Variable point generation craps game

A variable point generation craps game includes a random indicator generator providing only members of a predetermined set of indicators, at least two point value selectors and a bet. Each of the indicators designates a point value selector, each of which has an initial state providing all possible point values obtainable, and with the same probability, from a single roll of a standard pair of dice. The point value selectors yield at least one point for the craps game upon designation by the random indicator generator. The bet depends upon at least one point value selected by at least one of the point value selectors. In a variation, a single point value selector is used and the random indicator generator designates an integer that determines a predetermined operation to be performed upon the point value selector to yield at least one point for the craps game.

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Description
CROSS-REFERENCE TO RELATED APPLICATION

This is a division of patent application Ser. No. 10/691,138, filed Oct. 21, 2003, entitled Variable Point Generation Craps Game.

FIELD OF INVENTION

The invention pertains to games of chance. More particularly, the invention relates to a variation on a dice game known as craps, however, involving a variable means of generating target and subsequent game points.

BACKGROUND

Many variations of the dice game known as craps have been developed, each attempting to add some novel feature designed to interest the gambling public. U.S. Patent Application Publication No. 2003/0032471, for Darder is directed to an apparatus for simulating games of chance with cards. In simulating a craps game, cards are used in place of dice. The cards can be special, in that all possible variations of dice outcomes are represented. Wild cards, such as jokers, can also be included. Multiple sets of cards along with multiple shufflers can also be used.

U.S. Pat. No. 5,607,161 issued to Skratulia, discloses a method of playing an improved version of the game of pai gow poker. Here a set of three special dice are provided which include representation of the numbers 0, 1, 2 and 4 such that when rolled, the total numeric value of the three dice would be one of the numbers 1 through 8, with each number being equally probable. Further, a revised 56-card playing deck is provided, including a 52-card standard deck plus four jokers.

U.S. Pat. No. 4,480,838, issued to Aharonian discloses a family financial board game. Here the game apparatus includes a pair of special dice where one die has an X on three of its faces and is blank on the other three faces, and the other die has an X on two of its faces, a Y on another two of its faces, and the remaining two faces are blank. Each would yield a combination of an X and a Y, an X and an X, and the casting of a blank provides a third outcome.

U.S. Pat. No. 6,302,395 issued to Astaneha is directed to a combination dice, card and roulette gambling game. In the gambling game that includes a throw of special dice, each die has a plurality of faces with a color and number on it. A plurality of cards is provided, each card having a number and a color on it. A rotatable wheel is provided that has indications for segmented areas thereon to allow a variety of creative gambling games to be played.

U.S. Pat. No. 5,690,337 issued to Somma et al. is directed to a betting game apparatus and method of play. The casino card game utilizes a single 41-card deck of playing cards consisting of a standard four suit playing card deck from which all face cards have been removed and a single joker card has been added.

While other variations exist, the above-described variations of card and dice games are typical of those encountered in the prior art. It is an objective of the present invention to provide a variation of a traditional dice crap game by utilizing special card decks designed to provide the numerical combinations available in a standard pair of dice. It is a further objective to provide such combinations in multiple decks of cards. It is a still further objective of the invention to provide a means to randomly select the deck of cards from which a card will be drawn to indicate a “point” for a craps game. It is yet a further objective to provide for the instantaneous reshuffling of a card deck after a card has been drawn and returned to the deck from which it was drawn to maintain the odds of drawing any particular point. It is also an objective to provide a means for playing a craps game utilizing a single special card deck and counting down through that deck to a card to be used as a point for the game based upon a number generated by a pair of dice or other random integer generator. Finally, it is an objective to provide a craps-type game in which the odds of drawing any particular point may change with the removal of cards from the decks.

While some of the objectives of the present invention are disclosed in the prior art, none of the inventions found include all of the requirements identified.

SUMMARY OF THE INVENTION

The present invention addresses all of the deficiencies of prior art craps game inventions and satisfies all of the objectives described above.

(1) A variable point generation craps game may be constructed from the following components. A random indicator generator is provided. The random indicator generator is capable of generating only members of a predetermined set of indicators. At least tow point value selectors are provided. Each of the set of predetermined indicators designates one of the of the at least two point value selectors. Each of the point value selectors has an initial state providing all possible point values obtainable from a single roll of a standard pair of dice. The point values are available from the point value selector with the same probability as from the standard pair of dice. Each of the point value selectors yields at least one point for the craps game upon designation by the random indicator generator. A bet is made. The bet depends upon at least one point value selected by at least one of the point value selectors.

(2) In yet another variant of the invention, the point value selector further comprises a special deck of cards. Each of the cards has an assigned point value. A top card of the special deck is drawn to yield a point for the craps game upon designation of the special deck of cards by the random indicator generator.

