Gaming machine
In the gaming machine, when the game state shifts to the bonus game, the player selects at least one of the touch button areas 111˜113 displayed on the lower liquid crystal display 4 by touching thereon. At that time, if the player adjusts utilization state of the rotation scroll bar 121 displayed on the lower liquid crystal display 4, the lower liquid crystal display 4 can be controlled so that the touch button areas other than the touch button areas 111˜113 are displayed on the lower liquid crystal display 4 and the touch button areas 111˜113 are not displayed on the lower liquid crystal display 4.
Latest Patents:
- METHODS AND COMPOSITIONS FOR RNA-GUIDED TREATMENT OF HIV INFECTION
- IRRIGATION TUBING WITH REGULATED FLUID EMISSION
- RESISTIVE MEMORY ELEMENTS ACCESSED BY BIPOLAR JUNCTION TRANSISTORS
- SIDELINK COMMUNICATION METHOD AND APPARATUS, AND DEVICE AND STORAGE MEDIUM
- SEMICONDUCTOR STRUCTURE HAVING MEMORY DEVICE AND METHOD OF FORMING THE SAME
This application is based upon and claims a priority from the prior Japanese Patent Application Nos. 2004-159804 filed on May 28, 2004, 2005-137706 filed on May 10, 2005, 2004-159805 filed on May 28, 2004 and 2005-137743 filed on May 10, 2005, the entire contents of which are incorporated herein by reference.
BACKGROUND OF THE INVENTION1. Field of the Invention
The present invention relates to a gaming machine in which a bonus game is processed based on a limb selected among a plurality of limbs by a player.
2. Description of Related Art
In a conventional gaming machine, for example, a slot machine, a winning state is determined according to a symbol combination displayed on an activated pay line after a coin is inserted. And as the winning state, for example, there exist a so-called “big prize” in which more than 1000 coins are paid out and a so-called “small prize” in which less than 1000 coins are paid out and a so-called “obtainment of second game” in which a second game can be done as a sub-game, as disclosed in Unexamined Japanese Publication No. 11-244453.
At this point, the “second game” is called as a bonus game and there exist various bonus games. Here, showing one of the bonus games as an example, as shown in National Publication of the Translation Version No. 2002-537874, there exists a bonus game that a plurality of limbs, for each of which a payout is allotted beforehand, are displayed on a video display screen and a player can obtain a payout corresponding to the limb selected by himself/herself while seeing the video display screen.
In this case, the player can only select the limb among a plurality of limbs presently displayed on the video display screen, therefore the play style thereof becomes very simple. Thus, interest for the bonus game is reduced.
SUMMARY OF THE INVENTIONThe present invention has been done to dissolve the above problems and has an object to provide a gaming machine in which interest for the bonus game can be improved by increasing limbs to be selected.
In order to accomplish the above object, according to one aspect of the present invention, it is provided a gaming machine in which a base game and a bonus game are conducted, the bonus game being conducted when a predetermined result is obtained in the base game,
-
- the gaming machine comprising:
- a preparation device for preparing a plurality of limbs belonging to a first limb group in the bonus game, each of the limbs corresponding to individual effect contents;
- a display device for displaying a part of the limbs in the first limb group;
- a first operation device for operating the display device so that a remainder except for the part of the limbs in the first limb group is displayed on the display device;
- a first selection device for selecting at least one of limbs in the first limb group displayed on the display device, the limbs including the part and the remainder thereof; and
- a game control device for processing the bonus game according to the effect contents corresponding to the limb selected by the first selection device.
According to the gaming machine of the present invention, in the bonus game, when a part of the limbs in the first limb group is displayed on the display device and a player selects at least one of the limbs in the first limb group by the first selection device, the player can operate the display device by the first operation device so that the remainder except for the part of the limbs in the first limb group is displayed on the display device. And each of the limbs in the first limb group corresponds to individual effect contents. Therefore, the remainder of the limbs not displayed on the display device can be displayed by the first operation device and selection routes corresponding to the effect contents can be increased, as a result, interest for the bonus game can be improved.
The above and further objects and novel features of the invention will more fully appear from the following detailed description when the same is read in connection with the accompanying drawings. It is to be expressly understood, however, that the drawings are for purpose of illustration only and not intended as a definition of the limits of the invention.
BRIEF DESCRIPTION OF THE DRAWINGSThe accompanying drawings, which are incorporated in and constitute a part of this specification illustrate embodiments of the invention and, together with the description, serve to explain the objects, advantages and principles of the invention.
In the drawings
Hereinafter, as the gaming machine according to the present invention, the embodiment embodying the present invention in the slot machine will be described with reference to the drawings. First, an outline construction of the slot machine according to the embodiment will described with reference to
In
A control panel 5, which is projected frontward, is formed below the lower liquid crystal display 4, and from the most left side on the control panel 5, a change button 6, a cashout button 7, a help button 8 are arranged. And a coin insertion slot 9 and a bill insertion portion 10 are arranged at the right side of help button 8. Further, from the left side, a 1-BET button 11, a SPIN/REPEAT BET button 12, a 3-BET button 13 and a 5-BET button 14 are positioned at the front side on the control panel 5.
