Apparatus and method for gaming
An otherwise conventional craps table comprises a segment which allows a player to wager that one or more consecutive passes will be made in the next sequence of rolls of the dice, during the play of a craps game. An otherwise conventional craps table comprises a segment, which allows a player to wager that a 3, or an 11 will be rolled before a 7 is rolled. An otherwise conventional craps table comprises a segment, which allows a player to wager on any of the doubles being rolled before a seven is rolled. An otherwise conventional craps table comprises a segment which allows a player to make a wager that if would be paid off with a car, or other jackpot type prize. The new design would also allow a player the opportunity to lay 5 to 1 so that if any number besides seven or two or twelve is rolled the player wins, with only the seven resulting in a loss. Other novel bets are illustrated and others wagers could be used in these areas.
This invention relates generally to games of chance and more particularly to improvements in the gaming activity known as craps.
BACKGROUND AND SUMMARY OF THE INVENTIONAs is well known to those skilled in the art, the gaming activity known, as craps is a table game, that is, craps is played on a gaming table as opposed to a gaming machine. Gaming machines, which emulate the craps table game, are also known, and the present invention is equally applicable thereto.
Craps differs from other table games in that the bets or wagers, which are available to the player, are clearly delineated on the craps table. Stated conversely, the only bets that can be made in the game of craps are identified with and stated on segregated areas of the craps table. In order to make a bet, a craps player places a selected number of chips on the segment of the craps table corresponding to the selected bet, whereupon the bet is made.
Referring to
Having particular reference to the segments 14 of the craps table 10, this area comprises several wagering opportunities. These areas have a lot of wagers placed on them, however this area could be arranged more efficiently so to allow other wagering opportunities also. The area 14 of crap table 10 represents some wasted space, which does not earn revenue for the operator of the craps tablet 0.
The present invention comprises an improvement in the game of craps, which overcomes the foregoing and other difficulties, which have long since characterized the prior art. In accordance with the invention, one or more segments of the craps table heretofore associated with the bets known as “The proposition wagers” are replaced with a different betting or waging opportunities which are much more favorable to the game and players. The assignment of the portion of the craps table to betting opportunities more favorable to the player is ultimately advantageous to the operator of the craps table in that craps tables incorporating the present invention will attract additional players as compared with conventional craps tables not incorporating the present invention. Thus, because all bets or wagers available in the game of craps ultimately favor the house to a greater or lesser degree, operators of craps tables incorporating the present invention will ultimately realize increased revenues as opposed to operators of conventional craps tables.
DETAILED DESCRIPTION Referring now to the drawings, and particularly to
The segment 16 contains a segment in the middle that contains two sets of numbers. On the left portion 18 has the set of numbers 1 thru 10. On the right portion 20 has the set of numbers 1, 2, 5, 10, 20, 40, 75, 150, 250, and 500. Portion 18 represents the number of consecutive passes. The portion 20 represents the multiplying number used to determine the value of a wager at that time. Example: A $5 wager after 4 consecutive passes would have a value of ($5×10) or ($50)+original $5 wager returned. The multiplying number of 10 is determined by looking at the marker, which would be in the area 18 on the number 4 representing four consecutive passes.
Segment 16 is the area incorporating the present invention. By placing this wager, the dealer would place the wager so that it would allow him to identify which player the wager belongs to. If a pass is made a marker would be move up one section to the number that represent the current number of pass that have been made, and the corresponding multiplying number would be used to determine the value of the wager. At any time before a point is established the wager can be collected for its current value. After a point is established, a win or loss for that pass would have to be determined, before the wager could be collected, with failure to make a pass resulting in the loss of the wager.
The addition of this wager does not affect the normal play of a craps game, but does make it more exciting with a payoff that exceeds all other payoffs on the table.
The use of the craps table 22 of
Although preferred embodiments of the invention have been illustrated in the accompanying Drawings and described in the foregoing Detailed Description, it will be understood that the invention is not limited to the embodiments disclosed, but is capable of numerous rearrangements, modifications, and substitutions of parts and elements without departing from the spirit of the invention.
Referring now to
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Although preferred embodiments of the invention and the different and novel wagers that have been suggested and have been illustrated in the accompanying Drawings and described in the foregoing Detailed Description, it will be understood that the invention is not limited to the embodiments disclosed, but is capable of numerous rearrangements, modifications, and substitutions of parts and elements without departing from the spirit of the invention. This would also apply to other felt designs besides the one in
A more complete understanding of the present invention may be had by reference to the following Detailed Description when taken in connection with the accompanying Drawings, wherein:
Claims
1. A method of gamming comprising the steps of:
- Providing a craps table; and
- Providing on the craps table an opportunity to wager that the shooter will make one or more consecutive passes.
2. A apparatus for gaming comprising the steps of:
- Providing a craps tables; and
- Providing on the craps table an opportunity to wager that one or more consecutive passes will be thrown.
3. A method of and apparatus for gaming that allows wagering on the number of passes that will be made by one shooter.
4. A method of and apparatus for gaming that allows wagering on the consecutive number of passes that will be rolled during the play of a craps game.
5. A method for gaming comprising the steps of:
- Providing a craps table; and
- Providing on the craps table an opportunity to wager on the number of consecutive passes made starting with one pass and allowing the wager to continue until it loses or the player collects the winnings.
6. A method of gaming comprises the steps of:
- Providing a craps table; and
- Providing on the craps table an opportunity to wager that a 2 will be rolled before a seven is rolled.
7. A method of gaming comprises the steps of:
- Providing a craps table; and providing on the craps table an opportunity to wager that a 12 will be rolled before a seven is rolled.
8. A method of gaming comprises the steps of:
- Providing a craps table; and
- Providing on the craps table an opportunity to wager that an 8 will be rolled with double fours before a seven is rolled.
9. A method of gaming comprises the steps of:
- Providing a craps table; and
- Providing on the craps table an opportunity to wager that a 6 will be rolled with double threes before a seven is rolled.
10. A method of gaming comprises the steps of:
- Providing a craps table; and
- Providing on the craps table an opportunity to wager that a 4 will be rolled with double twos before a seven is rolled.
11. A method of gaming comprises the steps of:
- Providing a craps table; and providing on the craps table an opportunity to wager that a 10 will be rolled with double fives before a seven is rolled.
12. A method of gaming comprises the steps of:
- Providing a craps table; and
- Providing on the craps table an opportunity to wager that an 11 will be rolled before a 7 is rolled.
13. Providing a craps table; and A method of gaming comprises the steps of:
- Providing a craps table; and
- Providing on the craps table an opportunity to wager that a3, 4,5,6,8,9,10, or a11 will be rolled before a 7 is rolled.
14. A method of gaming comprises the steps of:
- Providing a craps table; and
- Providing on the craps table an opportunity to wager that a 5,6,8, or a 9 will be rolled on the next roll of the dice.
15. A method of gaming comprises the steps of:
- Providing a craps table; and
- Providing on the craps table an opportunity to wager that one of the fallowing numbers 2,3,4,7,10,11, or a 12 will be rolled on the next roll of the dice.
16. A method of gaming comprises the steps of:
- Providing a craps table; and
- Providing on the craps table an opportunity to wager for a car or other jackpot type prize, by making an addition wager, where a car would be the payoff if the wager were won.
Type: Application
Filed: Feb 11, 2005
Publication Date: Aug 17, 2006
Inventor: Clay Cacas (Terrell, TX)
Application Number: 11/055,765
International Classification: A63F 3/08 (20060101); A63F 9/04 (20060101);