(3) In another variant of the invention, the special deck of cards comprises 36 standard playing cards, the 36 cards are in groups as follows: 1 “two”, 2 “threes, 3 “four”, 4 fives”, 5 “sixes”, 6 “sevens”, 5 “eights”, 4 “nines”, 3 “tens”, 2 “Aces” and 1 “Face Card”, each of the cards having an assigned point values as shown on the card with each “Ace” having a point value of eleven and each “Face Card” having a point value of twelve, each of the point values providing a point for the craps game.

(4) In yet another variant, the card drawn from the special deck is returned to the special deck and the deck is either reshuffled or replaced with a reshuffled deck after yielding a point for the craps game.

(5) (Hard Way) In yet a further variant, each group of cards having an even numbered point value includes only one card of a predetermined suit. When a card of a particular point value is drawn and the card is of the predetermined suit, the point value is considered to be drawn “the hard way” resulting in a higher payoff for the bet.

(6) (Pass Line) In still a further variant, a player drawing either of a seven and an eleven prior to any other point will win the bet. A player drawing either a two, a three or a twelve prior to any other point will lose the bet. A player drawing either a four, a five, a six, an eight, a nine or a ten prior to any other point will establish that point as a target. A player drawing the target prior to drawing a seven will win the bet. A player drawing a seven prior to drawing the target will lose the bet.

(7) (Don't Pass Line) In another variant of the invention, a player drawing either a seven or an eleven prior to any other point will lose the bet. A player drawing either a two or a three prior to any other point will win the bet. A player drawing a twelve will draw again. A player drawing either a four, a five, a six, an eight, a nine or a ten prior to any other point will establish that point as a target. A player drawing the target prior to drawing a seven will win the bet. A player drawing a seven prior to drawing the target will lose the bet.

(8) (Come Bet) In still another variant, a player drawing either a seven or an eleven prior to any other point will win the bet. A player drawing either a two, a three or a twelve prior to any other point will lose the bet. A player drawing either a four, a five, a six, an eight, a nine or a ten prior to any other point will establish that point as a target. A player drawing the target prior to drawing a seven will win the bet. After establishment of the target the player places a second bet. A player drawing either a seven or an eleven prior to any other point will win the second bet. A player drawing either a two, a three or a twelve prior to any other point will lose the second bet. A player drawing either a four, a five, a six, an eight, a nine or a ten prior to any other point will establish that point as a come point. A player drawing the come point prior to drawing a seven will win the second bet. A player drawing a seven prior to drawing the come point will lose the second bet.

(9) (Don't Come Bet) In yet another variant of the invention, a player drawing either a seven or an eleven prior to any other point will win the bet. A player drawing either a two, a three or a twelve prior to any other point will lose the bet. A player drawing either a four, a five, a six, an eight, a nine or a ten prior to any other point will establish that point as a target. A player drawing the target prior to drawing a seven will win the bet. After establishment of the target the player places a second bet. A player drawing either a seven or an eleven prior to any other point will lose the second bet. A player drawing either a two or a three prior to any other point will win the second bet. A player drawing a twelve will draw again. A player drawing either a four, a five, a six, an eight, a nine or a ten prior to any other point will establish that point as a come point. A player drawing the come point prior to drawing a seven will lose the second bet. A player drawing a seven prior to drawing the come point will win the second bet.

(10) (Odds) In still another variant, after establishment of either a target or a come point a player places a third bet based upon the point value of a next draw. The third bet is based upon either a success or a failure in drawing either of the target and the come point before a seven is drawn. The third bet pays two to one if either a four or a ten is drawn, pays three to two if either a five or a nine is drawn and pays six to five if either a six or an eight is drawn.

(11) (Place Bets) In a further variant, after establishment of a target a player places a fourth bet based upon a point value of a next draw. The fourth bet is based in drawing the target before a seven is drawn. The fourth bet pays nine to a four or a ten is drawn, pays seven to five if either a five or a nine is drawn en to six if either a six or an eight is drawn.

(12) (Field Bets) In still a further variant, prior to any draw, a player places a fifth bet is based upon the point value of the first card drawn. The fifth bet pays one to one if either a three, a four, a nine, a ten or an eleven is drawn, pays two to one if either a two or a twelve is drawn and loses if either a five, a six, a seven or an eight is drawn.

(Big 6 or 8) In yet a further variant, prior to any draw, a player places a sixth bet. The sixth bet is based upon the point value of any card drawn prior to drawing a seven. The sixth bet pays one to one if either a six or an eight is drawn and pays nothing for any other point value.

