 2018
    Publication date: May 9, 2019
    Inventor: Yuichiro OKAMURA
  • Publication number: 20190046880
    Abstract: A storage medium according to a first aspect of the present invention is a non-transitory storage medium storing therein a game program that is readable by a computer in an information processing device. The game program causes the computer to execute: a game processing step of performing game processing, based on an operation by a player; a first event processing step of reproducing a predetermined event scene every timing at which a predetermined condition is satisfied during progress of a game; a memory monitoring step of monitoring a usage state of a memory during the progress of the game; and a second event processing step of, when an area available in the memory is insufficient, performing processing of reproducing the event scene and allocating an area available in the memory.
    Type: Application
    Filed: August 10, 2017
    Publication date: February 14, 2019
    Inventor: Yuichiro OKAMURA
  • Publication number: 20180178127
    Abstract: A game development system includes a server and at least one game development terminal. The server includes a game data storage unit that stores game data, and a task storage unit that stores a task to be carried out by a game developer on the game data in association with that game data. Each game development terminal includes at least one processor, at least one computer-readable storage medium, a game development program stored in the storage medium and configured to be executed by the processor, a communication unit that communicates with the server, and a display unit.
    Type: Application
    Filed: September 8, 2017
    Publication date: June 28, 2018
    Inventor: Yuichiro OKAMURA
  • Patent number: 9501158
    Abstract: A data obtaining unit repeatedly obtains acceleration data. An acceleration vector generation unit generates first acceleration vector in accordance with first acceleration data obtained by the data obtaining unit, and generates second acceleration vector in accordance with second acceleration data time-sequentially obtained by the data obtaining unit following the first acceleration data. A cross product direction calculation unit calculates a direction of a cross product between the first acceleration vector and the second acceleration vector. A swing direction identification unit identifies a swing direction in which the input device is swung in accordance with the direction of the cross product.
    Type: Grant
    Filed: November 19, 2009
    Date of Patent: November 22, 2016
    Assignee: NINTENDO CO., LTD.
    Inventors: Yuichiro Okamura, Yoshinori Konish
  • Patent number: 9199169
    Abstract: When a music performance game starts, the user selects a part to be assigned to himself/herself. When the selection of the assigned part is completed, an ensemble starts. When the ensemble starts, the user can participate in the ensemble by performing an input operation corresponding to the assigned part. During the ensemble, history data representing the user's musical performances in chronological order is generated and stored in an external main memory. When the ensemble ends, the user can play again, changing assigned parts. At this time, as for the part currently selected by the user, the instrument is played based on the user's input, while the history data representing the user's current musical performances in chronological order is generated. Of the other parts, as for the parts that the user has selected earlier, the instruments are played automatically based on the history data.
    Type: Grant
    Filed: September 18, 2008
    Date of Patent: December 1, 2015
    Assignee: Nintendo Co., Ltd.
    Inventors: Yuichiro Okamura, Kazumi Totaka, Junya Osada
  • Patent number: 8814682
    Abstract: An example game system has a terminal device and a plurality of controller devices. The game system moves a first object, which is arranged in a predetermined game space, in accordance with an operation performed on the terminal device; and moves a plurality of second objects in accordance with operations performed on the controller devices. A first virtual camera is set based on a position of the first object in the game space. A second virtual camera is set so that a plurality of the second objects are included in a visual field range. A first game image representing the game space as seen from the first virtual camera is displayed on a display unit of the terminal device. A second game image representing the game space as seen from the second virtual camera is displayed on a predetermined display device separate from the terminal device.
    Type: Grant
    Filed: October 26, 2012
    Date of Patent: August 26, 2014
    Assignee: Nintendo Co. Ltd.
    Inventors: Yoshikazu Yamashita, Yuichiro Okamura, Takayuki Shimamura, Souichi Nakajima
  • Patent number: 8690654
    Abstract: To run a game in which a life object indicating the value of a life parameter shared by player characters is displayed on a display unit and the life parameter is reduced for an amount equivalent to a damage from which a player character suffers, when at least one of the player character is attacked within an attack invalidation period that starts when one of the player characters is attacked, the life parameter is reduced only for an amount equivalent to the damage that triggers the start of the attack invalidation period.
