GAMING SYSTEM AND A METHOD OF GAMING
A gaming system including: a plurality of credit meters arranged to store different types of credits including a first credit meter for storing first credits; a currency converter arranged to convert from currency to first credits and from first credits to currency at a fixed rate; a game controller arranged to implement a game in which wagers are placed by a player in first credits, the gaming system arranged to enable a player to establish a balance of second credits on a second credit meter of the plurality of credit meters; and an exchange rate controller arranged to control an effective exchange rate between first credits and second credits to vary over time.
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The present application relates to and claims the benefit of priority from Australian Provisional Patent Application Number 2009903982, filed on Aug. 21, 2009, which is herein incorporated by reference in its entirety.
FIELDThe invention relates to a gaming system and a method of gaming.
BACKGROUNDTo play existing gaming machines, players input currency, typically by using a bill validator to insert one or more bills or by using a swipe card reader to transfer currency from a currency balance stored on the card. The currency is then converted into credits at a rate fixed at the gaming machine, for example $1=100 credits. The credits are stored on a credit meter. The player then plays a game on the gaming machine by placing wagers in credits resulting in deductions from the credit meter of the amount bet. Any wins resulting from play of the game are added to the credit meter and, in general, the player can reconvert from credits to currency at any time. (It is common to have an exception that requires a player to play out low balances of credits.)
While such gaming machines provide players with enjoyment, a need exists for alternative gaming systems in order to maintain or increase player enjoyment.
SUMMARYIn a first aspect, the invention provides a gaming system including:
a plurality of credit meters arranged to store different types of credits including a first credit meter for storing first credits;
a currency converter arranged to convert from currency to first credits and from first credits to currency at a fixed rate;
a game controller arranged to implement a game in which wagers are placed by a player in first credits,
the gaming system arranged to enable a player to establish a balance of second credits on a second credit meter of the plurality of credit meters; and
an exchange rate controller arranged to control an effective exchange rate between first credits and second credits to vary over time.
In an embodiment, the gaming system includes:
a currency input mechanism and a currency output mechanism in data communication with the currency to converter.
In an embodiment, the exchange rate controller controls an exchange rate between second credits and currency to thereby control the exchange rate between first credits and second credits.
In an embodiment, the gaming system is arranged to make an award of second credits.
In an embodiment, the game controller is arranged to make the award of second credits in response to play of the game.
In an embodiment, the game controller makes the award of second credits in respect of a winning outcome of the game.
In an embodiment, a further controller in data communication with the game controller is arranged to make the award of second credits.
In an embodiment, the further controller is at least one of a jackpot controller, a bonus controller, a community game controller, a link game controller, or a group game controller.
In an embodiment, the gaming system is arranged to control when the player is entitled to convert first credits to second credits.
In an embodiment, the game controller is arranged to award an entitlement to convert first credits to second credits.
In an embodiment, the gaming system is further arranged to control when the player is entitled to convert second credits to first credits.
In an embodiment, the game controller is arranged to award an entitlement to convert second credits to first credits.
In an embodiment, the exchange rate controller is arranged to control the exchange rate between credits and second credits as a function of a hit rate for one or more game outcomes.
In an embodiment, the gaming system includes a plurality of gaming devices each having a game controller, and the exchange rate controller is arranged to control the exchange rate between first credits and second credits based on turnover on the plurality of gaming devices.
In an embodiment, the plurality of credit meters includes at least one additional credit meter each for storing an additional type of credits, such that in combination with the second credits there are plural types of credits in the system different to the first credits, the gaming system arranged to enable a player to establish a balance in any one of the plural types of credits different to the first credits on respective credit meters, and the exchange rate controller controls an effective rate of exchange between each type of credits and first credits, such that there are plural types of credits whose value varies relative to the first credit.
In an embodiment, the first credits are normal credits and the gaming system is arranged such that it is only possible to exchange between normal credits and currency.
In a second aspect, the invention provides a game controller for a gaming system, the game controller arranged to:
convert from currency to first credits and from first credits to currency at a fixed rate;
store first credits with a first credit meter;
conduct a game in which wagers are placed by a player in first credits;
enable a player to establish a balance of second credits on an second credit meter; and
control an effective exchange rate between first credits and second credits to vary over time.