(14) (Proposition Bets) In another variant of the invention, prior to any draw, a player places a seventh bet. The seventh bet is based upon the point value of the first card drawn. The seventh bet pays eight to one if either a two, a three, or a twelve is drawn, pays five to one if a seven is drawn and pays fifteen to one if an eleven is drawn.

(15) (Proposition Bets—Hard Way) In another variant, prior to any draw, a player places an eighth bet. The eighth bet is based upon the point value of any card of the predetermined suit drawn prior to drawing a seven. The eighth bet pays eight to one if either a two, a three, or a twelve is drawn and pays fifteen to one if an eleven is drawn.

(36) In still another variant of the invention, a random indicator generator is provided. The random indicator generator is capable of generating only members of a predetermined set of indicators. At least two point value selectors are provided. Each of the set of predetermined indicators designates one of the at least two point value selectors. Each of the point value selectors has an initial state providing all possible point values obtainable from a single roll of a standard pair of dice. Each of the point value selectors yields at least one point for the craps game upon designation by the random indicator. A bet is made. The bet depends upon at least one point value selected by at least one of the point value selectors.

(37) In still a further variant, the point value selector further comprises a standard deck of cards. Each of the cards has an assigned point value. A top card of the standard deck is drawn to yield a point for the craps game upon designation of the standard deck of cards by the random indicator generator.

(38) In a yet another variant, the card drawn from the standard deck is returned to the standard deck and the deck is either reshuffled or replaced with a reshuffled deck after yielding a point for the craps game.

It is noted that, while bets are referred to as “second bet”, “fourth bet” or “eighth bet”, these are merely different types of bets and are not necessarily made in sequential order. For example, a player could make only the “sixth bet” and no others.

An appreciation of the other aims and objectives of the present invention and an understanding of it may be achieved by referring to the accompanying drawings and the detailed description of a preferred embodiment.

DESCRIPTION OF THE DRAWINGS

FIG. 1 is a perspective view of a random indicator selector employing a single dice with integers;

FIG. 2 is a perspective view of a random indicator selector employing a pair of dice with integers;

FIG. 3 is a perspective view of a random indicator selector employing a single dice with geometric designs;

FIG. 4 is a perspective view of a random indicator selector employing a pair of dice with geometric designs;

FIG. 5 is a plan view of a random indicator selector employing a deck of cards and a layout grid;

FIG. 6 is a side elevational view of a random indicator selector employing numbered balls and a ball dispenser; and

FIG. 7 is a plan view of a craps game playing surface adapted to the present invention.

DESCRIPTION OF THE PREFERRED EMBODIMENT

(1) FIGS. 1-7 illustrate a variable point generation craps game 10 that may be constructed from the following components. A random indicator generator 15 is provided. The random indicator generator 15 is capable of generating only members 20 of a predetermined set of indicators 25. At least two point value selectors 30 are provided. Each of the set of predetermined indicators 25 designates one of the at least two point value selectors 30. Each of the point value selectors 30 has an initial state 35 providing all possible point values not shown obtainable from a single roll of a standard pair of dice not shown. The point values are available from the point value selector 30 with the same probability as from the standard pair of dice. Each of the point value selectors 30 yields at least one point for the craps game 10 upon designation by the random indicator generator 15. A bet 50 is made. The bet 50 depends upon at least one point value selected by at least one of the point value selectors 30.

(2) In yet another variant of the invention, the point value selector 30 further comprises a special deck not shown of cards not shown. Each of the cards 75 has an assigned point value. A top card of the special deck is drawn to yield a point for the craps game 10 upon designation of the special deck of cards by the random indicator generator 15.

(3) In another variant of the invention, the special deck of cards comprises 36 standard playing cards not shown, the 36 cards are in groups as follows: 1 “two”, 2 “threes, 3 “fours”, 4 “fives”, 5 “sixes”, 6 “sevens”, 5 “eights”, 4 “nines”, 3 “tens”, 2 “Aces” and 1 “Face Card”, each of the cards having an assigned point values as shown on the card with each “Ace” having a point value of eleven and each “Face Card” having a point value of twelve, each of the point values providing a point for the craps game 10.

(4) In yet another variant, the card drawn from the special deck is returned to the special deck and the deck is either reshuffled or replaced with a reshuffled deck after yielding a point for the craps game 10.

(5) (Hard Way) In yet a further variant as illustrated in FIG. 7, each group not shown of cards having an even numbered point value 105 includes only one card of a predetermined suit 110. When a card of a particular point value is drawn and the card is of the predetermined suit, the point value is considered to be drawn “the hard way” resulting in a higher payoff for the bet 50.

