Patents by Inventor Yuji Kando

Yuji Kando has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240115941
    Abstract: A first object is moved to a first object coordinate set on the basis of an operation input, and along with the movement, a footprint coordinate set which is a coordinate set based on the first object coordinate set is stored in a time-series order. For a first footprint coordinate set among the stored plurality of footprint coordinate sets, whether or not a path to a second footprint coordinate set which is later in time series than the first footprint coordinate is passable is determined, and if the path is passable, the path is stored in association with the first footprint coordinate set. While a second object is being moved so as to track the stored plurality of footprint coordinate sets, if there is a passable path from a predetermined footprint coordinate set to a predetermined second footprint coordinate set, the second object is moved through the path.
    Type: Application
    Filed: September 29, 2023
    Publication date: April 11, 2024
    Inventor: Yuji KANDO
  • Publication number: 20240115949
    Abstract: A plurality of second coordinate sets in a virtual space are calculated on the basis of a first coordinate set to which an operation target object is moved. For each of the plurality of second coordinate sets, a movement allowance degree indicating whether or not movement of a follow-up object to the second coordinate set is allowed is calculated. On the basis of the movement allowance degrees for the second coordinate sets, a movement goal reference coordinate set which is a coordinate set serving as a reference for movement destination determination in moving the follow-up object toward a movement allowed position is calculated. The follow-up object is moved to a position based on the movement goal reference coordinate set.
    Type: Application
    Filed: September 29, 2023
    Publication date: April 11, 2024
    Inventor: Yuji KANDO
  • Publication number: 20240001238
    Abstract: A process of causing an event using an object associated with a use object type to occur each time a first input operation is performed once is performed. A counter associated with the use object type is changed each time the event occurs. If the counter becomes included in a reference range, the use object type is switched from a first object type to a second object type. Furthermore, when the first input operation is repeatedly performed a plurality of times, if the counter becomes included in the reference range, a process of causing an event using an object associated with the second object type is temporarily stopped and then restarted.
    Type: Application
    Filed: June 29, 2023
    Publication date: January 4, 2024
    Inventor: Yuji KANDO
  • Publication number: 20240001232
    Abstract: It is detected that a first input operation has been performed by a user. An event occurrence process of causing an event to occur each time the first input operation is performed once is performed. A parameter change process of changing a parameter each time the event occurs is performed. A display image including an image corresponding to the parameter is generated. When the first input operation is repeatedly performed a plurality of times by the user, if the parameter becomes included in a reference range, the event occurrence process is temporarily stopped and then restarted.
    Type: Application
    Filed: June 29, 2023
    Publication date: January 4, 2024
    Inventor: Yuji KANDO
  • Publication number: 20230381654
    Abstract: A reference position is determined on the basis of a position of a player character before the player character performs a target action at a first position. When the player character comes into contact with a terrain object at a second position by performing the target action, whether or not a height of the second position with respect to the reference position is equal to or greater than a height threshold is determined. When it is determined that the height of the second position is equal to or greater than the height threshold, the player character is caused to move in a forced movement direction that is a direction toward the first position side with respect to the terrain object among directions away from the terrain object or is a downward direction along the terrain object.
    Type: Application
    Filed: May 24, 2023
    Publication date: November 30, 2023
    Inventors: Yuji KANDO, Akira MIZUKAMI
  • Publication number: 20230372818
    Abstract: In a single play mode, a sight is moved by a first operation method using a sight movement instruction input, an operation target object is caused to execute an action by a second operation method using an action instruction input, and the operation target object is moved by a third operation method. In a multiplayer mode, the sight is moved by the first operation method performed by a first player, the operation target object is caused to execute the action by the second operation method performed by the first player, and the operation target object is moved by a fourth operation method based on a movement input by a second player.
    Type: Application
    Filed: May 22, 2023
    Publication date: November 23, 2023
    Inventor: Yuji KANDO
  • Publication number: 20230372831
    Abstract: In a multiplayer game, an operation method in which player objects are operated is switched from an individual operation method to a joint operation method. In the individual operation method, each player is caused to move a sight which is an operation target of each player by a first operation method, each player object is caused to execute an action toward the sight by a second operation method, and the player object corresponding to each player is moved by a third operation method. In the joint operation method, the sight is moved by the first operation method performed by a first player, the action is executed by the second operation method performed by the first player, and a joint player object is moved by a fourth operation method performed by a second player.
    Type: Application
    Filed: May 22, 2023
    Publication date: November 23, 2023
    Inventor: Yuji KANDO
  • Patent number: 11712625
    Abstract: Operation data is acquired from either a first type of controller having a plurality of operation sections or a second type of controller having fewer operation sections, and a game process is performed. When the first type of controller is used for game operation, a selection item is switched in a forward direction for a plurality of items arranged in a predetermined order, in accordance with an operation on a first operation section, and the selection item is switched in a reverse direction in accordance with an operation on a second operation section. In addition, when the second type of controller is used for game operation, the selection item is switched in the forward direction in accordance with an operation on a third operation section of the second type of controller. Then, a UI image including these items is generated.