In an embodiment, the exchange rate between first credits and second credits is controlled by controlling an exchange rate between second credits and currency to thereby control.
In an embodiment, the game controller is arranged to make an award of second credits in response to play of the game.
In an embodiment, the game controller is arranged to make the award of second credits in respect of a winning outcome of the game.
In an embodiment, the game controller is arranged to award an entitlement to convert first credits to second credits.
In an embodiment, the game controller is arranged to award an entitlement to convert second credits to first credits.
In an embodiment, the exchange rate controller is arranged to control the exchange rate between credits and second credits as a function of a hit rate for one or more game outcomes.
In an embodiment, the plurality of credit meters includes at least one additional credit meter each for storing an additional type of credits, such that in combination with the second credits there are plural types of credits in the system different to the first credits, the gaming system arranged to enable a player to establish a balance in any one of these types of credits on respective credit meters, and the exchange rate controller controls an effective rate of exchange between each type of credits and first credits, such that there are plural types of credits whose value varies relative to the first credit.
In an embodiment, the first credits are normal credits and the game controller is arranged such that it is only possible to exchange between normal credits and currency.
In a third aspect, the invention provides a method in a gaming system including:
converting from currency to first credits and from first credits to currency at a fixed rate;
storing first credits with a first credit meter;
conducting a game in which wagers are placed by a player in first credits;
enabling a player to establish a balance of second credits on an second credit meter; and
controlling an effective exchange rate between first credits and second credits to vary over time.
In an embodiment, the method includes controlling an exchange rate between second credits and currency to thereby control the exchange rate between first credits and second credits.
In an embodiment, the method includes making an award of second credits.
In an embodiment, the method includes making the award of second credits in response to play of the game.
In an embodiment, the method includes making the award of second credits in respect of a winning outcome of the game.
In an embodiment, the method includes controlling when the player is entitled to convert first credits to second credits.
In an embodiment, the method includes awarding an entitlement to convert first credits to second credits.
In an embodiment, the method includes controlling when the player is entitled to convert second credits to first credits.
In an embodiment, the method includes awarding an entitlement to convert second credits to first credits.
In an embodiment, the method includes controlling the exchange rate between credits and second credits as a function of a hit rate for one or more game outcomes.
In an embodiment, the method includes controlling the exchange rate between first credits and second credits based on turnover on a plurality of gaming devices.
In an embodiment, the method includes enabling a player to establish a balance in any one of plural types of credits different to the first credits and controlling an effective rate of exchange between each type of credits and first credits, such that there are plural types of credits whose value varies relative to the first credit.
In an embodiment, the first credits are normal credits and it is only possible to exchange between normal credits and currency.
In a fourth aspect, the invention provides computer program code which when executed by a gaming system implements the above method.
In a fifth aspect, the invention provides a computer readable storage medium including the above program code.
Certain embodiments of the invention will now be described with reference to the accompanying drawings in which:
The foregoing summary, as well as the following detailed description of certain embodiments of the present invention, will be better understood when read in conjunction with the appended drawings. For the purpose of illustrating the invention, certain embodiments are shown in the drawings. It should be understood, however, that the present invention is not limited to the arrangements and instrumentality shown in the attached drawings.
DETAILED DESCRIPTIONAlthough the following discloses example methods, systems, articles of manufacture, and apparatus including, among other components, software executed on hardware, it should be noted that such methods and apparatus are merely illustrative and should not be considered as limiting. For example, it is contemplated that any or all of these hardware and software components could be embodied exclusively in hardware, exclusively in software, exclusively in firmware, or in any combination of hardware, software, and/or firmware. Accordingly, while the following describes example methods, systems, articles of manufacture, and apparatus, the examples provided are not the only way to implement such methods, systems, articles of manufacture, and apparatus.
When any of the appended claims are read to cover a purely software and/or firmware implementation, at least one of the elements in an at least one example is hereby expressly defined to include a tangible medium such as a memory, DVD, CD, Blu-ray, etc., storing the software and/or firmware.
