Virtual Batting Range
A virtual batting range such for engaging in sporting activities, the virtual batting range comprising one or more individual batting areas for user to hit, bat, throw or kick balls; a reactive system with sensors linking to a feedback system which generates various corresponding audio and visual effects; a display unit portions to generate audio and visual effects for an overall ambiance; and a ball dispensing device to deliver balls to users.
This Application is related to U.S. Provisional Patent Application Ser. No. 60/683,275 filed May 20, 2005 entitled VIRTUAL BATTING CAGE, which is incorporated herein by reference in its entirety, and claims any and all benefits to which it is entitled therefrom.
FIELD OF THE INVENTIONThe present invention relates generally to a virtual sport practice facility, and more specifically to an interactive reactive target system that allows practice of sport activity that involves hitting, batting, throwing and/or kicking of a ball.
BACKGROUND OF THE INVENTIONMany sport activities involve batting (baseball, tennis), kicking (soccer) and/or throwing (football) an object, such as a ball, to specific targets. Targets can be a region or goal structure (football, soccer), a teammate (football) or combinations of various subjects. In order to improve one's skills, repetitions in the form of practice are frequently employed.
The present invention provides an interactive and virtual environment for users to practice their batting, kicking and/or throwing skills. Users can control target difficulties, format feedback for their preferences, and engage in types of activities which cater to their practice objectives.
The standard baseball/softball batting range only offers one pitch speed per cage. Pitching machines in the present invention of virtual batting range will be able to change between three or more different speeds as well as a random speed option and pitch height adjustment. The present invention consists of the selection console behind the batter's back stop whereas users can select their choices of speed, patterns, activities, varieties of responses etc. A standard batting range usually is only equipped with a basic token box and a “start” button in each cage with only one ball speed.
The present invention also consists of an “LED ball counter” near the LED image to allow the users to see how many pitches remain in the round. As the present invention offers more options from each cage, the design proves to be more efficient in space and equally more effective for training and amusement.
The present invention also combines the batting game and the pitching game that offers more options to users.
ADVANTAGES AND SUMMARY OF THE INVENTIONAn object and advantage of the present invention is to provide a virtual, controlled environment for practice. Users can set their own practice goal and cater for their own skills.
Another object and advantage of the present invention is to allow individual practice. Users can use the facilities anytime without scheduling with others.
Another object and advantage of the present invention is to allow actual indoor practice for outdoor sports like baseball, golf etc. through use of a virtual sporting environment.
Another advantage of the present invention is to provide a virtual sporting experience for users with instantaneous feedback to users and other participants.
Another advantage of the present invention is to provide versatility in types of sports practice.
Another advantage of the present invention is to provide varieties in speed, angle, spin and pitching sequence of the incoming balls.
Yet another advantage of the present invention is to provide easy control of various parameters of practice through an individual multi-functional selection console. As the virtual batting range offers more options from each cage, it's design proves to be more efficient in space and equally more effective for training and amusement.
Further objects and advantages of the present invention will be come apparent through the following descriptions, and will be included and incorporated herein.
In an embodiment, a target reactive system responds when the target is hit by a baseball or other projectile, different target zones having different reactions depending on the location of impact. For example, in a four target zone, if the top zone is hit with the projectile, then a voice such as that provided by a real announcer would play or sound something like “HOME RUN!” shouted at high volume and utilizing a sportscaster's or announcer's virtual tone, pitch and camber. In an embodiment, strobes would go off, and the sounds of crowds cheering would be heard. If a second target zone was hit, a voice might say “It's a triple!” and a few strobes would go off and some emulated or virtual crowd approval could be heard. A third zone would say something like “It's a double! ” with a couple of virtual crowd claps or applause. A fourth zone might correspond with an in-field single. Behind the batter there may also be a zone with a sensor such that when the ball struck the zone behind the batter a voice says “Ball 1” or “Ball 2”, etc., if the batter didn't swing. If the batter did swing and misses the ball, a voice may project a loud “Strike 1”, “Strike 2”, “Strike 3” or “You're Out!”, etc.