Here, the change button 6 is a button to turn on the lamp 15. To this change button 6, a change switch 62 is attached, and a switch signal is output to a CPU 50 from the change switch 62 based on press of the change button 6.
The cashout button 7 is usually pressed when games are terminated, and when the cashout button 7 is pressed coins got in games are paid out through the coin payout chute 17 to the coin tray 16. Here, to the cashout button 7, a cashout switch 63 (mentioned hereinafter) is attached and a switch signal is output to the CPU 50 from the cashout switch 63 based on press of the cashout button 7.
The help button 8 is pressed when the player cannot understand game operation method, and when the help button 8 is pressed, various help information is displayed on the upper liquid crystal display 3 or the lower liquid crystal display 4. To this help button 8, a help switch 64 (mentioned hereinafter) is attached and a switch signal is output to the CPU 50 from the help switch 64 based on press of the help button 8.
To the coin insertion slot 9, a coin sensor 65 (mentioned hereinafter) is positioned, and when the coin is inserted in the coin insertion slot 9 a coin detection signal is output to the CPU 50 through the coin sensor 65. And to the bill insertion portion 10 a bill sensor 66 (mentioned hereinafter) is positioned, and when the bill is inserted in the bill insertion portion 10 a bill detection signal is output to the CPU 50 through the bill sensor 66.
As for the 1-BET button 11, every the 1-BET button is pressed one credit is betted, and to the 1-BET button 11, a 1-BET switch 59 is attached and when the 1-BET button 11 is pressed a switch signal is output to the CPU 50 from the 1-BET switch 59 based on press of the 1-BET button 11.
The SPIN/REPEAT BET button 12 is the button to start games from the present bet number or the previous bet number by press thereof, thereby variable display of the symbols is started on the variable display portions 22 to 24 of the lower liquid crystal display 4. To the SPIN/REPEAT BET button 12, a spin switch 58 (mentioned later) is attached, and when the SPIN/REPEAT BET button 12 is pressed a switch signal is output to the CPU 50 from the spin switch 58 based on press of the SPIN/REPEAT BET button 12. Here, as the bet number which can be betted by press of the SPIN/REPEAT BET button 12, there may exist 1, 2, 3 and 5 bets.
The 3-BET button 13 is the button to start games from 3 bets on the basis of press thereof. To this 3-BET button 13, a 3-BET switch 60 (mentioned hereinafter) is attached and when the 3-BET button 13 is pressed a switch signal is output to the CPU 50 from the 3-BET switch 60. And the 5-BET button 14 is the button to start games from 5 bets on the basis of press thereof. To the 5-BET button 12, a 5-BET switch 61 is attached and when the 5-BET button is pressed a switch signal is output to the CPU 50 from the 5-BET switch 61 on the basis of press thereof.
Further, at the lower part of the cabinet 2, the coin payout chute 17 is formed and the coin tray 16 to receive coins paid out from the coin payout chute 17 is provided. In the coin payout chute 17, a coin detection part 73 constructed from a sensor and the like is positioned and the coin detection part 73 detects the number of coins paid out from the coin payout chute 17.
Next, it will be described a detailed construction of the lower liquid crystal display 4 and reels rotatably arranged behind the lower liquid crystal display 4 in the cabinet 2, with reference to
In
That is to say, as shown in
Here, each reel 220 will be described. Among three reels 220, the left reel 220 when seen from the front plane of the slot machine 1 faces to a display portion 22 (see
Here, construction of each of the variable display portions 22 to 24 will be described hereinafter.
Next, construction of the lower liquid crystal display 4 will be described with reference to
Here, the openings 35A˜35C of the diffusion sheet 35 and the openings 36A˜36C of the light guiding plate 36 construct the light transmitting areas to retain visibility of the variable display portions 22 to 24.
In order to install the lower liquid crystal display 4 to the display window 210 of the device front panel 20, as shown in
And at an upper and lower ends of the light guiding plate 36, a pair of cathode ray tubes 420 are arranged as light source of the liquid crystal panel 33. And at an upper and lower positions in the rear side of each of openings 38A˜38C in the holder 38, a pair of cold cathode ray tubes 430 may be arranged.
The liquid crystal panel 33 is a transparent electric display panel on which transparent electrodes such as Ito are formed, and the circumference in rear side of the display portion of the liquid crystal panel 33 is held by the liquid crystal holder 34. The light guiding plate 36 is made of the light transmitting resin panel, and in the light guiding plate 36 lens cut portions are formed, the lens cut portions guiding light emitted from the cathode ray tubes 420 positioned at side positions to the rear side of the liquid crystal panel 33. The light diffusion sheet 35 is made from a light transmitting resin sheet and diffuses light led thereto by the light guiding plate 36 and levels light irradiated to the liquid crystal panel 33. The liquid crystal holder 34 for holding the liquid crystal panel 33, the diffusion sheet 35 and the light guiding plate 36 are assembled into one-piece construction and circumference thereof is inserted in the bezel metal frame 32. Thereby, the front side of the display portion in the liquid crystal panel 33 is retained by the bezel metal frame 32.