Referring to the drawings, there are shown gaming systems where a player establishes a credit balance by converting currency to first, normal credits. The gaming system is arranged to allow a player to establish a balance of second, alternative credits. In one example, the player is awarded alternative credits as part of play of a game. The gaming systems are arranged to vary an exchange rate between first and second credits. In some embodiments there are other types of credits (third, fourth etc.) and variable exchange rates for each type.
General Construction of Gaming SystemThe gaming system can take a number of different forms. In a first form, the gaming system is provided by a stand alone gaming machine and the components to implement the game are present in a player operable gaming machine.
In a second form, the gaming system is analogous to the first form, in that a single gaming device is provided but in a distributed architecture, where some of the components to implement the game are present in a player operable gaming machine and some of the components to implement the game are located remotely relative to the gaming machine. For example, a “thick client” architecture may be used wherein part of the game is executed on a player operable gaming machine and part of the game is executed remotely, such as by a gaming server; or a “thin client” architecture may be used wherein most of the game is executed remotely such as by a gaming server and a player operable gaming machine is used only to display audible and/or visible gaming information to the player and receive gaming inputs from the player. This is commonly known as a server based gaming.
However, it will be understood that other arrangements are envisaged. For example, an architecture may be provided wherein a gaming machine is networked to a gaming server and the respective functions of the gaming machine and the gaming server are selectively modifiable. For example, the gaming system may operate in stand alone gaming machine mode, “thick client” mode or “thin client” mode depending on the game being played, operating conditions, and so on. Other client/server configurations are possible, and further details of a client/server architecture can be found in WO 2006/052213 and PCT/SE2006/000559, the disclosures of which are incorporated herein by reference.
In the first and second forms, the gaming system has several core components. At the broadest level, the core components are a player interface 50 and a game controller 60 as illustrated in
Components of the player interface may vary from embodiment to embodiment but will typically include a currency mechanism 52 to enable a player to input currency and establish a balance of credits as well as to receive payouts, one or more displays 54, a game play mechanism 56 including one or more input devices that enable a player to input game play instructions (e.g. to place a wager), and one or more speakers 58.
The game controller 60 is in data communication with the player interface and typically includes a processor 62 that processes the game play instructions in accordance with game play rules and outputs game play outcomes to the display. In the first and second forms, components for implementing the invention, particularly, an exchange rate controller (described below) are provided by the game controller. Typically, the game play rules are stored as program code in a memory 64 but can also be hardwired. Herein the term “processor” is used to refer generically to any device that can process game play instructions in accordance with game play rules and may include: a microprocessor, microcontroller, programmable logic device or other computational device, a general purpose computer (e.g. a PC) or a server.
In a third form, the gaming system includes one or more gaming devices of the first and/or second forms and at least one additional component connected in a network. The additional component may be an exchange rate controller (for example, which controls the exchange rate across plural gaming machines) or a controller which enables a player to obtain a balance of alternative credits such as bonus controller.
Stand Alone Gaming MachineA gaming system in the form of a stand alone gaming machine 10 is illustrated in
A top box 26 may carry artwork 28, including for example pay tables and details of bonus awards and other information or images relating to the game. Further artwork and/or information may be provided on a front panel 29 of the console 12. A coin tray 30 is mounted beneath the front panel 29 for dispensing cash payouts from the gaming machine 10.
The display 14 shown in
The gaming machine 100 includes a game controller 101 having a processor 102 mounted on a circuit board. Instructions and data to control operation of the processor 102 are stored in a memory 103, which is in data communication with the processor 102. Typically, the gaming machine 100 will include both volatile and non-volatile memory and more than one of each type of memory, with such memories being collectively represented by the memory 103.
The gaming machine has hardware meters 104 for purposes including ensuring regulatory compliance and monitoring player credit, an input/output (I/O) interface 105 for communicating with peripheral devices of the gaming machine 100. The input/output interface 105 and/or the peripheral devices may be intelligent devices with their own memory for storing associated instructions and data for use with the input/output interface or the peripheral devices. A random number generator module 113 generates random numbers for use by the processor 102. Persons skilled in the art will appreciate that the reference to random numbers includes pseudo-random numbers.