The design of the overall virtual batting cage 100 of the present invention can be made to re-create or emulate, copy or appear similar to famous football or baseball fields anywhere in the world, including SBC/Pac Bell Park in San Francisco, Wrigley Field in Chicago, etc. Such virtual batting cage 100 would appear similar in design and general appearance to the actual stadium or ballpark. Thus, any sort of field could be emulated, including baseball and football stadiums, soccer and cricket fields, golf courses, frisbee or other sporting events.
It will be understood that emulated voices of famous sporting event announcers, including John Madden, Howard Cosell, etc., could also be utilized, so as to give the virtual batting cage invention an air of reality. In addition to sounds of fans, announcers, scoring, etc., it is also possible to provide virtual scents and odors such as identified with or created by steaming hot dogs, fresh popcorn, frothing beer, sweating players, etc.
In a more comprehensive and another embodiment, a virtual batting range 100′ for engaging in sport activities, the virtual batting range comprises one or more individual batting areas for user to hit, bat, throw or kick balls, a reactive system with sensors linked to a feedback system which generates various corresponding audio and visual effects, a display unit portions to generate audio and visual effects for an overall ambiance and a ball dispensing device to eject balls to users. In an embodiment, the reactive of the virtual batting range 100′ can be positioned in specific locations for different sport skills.
The virtual batting range 100′ for use in training or recreation, in an embodiment, the virtual batting cage comprises a batter's box area, the batter's box area comprising a home plate and a control panel, an automatic pitching mechanism located at a pitcher's position for delivering or pitching balls into the batter's box area essentially across the home plate and a target zone reactive to impact by a ball, such that depending on the location of impact, a unique sound or light response is produced identifying the general area of impact in the target zone. In an embodiment, the target zone of the virtual batting range 100′ comprises a sensor. In an embodiment, the target zone of the virtual batting range 100′ comprises a plurality of sensors. The virtual batting range 100′, in an embodiment, the plurality of sensors provide unique sounds and/or lights upon impact by a projectile. In an embodiment, the plurality of sensors of the virtual batting range 100′ provide unique sounds and/or lights as a function of the location of the sensor impacted by the projectile. In an embodiment, the target zone of the virtual batting range 100′ comprises a sensor array and further comprises a display zone. In an embodiment, the display zone of the virtual batting range 100′ indicates a virtual score.
In an embodiment, the virtual batting range 100′ for engaging in a sport hitting game and a sport throwing game, the virtual batting range comprises a hitting game having a ball delivery device, a virtual pitcher synchronized to the ball delivery device, controller for controlling the speed, height and angle of delivery of balls across a home plate, a target zone having one or more sensors, and associated feedback dependent upon the location and force of impact of balls successfully hit into the target zone, the feedback being one or more of the types selected from the group consisting of visual LED user game score display, visual LED tournament data display, virtual sportscaster's randomly generated audio announcement, virtual sportscaster's uniquely generated audio announcement, visual background lighting effects, visual foreground lighting effects, visual stroboscopic and laser generated effects, generation of steam, smoke or fog, video imaging, holographic imaging, and video-enhanced imaging and a throwing game having a ball delivery device, a target zone having one or more sensors, a controller for controlling delivery of balls and scoring, and associated feedback dependent upon the location and force of impact of balls successfully thrown into the target zone, the feedback being one or more of the types selected from the group consisting of visual LED user game score display, visual LED tournament data display, virtual sportscaster's randomly generated audio announcement, virtual sportscaster's uniquely generated audio announcement, visual background lighting effects, visual foreground lighting effects, visual stroboscopic and laser generated effects, generation of steam, smoke or fog, video imaging, holographic imaging, and video-enhanced imaging. In an embodiment, the virtual batting range 100′ further comprises automatic ball return system, the automatic ball return system comprising sloped ground surface, ball capture mechanism and ball lifting device. In an embodiment, the virtual batting range 100′ further comprises enclosure for preventing loss of balls. In an embodiment, the enclosure of the virtual batting range 100′, consists of safety netting. In an embodiment, the enclosure of the virtual batting range 100′ consists of impact-resistant rigid sections, the impact-resistant rigid sections composed of one or more materials selected from the group consisting of tempered glass, plastic. In an embodiment, the enclosure the virtual batting range 100′ separates the hitting game and the throwing game.
