Strategy game

A strategy game is disclosed. A Map with strategic worth is used in a paper card game. The General Cards and Soldier Cards have their powers and abilities. A rule for executing layout operations as the game starts is determined. The ability of the military branches must be developed by the ability combination of the military branch. Furthermore, the players may execute the normal mode and war mode alternatively and programs a system of conscription, entering and leaving a city, executing a Function Card for modifying the effect of attack and defense, getting war trophies as after a city is occupied, unifying the consumption in attack, making an additive and specialized attack. The present invention causes the paper game to become more attractive and worthful for increasing the interest of the consumers in buying and playing. The prior art complex calculation is avoided in the present invention.

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Description
BACKGROUND OF THE INVENTION

[0001] 1. Field of the Invention

[0002] The present invention relates to games, and particularly to a strategy game.

[0003] 2. Description of the Related Art

[0004] In General paper card game, the paper cards can be classified into General Cards, Soldier Cards, and Function Cards. In the process of a game, the General Card and Soldier Cards can be assembled as a troop for fighting independently. The players control their own troops and use the function of the Function Card, the object of the game can be achieved. However, the prior strategy game has a disadvantage that the initial process of drawing cards will induce unfairness between players so as to affect the interests of the players. Furthermore, the prior turning alternation in a game, the ability and power of each troop is based on the kind of the General Card and the Soldier Cards. In the process of the game, the injuring numbers of the General Cards and Soldier Cards must be recorded. This is time and labor consumed. Moreover, in almost all the paper card games, it is often occurred that at the later time of the game, a large amount of soldiers are left so that the process of the game become slow, or no resource can be used so that the players are lack of interest to play the game. Furthermore, each operation is divided into two stages which are spaced by the operations of starting, action and ending. The instructions on the Function Cards are performed based on the timings that the Function Cards are inserted. The time periods for functioning the Function Cards are not identical based so that the whole game is confused by too complex rules.

SUMMARY OF THE INVENTION

[0005] Accordingly, the primary object of the present invention is to provide a strategy game, wherein a Map with strategy worth is utilized in a paper game for increasing the worth and attraction of the paper game. As the game starts, an action of layout is added for increasing the interest of the game.

[0006] A further object of the present invention is to provide a strategy game, wherein the unbalance condition in the initial of the game is improved and a unified attack and lose system are design. Thereby, the complex calculation is avoided.

[0007] The other object of the present invention is to provide a strategy game, wherein the players may execute a system of conscription, entering and leaving a city, executing a Function Card for modifying the effect of attack and defense, getting war trophies as a city is occupied. The present invention causes the paper game to become more attractive and worthful for increasing the interest of the consumers.

[0008] According to the present invention, a strategy game is disclosed. A Map with strategic worth is used in a paper card game. A plurality of flag set is prepared. In the initial of the game, after the players draw cards, an attack stage is initiated. The General Cards and Soldier Cards have their powers and abilities. A rule for executing layout operations as the game starts is determined. The ability of the military branches must be developed by the ability of the military branch combination you picked out. Furthermore, the players may execute the normal mode and war mode alternatively. In normal mode, a conscription operation can be executed so that the Soldier Cards can be added to the troop of the Country, or the troop may execute the regime action in the war mode. In the war mode, the operation of moving a troop, fighting, entering and leaving a city and returning a normal mode can be performed. The military power operation is displayed by the flag representing a troop to be placed on the Map. In war, the fighting process is additive and each injury causes a lose of a Soldier Card. Therefore, the complex calculation in the game can be avoided. The present invention programs a system of conscription, entering and leaving a city, executing a Function Card for modifying the effect of attack and defense, getting war trophies as after a city is occupied, unifying the consumption in attack so as to increase the interest of the players. When the troop belonging to the player himself occupies all the cities of the opponent in the Map, or all the opponent troops die out, then the player himself win the game.

[0009] The various objects and advantages of the present invention will be more readily understood from the following detailed description when read in conjunction with the appended drawing.

BRIEF DESCRIPTION OF THE DRAWINGS

[0010] FIG. 1 shows the arrangement of the game of the present invention.