(6) (Pass Line) In still a further variant, a player (not shown) drawing either of a seven and an eleven prior to any other point will win the bet 50. A player drawing either a two, a three or a twelve prior to any other point will lose the bet 50. A player drawing either a four, a five, a six, an eight, a nine or a ten prior to any other point 40 will establish that point 40 as a target 115. A player drawing the target 115 prior to drawing a seven will win the bet 50. A player drawing a seven prior to drawing the target 115 will lose the bet 50.

(7) (Don't Pass Line) In another variant of the invention, a player drawing either a seven or an eleven prior to any other point will lose the bet 50. A player drawing either a two or a three prior to any other point will win the bet 50. A player drawing a twelve will draw again. A player drawing either a four, a five, a six, an eight, a nine or a ten prior to any other point will establish that point as a target not shown. A player drawing the target prior to drawing a seven will win the bet 50. A player drawing a seven prior to drawing the target will lose the bet 50.

(8) (Come Bet) In still another variant, a player drawing either a seven or an eleven prior to any other point will win the bet 50. A player drawing either a two, a three or a twelve prior to any other point will lose the bet 50. A player drawing either a four, a five, a six, an eight, a nine or a ten prior to any other point will establish that point as a target. A player drawing the target prior to drawing a seven will win the bet 50. After establishment of the target the player places a second bet 120. A player drawing either a seven or an eleven prior to any other point will win the second bet 120. A player drawing either a two, a three or a twelve prior to any other point will lose the second bet 120. A player drawing either a four, a five, a six, an eight, a nine or a ten prior to any other point will establish that point as a come point not shown. A player drawing the come point prior to drawing a seven will win the second bet 120. A player drawing a seven prior to drawing the come point will lose the second bet 120.

(9) (Don't Come Bet) In yet another variant of the invention, a player drawing either a seven or an eleven prior to any other point will win the bet 50. A player drawing either a two, a three or a twelve prior to any other point will lose the bet 50. A player drawing either a four, a five, a six, an eight, a nine or a ten prior to any other point will establish that point as a target. A player drawing the target prior to drawing a seven will win the bet 50. After establishment of the target the player places a second bet 120. A player drawing either a seven or an eleven prior to any other point will lose the second bet 120. A player drawing either a two or a three prior to any other point will win the second bet 120. A player drawing a twelve will draw again. A player drawing either a four, a five, a six, an eight, a nine or a ten prior to any other point will establish that point as a come point. A player drawing the come point 125 prior to drawing a seven will lose the second bet 120. A player drawing a seven prior to drawing the come point will win the second bet 120.

(10) (Odds) In still another variant, after establishment of either a target or a come point a player places a third bet 130 based upon the point value 40 of a next draw. The third bet 130 is based upon either a success or a failure in drawing either of the target 115 or the come point 125 before a seven is drawn. The third bet 130 pays two to one if either a four or a ten is drawn, pays three to two if either a five or a nine is drawn and pays six to five if either a six or an eight is drawn.

(11) (Place Bets) In a further variant, after establishment of a target a player places a fourth bet 135 based upon a point value of a next draw. The fourth bet 135 is based upon success in drawing the target before a seven is drawn. The fourth bet 135 pays nine to five if either a four or a ten is drawn, pays seven to five if either a five or a nine is drawn and pays seven to six if either a six or an eight is drawn.

(12) (Field Bets) In still a further variant, prior to any draw, a player places a fifth bet 140. The fifth bet 140 is based upon the point value of the first card drawn. The fifth bet 140 pays one to one if either a three, a four, a nine, a ten or an eleven is drawn, pays two to one if either a two or a twelve is drawn and loses if either a five, a six, a seven or an eight is drawn.

(13) (Big 6 or 8) In yet a further variant, prior to any draw, a player places a sixth bet 145. The sixth bet 145 is based upon the point value of any card drawn prior to drawing a seven. The sixth bet pays one to one if either a six or an eight is drawn and pays nothing for any other point value.

(14) (Proposition Bets) In another variant of the invention, prior to any draw, a player places a seventh bet 150. The seventh bet 150 is based upon the point value of the first card drawn. The seventh bet 150 pays eight to one if either a two, a three, or a twelve is drawn, pays five to one if a seven is drawn and pays fifteen to one if an eleven is drawn.

(15) (Proposition Bets—Hard Way) In a final variant, prior to any draw, a player places an eighth bet 155. The eighth bet 155 is based upon the point value of any card of the predetermined suit 110 drawn prior to drawing a seven. The eighth bet 155 pays eight to one if either a two, a three, or a twelve is drawn and pays fifteen to one if an eleven is drawn.

