Wagering Game with Progressive Feature
A gaming system for conducting a wagering game includes a wager input device for receiving a wager. The gaming system further comprises a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game. The plurality of symbols includes more than one type of symbol. In response to collecting a predetermined amount of a first type of symbol during the wagering game, a progressive jackpot associated with the first type of symbol is triggered. The progressive jackpot is funded by at least a portion of the wager.
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A portion of the disclosure of this patent document contains material which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
FIELD OF THE INVENTIONThe present invention relates generally to gaming machines, and methods for playing wagering games, and more particularly, to wagering games having enhanced progressive features and to different ways of funding progressive game jackpots.
BACKGROUND OF THE INVENTIONGaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning at each machine is roughly the same (or believed to be the same), players are likely to be attracted to the most entertaining and exciting machines. Shrewd operators consequently strive to employ the most entertaining and exciting machines, features, and enhancements available because such machines attract frequent play and hence increase profitability to the operator. Therefore, there is a continuing need for gaming machine manufacturers to continuously develop new games and improved gaming enhancements that will attract frequent play through enhanced entertainment value to the player.
One concept that has been successfully employed to enhance the entertainment value of a game is the concept of a “secondary” or “bonus” game that may be played in conjunction with a “basic” game. The bonus game may comprise any type of game, either similar to or completely different from the basic game, which is entered upon the occurrence of a selected event or outcome in the basic game. Generally, bonus games provide a greater expectation of winning than the basic game and may also be accompanied with more attractive or unusual video displays and/or audio. Because the bonus game concept offers tremendous advantages in player appeal and excitement relative to other known games, and because such games are attractive to both players and operators, there is a continuing need to develop gaming machines with new types of bonus games to satisfy the demands of players and operators.
Another concept that has been employed is the use of a progressive jackpot. In the gaming industry, a “progressive” involves collecting coin-in data from participating gaming machines (e.g., slot machines), contributing a percentage of the coin-in to a jackpot amount, and awarding that jackpot amount to a player upon the occurrence of a certain jackpot-won event. The percentage of the coin-in is determined prior to any result being achieved and is independent of any result. A jackpot-won event typically occurs when a “progressive winning position” is achieved at a participating gaming machine. If the gaming machine is a slot machine, a progressive winning position may, for example, correspond to alignment of progressive jackpot reel symbols along a certain payline. The initial progressive jackpot is a predetermined minimum startup amount. That jackpot amount, however, progressively increases as players continue to play the gaming machine without winning the jackpot. Further, when several gaming machines are linked together such that several players at several gaming machines compete for the same jackpot, the jackpot progressively increases at a much faster rate, leading to even greater player excitement.
Because the progressive concept offers tremendous advantages in player appeal and excitement relative to other known games, and because such progressives are attractive to both players and operators, there is a continuing need to develop gaming machines with new types of progressives having enhanced features to satisfy the demands of players and operators.
SUMMARY OF THE INVENTIONAccording to one aspect of the present invention, a gaming system for conducting a wagering game includes a wager input device for receiving a wager. The gaming system further comprises a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game. The plurality of symbols includes more than one type of symbol. In response to collecting a predetermined amount of a first type of symbol during the wagering game, a progressive jackpot associated with the first type of symbol is triggered. The progressive jackpot is funded by at least a portion of the wager.
According to another aspect of the invention, a method of conducting a wagering game on a gaming system comprises displaying a plurality of symbols indicating a randomly selected outcome of the wagering game. The plurality of symbols includes a progressive-award symbol. The method further comprises collecting the progressive-award symbols generated during the randomly selected outcome. The method further comprises, in response to collecting a predetermined amount of progressive-award symbols; awarding a progressive jackpot associated with the progressive-award symbols.
According to yet another aspect of the invention, a computer readable storage medium is encoded with instructions for directing a gaming system to perform the above method.
According to another aspect of the invention, a gaming system for conducting a wagering game includes a first gaming machine having a first wager input device for receiving a wager and a first display for displaying a first plurality of symbols that indicates a first randomly selected outcome of a first wagering game. The gaming system further comprises a second gaming machine having a second wager input device for receiving a wager and a second display for displaying a second plurality of symbols that indicates a second randomly selected outcome of a second wagering game. In response to a predetermined amount of a first type of symbol being collected during a bonus event occurring at one of the first gaming machine and the second gaming machine, at least one progressive jackpot is awarded.