[0011] FIG. 2 is a schematic view showing the Map of the present invention.

[0012] FIG. 3 shows the format of the surface of the paper cards according to the present invention.

[0013] FIG. 4 shows a flow diagram of the strategy game of the present invention.

DETAILED DESCRIPTION OF THE INVENTION

[0014] In order that those skilled in the art can further understand the present invention, a description will be described in the following in details. However, these descriptions and the appended drawings are only used to cause those skilled in the art to understand the objects, features, and characteristics of the present invention, but not to be used to confine the scope and spirit of the present invention defined in the appended claims.

[0015] The features of the present invention are to induce a Map into a playing card play and designate a strategy for improving the worth of a game and amusement. To more understand the present invention, in the following, a preferred embodiment will be described in the following about the arrangement of play panel and the playing card panel format.

[0016] Referring to FIG. 1, the arrangement of the play panel is that at the periphery of a Map 10, each player programs a Source 12, a Force 14, a Country 16 and an Ash 18. Referring to FIG. 2, each Map 10 is programmed with a plurality of geometrical lattices for constructing a plurality of topography lattices 20. Each topography lattice 20 is filled with different topography elements so that the whole map is fully with worth of strategy. The topography elements include cities 22, mountains 24, hills 26, forests 28, plains 30 and ponds 32.

[0017] The panel format of the playing card 34, illustrated in FIG. 3, includes three parts for dividing the class of the playing cards 34 which are identified based on the outlook, class, function and history background of a playing card 34 so as to give a proper card name 42. If the card name 42 of playing cards 34 are identical, these playing cards 34 are classified into three kinds, General Cards, Soldier Cards and Function Card. The General Card is installed with ability of reign power, military power, and wisdom. The Soldier Card is classified as classes, moving molds and moving abilities, such as flying 2 represents that it may fly through two topography lattices 20. The classes of the Soldier Cards are divided into first class airmen, second class airmen, and third class airmen. The class section of the Function Card is indicated with using periods and extension time. The functional description area 40 of General Card is designed with the class of the playing card 34. The functional description area 40 of the General Card is set with siege ability and characteristic attach, etc. The functional description area 40 of the Soldier Card is set with attribute attack of the military division. The functional description area 40 of the Function Card is set with the object using the card and special function.

[0018] The preparation of the play is illustrated in step S10. Each player must prepare at least one hundred playing cards 34 in advance, at least one Map, and a plurality of flag pairs. In that, the General Card can not repeat, and the General Function Cards can not be more than three sheets, while the Soldier Cards are not confined. The acquiring of the playing cards may buy from other retailers, collecting from other player, or exchanging or wining from other player. Before the game is started, the player must provide Maps fairly. The player may select the cities 22 presented in the game and decide the order of alternation. Then in step S20, the player shuffles the playing cards and then are checked by the opponents. The playing cards 34 are placed on the Source 12. Then twenty cards on the Source 12 are placed on the Force 14. Then in step S30, each playing card 34 on the Force 14 goes into offensive stage sequentially. In this stage, the players may collect General Cards and sub-General Cards through a collecting process. In the process of collecting General Cards, at first, two sheets of first class airmen on the Force 14 are placed to the Ash 18. Next, one General Card on the Force 14 to the Country 16, and the command for collecting General Cards is over. Then, the first class airmen are placed on the General Card selected by the player on the Country 16 unconditionally for forming a troop leading by the General Card. Then the process of collecting sub-General Card, one sheet of first class airman on the Force 14 is placed on the Ash 18. Next, one of the sub-General Card on the Force 14 is placed to a troop selected from the Country 16, and then the command for collecting a sub-General Card is over. The number of the Soldier Cards lead by the General Card on the Country 16 is decided by the regime ability.

[0019] This process of taking an offensive is a layout action in the initial stage of the game so that before the game is started, each player has a basic construction, it may increase the speed of the game going into a high tide and affects the ratios of the cards. Furthermore, the initial disequilibrium in the attack and defense at the initial stage of the game.