(36) In still another variant of the invention, a random indicator generator 15 is provided. The random indicator generator 15 is capable of generating only members 20 of a predetermined set of indicators 25. At least two point value selectors 30 are provided. Each member 20 of the predetermined set of indicators 25 designates one of the at least two point value selectors 30. Each of the point value selectors 30 has an initial state 35 providing all possible point values obtainable from a single roll of a standard pair of dice. Each of the point value selectors 30 yields at least one point for the craps game 10 upon designation by the random indicator generator 15. A bet 50 is made. The bet 50 depends upon at least one point value selected by at least one of the point value selectors 30.

(37) In still a further variant, the point value selector 30 further comprises a standard deck not shown of cards not shown. Each of the cards has an assigned point value. A top card not shown of the standard deck is drawn to yield a point for the craps game 10 upon designation of the standard deck of cards by the random indicator generator 15.

(38) In a final variant of the invention, the card drawn from the standard deck is returned to the standard deck and the deck is either reshuffled or replaced with a reshuffled deck after yielding a point for the craps game 10.

The variable point generation craps game 10 has been described with reference to particular embodiments. Other modifications and enhancements can be made without departing from the spirit and scope of the claims that follow.

Claims

1. A variable point generation craps game, comprising: a random indicator generator, said random indicator generator being capable of generating only members of a predetermined set of card indicators; wherein said special deck of card comprises 36 standard playing cards, said 36 cards being in groups as follows: 1 “two” of diamonds; 2 “threes” one heart, one spade; 3 “fours” one diamond, one club, one heart; 4 “fives” two hearts, one spade, one club; 5 “sixes” one diamond, one spade, one club, two hearts; 6 “sevens” two hearts, two clubs, two spades, 5 “eights” one diamond, one club, one spade, two hearts; 4 “nines” one spade, one club, two hearts, 3 “tens” one diamond, one heart, one spade; 2 Aces, one heart, one spade; 1 Face Card of diamonds, each of said cards having an assigned point values as shown on said card with each “Ace” having a point value of eleven and each “Face Card” having a point value of twelve, each of said point values providing a point for said craps game; at least two point value selectors; each of said set of predetermined indicators designating one of said at least two point value selectors, each of said point value selectors has an initial state providing all possible point values obtainable from a single roll of a standard pair of dice, said point values being available from said point value selector with the same probability as from said standard pair of dice; each of said card point value selectors yielding at least one point for said craps game upon designation by said random indicator generator; and a bet, said bet depending upon at least one card point value selected by at least one of said point value selectors.

2. The variable point generation craps game, as described in claim 1, wherein said point value selector further comprises a special deck of cards, each of said cards having an assigned point value, a top card of said special deck being drawn to yield a point for said craps game upon designation of said special deck of cards by said random indicator generator.

3. The variable point generation craps game, as described in claim 2, wherein said special deck of cards comprises 36 standard playing cards, said 36 cards being in groups as follows: 1 “two”, 2 “threes, 3 “fours”, 4 “fives”, 5 “sixes”, 6 “sevens”, 5 “eights”, 4 “nines”, 3 “tens”, 2 “Aces” and 1 “Face Card”, each of said cards having an assigned point values as shown on said card with each “Ace” having a point value of eleven and each “Face Card” having a point value of twelve, each of said point values providing a point for said craps game.

4. The variable point generation craps game, as described in claim 2, wherein said card drawn from said special deck is returned to said special deck and said deck is either of reshuffled and replaced with a reshuffled deck after yielding a point for said craps game.

5. The variable point generation craps game, as described in claim 3, wherein: (Hard Way) each group of cards having an even numbered point value includes only one card of a predetermined suit; and when a card of a particular point value is drawn and said card is of said predetermined suit, the point value is considered to be drawn “the hard way” resulting in a higher payoff for said bet.

6. The variable point generation craps game, as described in claim 3, wherein: (Pass Line) a player drawing either of a seven and an eleven prior to any other point will win said bet; a player drawing either of a two, a three and a twelve prior to any other point will lose said bet; a player drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point will establish that point as a target; a player drawing said target prior to drawing a seven will win said bet; and a player drawing a seven prior to drawing said target will lose said bet.

7. The variable point generation craps game, as described in claim 3, wherein: (Don't Pass Line) a player drawing either of a seven and an eleven prior to any other point will lose said bet; a player drawing either of a two and a three prior to any other point will win said bet; a player drawing a twelve will draw again; a player drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point will establish that point as a target; a player drawing said target prior to drawing a seven will win said bet; and a player drawing a seven prior to drawing said target will lose said bet.