Additional aspects of the invention will be apparent to those of ordinary skill in the art in view of the detailed description of various embodiments, which is made with reference to the drawings, a brief description of which is provided below.
While this invention is susceptible of embodiment in many different forms, there is shown in the drawings and will herein be described in detail preferred embodiments of the invention with the understanding that the present disclosure is to be considered as an exemplification of the principles of the invention and is not intended to limit the broad aspect of the invention to the embodiments illustrated.
Referring to
The gaming machine 10 comprises a housing 12 and includes input devices, including a value input device 18 and a player input device 24. For output the gaming machine 10 includes a primary display 14 for displaying information about the basic wagering game. The primary display 14 can also display information about a bonus wagering game and a progressive wagering game. The gaming machine 10 may also include a secondary display 16 for displaying game events, game outcomes, and/or signage information. While these typical components found in the gaming machine 10 are described below, it should be understood that numerous other elements may exist and may be used in any number of combinations to create various forms of a gaming machine 10.
The value input device 18 may be provided in many forms, individually or in combination, and is preferably located on the front of the housing 12. The value input device 18 receives currency and/or credits that are inserted by a player. The value input device 18 may include a coin acceptor 20 for receiving coin currency (see
The player input device 24 comprises a plurality of push buttons 26 on a button panel for operating the gaming machine 10. In addition, or alternatively, the player input device 24 may comprise a touch screen 28 mounted by adhesive, tape, or the like over the primary display 14 and/or secondary display 16. The touch screen 28 contains soft touch keys 30 denoted by graphics on the underlying primary display 14 and used to operate the gaming machine 10. The touch screen 28 provides players with an alternative method of input. A player enables a desired function either by touching the touch screen 28 at an appropriate touch key 30 or by pressing an appropriate push button 26 on the button panel. The touch keys 30 may be used to implement the same functions as push buttons 26. Alternatively, the push buttons 26 may provide inputs for one aspect of the operating the game, while the touch keys 30 may allow for input needed for another aspect of the game.
The various components of the gaming machine 10 may be connected directly to, or contained within, the housing 12, as seen in
The operation of the basic wagering game is displayed to the player on the primary display 14. The primary display 14 can also display the bonus game associated with the basic wagering game. The primary display 14 may take the form of a cathode ray tube (CRT), a high resolution LCD, a plasma display, an LED, or any other type of display suitable for use in the gaming machine 10. As shown, the primary display 14 includes the touch screen 28 overlaying the entire display (or a portion thereof) to allow players to make game-related selections. Alternatively, the primary display 14 of the gaming machine 10 may include a number of mechanical reels to display the outcome in visual association with at least one payline 32. In the illustrated embodiment, the gaming machine 10 is an “upright” version in which the primary display 14 is oriented vertically relative to the player. Alternatively, the gaming machine may be a “slant-top” version in which the primary display 14 is slanted at about a thirty-degree angle toward the player of the gaming machine 10.
A player begins play of the basic wagering game by making a wager via the value input device 18 of the gaming machine 10. A player can select play by using the player input device 24, via the buttons 26 or the touch screen keys 30. The basic game consists of a plurality of symbols arranged in an array, and includes at least one payline 32 that indicates one or more outcomes of the basic game. Such outcomes are randomly selected in response to the wagering input by the player. At least one of the plurality of randomly-selected outcomes may be a start-bonus outcome, which can include any variations of symbols or symbol combinations triggering a bonus game.
In some embodiments, the gaming machine 10 may also include a player information reader 52 that allows for identification of a player by reading a card with information indicating his or her true identity. The player information reader 52 is shown in
Depicted in
The player-accessible value input device 118 may comprise, for example, a slot located on the front, side, or top of the casing 112 configured to receive credit from a stored-value card (e.g., casino card, smart card, debit card, credit card, etc.) inserted by a player. In another aspect, the player-accessible value input device 118 may comprise a sensor (e.g., an RF sensor) configured to sense a signal (e.g., an RF signal) output by a transmitter (e.g., an RF transmitter) carried by a player. The player-accessible value input device 118 may also or alternatively include a ticket reader, or barcode scanner, for reading information stored on a credit ticket, a card, or other tangible portable credit or funds storage device. The credit ticket or card may also authorize access to a central account, which can transfer money to the handheld gaming machine 110.