In the example shown in
In addition, the gaming machine 100 may include a communications interface, for example a network card 112. The network card may, for example, send status information, accounting information or other information to a bonus controller, central controller, server or database and receive data or commands from the bonus controller, central controller, server or database. In embodiments employing a player marketing module, communications over a network may be via player marketing module—i.e. the player marketing module may be in data communication with one or more of the above devices and communicate with it on behalf of the gaming machine.
The player uses the currency mechanism 52 (e.g. a bill validator) to input currency. The game controller includes a currency converter 624 which converts the amount in currency to an amount in first (normal) credits and stores the value in first credit meter 642B. The meters 642 are stored in a non-volatile part of memory 64.
The player operates the game play mechanism 56 to specify the wager which will be evaluated for this play of the game and to initiate a play of the game. Persons skilled in the art will appreciate that the wager establishes in effect a win entitlement and this may vary from game to game dependent on player selections. In most spinning reel games, it is typical for the player's entitlement to be affected by the amount they wager and selections they make (i.e. the nature of the wager). For example, a player's win entitlement may be based on how many lines they play in each game—e.g. a minimum of one line up to the maximum number of lines allowed by the game (noting that not all permutations of win lines may be available for selection). Such win lines are typically formed by a combination of symbol display positions, one from each reel, the symbol display positions being located relative to one another such that they form a line.
In many games, the player's win entitlement is not strictly limited to the lines they have selected, for example, “scatter” pays are awarded independently of a player's selection of pay lines and are an inherent part of the win entitlement.
Persons skilled in the art, will appreciate that in other embodiments, the player may obtain a win entitlement by selecting a number of reels to play. Such games are marketed under the trade name “Reel Power” by Aristocrat Leisure Industries Pty Ltd. The selection of the reel means that each displayed symbol of the reel can be substituted for a symbol at one or more designated display positions. In other words, all symbols displayed at symbol display positions corresponding to a selected reel can be used to form symbol combinations with symbols displayed at a designated, symbol display positions of the other reels. For example, if there are five reels and three symbol display positions for each reel such that the symbol display positions include three rows of five symbol display positions, the symbols displayed in the centre row are used for non-selected reels. As a result, the total number of ways to win is determined by multiplying the number of active display positions of each reels, the active display positions being all display positions of each selected reel and the designated display position of the non-selected reels. As a result for five reels and fifteen display positions there are 243 ways to win.
In other embodiments a player win entitlement may be affected by purchasing access to particular pay tables—e.g. a first bet amount entitles the player to wins including cherries and a second amount entitles them to wins including plums.
Once a player has operated game play mechanism 56 to place a wager and initiate a play of the game, outcome generator 622 operates in response to the player's operation of and generates a game outcome which is then be evaluated by outcome evaluator 623. For example, in a spinning reel game, the outcome generator will select symbols from an ordered set of symbols for each of a plurality of reels using random number generator 621. In one example, the outcome generator can select the symbols by randomly selecting a stop position for each reel. The selected symbols are advised to the display controller 625 which causes them to be displayed on display 54 at a set of symbol display positions. In one example, three symbols of each of five reels may be displayed such that symbols are displayed at fifteen display positions on display 54. It is known to use a probability table stored in memory 64 to vary the odds of a particular stop position being selected. Other techniques can be used to control the odds of particular outcomes occurring to thereby control the return to player of the game. In a spinning reel game, a game involves the reels being “spun” at least once—e.g. new symbols of the reels are selected for display at the display positions and the reel is either physically or virtually spun to a stop. Persons skilled in the art will appreciate that there may be more than one spin in a play of a gaming machine such as is the case when a series of free spins is awarded.