Circumferences of the liquid crystal holder 34, the light diffusion sheet 35 and the light guiding plate 36, which are inserted in the bezel metal frame 32 and assembled into one-piece construction, is further inserted in the reel glass base 31 and retained by the reel glass base 31 in a state that the front display plane of the liquid crystal panel 33 is opened. The transparent touch panel 30 is pressed to the front face of the reel glass base 31 and superimposed on the front face of display portion of the liquid crystal panel 33 based on that the reel glass base 31 is attached to the device front panel 20 by screws 410.
The rear holder 38 is made from a white resin plate and retains to the reel glass base 31 the bezel metal frame 32 supported to the reel glass base 31, the liquid crystal holder 34 holding the liquid crystal panel 33, the light diffusion sheet 35 and the light guiding plate 36 from the rear sides thereof. The rear holder 38 also functions as a reflecting plate for reflecting light emitted from the cathode ray tubes 420 to the light guiding plate 36 toward the liquid crystal panel 33. The antistatic sheet 39 is made transparent and adhered to the rear plane of the rear holder 38 by double-sided adhesive tape, thereby the antistatic sheet 39 covers the rear plane of each of the openings 38A˜38C formed in the rear holder 38.
On an outer periphery of each reel 220, various symbols shown in
Here, the symbol columns 41 and 43 commonly have the same arrangement of the symbols and such arrangement of the symbols is constructed from eleven symbols in which the triple BAR 91, the cherry 92, the double BAR 93, the symbol seven 94, the single BAR 95 and the blank (no symbol exists) 96 are voluntarily combined.
And although the symbol column 42 is as same as the symbol column 41 and 43 at the point that the triple BAR 91, the cherry 92, the double BAR 93, the symbol seven 94, the single Bar 95 and the blank 96 are combined, one trigger symbol 97 is further arranged in the symbol column 42. This trigger symbol 97, as mentioned hereinafter, functions as a symbol to shift to the bonus game in the base game, and when the trigger symbol 97 is stopped and displayed on the pay line L in the variable display portion 23, the game state shifts to the bonus game from the base game.
And formation of the symbols on the outer periphery of the reel 220 is generally done as follows. First, symbols and blanks (total number of which is 11) are printed on a long reel sheet having a width and a length corresponding to the width and the periphery length of the reel 220, respectively. And such reel sheet is adhered on the peripheral plane of the reel 220. Of course, the symbols may be formed by different method other than the above method.
Here, when the symbol columns 41 to 43, which are scrolled on the variable display portions 22 to 24 respectively, are stopped and displayed thereon, three symbols are stopped and displayed on each of the variable display portions 22 to 24.
And various winning combinations are set beforehand based on a plurality of symbol combinations and when the symbol combination corresponding to the winning combination is stopped on the pay line L, coins are paid out from the coin payout chute 17 according to the winning combination. The above mentioned points are as same as those in the conventional slot machine, therefore detailed description thereof will be omitted.
Next, it will be described a construction of the control system in the slot machine 1 with reference to
In
And to the CPU 50, a clock pulse generator 53 for generating standard clock pulses and a frequency divider 54 are connected, and a random number generator 55 and a sampling circuit 56 are also connected. Random number sampled by the random number generator 56 is utilized in various lotteries of the winning combinations and the like. Further, to the CPU 50, the spin switch 58 attached to the SPIN (SPIN/REPEAT BET) button 12, the 1-BET switch 59 attached to the 1-BET button 11, the 3-BET switch 60 attached to the 3-BET button 13, the 5-BET switch 61 attached to the 5-BET button 14, the change switch 62 attached to the change button 6, the cashout switch 63 attached to the cashout button 7 and the help switch 64 attached to the help button 8 are connected respectively. The CPU 50 controls the slot machine 1 to execute various operations corresponding to each button, based on the switch signal output from each switch when such buttons are pressed.
To the CPU 50, three stepping motors 68 for rotating each of the reels 220 through a motor drive circuit 167 are connected, and also a reel position detection circuit 69 is connected. When a motor drive signal is output to the motor drive circuit 167, each stepping motor 68 is driven to rotate by the motor drive circuit 167, thereby each reel 220 is rotated.
At that time, after each reel 22 is started to rotate, the number of drive pulses provided to each stepping motor 68 is calculated and the calculated value is written in the predetermined area of the RAM 52. And the reset pulse is output every one rotation of the reel 220 and such reset pulse is input to the CPU 50 through the reel position detection circuit 69. When the reset pulse is input to the CPU 50, the calculated value written in the RAM 52 is cleared in “0”, and the CPU 50 recognizes the symbol rotational position in the reel 220, based on the calculated value corresponding to the rotational position of the reel 220 within one rotation and the symbol table in which the rotational position of the reel 22 stored in the ROM 51 and the symbols formed on outer peripheral plane of the reel 22 are corresponded with each other.
Further, to the CPU 50, the coin sensor 65 positioned in the coin insertion slot 9 and the bill sensor 66 positioned in the bill insertion portion 10 are connected respectively. The coin sensor 65 detects coins inserted from the coin insertion slot 9 and the CPU 50 calculates the number of inserted coins based on the coin detection signal output from the coin sensor 65. The bill sensor 66 detects the kind and sum of bill and the CPU 50 calculates the number of coins equivalent to sum of bill, based on the bill detection signal output from the bill sensor 66.