Still other player-accessible value input devices 118 may require the use of touch keys 130 on the touch-screen display (e.g., primary display 114 and/or secondary display 116) or player input devices 124. Upon entry of player identification information and, preferably, secondary authorization information (e.g., a password, PIN number, stored value card number, predefined key sequences, etc.), the player may be permitted to access a player's account. As one potential optional security feature, the handheld gaming machine 110 may be configured to permit a player to only access an account the player has specifically set up for the handheld gaming machine 110. Other conventional security features may also be utilized to, for example, prevent unauthorized access to a player's account, to minimize an impact of any unauthorized access to a player's account, or to prevent unauthorized access to any personal information or funds temporarily stored on the handheld gaming machine 110.
The player-accessible value input device 118 may itself comprise or utilize a biometric player information reader, which permits the player to access available funds on a player's account, either alone or in combination with another of the aforementioned player-accessible value input devices 118. In an embodiment wherein the player-accessible value input device 118 comprises a biometric player information reader, transactions such as an input of value to the handheld device, a transfer of value from one player account or source to an account associated with the handheld gaming machine 110, or the execution of another transaction, for example, could all be authorized by a biometric reading, which could comprise a plurality of biometric readings, from the biometric device.
Alternatively, to enhance security, a transaction may be optionally enabled only by a two-step process in which a secondary source confirms the identity indicated by a primary source. For example, a player-accessible value input device 118 comprising a biometric player information reader may require a confirmatory entry from another biometric player information reader 152 or from another source, such as a credit card, debit card, player ID card, fob key, PIN number, password, hotel room key, etc. Thus, a transaction may be enabled by, for example, a combination of the personal identification input (e.g., biometric input) with a secret PIN number, or a combination of a biometric input with a fob input, or a combination of a fob input with a PIN number, or a combination of a credit card input with a biometric input. Essentially, any two independent sources of identity, one of which is secure or personal to the player (e.g., biometric readings, PIN number, password, etc.) could be utilized to provide enhanced security prior to the electronic transfer of any funds. In another aspect, the value input device 118 may be provided remotely from the handheld gaming machine 110.
The player input device 124 comprises a plurality of push buttons on a button panel for operating the handheld gaming machine 110. In addition, or alternatively, the player input device 124 may comprise a touch screen 128 mounted to a primary display 114 and/or secondary display 116. In one aspect, the touch screen 128 is matched to a display screen having one or more selectable touch keys 130 selectable by a user's touching of the associated area of the screen using a finger or a tool, such as a stylus pointer. A player enables a desired function either by touching the touch screen 128 at an appropriate touch key 130 or by pressing an appropriate push button 126 on the button panel. The touch keys 130 may be used to implement the same functions as push buttons 126. Alternatively, the push buttons may provide inputs for one aspect of operating the game, while the touch keys 130 may allow for input needed for another aspect of the game. The various components of the handheld gaming machine 110 may be connected directly to, or contained within, the casing 112, as seen in
The operation of the basic wagering game on the handheld gaming machine 110 is displayed to the player on the primary display 114. The primary display 114 can also display the bonus game associated with the basic wagering game. The primary display 114 preferably takes the form of a high resolution LCD, a plasma display, an LED, or any other type of display suitable for use in the handheld gaming machine 110. The size of the primary display 114 may vary from, for example, about a 2″-3″ display to a 15″ or 17″ display. In at least some aspects, the primary display 114 is a 7″-10″ display. As the weight of and/or power requirements of such displays decreases with improvements in technology, it is envisaged that the size of the primary display may be increased. Optionally, coatings or removable films or sheets may be applied to the display to provide desired characteristics (e.g., anti-scratch, anti-glare, bacterially-resistant and anti-microbial films, etc.). In at least some embodiments, the primary display 114 and/or secondary display 116 may have a 16:9 aspect ratio or other aspect ratio (e.g., 4:3). The primary display 114 and/or secondary display 116 may also each have different resolutions, different color schemes, and different aspect ratios.
As with the free standing gaming machine 10, a player begins play of the basic wagering game on the handheld gaming machine 110 by making a wager (e.g., via the value input device 18 or an assignment of credits stored on the handheld gaming machine via the touch screen keys 130, player input device 124, or buttons 126) on the handheld gaming machine 110. In at least some aspects, the basic game may comprise a plurality of symbols arranged in an array and includes at least one payline 132 that indicates one or more outcomes of the basic game. Such outcomes are randomly selected in response to the wagering input by the player. At least one of the plurality of randomly selected outcomes may be a start-bonus outcome, which can include any variations of symbols or symbol combinations triggering a bonus game.