In
The exchange rate controller 626A can be configured in a number of different manners depending on the type of variations that are involved/required between the alternative credits 642C to 642E and normal credits 642B. For example, some jurisdictions may allow the exchange rate to increase over time in order to reward longer periods of play. Other embodiments may involve/require the return to player to be independent of time and accordingly the variations in exchange rate are arranged to average around a particular return. In one example, the exchange rate is controlled based on the hit rate of certain outcomes. In one example, the exchange rate may be a function of the predicted hit rate on the game machine and actual hit rate. For example if an outcome is expected to occur every 50 spins and involves an award of 10 “second” credits, the second credits may be treated as rarer after 70 spins have occurred leading to an increase in their value at that point in time but decreased in value if the period of time since that combination was last hit is less than the expected hit rate. Data involved/required to calculate the exchange rates together with the current exchange rates is stored as exchange rate data 643.
Persons skilled in the art will appreciate that in some embodiments, the player may be additionally or alternatively entitled to convert from alternative to normal credits at specific times, for example if they run out of normal credits or they intend to quit playing the game and cash out fully.
In other embodiments, as will be described in further detail below, the player may be entitled to store alternative credits for future gaming. In such embodiments, it is preferable that the value of alternative credits is consistent from machine to machine even if the value of currency to currency changes from machine to machine (although, it will be fixed for each machine).
An example a method of gaming is illustrated in the flowchart of
Alternatively, some or all of the example processes of
As shown in
Further aspects of the method will be apparent from the above description of the gaming system. Persons skilled in the art will also appreciate that the method could be embodied in program code. The program code could be supplied in a number of ways, for example on a tangible computer readable storage medium, such as a disc or a memory (for example, that could replace part of memory 103) or as a data signal (for example, by transmitting it from a server).
Networked Gaming SystemOne or more displays 204 may also be connected to the network 201. For example, the displays 204 may be associated with one or more banks 203 of gaming machines. The displays 204 may be used to display representations associated with game play on the gaming machines 202, and/or used to display other representations, for example promotional or informational material.
In a thick client embodiment, the exchange rate controller is provided on server 205. A database management server 206 may manage storage of game programs and associated data for downloading or access by the gaming devices 202 in a database 206A. Typically, if the gaming system enables players to participate in a Jackpot game, a Jackpot server 207 will be provided to perform accounting functions for the Jackpot game. A loyalty program server 212 may also be provided and may be configured to act as a bonus controller to provide bonus awards to players. In some embodiments, these awards may only available to loyalty program members, in other embodiments, the may be available to all players. One or more of the servers may act as another type of controller including as a community game controller (also known as group or linked games). In other embodiments, a community game controller or bonus is dedicated to a bank of gaming machines. In some embodiments, at least one controller in the form a jackpot controller, a bonus controller, a community game controller, a link game controller, a group game controller, or the like is arranged to award a player alternative credits.
Servers are also typically provided to assist in the administration of the gaming system 200, including for example a gaming floor management server 208, and a licensing server 209 to monitor the use of licenses relating to particular games. An administrator terminal 210 is provided to allow an administrator to run the network 201 and the devices connected to the network.
The gaming system 200 may communicate with other gaming systems, other local networks, for example a corporate network, and/or a wide area network such as the Internet, for example through a firewall 211.
Persons skilled in the art will appreciate that in accordance with known techniques, functionality at the server side of the network may be distributed over a plurality of different computers. For example, elements may be run as a single “engine” on one server or a separate server may be provided.
All wins are paid as per a pay table for 2, 3 and 4 of a kind. However, a 5 of a kind win also offers the winner a credit exchange award to have the win converted into an alternative credit type. In an example, the credits correspond to symbols which are used in the game, for example lions, tigers, zebras and monkeys. Each of the symbols has associated with it an initial exchange rate, for example 1 credit equals 7 lions, 1 credit equals 10 tigers, 1 credit equals 13 zebras and 1 credit equals 20 monkeys. In the example when a player wins a five tiger award, the award the player is entitled to covert this win to tiger credits. Accordingly if the win is worth 1000 credits and the current value is 7 tigers to a credit, then the player can purchase 7000 tigers.