To the CPU 50, a hopper 71 is connected through a hopper drive circuit 70. When a drive signal is output to the hopper circuit 70 from the CPU 50, the hopper 71 pays out predetermined number of coins from the coin payout chute 17
And to the CPU 50, a coin detection part 73 is connected through a payout completion signal circuit 72. The coin detection part 73 is arranged in the coin payout chute 17 and when the coin detection part 73 detects that a predetermined number of coins are paid out from the coin payout chute 17, the payout completion signal is output to the payout completion signal circuit 72 from the coin detection part 73. Based on this, the payout completion signal circuit 72 outputs the payout completion signal to the CPU 50. Further, to the CPU 50, the upper liquid crystal display 3 and the lower liquid crystal display 4 are connected through a liquid crystal drive circuit 74. The upper liquid crystal display 3 and the lower liquid crystal display 4 are controlled by the CPU 50.
At this point of view, as shown in
And to the CPU 50, LEDs 78 are connected through a LED drive circuit 77. A plurality of LEDs 78 are arranged on the front plane of the slot machine 1 and the LEDs 78 are controlled so as to turn on based on the drive signals from the CPU 50. Further, a speaker 80 and a sound output circuit 79 are connected to the CPU 50 and the speaker 80 produces various effective sounds when various effects are conducted based on the output signal from the sound output circuit 79.
And to the CPU 50, the lamp 15 is connected through a lamp drive circuit 75. The lamp 15 is disposed on the upper plane of the slot machine 1 (see
And to the CPU 50, the transparent touch panel 30 is connected through a touch panel drive circuit 67. The transparent touch panel 30 is disposed on the image plane of the lower liquid crystal display 4 and it can be determined on the transparent touch panel 30 a portion touched by the finger of the player and a moving direction of the touched portion through the touch panel drive circuit 67, based on the coordinate position information of the portion touched by the finger of the player.
Therefore, concerning with a rotation scroll bar 121 (mentioned later) displayed on the lower liquid crystal display 4 as shown in
Further, concerning with a scroll bar 122 for rightward and leftward directions and a scroll bar 123 for upward and downward directions displayed on the lower liquid crystal display 4 as shown in
And concerning with touch button areas 111˜115 displayed on the lower liquid crystal display 4 as shown in
Here, in a case that the base game is conducted in the slot machine 1, the lottery table utilized when the symbols stopped and displayed on the pay line L are determined will be described with reference to
At this point, the symbols stopped and displayed on the pay line L are determined every each reel of three reels 220. In order to realize this, one of the code numbers “0”˜“10” is allotted from the upper position to the lower position to each symbol in the symbol columns 41 to 43 every reel 220 shown in
Here, in
As for the “left reel” corresponding to the symbol column 41 of the left variable display portion 22, if the random number value sampled by the random number sampling circuit 56 lies in a range of 0˜15, the blank 96 allotted to the code number “0” is stopped and displayed on the pay line L. And if the random number value lies in a range of 16˜25, the triple BAR 91 allotted to the code number “1” is stopped and displayed on the pay line L, and if the random number value lies in a range of 26˜36, the cherry 92 allotted to the code number “2” is stopped and displayed on the pay line L. If the random number value lies in a range of 37˜46, the double BAR 93 allotted to the code number “3” is stopped and displayed on the pay line L, and if the random number value lies in a range of 47˜52, the symbol seven 94 allotted to the code number “4” is stopped and displayed on the pay line L. If the random number value lies in a range of 53˜63, the single BAR 95 allotted to the code number “5” is stopped and displayed on the pay line L, and if the random number value lies in range of 64˜80, the blank 96 allotted to the code number “6” is stopped and displayed on the pay line L. If the random number value lies in a range of 81˜91, the triple BAR allotted to the code number “7” is stopped and displayed on the pay line L, and if the random number value lies in a range of 92˜103, the double BAR 93 allotted to the code number “8” is stopped and displayed on the pay line L. If the random number value lies in a range of 104˜115, the symbol seven 94 allotted to the code number “9” is stopped and displayed on the pay line L, and if the random number value lies in a range of 116˜127, the single BAR 95 allotted to the code number “10” is stopped and displayed on the pay line L.
And as for the “right reel” corresponding to the symbol column 43 of the right variable display portion 24, there is the same relation as that in the above left reel. And if the random number value sampled by the random number sampling circuit 56 lies in a range of 0˜15, the blank 96 allotted to the code number “0” is stopped and displayed on the pay line L. And if the random number value lies in a range of 16˜25, the triple BAR 91 allotted to the code number “1” is stopped and displayed on the pay line L, and if the random number value lies in a range of 26˜36, the cherry 92 allotted to the code number “2” is stopped and displayed on the pay line L. If the random number value lies in a range of 37˜46, the double BAR 93 allotted to the code number “3” is stopped and displayed on the pay line L, and if the random number value lies in a range of 47˜52, the symbol seven 94 allotted to the code number “4” is stopped and displayed on the pay line L. If the random number value lies in a range of 53˜63, the single BAR 95 allotted to the code number “5” is stopped and displayed on the pay line L, and if the random number value lies in range of 64˜80, the blank 96 allotted to the code number “6” is stopped and displayed on the pay line L. If the random number value lies in a range of 81˜91, the triple BAR allotted to the code number “7” is stopped and displayed on the pay line L, and if the random number value lies in a range of 92˜103, the double BAR 93 allotted to the code number “8” is stopped and displayed on the pay line L. If the random number value lies in a range of 104˜115, the symbol seven 94 allotted to the code number “9” is stopped and displayed on the pay line L, and if the random number value lies in a range of 116˜127, the single BAR 95 allotted to the code number “10” is stopped and displayed on the pay line L.