[0020] After the stage of taking an offensive on the Country by the players, the turning alternation process in step S40 is performed. In each turn, there are three stages, start, main process, and end and two time periods are formed. The process is started in step S42, it contains the process of drawing cards, reversing of General Cards, etc. The command performed in the main process of step S44 includes the steps of performing the regime, military power, and Function Cards, then stating, positioning and entering city, and other action for ending the process, i.e., step S46, the time sequences of various Function Cards obeys the principle that the next action can be inserted into the any time period for action before the former action. The strength and range of the Function Card is based on the wisdom of the General Card of the troop. Namely, if wisdom is N, the function of the Function Card covers all the troops with a distance of N to the troop.

[0021] In each turn, the execution of the General Card is based on the arrangement of the General Card. When the playing card 34 is in a reverse condition, the General Card is in a condition of performing an action. Then the playing card 34 is reversed, it representing that the General Card is being performing an action. Therefore, as the execution of the action is accomplished, then the General Card is in a reverse condition. When in this turn, the main process of step S44 is divided into a normal mode and a war mode.

[0022] In the turn, the main stage of the step 44 can be divided into a normal mode and a war mode. When the soldier are actuated and the process enters into a stage of turn alternation, all the General Card on the Country 16 are in normal mode.

[0023] As each turn starts, each player needs draws a paper card 34 on the Source 12, and all the General Cards on the Country 16 are in an inverted condition. Then, the process enters into a main process. In the main process, the normal mode and war mode are performed alternatively. In the turn, as in step S441, each General Card on the Country 16 may be transposed for getting a regime. By this regime, an action of conscription or entering into a war mode or other function can be performed. When the conscription is selected, one of the Soldier Card in the Force 14 is placed on the troop of the Country 16 which has get a regime based on the condition of conscription. With the difference of conscription levels, the conscription condition is different. In that, the condition for conscripting a first class airmen is to acquire a regime by a General Card, and then the conscripted first class airmen is placed to the Country 16 from the Force 14. The condition for conscripting a second class airmen is that a General Card acquires a regime, the a Soldier Card of a first class airmen on the Country 16 and the Force 14 of the Soldier Card on the Country 16 are taken out. Then the Soldier Card of the second class airmen is placed on the Country 16. The condition of conscripting a third class airmen is that a General Card acquires a regime, the Forces 14 of the Soldier Cards of the second class airmen and third class airmen are taken out. Then the second class airmen of the conscripted third class airmen is place on the Country 16. The combination of the Soldier Cards of each troop must conform the regime of the General Card. Otherwise, the extra Soldier Cards must be deserted in the Ash 18. Therefore, it is known that in the present invention, the construction of a troop has a hierarchy structure, namely, in the construction, the upper level is based on the next level for enhancing the troop and forming an upgrading system. Besides, in the present invention, the action of each troop is independent. The time sequences of troops are different from one another and the command to be executed is also different, but they are not mixed due to interaction.

[0024] When the General Card for transposing selects to enter into a war mode, a flag set is necessary to be assembled to the General Card for fighting. Moreover, a flag set related to the player's fighting troop is placed on the player himself city 22 or a topography lattices 20 adjacent player himself city for indicating that the General Card has been entered into a war mode. In the next turn, the movement, positioning, and entering into a city of this troop is displayed on the position of the flag set of Map 10. When all the General Cards in the turn of the game is in a transpose condition, then the main stage is over. When the player himself dose not execute any operation, then it is necessary to declare that the turn of next player is executed after the player himself turn is over. In the turn of another player, the player himself can not execute the conscription operation.