    Type: Grant
    Filed: December 13, 2012
    Date of Patent: April 8, 2014
    Assignee: Nintendo Co., Ltd.
    Inventors: Yuichiro Okamura, Yoshikazu Yamashita
  • Patent number: 8662976
    Abstract: An exemplary game system and the like which do not impair ease of playing a game are provided. An exemplary game system for performing game processing includes: an operation processing section configured to control a player character in a virtual space on the basis of an operation of a player; a condition determination section configured to determine whether or not a positional relationship between the player character and a predetermined object meets a predetermined condition; and an adjacency processing section configured to perform a process which makes the player character less likely to be close to the object, on the basis of the determination of the condition determination section.
    Type: Grant
    Filed: January 19, 2012
    Date of Patent: March 4, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Yuichiro Okamura
  • Publication number: 20130324200
    Abstract: To run a game in which a life object indicating the value of a life parameter shared by player characters is displayed on a display unit and the life parameter is reduced for an amount equivalent to a damage from which a player character suffers, when at least one of the player character is attacked within an attack invalidation period that starts when one of the player characters is attacked, the life parameter is reduced only for an amount equivalent to the damage that triggers the start of the attack invalidation period.
    Type: Application
    Filed: December 13, 2012
    Publication date: December 5, 2013
    Applicant: NINTENDO CO., LTD.
    Inventors: Yuichiro OKAMURA, Yoshikazu YAMASHITA
  • Publication number: 20130316816
    Abstract: An exemplary game device displays on a display a character within a virtual space. A predetermined user operation is received by a touch panel. Further, the CPU moves the character within the virtual space, while the predetermined user operation is received by the touch panel. The CPU causes the character to make a predetermined motion and bring back the position of the character to the position before the character is moved, when a period from the start to the end of the predetermined user operation is shorter than a predetermined period.
    Type: Application
    Filed: December 13, 2012
    Publication date: November 28, 2013
    Applicant: NINTENDO CO., LTD.
    Inventor: Yuichiro OKAMURA
  • Patent number: 8591331
    Abstract: An exemplary game device displays on a display a character within a virtual space. A predetermined user operation is received by a touch panel. Further, the CPU moves the character within the virtual space, while the predetermined user operation is received by the touch panel. The CPU causes the character to make a predetermined motion and bring back the position of the character to the position before the character is moved, when a period from the start to the end of the predetermined user operation is shorter than a predetermined period.
    Type: Grant
    Filed: December 13, 2012
    Date of Patent: November 26, 2013
    Assignee: Nintendo Co., Ltd.
    Inventor: Yuichiro Okamura
  • Patent number: 8523678
    Abstract: First, operation data is acquired from an input device that is operated by a user. Next, a target is configured, by utilizing the operation data, within a predetermined range which is frontward in a forward direction of a course where a user object should move along and which is defined based on the course. Next, a moving direction of the user object is determined based on a position of the user object and a position of the target. Next, the user object is moved toward the moving direction determined by a moving direction determining means.
    Type: Grant
    Filed: August 18, 2009
    Date of Patent: September 3, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoshikazu Yamashita, Masahiro Nakamura, Yuichiro Okamura
  • Publication number: 20130109468
    Abstract: An exemplary game system and the like which do not impair ease of playing a game are provided. An exemplary game system for performing game processing includes: an operation processing section configured to control a player character in a virtual space on the basis of an operation of a player; a condition determination section configured to determine whether or not a positional relationship between the player character and a predetermined object meets a predetermined condition; and an adjacency processing section configured to perform a process which makes the player character less likely to be close to the object, on the basis of the determination of the condition determination section.
    Type: Application
    Filed: January 19, 2012
    Publication date: May 2, 2013
    Applicant: NINTENDO CO., LTD.
    Inventor: Yuichiro OKAMURA