On the other hand, as for the “center reel” corresponding to corresponding to the symbol column 42 of the center variable display portion 23, if the random number value sampled by the random number sampling circuit 56 is 0 (zero), the trigger symbol 97 allotted to the code number “0” is stopped and displayed on the pay line L. And if the random number value lies in a range of 1˜15, the triple BAR 91 allotted to the code number “1” is stopped and displayed on the pay line L, and if the random number value lies in a range of 16˜20, the cherry 92 allotted to the code number “2” is stopped and displayed on the pay line L. And if the random number value lies in a range of 21˜32, the double BAR 93 allotted to the code number “3” is stopped and displayed on the pay line L, and if the random number value lies in a range of 33˜45, the symbol seven 94 allotted to the code number “4” is stopped and displayed on the pay line L. And if the random number value lies in a range of 46˜53, the single BAR 95 allotted to the code number “5” is stopped and displayed on the pay line L, and if the random number value lies in a range of 54˜64, the blank 96 allotted to the code number “6” is stopped and displayed on the pay line L. And if the random number value lies in a range of 65˜71, the triple BAR 91 allotted to the code number “7” is stopped and displayed on the pay line L, and if the random number value lies in a range of 72˜82, the double BAR 93 allotted to the code number “8” is stopped and displayed on the pay line L. And the random number value lies in a range of 83˜120, the symbol seven 94 allotted to the code number “9” is stopped and displayed on the pay line L, and if the random number value lies in a range of 121˜127, the single BAR 95 allotted to the code number “10” is stopped and displayed on the pay line L.
Next, in a case that the base game is conducted by utilizing three variable display portions 22 to 24 in the slot machine 1, the winning combinations and payouts thereof will be described with reference to
And if the code numbers of the right reel, the center reel and the left reel are “4” or “9”, the winning combination “7-7-7” is won. In this case, the symbol seven 94 is stopped and displayed on the pay line L in each of the variable display portions 22, 23 and 24, and the payout thereof is “100”. And if the code numbers of the right reel, the center reel and the left reel are “1” or “7”, the winning combination “3BAR-3BAR-3BAR” is won. In this case, the 3 BAR 91 is stopped and displayed on the pay line L in each of the variable display portions 22, 23 and 24, and the payout thereof is “5”. And if the code numbers of the right reel, the center reel and the left reel are “3” or “8”, the winning combination “2BAR-2BAR-2BAR” is won. In this case, the 2 BAR 93 is stopped and displayed on the pay line L in each of the variable display portions 22, 23 and 24, and the payout thereof is “3”. And if the code numbers of the right reel, the center reel and the left reel are “5” or “10”, the winning combination “1BAR-1BAR-1BAR” is won. In this case, the 1 BAR 95 is stopped and displayed on the pay line L in each of the variable display portions 22, 23 and 24, and the payout thereof is “2”. And if the code numbers of the right reel, the center reel and the left reel are “2”, the winning combination “cherry-cherry-cherry” is won. In this case, the cherry 92 is stopped and displayed on the pay line L in each of the variable display portions 22, 23 and 24, and the payout thereof is “1”.
Here, if the combination of the code numbers in the right reel, the center reel and the left reel is a combination other than the above combinations, the winning combination is lost. In this case, any one of the triple BAR 91, the cherry 92, the double BAR 93, the symbol seven 94, the single BAR 95 and the blank 96, each of which corresponds to each code number is stopped and displayed on the pay line L in each of the variable display portions 22, 23 and 24, and the payout thereof is nothing.
Next, the bonus game will be described. The bonus game is, as mentioned in the above, a game which is shifted from the base game when the trigger symbol 97 is stopped and displayed on the pay line L in the variable display portion 23 during the base game. Here, right after the game state shifts to the bonus game from the base game, an island 3D image is displayed on the lower liquid crystal display 4 as shown in
Here, describing the rotation scroll bar 121 in detail, as shown in
And in a case that it is determined through the touch panel drive circuit 67 that the player traces the area 121A by the finger, the island 3D image displayed on the lower liquid crystal display 4 can be moved and rotated in the right direction with high speed. And if it is determined through the touch panel drive circuit 67 that the player traces the area 121B by the finger, the island 3D image displayed on the lower liquid crystal display 4 can be moved and rotated in the right direction with medium speed. Further, if it is determined through the touch panel drive circuit 67 that the player traces the area 121C by the finger, the island 3D image displayed on the lower liquid crystal display 4 can be moved and rotated in the right direction with low speed.