In some embodiments, the player-accessible value input device 118 of the handheld gaming machine 110 may double as a player information reader 152 that allows for identification of a player by reading a card with information indicating the player's identity (e.g., reading a player's credit card, player ID card, smart card, etc.). The player information reader 152 may alternatively or also comprise a bar code scanner, RFID transceiver or computer readable storage medium interface. In one presently preferred aspect, the player information reader 152, shown by way of example in
Turning now to
The controller 34 is also coupled to the system memory 36 and a money/credit detector 38. The system memory 36 may comprise a volatile memory (e.g., a random-access memory (RAM)) and a non-volatile memory (e.g., an EEPROM). The system memory 36 may include multiple RAM and multiple program memories. The money/credit detector 38 signals the processor that money and/or credits have been input via the value input device 18. Preferably, these components are located within the housing 12 of the gaming machine 10. However, as explained above, these components may be located outboard of the housing 12 and connected to the remainder of the components of the gaming machine 10 via a variety of different wired or wireless connection methods.
As seen in
Communications between the controller 34 and both the peripheral components of the gaming machine 10 and external systems 50 occur through input/output (I/O) circuits 46, 48. More specifically, the controller 34 controls and receives inputs from the peripheral components of the gaming machine 10 through the input/output circuits 46. Further, the controller 34 communicates with the external systems 50 via the I/O circuits 48 and a communication path (e.g., serial, parallel, IR, RC, 10bT, etc.). The external systems 50 may include a gaming network, other gaming machines, a gaming server, communications hardware, or a variety of other interfaced systems or components. Although the I/O circuits 46, 48 may be shown as a single block, it should be appreciated that each of the I/O circuits 46, 48 may include a number of different types of I/O circuits.
Controller 34, as used herein, comprises any combination of hardware, software, and/or firmware that may be disposed or resident inside and/or outside of the gaming machine 10 that may communicate with and/or control the transfer of data between the gaming machine 10 and a bus, another computer, processor, or device and/or a service and/or a network. The controller 34 may comprise one or more controllers or processors. In
The gaming machines 10, 110 may communicate with external systems 50 (in a wired or wireless manner) such that each machine operates as a “thin client,” having relatively less functionality, a “thick client,” having relatively more functionality, or through any range of functionality therebetween (e.g., a “rich client”). As a generally “thin client,” the gaming machine may operate primarily as a display device to display the results of gaming outcomes processed externally, for example, on a server as part of the external systems 50. In this “thin client” configuration, the server executes game code and determines game outcomes (e.g., with a random number generator), while the controller 34 on board the gaming machine processes display information to be displayed on the display(s) of the machine. In an alternative “rich client” configuration, the server determines game outcomes, while the controller 34 on board the gaming machine executes game code and processes display information to be displayed on the display(s) of the machines. In yet another alternative “thick client” configuration, the controller 34 on board the gaming machine 110 executes game code, determines game outcomes, and processes display information to be displayed on the display(s) of the machine. Numerous alternative configurations are possible such that the aforementioned and other functions may be performed onboard or external to the gaming machine as may be necessary for particular applications. It should be understood that the gaming machines 10, 110 may take on a wide variety of forms such as a free standing machine, a portable or handheld device primarily used for gaming, a mobile telecommunications device such as a mobile telephone or personal daily assistant (PDA), a counter top or bar top gaming machine, or other personal electronic device such as a portable television, MP3 player, entertainment device, etc.
As alluded to above, in addition to being free standing, multiple gaming machines 10, 110 may also be connected together as part of a network. Such an arrangement is illustrated in
The gaming machines 10a-d are similar to the gaming machines 10, 110 of
In some embodiments, one or more features or functions of the gaming machines 10a-d may reside on the network controller 56 instead of, or in addition to, the individual gaming machines 10a-d. Computer-readable media (e.g., magnetic, optical, or other data storage devices, not expressly shown) communicatively coupled to network controller 56 may be used to store computer-readable instructions for performing various operations associated with the basic and bonus wagering games. The network controller 56 may then conduct the basic and/or bonus games (or portions thereof) for each of the gaming machines 10a-d connected to the network 54, including providing the input data and information needed to operate the basic and/or bonus games.
