INTERACTIVE INTELLECTUAL ROBOTIC TOY AND CONTROL METHOD OF THE SAME

An interactive intellectual robotic toy and control method of the same includes a main processor. At least one memory unit connects the main processor for storing motion data and sound data. A control module respectively connects the main processor and a driver module, and the driver module further connects motors. The control module receives the motion data stored in the memory unit under control of the main processor. An audio handling module connects the main processor and a speaker, the audio handling unit receives the sound data stored in the memory unit under control of the main processor. A USB module connects the main processor for renewing the data stored in the memory unit. A RFID module has a reading module connecting the main processor, a first RF antenna connecting the reading module and identification modules, each identification module has a design, a tag with an electronic code corresponding to the design, and a second RF antenna.

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Description
BACKGROUND OF THE INVENTION

1. Field of the Invention

This present invention relates to an interactive intellectual robotic toy and control method of the same, and more particularly to an interactive intellectual robotic toy which can make various sound and motions to help a game player study and amuse and control method of the same.

2. The Related Art

Nowadays, a toy has a more and more important function in improving study interest and intelligence of a child. There are various toys in the market, such as electrical toy and intellectual toy. The electrical toy includes a shell, a module, a motor, a derailleur and a remote controller. The motion of the electrical toy can be controlled by a game player, but the electrical toy has only simple motions and no more function. The intellectual toy has lovely animal or personage modeling and can make sound to help a game player study. Although the intellectual toy has more interest, the sound of the intellectual toy has been recorded in advance and cannot be revised or changed. So, after using some times, the user will boring to this toy, this toy loses its amusement value finally.

SUMMARY OF THE INVENTION

Accordingly, an object of the present invention is to provide an interactive intellectual robotic toy which includes: a main processor; at least one memory unit, connecting the main processor and storing motion data and sound data; a control module, connecting the main processor, the control module receiving the motion data stored in the memory unit under control of the main processor; a driving module, connecting the control module and driving motors of the interactive intellectual robotic toy; an audio handling unit, connecting the main processor and a speaker, the audio handling unit receiving the sound data stored in the memory unit under control of the main processor; at least one sensing module, connecting the main processor and sensing various operating information; and a RFID module, having a reading module connecting the main processor, a first RF antenna connecting the reading module and identification modules, each identification module having a design, a RFID tag corresponding to the design and a second RF antenna connecting the RFID tag, the RFID tag storing an electronic code corresponding to the design.

Furthermore, the interactive intellectual robotic toy includes a USB module connecting the main processor, the USB module is used to connect an outer electrical device for renewing the data stored in the memory unit.

The other object of the present invention is to provide a control method of an interactive intellectual robotic toy which includes:

  • 1) setting at least one type of game in a main processor;
  • 2) storing sound data and motion data corresponding to the type of the game in a memory unit;
  • 3) providing identification modules, each of the identification modules having a design, a RFID tag corresponding to the design and the RFID tag storing an electronic code corresponding to the design;
  • 4) making a sound prompt by a speaker, the main processor controlling an audio handling unit to read and transform the sound data stored in the memory unit to the sound prompt;
  • 5) selecting the type of the game after the sound prompt;
  • 6) generating a question and outputting the question by the speaker according to the sound data stored in the memory unit;
  • 7) reading the identification module to answer the sound prompt;
  • 8) detecting the RFID tag contained in the identification module;
  • 9) sending the electronic code information to the main processor;
  • 10) responding a responsive sound prompt by the audio handling unit; and
  • 11) producing a corresponding motion according to the motion data.

As described above, by the cooperation of the reading module, the first RF antenna, the second RF antenna and the RFID tag, the main processor receives the electronic code information corresponding to the identification module, then the main processor sends control instructions to the control module and the audio handling unit. The control module controls the driving module to drive the motor to produce the corresponding motion, the audio handling unit controls the speaker produce the corresponding sound. Furthermore, The USB module may renew the data stored in the memory unit. Therefore, the invention attains the aim of overcoming the drawbacks of the prior art.