In addition, if it is determined through the touch panel drive circuit 67 that the player traces the area 121D by the finger, the island 3D image displayed on the lower liquid crystal display 4 can be moved and rotated in the left direction with high speed. And if it is determined through the touch panel drive circuit 67 that the player traces the area 121E by the finger, the island 3D image displayed on the lower liquid crystal display 4 can be moved and rotated in the left direction with medium speed. Further, if it is determined through the touch panel drive circuit 67 that the player traces the area 121F by the finger, the island 3D image displayed on the lower liquid crystal display 4 can be moved and rotated in the left direction with low speed.
That is to say, by the rotation scroll bar 121 and six areas 121A, 121B, 121C, 121D, 121E and 121F formed in the periphery of the rotation scroll bar 121, the island 3D image displayed on the lower liquid crystal display 4 can be moved and rotated in the right direction or the left direction with any one of the high, medium and low speeds.
And in the island 3D image displayed on the lower liquid crystal display 4, as shown in
Further, to the plural touch button areas 111˜115, names each of which corresponds to each of the island points are displayed in English. Concretely speaking, the touch button area 111 is displayed as “DEEP JUNGLE” near the deep forest in the island. And the touch button area 112 is displayed as “SECRET CAVE” near the secluded cave in the island. Further, the touch button area 113 is displayed as “ROCKY PASS” near the pass of the rocky mountain in the island. And the touch button area 114 is displayed as “STEEP MOUNTAIN” near the steep mountain in the island. Further, the touch button area 115 is displayed as “GOLDEN PALACE” near the golden palace in the island.
And in the bonus game, when the player touches any one of the plural touch button areas 111˜115 by the finger, items which correspond to each of the points in the island and concern therewith are arranged like checkers and displayed on the lower liquid crystal display 4. For example, when the player touches the touch button area 115 by the finger, treasure boxes which are the items concerning with the golden palace (GOLDEN PALACE) are arranged like checkers and displayed on the lower liquid crystal display 4 as shown in
At this point, the treasure box arranged like checkers and displayed on the lower liquid crystal display 4 is arranged in each of the checkers formed in the display sheet 101 shown in
And any one of payouts (“100”, “50”, “30”, “20”, “10” and “skull mark” (termination of the bonus game)) shown in
That is to say, by utilizing the scroll bar 122 for rightward and leftward directions and the scroll bar 123 for upward and downward directions, concerning with the treasure boxes arranged in the display sheet 101, it can be realized that the treasure boxes not displayed can be made display and the treasure boxes displayed can be made not display on the lower liquid crystal display 4.
And in this bonus game, selection of the treasure box on the lower liquid crystal display 4 can be continuously done till the payout allotted to the treasure box selected becomes the “skull mark” (termination of the bonus game), and the player can obtain all payouts displayed on the upper liquid crystal display 3 till then as the payout of the bonus game.
Here, in the above, although it is described a case that the player touches the touch button area 115 by the finger, the same operation is done even in a case that the player touches any one of the touch button areas 111˜114 by the finger. Of course, in such case, the items corresponding to each of the points in the island and concerning therewith are arranged like checkers and displayed, and the player can obtain all payouts displayed on the upper liquid crystal display 3 as the payout of the bonus game, according to selection of the items on the lower liquid crystal display 4.
In addition to the above, the main process program executed in the slot machine 1 will be described with reference to
And in S12, the lottery process in
Here, if the trigger symbol is won and the bonus game is triggered, the number of times that the bonus games are continuously executed is determined, and such number of times is selected, for example, among 10 games, 20 games and 30 games by the lottery.
In S13, the base game process shown in
Next, the start acceptance process program done in the slot machine 1 will be with reference to
Next, the lottery process program conducted in the slot machine 1 will be described with reference to
Next, the base game process program conducted in the slot machine 1 will be described with reference to
And in S42, three reels 220 in the cabinet 2 are stopped to rotate, thereby scroll of the symbols in the variable display portions 22 to 24 is stopped.
And in S43, coins are paid out corresponding to the payout set beforehand based on the table in
Next, the bonus game process program done in the slot machine 1 will be described with reference to
And in S52, it is determined whether or not one limb is selected among the first limb group. Concretely speaking, this determination is done based on whether or not the player touches any one of the plural touch button areas 111˜115 displayed on the lower liquid crystal display 4 by the finger. At that time, if it is determined that one limb is not selected from the first limb group (S52: NO), procedure returns to S51 and both the island 3D image and a part of the plural touch button areas 111˜115 are continuously displayed on the lower liquid crystal display 4. On the other hand, if it is determined that one limb is selected from the first limb group (S52: YES), procedure shifts to S53.