[0025] Succeeding the normal mode, in the new player himself turn, as illustrated in step 442, the General Card in the war mode may be transposed for getting a military power, while the General Card of another player will not get any military power. The operation for executing a military power includes movement, returning, common attack, siege, assault, arrow attack, black art attack, magic attack, and light attacking, etc. As no special item is specified, each military power is need to be acquired for each military power operation. The military power executed by the General Card is determined by the class of the soldiers and the ability of the General Card. Namely, the military power of a military branch is operated based on the Soldier Card of the military branch. For the troop having a sub General Card, in war, the separation of a sub General Card must be determined before positioning. The newly separated sub General Card is in a transposed condition. Next, a Soldier Card is selected from the original belonged troop as the troop lead by the sub General Card. Then a flag set representing this sub General Card is placed in the topography lattices 20 adjacent to a belonged troop. Other a reign, the separated sub General Card has zero fighting power and wisdom and it can not return to the normal mode. Another, if a special designation of a connection symbol “-” is installed on the Soldier Card, then the troop having the Soldier Card may retain the military power after the Soldier Card completes an operation of the military power so that another military power operation can be executed based on the order of the connection. In the present invention, the definition of adjacency includes that the topography lattice of the fighting troop and the nearest four lattices the fighting troop.

[0026] The execution of the moving military power is that after the General Card of a troop to be moved has acquired a military power, the flag on the Map 10 is moved according to the order of the Soldier Cards having a lowest moving ability. The troops only moves toward the legal adjacent topography lattices which do not confined by the military branch. After moving through one lattice, the moving ability of the troop is reduced by 1 until the moving ability of the troop is 0. Then, the troop will be connected to the next military power or positioning. When the flag of the troop is at the city 22 not belong to the player himself, three cards on the Source 12 of the player himself is drew to occupy the city 22 For the military power operation of returning to their own Country, it is necessary to move the flag of the troop returning on the Map 10 moves to the city 22 controlled by the player himself or the topography lattices 20 of adjacent cities 22 at first, and the troops determines to return before positioning. Meanwhile, the flag set of the General Card on the Map 10 is received so as to return to the normal mode, and moreover, the General Card is in a transposing condition. Finally, the returning order is over. Since finally, all the military branches are connected to the returning military power, it is not necessary to indicate on the Soldier Card. In that, troops controlled by the sub General Card can not return.

[0027] When the troop of the player himself is accessed to a troop not belonged to the player himself, it is necessary to determine an attacking object and then to determine an attacking way. When the topography lattices 20 of the flag of the troop of the player himself is adjacent to the topography lattices 20 of the flag of the troop of other player, in the turn of the player himself, the General Card of the troop may be transposed so that after acquiring a military power, it make a general attack to the adjacent troop not belonging to the player himself. Finally, it is positioned. The troop not belonged to the player himself and suffering from a general attacking obtains an injuring number. When at the same time, a plurality of troops belong to the player himself are adjacent to a plurality of troops not belong to the player himself, and when the General Card having attacking ability in the troop belonging to the player himself executes a general attack, the adjacent troop belonging to the player himself will be induced to execute a general attack to the enclosed troop not belonging to the player himself so that the enclosed troop not belonging to the player himself will get an attack with an approximate injuring number. In that, the induced number of fighting troop is smaller than or equal to the fighting ability of the General Card getting military power, and the general attack of the induced troop belonging to the player himself does not occupy the military power of the General Card in the troop.

[0028] When the Soldier Cards of the troop belonging to the player himself includes the military branches which can execute the arrow attack, light attack, black art attack, and magic attack, and the topography lattices 20 placed the flags of the troop belonging to the player himself is within the attack range, after transposing the General Card for getting a military power, the troop having the military branch makes an arrow attack, light attack, black art attack, and magic attack to the troop not belonging to the player himself in an attack range. Each time, an arrow attack or a light attack is executed, the injuring number obtained by the troop not belonging to the player himself is equal to the number of the arrow military branches or light military branches. Each time a black art attack is executed, a path is selected in the attack range so that if a plurality of troop not belonging to the player himself is at the topography lattices 20 covered by the path, then each troop not belonging to the player himself will acquire an injuring number, and the selected path can be reselected as a returning path or is repeated in one topography lattice 20. Each time, a magic attack is executed, the troop not belonging to the player himself in the attack range and the adjacent troop not belonging to the player himself acquire an injuring number.