BRIEF DESCRIPTION OF THE DRAWINGS

The present invention will be apparent to those skilled in the art by reading the following description of preferred embodiments thereof, with reference to the attached drawings, in which:

FIG. 1 is circuit block diagram of an interactive intellectual robotic toy in accordance with the present invention;

FIG. 2 is a flow chart when a game player interacts with the interactive intellectual robotic toy;

FIG. 3 is a flow chart when the game player selects a game system directly; and

FIG. 4 is a flow chart when the game player selects a story education game system.

DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

Refer to FIG. 1, which is a circuit block diagram of an interactive intellectual robotic toy in accordance with the present invention. The interactive intellectual robotic toy has a main processor 10, the main processor 10 connects a first memory unit 11, a second memory unit 12, a control module 13, an audio handling unit 16, a USB module 17, a first sensing module 18, a second sensing module 19 and a reading module 21. The main processor 10 stores control instructions corresponding to sound data and motion data of the interactive intellectual robotic toy.

The control module 13 connects a driving module 14, the driving module 14 connects motors 15 of the interactive intellectual robotic toy. The first memory unit 11 is used to store the motion data of the interactive intellectual robotic toy. The main processor 10 reads the motion data stored in the first memory unit 11, then sends the motion data and the corresponding control instruction to the control module 13 to make the control module 13 control the driving module 14. The driving module 14 drives the motor 15 to make the interactive intellectual robotic toy produce a corresponding motion.

The audio handling unit 16 further connects the second memory unit 12. The second memory unit 12 is used to store the sound data of the interactive intellectual robotic toy. The main processor 10 sends the corresponding control instruction to the audio handling unit 16 to make the audio handling unit 16 read the sound data from the second memory unit 12. The audio handling unit 16 further connects a speaker (not shown), the speaker transforms the sound data into a sound and then outputs the sound.

The USB module 17 is an interface between the interactive intellectual robotic toy and an outer electrical device. The USB module 17 is used to renew the motion data stored in the first memory unit 11 and the sound data stored in the second memory unit 12.

The first sensing module 18 and the second sensing module 19 sense operating information of a game player and then send corresponding instructing signals to the main processor 10. The main processor 10 sends the corresponding control instructions to the control module 13 and the audio handling unit 16 respectively according to the instructing signals from the first and second sensing modules 18, 19. The second sensing module 19 further connects a receiving unit 20, the receiving unit 20 can receive the operating information of the game player by Bluetooth or other transfer modes. The second sensing module 19 senses the operating information from the receiving unit 20 and sends the corresponding instructing signal to the main processor 10.

The reading module 21 is a part of a RFID system and connects a first RF antenna 22. The reading module 21 sends or receives certain radio signals by the first RF antenna 22. The interactive intellectual robotic toy further includes a plurality of identification modules, the identification module can be a card or other carriers. The identification module has a design, a RFID tag 24 corresponding to the design and a second RF antenna 23 connecting the RFID tag 24, the RFID tag 24 stores an electronic code corresponding to the design. The reading module 21, the first RF antenna 22, the second RF antenna 23 and the RFID tag 24 compose the RFID system.

When the RFID tag 24 enters the working area of the first RF antenna 22, the RFID tag 24 is activated, then the electronic code information of the RFID tag 24 is sent out by the second RF antenna 23. After receiving the electronic code information by the first RF antenna 22, the reading module 21 decodes and sends the electronic code information to the main processor 10, and then the main processor 10 sends the corresponding control instructions to the control module 13 and the audio handling unit 16 respectively. Therefore, the control module 13 controls the driving module 14 to drive the motor 15 to produce the corresponding motion, the audio handling unit 16 controls the speaker to produce the corresponding sound.

In the embodiment, a control method of an interactive intellectual robotic toy comprises:

  • 1) setting at least one type of game in a main processor 10;
  • 2) storing sound data and motion data corresponding to the type of the game in the first memory unit 11 and the second memory unit 12;
  • 3) providing the identification modules, each of the identification modules having a design, a RFID tag 24 corresponding to the design and the RFID tag 24 storing an electronic code corresponding to the design;
  • 4) making a sound prompt by the speaker, the main processor 10 controlling the audio handling unit 16 to read and transform the sound data stored in the second memory unit 12 to the sound prompt;
  • 5) selecting the type of the game after the sound prompt;
  • 6) generating a question and outputting the question by the speaker according to the sound data stored in the second memory unit 12;
  • 7) reading the identification module to answer the sound prompt;
  • 8) detecting the RFID tag 24 contained in the identification module;
  • 9) sending the electronic code information to the main processor 10;
  • 10) responding a responsive sound prompt by the audio handling unit; and
  • 11) producing a corresponding motion according to the motion data stored in the first memory unit 11.