The network controller 56 may also operate one or more “progressive” games concurrently with the basic game and/or bonus games. As explained above, such progressive games are usually funded by appropriating a percentage of the coin-in from participating gaming machines 10a-d. In a typical arrangement, merely playing a basic game and/or bonus game on a participating gaming machine 10a-d automatically qualifies a player for the progressive game available on that gaming machine 10a-d (i.e., nothing further is needed). Then, upon occurrence of one or more predetermined progressive-winning outcomes in the basic game and/or bonus game, the player is awarded the progressive jackpot in addition to any regular prize or award resulting from the basic game and/or bonus game.
Other aspects of progressive games may include implementation on multiple levels. For example, a progressive game may be implemented on a gaming machine level in which each gaming machine 10a-d has its own progressive game, a casino level in which gaming machines 10a-d across a casino may participate, and a wide-area progressive game in which gaming machines 10a-d across multiple casinos may participate. The particular progressive game operated by the network controller illustrated in
Because of the popularity of progressive games in the gaming industry, there is a continuing need to develop gaming machines with new types of progressive games as well as ones with enhanced progressive features to satisfy the demands of players and operators. Embodiments of the invention address this need as well as other needs by enhancing or otherwise customizing various aspects of the progressive games over existing implementations to suit a particular application, including changing or adding the ways and requirements for becoming eligible for and winning a progressive jackpot, in order to increase player excitement and anticipation.
For example, in one embodiment of the invention, a progressive jackpot is triggered by collecting a predetermined amount of “ghosted” symbols, or secondary indicia appearing generally over a plurality of primary symbols (see
In the embodiment of
In the embodiment of
During the basic game of the illustrated embodiment of
At the conclusion of the reel spin of the illustrated example of
Alternatively, or in addition to the basic game payout, after the player achieves the winning symbol combination 142a-c, a bonus game is triggered. According to one embodiment, the bonus game includes one or more free spins. The amount of free spins may be determined in any suitable way including, but not limited to, providing a predetermined amount of free spins, basing the number of free spins on the winning symbol combination of the basic game, continuing to allow free spins until a predetermined event occurs, combinations thereof, or the like.
The free spins of the illustrated embodiments provide the player with an opportunity to be awarded one or more of the progressive jackpots 130, 132, 134, 136. Referring to
In the illustrated embodiment, the cow symbols 150b, 152b, 154b of the secondary display 16 are moved from an initial position adjacent to the respective progressive jackpot amounts 136, 130, 134 into the respective corrals 126, 120, 124. However, additional cow symbol(s) may be added to the secondary display 18 and placed into the respective corral(s) such that the amount of cow symbols adjacent to the progressive jackpot amounts 130, 134, 136 do not change.
As shown in
According to one embodiment, if a player does not fill one or more corrals 120, 122, 124, 126 prior to using all of the player's free spins have been used, the bonus game resets such that each corral 120, 122, 124, 126 is empty prior to the next basic game being played. None of the cows 112, 114, 116, 118 collected during the previous series of free spins carry over to subsequent series of free spins. Thus, when a player begins a subsequent series of free spins, the player must collect all of the required cows 112, 114, 116, 118 within the corresponding corral 120, 122, 124, 126.
In the embodiment of
In the embodiment of
Another aspect of the present invention concerns the manner in which one or more of the progressive jackpot amounts 130, 132, 134, 136 are funded. According to one non-limiting example, the progressive jackpot amounts may be funded using a percentage of the coin-in and/or a side wager from certain participating gaming machines 10a-e. According to another embodiment, the progressive jackpot amounts are funded using a percentage of the coin-in and/or a side wager deposited at certain (i.e., random or predetermined) times. According to yet another embodiment, the progressive jackpot amount(s) is funded using a full coin-in and/or side wager amount from certain participating machines and/or at certain times. In the most common embodiment, as the funds are received, contribution(s) to the progressive jackpot amount(s) are immediately made such that the progressive jackpot amount(s) are funded continuously.
Alternatively or additionally, the contribution(s) to the jackpot amount(s) may be made less frequently such as, for example, in a “bulk” contribution. In one example, the progressive jackpot amount(s) is continuously received during game play, and the contribution(s) to the progressive jackpot amount(s) may also be triggered in another way. For example, a random event such as, for example, a RNG associated with a gaming machine or the progressive game network randomly generating a predetermined number.