8. The variable point generation craps game, as described in claim 3, wherein: (Come Bet) a player drawing either of a seven and an eleven prior to any other point will win said bet; a player drawing either of a two, a three and a twelve prior to any other point will lose said bet; a player drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point will establish that point as a target; a player drawing said target prior to drawing a seven will win said bet; after establishment of said target said player places a second bet; a player drawing either of a seven and an eleven prior to any other point will win said second bet; a player drawing either of a two, a three and a twelve prior to any other point will lose said second bet; a player drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point will establish that point as a come point; a player drawing said come point prior to drawing a seven will win said second bet; and a player drawing a seven prior to drawing said come point will lose said second bet.

9. The variable point generation craps game, as described in claim 3, wherein: (Don't Come Bet) a player drawing either of a seven and an eleven prior to any other point will win said bet; a player drawing either of a two, a three and a twelve prior to any other point will lose said bet; a player drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point will establish that point as a target; a player drawing said target prior to drawing a seven will win said bet; after establishment of said target said player places a second bet; a player drawing either of a seven and an eleven prior to any other point will lose said second bet; a player drawing either of a two and a three prior to any other point will win said second bet; a player drawing a twelve will draw again; a player drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point will establish that point as a come point; a player drawing said come point prior to drawing a seven will lose said second bet; and a player drawing a seven prior to drawing said come point will win said second bet.

10. The variable point generation craps game, as described in claim 8, wherein: (Odds) after establishment of either of a target and a come point a player places a third bet based upon the point value of a next draw; said third bet being based upon either of a success and a failure in drawing either of said target and said come point before a seven is drawn; and said third bet paying two to one if any of a four and a ten is drawn, paying three to two if any of a five and a nine is drawn and paying six to five if any of a six and an eight are drawn.

11. The variable point generation craps game, as described in claim 6, wherein: (Place Bets) after establishment of a target a player places a fourth bet based upon a point value of a next draw; said fourth bet being based upon success in drawing said target before a seven is drawn; and said fourth bet paying nine to five if any of a four and a ten is drawn, paying seven to five if any of a five and a nine is drawn and paying seven to six if any of a six and an eight are drawn.

12. The variable point generation craps game, as described in claim 3, wherein: (Field Bets) prior to any draw, a player places a fifth bet; said fifth bet being based upon said point value of said first card drawn; and said fifth bet paying one to one if any of a three, a four, a nine, a ten and an eleven is drawn, paying two to one if any of a two and a twelve is drawn and losing if any of a five, a six, a seven and an eight is drawn.

13. The variable point generation craps game, as described in claim 3, wherein: (Big 6 or 8) prior to any draw, a player places a sixth bet; said sixth bet being based upon said point value of any card drawn prior to drawing a seven; and said sixth bet paying one to one if any of a six and an eight is drawn and paying nothing for any other point value.

14. The variable point generation craps game, as described in claim 3, wherein: (Proposition Bets) prior to any draw, a player places a seventh bet; said seventh bet being based upon said point value of said first card drawn; and said seventh bet paying eight to one if any of a two, a three, and a twelve is drawn, paying five to one if a seven is drawn and paying fifteen to one if an eleven is drawn.

15. The variable point generation craps game, as described in claim 5, wherein: (Proposition Bets—Hard Way) prior to any draw, a player places an eighth bet; said eighth bet being based upon said point value of any card of said predetermined suit drawn prior to drawing a seven; and said eighth bet paying eight to one if any of a two, a three, and a twelve is drawn and paying fifteen to one if an eleven is drawn.

16. A method of playing a variable point generation craps game, comprising the steps of: 1) providing a random indicator generator, said random indicator generator being capable of generating only members of a predetermined set of indicators; 2) providing at least two point value selectors; each of said set of predetermined indicators designating one of said at least two point value selectors, each of said point value selectors has an initial state providing all possible point values obtainable from a single roll of a standard pair of dice, said point values being available from said point value selector with the same probability as from said standard pair of dice; each of said dice combination selectors yielding at least one point for said craps game upon designation by said random indicator generator; 3) placing a bet, said bet depending upon at least one point value selected by at least one of said point value selectors; 4) activating said random indicator generator to generate one of said predetermined indicators; 5) accessing one of said point value selectors designated by said generated predetermined integer to determine a point value generated; 6) determining if an outcome of said bet has been resolved; and 7) repeating steps 4)-7) as necessary until said outcome of said bet has been resolved.

17. A method of playing a variable point generation craps game, comprising the steps of: (1) a random indicator generator, said random indicator generator being capable of generating only members of a predetermined set of indicators; (2) providing at least one point value selector; (3) using each of said set of predetermined indicators to designate a predetermined operation of at least one of said point value selectors, each of said point value selectors has an initial state providing all possible point values obtainable from a single roll of a standard pair of dice, said point values being available from said point value selector with the same probability as from said standard pair of dice; 4) performing said predetermined operation upon at least one of said point value selectors to yield at least one point for said craps game upon designation of said predetermined operation by said random indicator generator; 5) placing a bet, said bet depending upon at least one point value selected by at least one of said point value selectors; 6) determining if an outcome of said bet has been resolved; and 7) repeating steps 4)-7) as necessary until said outcome of said bet has been resolved.