Please refer to FIG. 2, which is a flow chart when the game player interacts with the interactive intellectual robotic toy. First, power on tale system of the interactive intellectual robotic toy which connects an initiate module (step 1), then the main processor 10 controls the speaker to make a sound prompt (step 2), the sound prompt instructs the game player to select game type. In this embodiment, the interactive intellectual robotic toy has two game types, one is arithmetical operation, the other is game system. The game player may start arithmetical operation or not (step 100), if the game player does not start arithmetical operation, he may start game system or not (step 114). If the game player has a positive answer, the game system is started (step 200), if the game player refuses to start game system, the sound prompt prompts the game player to return to the tale system (step 504).

If the game player starts arithmetical operation, the sound prompt will ask the game player whether to start multiplication operation, addition operation, subtraction operation or division operation or not (step 101 to step 104). The game player may start one of the operations and then enter the next step or select game type again after refusing the all operations. Take multiplication operation as an example, if the game player starts multiplication operation, the speaker will provide a multiplication operation question (step 105), for example, the speaker says: how much is three multiplied by four? At this time, the game player may have two selections, one is to abandon answering question (step 106), then select game type again, the other is to select the corresponding identification module to answer question (step 107). The electronic code information of the RFID tag 24 of the identification module is sent to the reading module 21 by the first RF antenna 22 and the second RF antenna 23 coupling with each other, the reading module 21 decodes and sends the electronic code information to the main processor 10 for identifying the electronic code information of the identification module (step 108). After receiving the electronic code information, the main processor 10 decides whether the electronic code information and the arithmetical result of the system are same or not (step 109), if the electronic code information and the arithmetical result of the system are the same, it means that the game player is right, the speaker will tell the game player the result is right (step 110), then the game player may select game type again. If the electronic code information and the arithmetical result of the system is different, it means that the game player is wrong, the speaker will tell the game player the result is wrong (step 111), then the game player may select another identification module to answer question again. If the deciding time of the main processor 10 exceeds a set value (step 112), the speaker also makes a sound prompt to tell the game player to input answer again (step 113), then the game player may select another identification module to answer question again.

Referring to FIG. 3, after powering on tale system of the interactive intellectual robotic toy (step 1), the game player may start game system (step 200) directly, the speaker will make a sound prompt (step 3). The game player may start interactive game system or not (step 400) according to the sound prompt, if the game player refuses to start the interactive game system, he may start story education game system or not (step 408) according to the sound prompt. If the game player does not start the story education game system, the sound prompt will tell the game player to return to tale system (step 504), if the game player has a positive answer, the story education game system will be started (step 500).

For example, if the game player starts interactive game system, the sound prompt will tell two selections A and B to the game player (step 401). If the game player selects A, education number system will be started (step 402), if the game player selects B, story system will be started (step 405). After the game player starting education number system or story system, the game starts to operate (step 403, 406). Along with the development of the game, the speaker makes sound prompts continually to provide questions to the game player, the game player may select the corresponding identification modules to answer the questions. The main processor 10 makes the game develop according to the electronic code information of the identification modules until the game is over (step 404, 407). When the game is over, the game player may select game system again.

Please referring to FIG. 4, if the game player starts story education game system (step 500) instead of the interactive game system, the speaker will make a sound prompt (step 5) to tell the game player to select a story. For example, if the game player selects the identification module with a sun design, the main processor 10 will receive an electronic code information corresponding to the sun design and then control the speaker to tell a story about the sun until the story ends (step 501 to step 503). At this time, the game player may select a story again or return to tale system (step 504).