The contribution(s) to the progressive jackpot amount(s) may also be symbol-driven, such that a player understand the events that cause the progressive jackpot amounts to increase. In embodiments where the contribution(s) is symbol-driven, a predetermined symbol or symbol combination(s) triggers a contribution(s). In one example of a symbol-driven contribution, upon generating three of the same type of winning ghosted symbols on an active pay line, the progressive jackpot amount corresponding with that particular ghosted symbol is increased. In such embodiments, as the funds are received, they are stored in a progressive pool. In embodiments where an amount in the progressive pool is added to more than one progressive jackpot amount, the amount in the progressive pool may be split evenly or unevenly among some or all of the progressive jackpot amounts.
In embodiments where the progressive jackpot amount(s) is funded by a bulk contribution stored in a progressive pool, it may be desirable for a player to view the amount stored in the progressive pool on a display. This may add anticipation and/or excitement to the player's gaming experience, knowing that a contribution from the progressive pool may drastically increase one or more of the progressive jackpots that can be won by the player.
The amount of the bulk contribution may be a random value, a fixed amount, an amount of a second, hidden progressive value, a bonus pool, combinations thereof, or the like. The bulk contribution may also include coin-in percentages that have accumulated since a previous bulk contribution was added to the progressive jackpot amount(s). According to one embodiment, when a progressive pool reaches a certain fixed amount, that fixed amount may be added to one or more progressive jackpot amounts. According to another embodiment, each time a random event occurs, a fixed amount is added to a progressive jackpot amount.
A progressive jackpot amount may also be funded using more than one method of contribution. For example, a progressive jackpot amount may be continuously funded by a coin-in percentage. Additionally, the progressive jackpot amount may be funded via one or more bulk contributions stored in a progressive pool. Any suitable method or combination of methods of funding the progressive pool(s) and/or the progressive jackpot amount(s) described above may be used. As one example, a progressive jackpot may be funded by 2% of the coin-in on the various participating gaming machines. One percent of the coin-in (i.e., 50% of the amount received for the progressive game) may be used to continuously fund the progressive jackpot so that it continuously rises. The remaining 1% of the coin-in may be applied to a progressive pool. That progressive pool may be used to make a bulk contribution in response to a certain known event (e.g., occurrence of a symbol combination) or in response to a random event. Alternatively, in the example above, the funding using 2% of the coin-in may be replaced by a side wager required for progressive game eligibility. The total side wagers received may be used for (i) continuous funding and (ii) bulk contributions. Furthermore, in embodiments having more than one progressive jackpot amount, different methods or combinations of methods of funding each of the progressive jackpot amounts may be used.
Once the bulk contribution(s) to the progressive jackpot amount(s) 150-153 has been triggered, one or more of the progressive jackpot amounts 150-153 are increased using an amount collected in a progressive pool. In the illustrated embodiment, the progressive jackpot amount 150 associated with the horseshoe cows 112 has been increased from a starting amount of $212.11 (see
Although in the illustrated embodiment of
According to another embodiment, a second, random amount is awarded in addition to the progressive jackpot amount. Thus, according to one non-limiting example, after the predetermined amount of winning ghosted symbols have been generated and collected, a contribution to a progressive jackpot amount(s) is triggered, during which the corresponding progressive jackpot amount(s) is randomly increased. Thus, referring back to
According to another embodiment of the present invention, the progressive jackpot amount(s) displayed on the display are incremented at varying speeds. For example, the progressive jackpot amount(s) may be increased slowly so that at random and/or predetermined times, the progressive jackpot amount(s) may be rapidly increased or “banged up,” thereby adding excitement to the player's gaming experience.
Although in the illustrated embodiments, the amount of winning ghosted symbols generated on the primary display 14 corresponds with the amount of symbols moved in the secondary display 16, in other embodiments, the amounts may differ. For example, certain symbols or symbol combinations generated on the primary display 14 may serve as multipliers, thereby increasing the number of symbols moved in the secondary display 16. Alternatively, according to another embodiment, a combination of three matching ghosted symbols on the primary display 14 may trigger movement of one corresponding ghosted symbol on the secondary display 16. Other variations are also contemplated.
Although in the illustrated embodiment, the ghosted symbols are collected during a bonus game and/or a free spin(s), the ghosted symbols may also be collected during the basic game. In addition, or alternatively, primary symbols may be collected for an additional award, for example, in embodiments not including ghosted symbols. Furthermore, although in the illustrated embodiments, collecting a predetermined amount of ghosted symbols triggers a progressive jackpot award, a fixed and/or predetermined award(s) amount may also be awarded to a player. Thus, the present invention may also be used in connection with non-progressive wagering games.