And in S53, the lottery process is conducted. Concretely, for example, if the touch button area 115 is selected in the above mentioned S52, the treasure boxes of the items concerning with the golden palace (GOLDEN PALACE) displayed in the touch button area 115 are arranged in the checkers formed in the display sheet 101 and any one of payouts (“100”, “50”, “30”, “20”, “10” and “skull mark” (termination of the bonus game)) shown in
Here, the lottery process in S53 may be done right after procedure shifts to the bonus game shown in
And in S54, a second limb group is displayed. Concretely speaking, this second limb group corresponds to the item concerning with the point of the island corresponding to the touch button area selected among the touch button areas 111˜115. At this point, for example, if the touch button area 115 is selected in the above mentioned S52, the treasure boxes, which are the items concerning with the golden palace (GOLDEN PALACE) of the touch button area 115, are arranged in the checkers formed in the display sheet 101 and a part of the treasure boxes is arranged like checkers on the lower liquid crystal display 4 as shown in
Further, in S55, it is determined whether or not one limb is selected from the second limb group. Concretely speaking, for example, this determination is done based on whether or not the player touches any one of the items arranged and displayed like the checkers on the lower liquid crystal display 4 by the finger. At that time, if it is determined that one limb is not selected from the second limb group (S55: NO), procedure returns to S 54 and a part of the items are continuously displayed on the lower liquid crystal display 4. On the other hand, if it is determined that one limb is selected from the second limb group (S55: YES), procedure shifts to S56.
Here, as for the selected limb it is displayed that such limb is already selected. Concretely speaking, for example, as shown in
And in S56, the payout process is conducted. This payout process is done by adding the payout allotted to the selected limb from the second limb group to the credit. Concretely speaking, as shown in
And in S57, it is determined whether or not the bonus game is terminated. Concretely speaking, this determination is done based on whether or not the payout allotted to the limb selected in S55 corresponds to the “skull mark (termination of the bonus game). At that time, if it is determined that the bonus game is not terminated (S57: NO), procedure returns to S54 and a part of the items is continuously displayed and processes in S55 and S56 are repeatedly done. On the other hand, if it is determined that the bonus game is terminated (S57: YES), the bonus game process in
As mentioned, the CPU 50 functions as “game control device” when it executes the main process program in
That is to say, in the slot machine of the embodiment, when procedure shifts to the bonus game, the player selects any one of the touch button areas 111˜115 for determining the kind of the items arranged like the checkers and displayed on the lower liquid crystal display 4, based on the player touches the lower liquid crystal display 4 by the finger. At that time, by adjusting the utilization state of the rotation scroll bar 121 displayed on the lower liquid crystal display 4, the player can freely conduct the operation that a part of five touch button areas 111˜115 is displayed and the remainder is not displayed. Thereby, since selection routes of five touch button areas 111˜115 are increased, interest for the bonus game can be improved.
And any one of the payouts (“100”, “50”, “30”, “20”, “10” and “skull mark” (termination of the bonus game)) shown in
And the function of the rotation scroll bar 121 displayed on the lower liquid crystal display 4 is realized through the touch panel drive circuit 76 and the transparent touch panel 30, thereby if the touch panel drive circuit 76b and the touch panel 30 is provided in the conventional slot machine, display operation of five touch button areas 111˜115 by the rotation scroll bar 121 and selection of five touch button areas 111˜115 can be done on the touch panel 30, therefore hardware construction is not newly required.
Here, the present invention is not limited to the above embodiment and various modifications can be done within the scope of the present invention.
For example, in S51 of the bonus game process in
Here, if the player touches the touch button area 116 displayed on the lower liquid crystal display 4 by the finger (S52: YES), the items concerning with the hot spring (HOT SPRING) are arranged like the checkers and displayed on the lower liquid crystal 4 (S54), and on the basis of selection of the item on the lower liquid crystal display 4 (S55), the player can obtain all payouts displayed on the upper liquid crystal display 3 as the payout of the bonus game (S56). This point is as same as the case of the touch button areas 111˜115.
And in the slot machine 1 of the embodiment, although termination of the bonus game is done (S57) based on whether or not the payout allotted to the limb selected in S55 mentioned above is the “skull mark (termination of the bonus game), the bonus game may be terminated under the condition that a predetermined time is elapsed in the bonus game.
Further, in the slot machine 1 of the embodiment, as mentioned, if the player touches any one of the plural touch button areas 111˜115 in the bonus game, the items concerning with the point of the island corresponding to each of the touch button areas are arranged like the checkers and displayed on the lower liquid crystal display 4. For example, if the player touches the touch button area 115 by the finger, the treasure boxes, which are the items concerning with the golden palace (GOLDEN PALACE), are arranged like the checkers and displayed on the lower liquid crystal display 4 as shown in
At this point, although the treasure boxes displayed like the checkers on the upper liquid crystal display 3 and the lower liquid crystal display 4 are arranged in each of the checkers formed in the display sheet 101 shown in
As mentioned in the above, on the upper liquid crystal display 3 and the lower liquid crystal display 4, both being adjacently disposed in the upper and lower positions, if the items concerning with five touch button areas 111˜115 are arranged like the checkers and displayed, display range of the items concerning with five touch button areas 111˜115 is spread, thereby selection range of the items on the lower liquid crystal display 4 can be more widely grasped at the same time.
Here, since the touch panel 30 is not arranged on the upper liquid crystal display 3, the treasure boxes which the player can select are limited to the treasure boxes displayed on the lower liquid crystal display 4. Therefore, when the treasure boxes which the player intends to select are not displayed on the lower liquid crystal display 4, the player makes the treasure boxes display on the lower liquid crystal display 4 by utilizing the scroll bar 122 for rightward and leftward directions and the scroll bar 123 for upward and downward directions, thereafter the treasure boxes are selected based on that the player touches them by the finger.