    Type: Grant
    Filed: April 5, 2022
    Date of Patent: August 1, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yuji Kando, Yoshiaki Onishi, Ayako Moriwaki
  • Patent number: 11559742
    Abstract: Direction input data and inertial sensor data are acquired from a controller including a direction input section and an inertial sensor. Movement of a player character is controlled on the basis of the direction input data. In addition, a control mode for a position of a cursor is switchable between a first control mode and a second control mode. When the control mode is the first control mode, a position further shifted, based on the inertial sensor data, from a position calculated based on a position and a direction of the player character is set as the position of the cursor. When the control mode is the second control mode, a position shifted, based on the inertial sensor data, within a predetermined range, in a virtual space, including a predetermined position in the virtual space, from the predetermined position is set as the position of the cursor.
    Type: Grant
    Filed: March 10, 2020
    Date of Patent: January 24, 2023
    Assignee: NINTENDO CO., LTD.
    Inventors: Yuji Kando, Yoshiaki Onishi, Ayako Moriwaki
  • Publication number: 20220226732
    Abstract: Operation data is acquired from either a first type of controller having a plurality of operation sections or a second type of controller having fewer operation sections, and a game process is performed. When the first type of controller is used for game operation, a selection item is switched in a forward direction for a plurality of items arranged in a predetermined order, in accordance with an operation on a first operation section, and the selection item is switched in a reverse direction in accordance with an operation on a second operation section. In addition, when the second type of controller is used for game operation, the selection item is switched in the forward direction in accordance with an operation on a third operation section of the second type of controller. Then, a UI image including these items is generated.
    Type: Application
    Filed: April 5, 2022
    Publication date: July 21, 2022
    Inventors: Yuji KANDO, Yoshiaki ONISHI, Ayako MORIWAKI
  • Patent number: 11344809
    Abstract: Operation data is acquired from either a first type of controller having a plurality of operation sections or a second type of controller having fewer operation sections, and a game process is performed. When the first type of controller is used for game operation, a selection item is switched in a forward direction for a plurality of items arranged in a predetermined order, in accordance with an operation on a first operation section, and the selection item is switched in a reverse direction in accordance with an operation on a second operation section. In addition, when the second type of controller is used for game operation, the selection item is switched in the forward direction in accordance with an operation on a third operation section of the second type of controller. Then, a UI image including these items is generated.
    Type: Grant
    Filed: March 11, 2020
    Date of Patent: May 31, 2022
    Assignee: NINTENDO CO., LTD.
    Inventors: Yuji Kando, Yoshiaki Onishi, Ayako Moriwaki
  • Patent number: 11333326
    Abstract: A light emitting device includes a light emitting unit including plural light emitting elements arranged in one direction, the light emitting unit being positioned at a predetermined position at both ends in the one direction, the light emitting elements emitting light in a same direction; a dynamic vibration absorber including a weight positioned at a center of the light emitting unit in the one direction and an elastic portion that supports the weight such that the weight is capable of vibrating, the dynamic vibration absorber being attached to the light emitting unit to absorb vibration of the light emitting unit; and an attaching member including a portion inserted in a groove formed in the elastic portion of the dynamic vibration absorber, the portion being used to attach the dynamic vibration absorber to the light emitting unit.
    Type: Grant
    Filed: May 20, 2021
    Date of Patent: May 17, 2022
    Assignee: FUJIFILM Business Innovation Corp.
    Inventors: Yuji Kando, Yosuke Kasuya, Shuichi Nishide, Seiichi Takayama
  • Publication number: 20220128223
    Abstract: A light emitting device includes a light emitting unit including plural light emitting elements arranged in one direction, the light emitting unit being positioned at a predetermined position at both ends in the one direction, the light emitting elements emitting light in a same direction; a dynamic vibration absorber including a weight positioned at a center of the light emitting unit in the one direction and an elastic portion that supports the weight such that the weight is capable of vibrating, the dynamic vibration absorber being attached to the light emitting unit to absorb vibration of the light emitting unit; and an attaching member including a portion inserted in a groove formed in the elastic portion of the dynamic vibration absorber, the portion being used to attach the dynamic vibration absorber to the light emitting unit.
    Type: Application
    Filed: May 20, 2021
    Publication date: April 28, 2022
    Applicant: FUJIFILM Business Innovation Corp.
    Inventors: Yuji KANDO, Yosuke KASUYA, Shuichi NISHIDE, Seiichi TAKAYAMA
  • Patent number: 11045734
    Abstract: There is an operation mode that is switchable between a first mode and a second mode. In the first mode, a screen is divided into two display areas, and a game image in which a first player character is included in one of the areas and a second player character is included in the other area is displayed. In the second mode, a game image in which the first player character and the second player character are included is displayed in a single screen. In addition, the first player character can be moved using the first controller, and the second player character can be moved using a second controller. The second player character can be freely moved in the first mode, and can be moved within a predetermined range based on the position of the first player character in the second mode.