[0029] In the player himself turn, the troop not belonging to the player himself suffering from a general attack from the troop belonging to the player himself and the attribution attacks from various military branches has an injuring number and after the troop belonging to the player himself ends the attack, the troop not belonging to the player himself placed at least one Soldier Card on the Ash 18 according to the injuring number. The troop suffering from a light attack places the assigned Soldier Card on the Ash 18 based on the injuring number and the designation of the player executing a light attack. In other attack modes, Soldier Cards of different military branches can be placed on the Ash 18 according to the injuring number. When all the Soldier Card of a troop is placed on the Ash 18, then the General Card of this troop is placed on the Ash 18 without being used. The determination of the attack object must be legal. Namely, the attack on the ground can not be used to attack the troop not belonging to the player himself assembled by the military branches which fly on the air.

[0030] Besides, other than aforesaid attack action, in the attack mode, functional attacks can be executed based on special functions of the General Card or according to the content of the Function Card, such as firing, falling stones, etc. Furthermore, in the wisdom range of the General Card, the General Card having a high wisdom coefficient controls the troop of the General Card with a lower wisdom coefficient. In that, the wisdom range is pointed that as the wisdom of a wise general is n, all the troops in n lattice distance from its troop.

[0031] In the turn of the player himself, the General Card of the troop belonging to the player himself is transposed to acquire a military power. A military power operation of assault attack can be executed for entering into the topography lattices 20 of the troop not belonging to the player himself for assaulting. Now, as a turn is over, the troop belonging to the player himself which take the assault attack and the troop not belonging to the player himself being attacked will lose the soldiers approximately equal to the fighting force of the General Card of the opponent. This assault condition will retain until one side win the game, i.e., in the same topography lattice 20, all the Soldier Cards of one side are deserted to the Ash 18. Other troops belonging to the player himself without in the assault condition may transpose in the turn of the player himself for executing an assault attack and then they are added to the topography lattices 20 which is in an assault condition so that as the former troops in the assault condition die out, the remained injuring number gives the next troop in the same topography lattices 20. Furthermore, the original assault General Card is appended to the ordered troop only until as the process returning to the normal mode, they are released. In the next turn of the player himself, the injuring number of the troop not belonging to the player himself is obtained from the fighting force of the troop continuing the assault attack until the troop of one side in the topography lattices 20 die out. Then, the troop belonging to the player himself entering into an assault condition at a timing later than the troop won in the assault condition are belonged to the troop wining in the assault condition. Finally, the assault attack is over, and troop are positioned. If the number of the Soldier Cards of the concentrated troop is larger than the reign ability of the General Card of the troop wining the assault, then the surplus Soldier Cards must be deserted to the Ash 18. The topography lattices 20 in the assault do not be affected by the military power not in assault condition. The General Cards in a topography lattices 20 in an assault condition are all in the transposed condition until the assault condition is over, and the next turn start, the troop is in an anti-transposing condition. For the troops in an assault condition, the components of the Soldier Cards are changed based on the Function Cards. In the present invention, other than the aforesaid assault attack, no troops are overlapped in the same topography lattice 20.

[0032] In the present invention, when the troop belonging to the player himself occupies all the cities 22 of the opponent in the Map 10, or all the opponent troops die out, then the player himself win the game.

[0033] In summary, in the card play of present invention, the power and ability are divided, namely, the ability of the military branches must be developed by the ability of the military branch. This is firstly developed by the present invention. Moreover, in the present invention, each an injury is induced, it is only necessary to desert a Soldier Card. This is that the unified attack and lose system are firstly used in the present invention. In the prior art, as the power and ability are combined, then a complex calculation is necessary. However, this is improved by the present invention so that the calculation of the whole game is easy and no surplus memory device is necessary. Furthermore, in the present invention, the action of each troop is independent, i.e., the time sequence of each troop is different from others and the instructions of each troop are also different from others. But no confusion occurs due to interaction. Therefore, the confusion in the timing can be improved. Since the injuring numbers of the Soldier Cards are additive, they may enhance the attack ability. Therefore, in the rear age of the game, if the Soldier Cards are used a main power in attack, then the game will not become dull due to a large amount resources.