The value of tigers is caused to vary over time. Accordingly, if the value of tigers relative to credits increases over time, the player will be able to cash out the tigers for more credits than were initially awarded, for example 12000 credits. The relevant exchange rates are displayed at all times in order to increase player excitement, for example that a win during the current exchange rate will allow them to convert credits into alternative credits at an advantageous exchange rate.
In the example, the player is also awarded an opportunity to convert alternative credits into normal credits. For example, the player may be allowed to convert each time they obtain a win over a certain value, in respect of specific outcomes, such as three scatter symbols appearing across reels, based on turnover, or based on an independent random determination.
It will apparent from the above that the embodiment is advantageous in that it does not allow the player to speculate as they must firstly achieve wins in order to be able to invest them. A particular advantage of the embodiment is that it will offer excitement at a period of time where a game can become less interesting to a player. For example, if a player has achieved a large win then other awards of credit may be diminished in comparison. However if the player is playing for a chance to convert that large win from alternative credits back to normal credits at an advantageous rate, this will maintain interest.
In some embodiments, the player may not have a choice as to whether they convert alternative credits to normal credits when a conversion is awarded. The conversion may occur automatically or be restricted to a particular type of credit.
Example 2In a second example there is provided a global system such as casino wide or multi-site variable credit system which allows some games to do credit conversions. For example the conversions can be made when a player triggers a linked jackpot. In one example, a casino can issue a limited number of alternative credits, for example known as crowns at a floated exchange rate set initially at 1 credit equals 10 crowns. The casino would prefer the players to use crowns rather than credits so it adjusts the exchange rate to encourage players' to convert wins to crowns. In one example this adjustment is an automatic calculation done continuously. When the demand for crowns grows, the casino lifts its rate so that players will sell crowns for credits. This way there is always business on the floor and the total value of crowns is kept as a function of business on the floor. If there is not much activity, the rate will be low and it will encourage players to have their wins converted to crowns. As the players will want/require wins in order to convert from crowns to normal credits (and hence back to currency) they need to play for wins.
Persons skilled in the art will appreciate that it is possible to have several different types of alternate credit based on the volatility. For example, wins of at least 500 normal credits might only qualify for conversion which would make the conversions more speculative much as the volatility is higher. Lower volatility credits would have a more constant value.
Persons skilled in the art will appreciate that in an embodiment the exchange rate may be set in an intermediate form by controlling exchange rate between alternative credits and currency to thereby control the exchange rate between first credits and second credits.
It will be understood to persons skilled in the art of the invention that many modifications may be made without departing from the spirit and scope of the invention, in particular it will be apparent that certain features of embodiments of the invention can be employed to form further embodiments.
For example, in some embodiments, an eligibility criteria may be applied, for example that the player has made a certain sized wager, made an ante bet, selected all win lines, played sufficient games, or the player is a member of a loyalty program in order to be eligible to obtain alternative credits. In other embodiments, a trigger event may be involved/required before alternative credits become available. The trigger event may be, a symbol combination in the game, occurrence of a specific symbol in the game, purchased, be caused by another connected controller, based on turnover etc.
It is to be understood that, if any prior art is referred to herein, such reference does not constitute an admission that the prior art forms a part of the common general knowledge in the art in any country.
In the claims which follow and in the preceding description of the invention, except where the context requires otherwise due to express language or necessary implication, the word “comprise” or variations such as “comprises” or “comprising” is used in an inclusive sense, i.e. to specify the presence of the stated features but not to preclude the presence or addition of further features in various embodiments of the invention.
It will be appreciated by persons skilled in the art that numerous variations and/or modifications may be made to the invention as shown in the specific embodiments and/or aspects without departing from the spirit or scope of the invention as broadly described. For example, it will be apparent that certain features of the invention can be combined to form further embodiments. The present embodiments and aspects are, therefore, to be considered in all respects as illustrative and not restrictive. Several embodiments are described above with reference to the drawings. These drawings illustrate certain details of specific embodiments that implement the systems and methods and programs of the present invention. However, describing the invention with drawings should not be construed as imposing on the invention any limitations associated with features shown in the drawings. The present invention contemplates methods, systems and program products on any electronic device and/or machine-readable media suitable for accomplishing its operations. Certain embodiments of the present invention may be implemented using an existing computer processor and/or by a special purpose computer processor incorporated for this or another purpose or by a hardwired system, for example.