BRIEF DESCRIPTION OF THE DRAWINGS
The description that follows is presented to enable one skilled in the art to make and use the present invention, and is provided in the context of a particular application and its requirements. Various modifications to the disclosed embodiments will be apparent to those skilled in the art, and the general principals discussed below may be applied to other embodiments and applications without departing from the scope and spirit of the invention. Therefore, the invention is not intended to be limited to the embodiments disclosed, but the invention is to be given the largest possible scope which is consistent with the principals and features described herein.
It will be understood that in the event parts of different embodiments have similar functions or uses, they may have been given similar or identical reference numerals and descriptions. It will be understood that such duplication of reference numerals is intended solely for efficiency and ease of understanding the present invention, and are not to be construed as limiting in any way, or as implying that the various embodiments themselves are identical.
As shown in
In an embodiment, corresponding to individual batting booths 103, there is a LED display device 108 and ball dispenser 112. Users can pick different visuals such as pitching motion of a baseball pitcher or visual of a goal keeper to emulate a real sport environment. In an embodiment, ball dispenser 112 will throw ball to user according to their input at the control panel 104. It will be understood that the virtual pitcher can be left-handed or right-handed, as preferred. Settings can be specific or random.
In an embodiment, display zone 114 is an area where visuals such as stadium crowd, music, score board, advertising, etc., can be displayed to further emulate the actual environment of a sports game. The display zone 114 may emulate or re-create the bleachers full of fans, indicia or signage typically found in a real baseball or other sporting field, score signs, pictures of blue sky with pretty clouds, airplanes, occasional birds, etc. The display zone 114 may also consist of moving images and changing images, such that the display is a virtual display of an actual sporting arena, gamepark, stadium, etc.
In an embodiment, target zone 110 is situated facing users at individual batting booths 103. In an embodiment, sensors should be installed on the surface of target zone 110. Users can bat, hit, kick or throw an object into the target zone 110. When an object makes contact with target zone 110, it will trigger the target reactive system according to the position, speed, angle, force, etc., of the incoming object. A preset predetermined, random or variable feedback will be triggered. For example, in a baseball batting module, if the ball makes contact at the upper part of target zone 110 with enough speed and upward angle, a home run response feedback effect will be triggered. In an embodiment, the feedback could be sportscaster, crowd cheering sound, visual of roaring crowd, home run visuals etc. In alternative embodiments, target zone 110 can be placed at anywhere, or even moving and random positions, to suit different sport training requirements and emulate different sport situations.
In an embodiment, the target zone 110 consists of an array of sensors, such that depending on the exact location of impact of the baseball or other ball, the sound and lights correspond uniquely to the precise location of impact. Said sensor array can provide different sounds and lights responsive to impact at different locations on the target zone.
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One or more individual batting booth(s) 103 are installed at one end of the virtual batting cage portion 100 of the present invention. In an embodiment, each individual batting booth 103 is separated by partition 106 and there is an approximately 6″ step ledge 152 separating and reminding users not to step on to the playing field 101. Each individual batting booth 103 further consists of batting patch or “first base” 102 where user(s) should position and selection console 105. As shown in
In an embodiment, the selection console 105 replaces control panel 104 with similar and more functionality selections. Moreover, selection console 105 offers the exact operation selections on both sides of the fixture. Users therefore won't cross the path of incoming balls and risk accidents. Instead, both right-handed or left-handed users can simply walk from their respective batting box 140 and 142 to behind back stop 206 and operate on respective sides of selection console 105.