[0034] Each Map 10 is indicated with the coordinate in the belonged world map. Therefore, by collecting Map 10, a complete world map of the edition can be get. Thereby, more players has a large space for performing a strategic game. Each topography element in the Map 10 has a strategic value. The features of each topography element may be described in detail in the following. The city 22 is a base of the national power, and is a main object to be acquired, which has a strategic feature of a strong defense and a high attack ability. Many Function Cards may develop the strongest power by the advantage of the city 22; while the defect of the city 22 is that the mobility is poor and troop is necessary to protect the city. When the city 22 of the player himself is positioned by the troop not belonging to the player himself. Then the city 22 is occupied by the opponent and the opponent may draw three cards from the Source 12 as a war trophies. The mountain 24 is a natural shield. Only specific military branches may pass through the mountains 24. The feature of the mountain is that it is a blind point of all topography element, which is a necessary point used by special Function Cards. The hill 26 is a critical point for the layout of most Function Cards and destroying a battle array. The advantage of the higher topography will increase the power and advantage of distance in attack. Therefore, as a war occurs in a large flat field, hills are critical points to be acquired. Thus, the Function Cards designed for hills have a large power than the general Function Cards. Forests 28 have a hidden affect. In general, the forest is used to be installed with traps. That is, they are the places beneficial for special attacks. The plain 30 has less distinguished features, it is only the Country. Those having numerical superiority may retain in the plain. The water pools 32 have a strategic worth with respect to the mountains. In general, the troops move in topography lattices having a distance to the pool with at least one lattice, and only special troops may enter into the range within one lattice to the pool. Therefore, each topographic elements in the Map 10 has its strategic worth. The player must has a whole apprehension to each topography in the Map so as to acquire an optimum superiority.

[0035] In the present invention, according to above topography elements, various plane or non-plane moving ways are designed. For example, flying above the plain 30, moving along the hill 26, or swimming under water, etc. Furthermore, the mountain 26 may interrupt the plane movement of a troop, and the city 22 may interrupt the non-plane movement of a troop. However, it is a first development in the card game which considers the space movement. Another, as a city 22 is occupied, the winner may draw three war trophies. This will increase the interest of the players.

[0036] Although the present invention has been described with reference to the preferred embodiments, it will be understood that the invention is not limited to the details described thereof. Various substitutions and modifications have been suggested in the foregoing description, and others will occur to those of ordinary skill in the art. Therefore, all such substitutions and modifications are intended to be embraced within the scope of the invention as defined in the appended claims.

Claims

1. A strategy game, wherein each player prepares at least one hundred paper cards; the cards are classified as General Cards, Function Cards, and Soldier Cards; the Soldier Cards are classified into different military branches, and each military branch is classified into first class airmen, second class airmen, and third class airmen; the Soldier Cards having different military branches and classes therefore each have different mobilities and can execute different attack types of the class it belongs and the military branch; wherein the strategy includes the following steps:

preparing at least one Map and a plurality of flag sets; wherein the Map is formed with a plurality of topography lattices; and the topography lattices are arranged with various topographic elements which are alternatively arranged; the General Card is installed with ability values of reign ability, fighting ability and wisdom ability;
each player programming a Source, a Force, a Country and an Ash; each player randomly selecting a city on the Map and determining the turning sequence of each player; the paper cards of each player being placed on the Source thereof; and then each player drawing a plurality of paper cards and then placing the cards on the Force;
each player executing an action of starting an attack; in this stage, a process of recruitment being executed, thereby, the General Card in the Force entering in the Country; then at least one Soldier Card of first class airmen being dispatched to the troop controlled by the General Card; at this time, the troop in the Country being in a normal mode; and the number of the Soldier Cards lead by the General Card being confined by the reign ability of the General Card;
all the players entering into an alternative turning sequence according to the alternative sequence; each turn being formed by three sequences of starting a turn, main stage, and ending a turn; as a turn of player himself is taken, the player himself declaring that the turn being started; thereby, the General Card of each troop belonging to the player himself in the normal mode of the main stage acquiring a regime; and selectively executing an action of conscription and executing one region action of entering into a war mode; at this time, another player can not execute a conscription regime; after the player himself completing the regime action, it declaring that this turn comes to an end; in executing the conscription operation, the Soldier Cards on the Force being placed to the troop belonging to the player himself in the Country according to the condition of the Soldier Cards; in executing the war mode, a flag being placed on the General Card of the troop to fight; and a flag with respect to a troop of player himself to fight being placed on one of the topography lattice of the city of the player himself and the topography lattice of the adjacent city;
in each turn of the player himself, after the player himself declaring that the turn starts; the normal mode and war mode being executed at the same time; wherein each General Card of each troop in the war mode can acquire an military power; by executing the military power, the troop executes one of a plurality of military power according to the military branches of the troop and the ability of the General Card; in the turn of the player himself, the General Card of each troop of another player in the war mode can not acquire a military power; wherein the operation of the military power including:
a moving operation, after the General Card of the troop acquires a military power, the flag set on the Map being moved based on the Soldier Card with a lowest mobility; and when the flag set of the troop being positioned on the city not belong to the player himself; it can occupy the city;
returning to their own Country; the flag of the troop on the Map returning the normal mode moving to the city controlled by the troop belong to the player himself or adjacent city and then being positioned, the military power can be acquired and then it selecting to return; at the same time, the flag of the General Card on the Map are taken away for returning to the normal mode; and
attacking; the troop having that attack kind attacking troops not belong to the player himself within its attacking range and being legal objects so that the troop not belonging to the player himself acquiring an injuring number; at least one Soldier Card of the troop and being attacked being chosen and placed on the Ash in response to the injuring number; when all the Soldier Cards of the troop not belonging to the player himself and being attacked being placed on Ash; the General Card of troop not belonging to the player himself being placed on the Ash; and when all the cities of another player on the Map being occupied and all the troops of another player dying out; the player himself winning the game.

2. The strategy game as claimed in claim 1, wherein the paper cards are sold by retailers; the paper cards are exchanged between the retailers and players; and the paper cards are utilized as a prize.

3. The strategy game as claimed in claim 1, wherein in the at least one paper cards, no General Card are repeated, and the number of the Function Cards is not over three.

4. The strategy game as claimed in claim 1, wherein the Function Card is set with at least using times, objects, special functions and the retaining time of the function; each of the Function Cards are used in a selected time; the timing for using the Function Card obeys a principle of last in first used; i.e., the last action can be entered before a previous action to generate an action; and a coverage of the Function Card and the object capable of being selected are determined based on the wisdom of the General Card of the troop.

5. The strategy game as claimed in claim 1, wherein a plurality of Maps are formed as a whole global map; topographic elements on the Map include cities, mountains, hills, forests, plains and pools.

6. The strategy game as claimed in claim 1, wherein the paper cards are placed before the Source, and processes of shuffle and reorder the cards are executed by an opponent.

7. The strategy game as claimed in claim 1, wherein in the recruitment stage of starting an attack, when General Cards and sub General Cards are recruited, then two sheets of first class airmen and one sheet of first class airmen on the respective Forces are placed on the Ash; thus, the General Cards and sub General Card enter into the Country.

8. The strategy game as claimed in claim 1, wherein the operations of acquiring a regime and a military power are to transpose the General Card to execute these operations.

9. The strategy game as claimed in claim 1, wherein a connection is installed in the Soldier Card for installing at least two military power operations on the Soldier Cards, thereby, the troop having the Soldier Card retains the military power when the General Card acquires a military power and executes a military power operation; thereby, another military power operation connected by the Soldier Card is executed responsive to the connecting order.

10. The strategy game as claimed in claim 1, wherein a condition for conscription is that as each Soldier Card of a first class airmen is conscripted, a regime is utilized; as each Soldier Card of a second class airmen is conscripted, a regime is utilized and one sheet of Soldier Card of a first class airmen on the Country is taken away and placed on the Force; and as each Soldier Card of a second class airmen is conscripted, a regime is utilized and one sheet of Soldier Card of the first class airmen and one sheet of Soldier Card of the second class airmen on the Country is taken away and placed on the Force.