Embodiments within the scope of the present invention include program products comprising machine-readable media for carrying or having machine-executable instructions or data structures stored thereon. Such machine-readable media can be any available media that can be accessed by a general purpose or special purpose computer or other machine with a processor. By way of example, such machine-readable media may comprise RAM, ROM, PROM, EPROM, EEPROM, Flash, CD-ROM, DVD, Blu-ray, or other optical disk storage, magnetic disk storage or other magnetic storage devices, or any other medium which can be used to carry or store desired program code in the form of machine-executable instructions or data structures and which can be accessed by a general purpose or special purpose computer or other machine with a processor. When information is transferred or provided over a network or another communications connection (either hardwired, wireless, or a combination of hardwired or wireless) to a machine, the machine properly views the connection as a machine-readable medium. Combinations of the above are also included within the scope of machine-readable media. Machine-executable instructions comprise, for example, instructions and data which cause a general purpose computer, special purpose computer, or special purpose processing machines to perform a certain function or group of functions.
Claims
1. A gaming system comprising:
- a plurality of credit meters arranged to store different types of credits including a first credit meter for storing first credits;
- a currency converter arranged to convert from currency to first credits and from first credits to currency at a fixed rate;
- a game controller arranged to implement a game in which wagers are placed by a player in first credits,
- the gaming system arranged to enable a player to establish a balance of second credits on a second credit meter of the plurality of credit meters; and
- an exchange rate controller arranged to control an effective exchange rate between first credits and second credits to vary over time.
2. A gaming system as claimed in claim 1, comprising:
- a currency input mechanism and a currency output mechanism in data communication with the currency converter.
3. A gaming system as claimed in claim 1, wherein the exchange rate controller controls an exchange rate between second credits and currency to thereby control the exchange rate between first credits and second credits.
4. A gaming system as claimed in claim 1, wherein the gaming system is arranged to make an award of second credits.
5. A gaming system as claimed in claim 4, wherein the game controller is arranged to make the award of second credits in response to play of the game.
6. A gaming system as claimed in claim 5, wherein the game controller makes the award of second credits in respect of a winning outcome of the game.
7. A gaming system as claimed in claim 4, wherein a further controller in data communication with the game controller is arranged to make the award of second credits.
8. A gaming system as claimed in claim 7, wherein the further controller is at least one of a jackpot controller, a bonus controller, a community game controller, a link game controller, or a group game controller.
9. A gaming system as claimed in claim 1, arranged to control when the player is entitled to convert first credits to second credits.
10. A gaming system as claimed in claim 9, wherein the game controller is arranged to award an entitlement to convert first credits to second credits.
11. A gaming system as claimed in claim 1, further arranged to control when the player is entitled to convert second credits to first credits.
12. A gaming system as claimed in claim 11, wherein the game controller is arranged to award an entitlement to convert second credits to first credits.
13. A gaming system as claimed in claim 1, wherein the exchange rate controller is arranged to control the exchange rate between credits and second credits as a function of a hit rate for one or more game outcomes.
14. A gaming system as claimed in claim 1, wherein the gaming system comprises a plurality of gaming devices each having a game controller, and the exchange rate controller is arranged to control the exchange rate between first credits and second credits based on turnover on the plurality of gaming devices.
15. A gaming system as claimed in claim 1, wherein the plurality of credit meters comprises at least one additional credit meter each for storing an additional type of credits, such that in combination with the second credits there are plural types of credits in the system different to the first credits, the gaming system arranged to enable a player to establish a balance in any one of the plural types of credits different to the first credits on respective credit meters, and the exchange rate controller controls an effective rate of exchange between each type of credits and first credits, such that there are plural types of credits whose value varies relative to the first credit.
16. A gaming system as claimed in claim 1, wherein the first credits are normal credits and the gaming system is arranged such that it is only possible to exchange between normal credits and currency.