Additionally, while the illustrated embodiments of the present invention are generally shown using a video display, it is contemplated that a transmissive display may also be used with any of the embodiments described above to enhance the of the movement of the symbols. It is also contemplated that the embodiments utilizing a primary display and a secondary display may use, for example, mechanical reels in the primary display and video reels in the secondary display.
Each of these embodiments and obvious variations thereof is contemplated as falling within the spirit and scope of the claimed invention, which is set forth in the following claims.
Claims
1. A gaming system comprising:
- a wager input device for receiving a wager; and
- a display for displaying a plurality of symbols that indicates a randomly selected outcome of a wagering game, the plurality of symbols including more than one type of symbol;
- wherein, in response to collecting a predetermined amount of a first type of symbol during the wagering game, a progressive jackpot associated with the first type of symbol is triggered, the progressive jackpot being funded by at least a portion of the wager.
2. The gaming system of claim 1, wherein the randomly selected outcome includes a bonus event, the collecting occurring during the bonus event.
3. The gaming system of claim 2, wherein the randomly bonus event includes one or more free spins, the collecting occurring during the free spins.
4. The gaming system of claim 1, wherein the progressive jackpot is further funded by at least a portion of a progressive pool, a contribution to the progressive pool being triggered by a random event or a predetermined event.
5. The gaming system of claim 1, wherein at least one of the plurality of symbols includes a secondary indicia, the secondary indicia being positioned over, underneath, or adjacent to the symbol, the first type of symbol being indicated by the secondary indicia.
6. The gaming system of claim 1, further comprising a second display for indicating the collection of the first type of symbol.
7. A method of conducting a wagering game on a gaming system, the method comprising:
- displaying a plurality of symbols indicating a randomly selected outcome of the wagering game, the plurality of symbols including a progressive-award symbol;
- collecting the progressive-award symbols generated during the randomly selected outcome; and
- in response to collecting a predetermined amount of progressive-award symbols, awarding a progressive jackpot associated with the progressive-award symbols.
8. The method of claim 7, wherein the randomly selected outcome includes a bonus event, wherein the collecting occurs during the bonus event.
9. The method of claim 7, further comprising receiving a wager input and funding the progressive jackpot using a portion of less than all of the wager inputs.
10. The method of claim 9, wherein the act of funding the progressive jackpot is in response to a random event or a predetermined outcome.
11. The method of claim 9, wherein the progressive jackpot is further funded using an amount stored in a progressive pool.
12. The method of claim 7, wherein the progressive-award symbols include more than one type of progressive-award symbol, each type of progressive-award symbol being associated with a different progressive jackpot.
13. The method of claim 7, wherein at least one of the plurality symbols includes a secondary indicia, the secondary indicia being positioned over, underneath, or adjacent to the symbol.
14. The method of claim 7, further comprising indicating an amount of times the progressive-award symbol has been collected.
15. A computer readable storage medium encoded with instructions for directing a gaming system to perform the method of claim 7.
16. A gaming system comprising:
- a first gaming machine having a first wager input device for receiving a wager and a first display for displaying a first plurality of symbols that indicates a first randomly selected outcome of a first wagering game; and
- a second gaming machine having a second wager input device for receiving a wager and a second display for displaying a second plurality of symbols that indicates a second randomly selected outcome of a second wagering game;
- wherein in response to a predetermined amount of a first type of symbol being collected during a bonus event occurring at one of the first gaming machine and the second gaming machine, at least one progressive jackpot is awarded.
17. The gaming system of claim 16, wherein the at least one progressive jackpot is a plurality of progressive jackpots.
18. The gaming system of claim 17, wherein each of the plurality of progressive jackpots is associated with a different type of symbol.
19. The gaming system of claim 16, wherein the progressive jackpot is funded by more than one type of contribution.
20. The gaming system of claim 16, wherein at least one of the plurality of symbols includes secondary indicia, the secondary indicia being positioned over underneath, or adjacent to the symbol, the first type of symbol being a secondary indicia.
Type: Application
Filed: Aug 15, 2007
Publication Date: May 6, 2010
Applicant: WMS GAMING INC. (Waukegan, IL)
Inventors: Dion K. Aoki (Henderson, NV), Alfred Thomas (Las Vegas, NV)
Application Number: 12/377,442
International Classification: A63F 9/24 (20060101);