    Type: Grant
    Filed: March 11, 2020
    Date of Patent: June 29, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Yuji Kando, Yoshiaki Onishi, Ayako Moriwaki
  • Publication number: 20200368622
    Abstract: Operation data is acquired from either a first type of controller having a plurality of operation sections or a second type of controller having fewer operation sections, and a game process is performed. When the first type of controller is used for game operation, a selection item is switched in a forward direction for a plurality of items arranged in a predetermined order, in accordance with an operation on a first operation section, and the selection item is switched in a reverse direction in accordance with an operation on a second operation section. In addition, when the second type of controller is used for game operation, the selection item is switched in the forward direction in accordance with an operation on a third operation section of the second type of controller. Then, a UI image including these items is generated.
    Type: Application
    Filed: March 11, 2020
    Publication date: November 26, 2020
    Inventors: Yuji KANDO, Yoshiaki ONISHI, Ayako MORIWAKI
  • Publication number: 20200368617
    Abstract: There is an operation mode that is switchable between a first mode and a second mode. In the first mode, a screen is divided into two display areas, and a game image in which a first player character is included in one of the areas and a second player character is included in the other area is displayed. In the second mode, a game image in which the first player character and the second player character are included is displayed in a single screen. In addition, the first player character can be moved using the first controller, and the second player character can be moved using a second controller. The second player character can be freely moved in the first mode, and can be moved within a predetermined range based on the position of the first player character in the second mode.
    Type: Application
    Filed: March 11, 2020
    Publication date: November 26, 2020
    Inventors: Yuji KANDO, Yoshiaki ONISHI, Ayako MORIWAKI
  • Publication number: 20200368608
    Abstract: Direction input data and inertial sensor data are acquired from a controller including a direction input section and an inertial sensor. Movement of a player character is controlled on the basis of the direction input data. In addition, a control mode for a position of a cursor is switchable between a first control mode and a second control mode. When the control mode is the first control mode, a position further shifted, based on the inertial sensor data, from a position calculated based on a position and a direction of the player character is set as the position of the cursor. When the control mode is the second control mode, a position shifted, based on the inertial sensor data, within a predetermined range, in a virtual space, including a predetermined position in the virtual space, from the predetermined position is set as the position of the cursor.
    Type: Application
    Filed: March 10, 2020
    Publication date: November 26, 2020
    Inventors: Yuji KANDO, Yoshiaki ONISHI, Ayako MORIWAKI
  • Patent number: 9295909
    Abstract: An exemplary embodiment provides a non-transitory storage medium encoded with a computer-readable information processing program for performing information processing in which a first object moves and at least one second object moves in accordance with the movement of the first object in virtual space. The information processing program is configured to cause the computer to function as an input acceptance unit for accepting an input, a first object movement control unit for performing movement control of the first object in the virtual space based on the input, a range calculation unit for calculating a movable range where the second object can move in the virtual space, based on a position of the first object moved by the first object movement control unit, and a second object movement control unit for performing movement control of the second object based on the movable range calculated by the range calculation unit.
    Type: Grant
    Filed: September 16, 2013
    Date of Patent: March 29, 2016
    Assignee: NINTENDO CO., LTD.
    Inventor: Yuji Kando
  • Publication number: 20140357359
    Abstract: An exemplary embodiment provides a non-transitory storage medium encoded with a computer-readable information processing program for performing information processing in which a first object moves and at least one second object moves in accordance with the movement of the first object in virtual space. The information processing program is configured to cause the computer to function as an input acceptance unit for accepting an input, a first object movement control unit for performing movement control of the first object in the virtual space based on the input, a range calculation unit for calculating a movable range where the second object can move in the virtual space, based on a position of the first object moved by the first object movement control unit, and a second object movement control unit for performing movement control of the second object based on the movable range calculated by the range calculation unit.
    Type: Application
    Filed: September 16, 2013
    Publication date: December 4, 2014
    Applicant: NINTENDO CO., LTD.
    Inventor: Yuji KANDO
  • Patent number: 8753205
    Abstract: A computer-readable storage medium having stored therein a game program for generating a two-dimensional game image representing a state of a three-dimensional game space acquired by a virtual camera so as to display the two-dimensional game image by a display device, and the program is executed so as to calculate the number of pixels included in a linear distance to a target pixel representing a predetermined pixel on the two-dimensional game image, from a sight point pixel corresponding to a sight point of the virtual camera in the three-dimensional game space. Next, a movement rate of the virtual camera is set in accordance with the number of pixels having been calculated. The virtual camera is moved to a predetermined position in the three-dimensional game space in accordance with the movement rate having been set.
    Type: Grant
    Filed: March 17, 2008
    Date of Patent: June 17, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Yuji Kando