11. The strategy game as claimed in claim 1, wherein the attack operation for executing a military power includes a general attack, attribute attacks executed by various military branches, and an assault attack; the military branches are classified into an arrow military branch, an black art military branch, a magic military branch, and a light military branch for executing an arrow attack, a black art attack, a magic attack, and a light attacking, respectively.

12. The strategy game as claimed in claim 11, wherein in the general attack, when the topography lattices of the flag of the troop belonging to the player himself is adjacent to the topography lattices of the flag of the troop not belonging to the player himself, in the turn of the player himself, the General Card of the troop belonging to the player himself acquires a military power, the troop belonging to the player himself makes a general attack to the adjacent troop not belonging to the player himself; the troop not belonging to the player himself acquires an injuring number as suffering from a general attack.

13. The strategy game as claimed in claim 11, wherein when at the same time, a plurality of troops belong to the player himself are adjacent to a plurality of troops not belong to the player himself, when the General Card having attack ability in the troop belonging to the player himself executes a general attack, the adjacent troop belonging to the player himself will execute a general attack to the enclosed troop not belonging to the player himself so that the enclosed troop not belonging to the player himself gets an attack, wherein the induced number of fighting troop is smaller than or equal to the fighting ability of the General Card getting military power, and the general attack of the induced troop belonging to the player himself does not occupy the military power of the General Card in the troop.

14. The strategy game as claimed in claim 11, wherein the attribute attacks executed by various military branches includes an arrow attack, a black art attack, a magic attack, and a light attacking, respectively.

15. The strategy game as claimed in claim 14, wherein at each time that the arrow attack is executed, the injuring number acquired by the troop not belonging to the player himself is equal to the number of the arrow military branch of the troop belonging to the player himself executing the arrow attack.

16. The strategy game as claimed in claim 14, wherein each time the light attack is executed, the injuring number acquired by the troop not belonging to the player himself is equal to the number of the light military branch of the troop belonging to the player himself executing the arrow attack; and the number of light military branch to be placed to the Ash responsive to the injuring number is determined by the troop belonging to the player himself.

17. The strategy game as claimed in claim 14, wherein each time a black art attack is executed, a path is selected in an attack range so that if a plurality of troop not belonging to the player himself is at the topography lattices 20 covered by the path, then each troop not belonging to the player himself will acquire an injuring number, and the selected path is capable of being reselected as a returning path and is repeated in one topography lattice.

18. The strategy game as claimed in claim 14, wherein each time a magic attack is executed, the troop not belonging to the player himself in the attack range and the adjacent troop not belonging to the player himself acquire an injuring number.

19. The strategy game as claimed in claim 11, wherein in a military power operation of assault attack, the troop belonging to the player himself which take the assault attack and the troop not belonging to the player himself being attacked will lose the soldiers approximately equal to the fighting force of the General Card of the opponent; the assault condition will retain until one side win the game, i.e., in the same topography lattice, all the Soldier Cards of one side are deserted to the Ash.

20. The strategy game as claimed in claim 11, wherein other troops belong to the player himself without in the assault condition is transposed in the turn of the player himself for executing an assault attack and then they are added to the topography lattices which is in an assault condition so that as the former troops in the assault condition die out, the remained injuring number gives the next troop in the same topography lattices; furthermore, the original assault General Card is appended to the ordered troop only until they are released when the process returning to the normal mode; then, the troop belonging to the player himself entering into an assault condition at a timing later than the troop who won in the assault condition are belonged to the troop winning in the assault condition.

Patent History
Publication number: 20030062679
Type: Application
Filed: Oct 2, 2001
Publication Date: Apr 3, 2003
Inventor: Li-Zen Chang (Hsinchu)
Application Number: 09968026
Classifications
Current U.S. Class: Card Or Tile Games, Cards Or Tiles Therefor (273/292); Military Or Naval Engagement (273/255)
International Classification: A63F001/00;