17. A game controller for a gaming system, the game controller arranged to:
- convert from currency to first credits and from first credits to currency at a fixed rate;
- store first credits with a first credit meter;
- conduct a game in which wagers are placed by a player in first credits;
- enable a player to establish a balance of second credits on an second credit meter; and
- control an effective exchange rate between first credits and second credits to vary over time.
18. A game controller as claimed in claim 17, the exchange rate between first credits and second credits is controlled by controlling an exchange rate between second credits and currency to thereby control.
19. A game controller as claimed in claim 17, arranged to make an award of second credits in response to play of the game.
20. A game controller as claimed in claim 19, arranged to make the award of second credits in respect of a winning outcome of the game.
21. A game controller as claimed in claim 17, arranged to award an entitlement to convert first credits to second credits.
22. A game controller as claimed in claim 17, arranged to award an entitlement to convert second credits to first credits.
23. A game controller as claimed in claim 17, wherein the exchange rate controller is arranged to control the exchange rate between credits and second credits as a function of a hit rate for one or more game outcomes.
24. A game controller as claimed in claim 17, wherein the plurality of credit meters comprises at least one additional credit meter each for storing an additional type of credits, such that in combination with the second credits there are plural types of credits in the system different to the first credits, the gaming system arranged to enable a player to establish a balance in any one of these types of credits on respective credit meters, and the exchange rate controller controls an effective rate of exchange between each type of credits and first credits, such that there are plural types of credits whose value varies relative to the first credit.
25. A game controller as claimed in claim 17, wherein the first credits are normal credits and the game controller is arranged such that it is only possible to exchange between normal credits and currency.
26. A method in a gaming system comprising:
- converting from currency to first credits and from first credits to currency at a fixed rate;
- storing first credits with a first credit meter;
- conducting a game in which wagers are placed by a player in first credits;
- enabling a player to establish a balance of second credits on an second credit meter; and
- controlling an effective exchange rate between first credits and second credits to vary over time.
27. A method as claimed in claim 26, comprising controlling an exchange rate between second credits and currency to thereby control the exchange rate between first credits and second credits.
28. A method as claimed in claim 26, comprising making an award of second credits.
29. A method as claimed in claim 28, comprising making the award of second credits in response to play of the game.
30. A method as claimed in claim 29, comprising making the award of second credits in respect of a winning outcome of the game.
31. A method as claimed in claim 26, comprising controlling when the player is entitled to convert first credits to second credits.
32. A method as claimed in claim 31, comprising awarding an entitlement to convert first credits to second credits.
33. A method as claimed in claim 26, comprising controlling when the player is entitled to convert second credits to first credits.
34. A method as claimed in claim 33, comprising awarding an entitlement to convert second credits to first credits.
35. A method as claimed in claim 26, comprising controlling the exchange rate between credits and second credits as a function of a hit rate for one or more game outcomes.
36. A method as claimed in claim 26, comprising controlling the exchange rate between first credits and second credits based on turnover on a plurality of gaming devices.
37. A method as claimed in claim 26, comprising enabling a player to establish a balance in any one of plural types of credits different to the first credits and controlling an effective rate of exchange between each type of credits and first credits, such that there are plural types of credits whose value varies relative to the first credit.
38. A method as claimed in claim 26, wherein the first credits are normal credits and it is only possible to exchange between normal credits and currency.
39. A tangible computer readable storage medium comprising computer program code which when executed by a gaming system implements a method of gaming comprising:
- converting from currency to first credits and from first credits to currency at a fixed rate;
- storing first credits with a first credit meter;
- conducting a game in which wagers are placed by a player in first credits;
- enabling a player to establish a balance of second credits on an second credit meter; and
- controlling an effective exchange rate between first credits and second credits to vary over time.
Type: Application
Filed: Aug 18, 2010
Publication Date: Feb 24, 2011
Applicant: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED (North Ryde)
Inventors: Edmund Czeslaw Sak (Tarneit), Daniel Julio Montenegro (Endeavour Hills)
Application Number: 12/859,058
International Classification: A63F 9/24 (20060101);