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In an embodiment, users can preset various parameters such as different sport module, ball speed, angle, target size, speed, right-handed/left-handed display, feedback effects etc., at selection console 105 to specify requirements for their individual practice. In an embodiment, each selection console 105 is connected to respective control console 109 behind pitching machine 113.
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In an embodiment, sensors such as mechanical, visual, laser etc. can be installed on the surface of target zone 110. In another embodiment, a target system 500 with one or more individual targets 502 is suspended in front of the safety netting 208 that is in front of 3D mural backdrop 400. When target system 500 is struck, it will activate a series of pre-set responses in accordance to target 502 being struck. In an embodiment, sensors on the target 502 can activate sounds such as crowd noise and announcers broadcasting around the virtual batting range 100′ of the present invention. Other responses include the scoreboard lighting up on 3D mural backdrop 400, strobes flashing, fog or mist, etc. The objective is to bring a new dimension and novelty to batting ranges with the virtual aspect, drawing the casual fan as well as the avid, serious competitor.
In an embodiment, users can bat, hit, kick or throw an object to the target system 500. When an object makes contact with any target 502, it will trigger the target reactive system according to the position, speed, angle, force etc. of the incoming object, a preset feedback will be triggered. For example, in a baseball batting module, if the ball makes contact with certain target 502 with enough speed and upward angle, a feedback of home run will be triggered. In an embodiment, the feedback could be crowd cheering sound, visual of roaring crowd, home run visuals etc. In alternative embodiments, target 502 can be placed at anywhere or even moving to suit different sport training requirements and emulate different sport situations. It will be understood that any contact-type circuit element can be used to trigger a score, and when the balls 130 strike a target portion 500/502, a score will be generated. It will further be understood that the target 500/502 can comprise an optical switch, any other type of mechanical/electrical switch, or other which can be used to record location of impact, force of impact, etc.
In an embodiment, each selection console 105 is connected to respective control console 109 behind pitching machine 113 that controls both pitching machine 113 and its pairing LED display device 108. As best shown in
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It will be understood that further virtual effects, including artificial wind, rain or snow, temperature control, lighting effects, rising or setting sun, vibrations and other motion or movement of the batting range 100′, and others which will be known or obvious to those skilled in the art of virtual effects, are included within the scope of this invention. It will also be known to those skilled in the art that the present invention 100′ can be used for individual or team practice, entertainment, amateur or professional competition and tournaments.
Furthermore, it will be understood that in an embodiment, the target zone of the batting range is 3-dimensional, thereby creating a more realistic, life-like virtual batting range 100′. By creating different portions of the target zone 500 located at different distances from the home plate 102, a more realistic effect is imparted to the user. Utilizing sensors located at different distances back from the home plate 102 will increase the virtual effects, and enhance user enjoyment.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which the present invention belongs. Although any methods and materials similar or equivalent to those described can be used in the practice or testing of the present invention, preferred methods and materials are now described. All publications and patent documents referenced in the present invention are incorporated herein by reference.
While the principles of the invention have been made clear in illustrative embodiments, there will be immediately obvious to those skilled in the art many modifications of structure, arrangement, proportions, the elements, materials, and components used in the practice of the invention, and otherwise, which are particularly adapted to specific environments and operative requirements without departing from those principles. The appended claims are intended to cover and embrace any and all such modifications, with the limits only of the true purview, spirit and scope of the invention.
Claims
1. A virtual batting range for engaging in sport activities, the virtual batting range comprising:
- one or more individual batting areas for user to hit, bat, throw or kick balls;
- a reactive system with sensors linked to a feedback system which generates various corresponding audio and visual effects;
- a display unit portions to generate audio and visual effects for an overall ambiance; and
- a ball dispensing device to eject balls to users.
2. The virtual batting range of claim 1 in which the reactive can be positioned in specific locations for different sport skills.