18. The method of playing a variable point generation craps game, as described in claim 16 or claim 17, further comprising the steps of: providing a random indicator generator further comprising at least one special die; and rolling said special die to select one of said predetermined indicators designating one of said point value selectors.

19. The method of playing a variable point generation craps game, as described in claim 16 or claim 17, further comprising the steps of: providing a random indicator generator further comprising at least one a special pair of dice; and rolling said a special pair of dice to select one of said predetermined indicators designating one of said point value selectors.

20. The method of playing a variable point generation craps game, as described in claim 16, further comprising the steps of: providing a point value selector comprising a special deck of cards, each of said cards having an assigned point value; and drawing a top card of said special deck to yield a point for said craps game upon designation of special deck of cards by said random indicator generator.

21. The method of playing a variable point generation craps game, as described in claim 17, further comprising the steps of: providing a point value selector comprising a special deck of cards, each of said cards having an assigned point value; drawing a card of said special deck based upon said predetermined operation to yield a point for said craps game upon designation of said predetermined operation by said random indicator generator.

22. The method of playing a variable point generation craps game, as described in claim 20 or claim 21, wherein said special deck of cards comprises 36 cards standard playing cards, said 36 cards being in groups as follows: 1 “two”, 2 “threes, 3 “fours”, 4 “fives”, 5 “sixes”, 6 “sevens”, 5 “eights”, 4 “nines”, 3 “tens”, 2 “Aces” and 1 “Face Card”, each of said cards having an assigned point values as shown on said card with each “Ace” having a point value of eleven and each “Face Card” having a point value of twelve, each of said point values providing a point for said craps game.

23. The method of playing a variable point generation craps game, as described in claim 16 or claim 17, further comprising the step of returning each of said point value selectors to said initial state after yielding a point for said craps game upon designation of said point value selector by said random indicator generator.

24. The method of playing a variable point generation craps game, as described in claim 20 or claim 21, further comprising the step of returning said card drawn from said from said special deck to said special deck and reshuffling said deck after yielding a point for said craps game.

25. The method of playing a variable point generation craps game, as described in claim 22, further comprising the steps of: (Hard Way) providing only one card of a predetermined suit in each group of cards having an even numbered point value; and

providing a higher payoff for said bet when a card of a particular point value is drawn and said card is of said predetermined suit as the point value is considered to be drawn “the hard way.”

26. The method of playing a variable point generation craps game, as described in claim 22, further comprising the steps of: (Pass Line) drawing either of a seven and an eleven prior to any other point to win said bet; drawing either of a two, a three and a twelve prior to any other point to lose said bet; drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point to establish that point as a target; drawing said target prior to drawing a seven to win said bet; and drawing a seven prior to drawing said target to lose said bet.

27. The method of playing a variable point generation craps game, as described in claim 22, further comprising the steps of: (Don't Pass Line) drawing either of a seven and an eleven prior to any other point to lose said bet; drawing either of a two and a three prior to any other point to win said bet; drawing a twelve to draw again; drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point to establish that point as a target; drawing said target prior to drawing a seven to win said bet; and drawing a seven prior to drawing said target to lose said bet.

28. The method of playing a variable point generation craps game, as described in claim 22, further comprising the steps of: (Come Bet) drawing either of a seven and an eleven prior to any other point to win said bet; drawing either of a two, a three and a twelve prior to any other point to lose said bet; drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point to establish that point as a target; drawing said target prior to drawing a seven to win said bet; placing a second bet after establishment of said target; drawing either of a seven and an eleven prior to any other point to win said second bet; drawing either of a two, a three and a twelve prior to any other point to lose said second bet; drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point to establish that point as a come point; drawing said come point prior to drawing a seven to win said second bet; and drawing a seven prior to drawing said come point to lose said second bet.

29. The method of playing a variable point generation craps game, as described in claim 22, further comprising the steps of: (Don't Come Bet) drawing either of a seven and an eleven prior to any other point to win said bet; drawing either of a two, a three and a twelve prior to any other point to lose said bet; drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point to establish that point as a target; drawing said target prior to drawing a seven to win said bet; placing a second bet after establishment of said target; drawing either of a seven and an eleven prior to any other point to lose said second bet; drawing either of a two and a three prior to any other point to win said second bet; drawing a twelve to draw again; drawing either of a four, a five, a six, an eight, a nine and a ten prior to any other point to establish that point as a come point; drawing said come point prior to drawing a seven to lose said second bet; and

drawing a seven prior to drawing said come point to win said second bet.