As described above, by the cooperation of the reading module 21, the first RF antenna 22, the second RF antenna 23 and the RFID tag 24, the main processor 10 receives the electronic code information corresponding to the identification module, then the main processor 10 sends control instructions to the control module 13 and the audio handling unit 16. The control module 13 controls the driving module 14 to drive the motor 15 to produce the corresponding motion, the audio handling unit 16 controls the speaker produce the corresponding sound. Furthermore, The USB module 17 may renew the motion data stored in the first memory unit 11 and the sound data stored in the second memory unit 12.

The foregoing description of the present invention has been presented for purposes of illustration and description. It is not intended to be exhaustive or to limit the invention to the precise form disclosed, and obviously many modifications and variations are possible in light of the above teaching. Such modifications and variations that may be apparent to those skilled in the art are intended to be included within the scope of this invention as defined by the accompanying claims.

Claims

1. An interactive intellectual robotic toy, comprising:

a main processor; and
at least one memory unit, connecting the main processor and storing motion data and sound data;
a control module, connecting the main processor, the control module receiving the motion data stored in the memory unit under control of the main processor;
a driving module, connecting the control module and driving motors of the interactive intellectual robotic toy;
an audio handling unit, connecting the main processor and a speaker, the audio handling unit receiving the sound data stored in the memory unit under control of the main processor;
at least one sensing module, connecting the main processor and a receiving unit for sensing various operating information; and
a RFID module, having a reading module connecting the main processor, a first RF antenna connecting the reading module and identification modules, each identification module having a design, a RFID tag corresponding to the design and a second RF antenna connecting the RFID tag, the RFID tag storing an electronic code corresponding to the design.

2. The interactive intellectual robotic toy as claimed in claim 1, further comprising a USB module connecting the main processor.

3. The interactive intellectual robotic toy as claimed in claim 1, wherein the identification module is a card with a design.

4. A control method of an interactive intellectual robotic toy, comprising:

setting at least one type of game in a main processor;
storing sound data and motion data corresponding to the type of the game in a memory unit;
providing identification modules, each of the identification modules having a design, a RFID tag corresponding to the design and the RFID tag storing an electronic code corresponding to the design;
making a sound prompt by a speaker, the main processor controlling an audio handling unit to read and transform the sound data stored in the memory unit to the sound prompt;
selecting the type of the game after the sound prompt;
generating a question and outputting the question by the speaker according to the sound data stored in the memory unit;
reading the identification module to answer the sound prompt;
detecting the RFID tag contained in the identification module;
sending the electronic code information to the main processor;
responding a responsive sound prompt by the audio handling unit; and
producing a corresponding motion according to the motion data.

5. The control method of an interactive intellectual robotic toy as claimed in claim 4, wherein the main processor may select arithmetical operation, interactive game system or story education game system.

6. The control method of an interactive intellectual robotic toy as claimed in claim 5, wherein the main processor selects arithmetical operation, the main processor controls the audio handling unit to make sound for selecting arithmetical operation type by the speaker, then the audio handling unit controls the speaker to make sound for providing question, the main processor identifies the electronic code information of the corresponding identification module and then controls the audio handling unit to make sound to answer question according to the electronic code information.

7. The control method of an interactive intellectual robotic toy as claimed in claim 5, wherein the main processor selects story education game system, the main processor controls the audio handling unit to make sound for selecting a story by the speaker, the main processor identifies the electronic code information of the corresponding identification module and then controls the audio handling unit to make sound to tell a story according to the electronic code information.

8. The control method of an interactive intellectual robotic toy as claimed in claim 5, wherein the main processor selects interactive game system, the main processor controls the audio handling unit to make sound for providing interactive questions by the speaker, the main processor identifies the electronic code information of the corresponding identification modules and then decides the developing direction according to the electronic code information.

Patent History
Publication number: 20090088044
Type: Application
Filed: Oct 2, 2007
Publication Date: Apr 2, 2009
Applicant: CHENG UEI PRECISION INDUSTRY CO., LTD. (Taipei Hsien)
Inventors: Chun-Yi Yang (Taipei Hsien), Feng-Jen Wang (Taipei Hsien), Shih-Chieh Jang (Taipei Hsien)
Application Number: 11/866,161
Classifications
Current U.S. Class: Having Sounding Means (446/297)
International Classification: A63H 3/28 (20060101);