3. A virtual batting range for use in training or recreation, the virtual batting cage comprising:
- a batter's box area, the batter's box area comprising a home plate and a control panel;
- an automatic pitching mechanism located at a pitcher's position for delivering or pitching balls into the batter's box area essentially across the home plate; and
- a target zone reactive to impact by a ball, such that depending on the location of impact, a unique sound or light response is produced identifying the general area of impact in the target zone.
4. The virtual batting range of claim 3, wherein the target zone comprises a sensor.
5. The virtual batting range of claim 3, wherein the target zone comprises a plurality of sensors.
6. The virtual batting range of claim 5, wherein the plurality of sensors provide unique sounds and/or lights upon impact by a projectile.
7. The virtual batting range of claim 5, wherein the plurality of sensors provide unique sounds and/or lights as a function of the location of the sensor impacted by the projectile.
8. The virtual batting range of claim 3, wherein the target zone comprises a sensor array.
9. The virtual batting range of claim 3, further comprising a display zone.
10. The virtual batting range of claim 9, in which the display zone indicates a virtual score.
11. A virtual batting range for engaging in a sport hitting game and a sport throwing game, the virtual batting range comprising:
- a hitting game having a ball delivery device, a virtual pitcher synchronized to the ball delivery device, controller for controlling the speed, height and angle of delivery of balls across a home plate, a target zone having one or more sensors, and associated feedback dependent upon the location and force of impact of balls successfully hit into the target zone, the feedback being one or more of the types selected from the group consisting of visual LED user game score display, visual LED tournament data display, virtual sportscaster's randomly generated audio announcement, virtual sportscaster's uniquely generated audio announcement, visual background lighting effects, visual foreground lighting effects, visual stroboscopic and laser generated effects, generation of steam, smoke or fog, video imaging, holographic imaging, and video-enhanced imaging; and
- a throwing game having a ball delivery device, a target zone having one or more sensors, a controller for controlling delivery of balls and scoring, and associated feedback dependent upon the location and force of impact of balls successfully thrown into the target zone, the feedback being one or more of the types selected from the group consisting of visual LED user game score display, visual LED tournament data display, virtual sportscaster's randomly generated audio announcement, virtual sportscaster's uniquely generated audio announcement, visual background lighting effects, visual foreground lighting effects, visual stroboscopic and laser generated effects, generation of steam, smoke or fog, video imaging, holographic imaging, and video-enhanced imaging.
12. The virtual batting range of claim 11, further comprising automatic ball return system, the automatic ball return system comprising sloped ground surface, ball capture mechanism and ball lifting device.
13. The virtual batting range of claim 11, further comprising enclosure for preventing loss of balls.
14. The virtual batting range of claim 13, in which the enclosure consists of safety netting.
15. The virtual batting range of claim 13, in which the enclosure consists of impact-resistant rigid sections, the impact-resistant rigid sections composed of one or more materials selected from the group consisting of tempered glass, plastic.
16. The virtual batting range of claim 13, in which the enclosure separates the hitting game and the throwing game.
17. The virtual batting range of claim 13, in which the one or more sensors for the target zone for the hitting game and the one or more sensors for the target zone for the throwing game are of the type selected from the group consisting of electric circuit switch sensors, electrical contact switch sensors, optical switch sensors, electric eye sensors, optical beam curtain sensors, and photographic sensors.
18. The virtual batting range of claim 13, in which virtual pitcher synchronized to the ball delivery device can be switched from left-handed to right-handed and back again, as desired.
19. The virtual batting range of claim 18, in which the user can assume a playing position for the hitting game without passing through the path of the delivery of the ball, thereby eliminating the chance that either a left-handed user or a right-handed user will be struck by a ball being delivered down the virtual batting range.
20. The virtual batting range of claim 13, in which the target zone is 3-dimensional, thereby creating a more realistic, life-like virtual batting range.
Type: Application
Filed: May 22, 2006
Publication Date: Dec 21, 2006
Inventor: Jeffrey Chu (Hillsborough, CA)
Application Number: 11/419,739
International Classification: A63B 69/00 (20060101);