30. The method of playing a variable point generation craps game, as described in claim 28, further comprising the steps of: (Odds) placing a third bet after establishment of either of a target and a come point based upon the point value of a next draw; basing a success of said third bet upon either of a success and a failure in drawing either of said target and said come point before a seven is drawn; and said third bet paying two to one if any of a four and a ten is drawn, paying three to two if any of a five and a nine is drawn and paying six to five if any of a six and an eight are drawn.

31. The method of playing a variable point generation craps game, as described in claim 26, further comprising the steps of: (Place Bets) placing a fourth bet after establishment of a target based upon a point value of a next draw; basing said fourth bet upon success in drawing said target before a seven is drawn; and said fourth bet paying nine to five if any of a four and a ten is drawn, paying seven to five if any of a five and a nine is drawn and paying seven to six if any of a six and an eight are drawn.

32. The method of playing a variable point generation craps game, as described in claim 22, further comprising the steps of: (Field Bets) placing a fifth bet prior to any draw; basing said fifth bet upon said point value of said first card drawn; and said fifth bet paying one to one if any of a three, a four, a nine, a ten and an eleven is drawn, paying two to one if any of a two and a twelve is drawn and losing if any of a five, a six, a seven and an eight is drawn.

33. The method of playing a variable point generation craps game, as described in claim 22, further comprising the steps of: (Big 6 or 8) placing a sixth bet prior to any draw; basing said sixth bet upon said point value of any card drawn prior to drawing a seven; and said sixth bet paying one to one if any of a six and an eight is drawn and paying nothing for any other point value drawn.

34. The method of playing a variable point generation craps game, as described in claim 22, further comprising the steps of: (Proposition Bets) placing a seventh bet prior to any draw; basing said seventh bet upon said point value of said first card drawn; and said seventh bet paying eight to one if any of a two, a three, and a twelve is drawn, paying five to one if a seven is drawn and paying fifteen to one if an eleven is drawn.

35. The method of playing a variable point generation craps game, as described in claim 25, further comprising the steps of: (Proposition Bets—Hard Way) placing an eighth bet prior to any draw; basing said eighth bet upon said point value of any card of said predetermined suit drawn prior to drawing a seven; and said eighth bet paying eight to one if any of a two, a three, and a twelve is drawn and paying fifteen to one if an eleven is drawn.

36. A variable point generation craps game, comprising: a random indicator generator, said random indicator generator being capable of generating only members of a predetermined set of card indicators; wherein said special deck of card comprises 36 standard playing cards, said 36 cards being in groups as follows: 1 “two” of diamonds; 2 “threes” one heart, one spade; 3 “fours” one diamond, one club, one heart; 4 “fives” two hearts, one spade, one club; 5 “sixes” one diamond, one spade, one club, two hearts; 6 “sevens” two hearts, two clubs, two spades, 5 “eights” one diamond, one club, one spade, two hearts; 4 “nines” one spade, one club, two hearts, 3 “tens” one diamond, one heart, one spade; 2 Aces, one heart, one spade; 1 Face Card of diamonds, each of said cards having an assigned point values as shown on said card with each “Ace” having a point value of eleven and each “Face Card” having a point value of twelve, each of said point values providing a point for said craps game; at least two point value selectors; each of said set of predetermined indicators designating one of said at least two point value selectors, each of said point value selectors has an initial state providing all possible point values obtainable from a single roll of a standard pair of dice; each of said point value selectors yielding at least one point for said craps game upon designation by said random indicator generator; and a bet, said bet depending upon at least one point value selected by at least one of said point value selectors.

37. The variable point generation craps game, as described in claim 36, wherein said point value selector further comprises a standard deck of cards, each of said cards having an assigned point value, a top card of said standard deck being drawn to yield a point for said craps game upon designation of said standard deck of cards by said random indicator generator.

38. The variable point generation craps game, as described in claim 37 wherein said card drawn from said standard deck is returned to said standard deck and said deck is either of reshuffled and replaced with a reshuffled deck after yielding a point for said craps game.

Patent History
Publication number: 20070138742
Type: Application
Filed: Dec 4, 2006
Publication Date: Jun 21, 2007
Inventors: Alireza Pirouzkhah (Downey, CA), Susan Melendez (Montebello, CA)
Application Number: 11/633,052
Classifications
Current U.S. Class: 273/146.000; 273/292.000
International Classification: A63F 9/04 (20060101); A63F 1/00 (20060101);