However, in the slot machine 1 of the embodiment, in a case that the touch panel 30 is arranged on the upper liquid crystal display 3 and the touch button areas 111˜116, the rotation scroll bar 121, the scroll bar 122 for rightward and leftward directions, the scroll bar 123 for upward and downward directions and the scroll bar 124 to magnify and reduce are displayed on the upper liquid crystal display 3, the touch button areas 111˜115 can be selected, thereby the items concerning with the touch button areas 111˜115 can be selected.
In the slot machine 1 of the embodiment, although the symbols to be stopped on the pay line L are determined every each of the variable display portions 22 to 24 (see
In
And if the random number value sampled by the random number sampling circuit 56 lies in a range of 141˜185, the winning combination “7-7-7” is won and the payout thereof is “100”. In this case, the symbol seven 94 is stopped and displayed on the pay line L in each of the variable display portions 22 to 24. Similarly, if the random number value sampled lies in a range of 186˜200, the winning combination “3BAR-3BAR-3BAR” is won and the payout thereof is “5”. In this case, the triple BAR 91 is stopped and displayed on the pay line L in each of the variable display portions 22 to 24. And similarly, if the random number value sampled lies in a range of 201˜232, the winning combination “2BAR-2BAR-2BAR” is won and the payout thereof is “3”. In this case, the double BAR 93 is stopped and displayed on the pay line L in each of the variable display portions 22 to 24. Similarly, if the random number value samples lies in a range of 233˜514, the winning combination “BAR-BAR-BAR” is won and the payout thereof is “2”. In this case, the single BAR 95 is stopped and displayed on the pay line L in each of the variable display portions 22 to 24. Similarly, if the random number value samples lies in a range of 515˜823, the winning combination “cherry-cherry-cherry” is won and the payout thereof is “1”. In this case, the cherry 92 is stopped and displayed on the pay line L in each of the variable display portions 22 to 24.
Here, if the random number value sampled lies in a range of 824˜16383, the winning combinations is lost. In this case, the symbol combination other than the above mentioned combinations is stopped and displayed on the pay line L and the payout thereof is nothing.
The present invention can be adopted to one embodiment in which the game in the bonus mode is executed continuously to the base mode.
Claims
1. A gaming machine in which a base game and a bonus game are conducted, the bonus game being conducted when a predetermined result is obtained in the base game,
- the gaming machine comprising:
- a preparation device for preparing a plurality of limbs belonging to a first limb group in the bonus game, each of the limbs corresponding to individual effect contents;
- a display device for displaying a part of the limbs in the first limb group;
- a first operation device for operating the display device so that a remainder except for the part of the limbs in the first limb group is displayed on the display device;
- a first selection device for selecting at least one of limbs in the first limb group displayed on the display device, the limbs including the part and the remainder thereof; and
- a game control device for processing the bonus game according to the effect contents corresponding to the limb selected by the first selection device.
2. The gaming machine according to claim 1, further comprising:
- a touch panel arranged on the display device;
- wherein the first operation device and the first selection device are constructed on the touch panel.
3. The gaming machine according to claim 2, wherein the first operation device is constructed from a first scroll bar displayed on the display device and a touch panel portion corresponding to the first scroll bar.
4. The gaming machine according to claim 3, wherein the remainder of the limbs in the first limb group is displayed by operating the first scroll bar.
5. The gaming machine according to claim 4, wherein the preparation device prepares a plurality of limbs belonging to a second limb group when at least one of limbs in the first limb group is selected by the first selection device, and
- wherein a part of the limbs in the second limb group are displayed on the display device.
6. The gaming machine according to claim 5, wherein the second limb group corresponds to each of the limbs in the first limb group.
7. The gaming machine according to claim 6, further comprising:
- a lottery device for allotting a payout to each of the limbs in the second limb group.
8. The gaming machine according to claim 7, further comprising:
- a second operation device for operating the display device so that a remainder except for the part of the limbs in the second limb group is displayed on the display device; and
- a second selection device for selecting at least one of limbs in the second limb group displayed on the display device
9. The gaming machine according to claim 8, wherein the second operation device and the second selection device are constructed on the touch panel.
10. The gaming machine according to claim 9, wherein the second operation device is constructed from a second scroll bar displayed on the display device and a touch panel portion corresponding to the second scroll bar.
11. The gaming machine according to claim 10, wherein the remainder of the limbs in the second limb group is displayed by operating the second scroll bar.
12. The gaming machine according to claim 8, wherein the display device comprises a first monitor on which the base game is conducted and a second monitor arranged adjacent to the first monitor.
13. The gaming machine according to claim 12, wherein the limbs including the part and the remainder in the second limb group are displayed on the first monitor and the limb in the second limb group selected by the second selection device on the first monitor is displayed on the second monitor.
14. The gaming machine according to claim 12, wherein the limbs including the part and the remainder in the second limb group are displayed on both the first monitor and the second monitor.
Type: Application
Filed: May 26, 2005
Publication Date: Dec 1, 2005
Applicant:
Inventor: Hirofumi Sekiguchi (Tokyo)
Application Number: 11/137,758