SYSTEMS, METHODS, AND DEVICES FOR PLAYING WAGERING GAMES WITH UNLOCKABLE COMMUNITY GAME FEATURES
Gaming devices, gaming systems, methods of conducting a wagering game, and computer programs for executing a wagering game are presented herein. A gaming system is presented that includes at least one input device, at least one display, at least one processor, and at least one memory device. The memory device stores instructions which, when executed by the processor, cause the processor to operate with the display and the input device to conduct a wagering game including a plurality of unlockable features. The unlockable features are initially inaccessible to players at first and second gaming terminals. In response to an unlocking event achieved by a first player during play of the game, the processor unlocks at least one of the unlockable features such that both the first player at the first gaming terminal and a second player at the second gaming terminal can access the unlocked feature.
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A portion of the disclosure of this patent document contains materials which is subject to copyright protection. The copyright owner has no objection to the facsimile reproduction by anyone of the patent disclosure, as it appears in the Patent and Trademark Office patent files or records, but otherwise reserves all copyright rights whatsoever.
FIELD OF THE INVENTIONThe present disclosure relates generally to wagering games, as well as systems and devices for playing wagering games. More particularly, the present disclosure relates to systems, methods, and devices for playing a community wagering game by multiple players.
BACKGROUNDGaming machines, such as slot machines, video poker machines and the like, have been a cornerstone of the gaming industry for several years. Generally, the popularity of such machines with players is dependent on the likelihood (or perceived likelihood) of winning money at the machine and the intrinsic entertainment value of the machine relative to other available gaming options. Where the available gaming options include a number of competing machines and the expectation of winning at each machine is roughly the same (or believed to be the same), players are likely to be attracted to the most entertaining and exciting machines. Shrewd operators strive to employ the most entertaining and exciting machines, features, and enhancements available because such machines attract frequent play and hence increase profitability to the operator.
One concept that has been successfully employed to enhance the entertainment value of a game is that of a “secondary” or “bonus” game which may be played in conjunction with a “basic” game. The bonus game, which is typically entered upon the occurrence of a selected event or outcome of the basic game, may comprise any type of game, either similar to or completely different from the basic game. Such a bonus game produces a significantly higher level of player excitement than the basic game because it provides a greater expectation of winning than the basic game.
Another concept that has been employed to enhance player entertainment and achieve player loyalty is the use of progressive games. In the gaming industry, a “progressive” game involves collecting coin-in data from participating gaming device(s) (e.g., slot machines), contributing a percentage of that coin-in data to a progressive jackpot amount, and awarding that jackpot amount to a player upon the occurrence of a certain jackpot-won event. A jackpot-won event typically occurs when a “progressive winning position” is achieved at a participating gaming device. If the gaming device is a slot machine, a progressive winning position may, for example, correspond to alignment of progressive jackpot reel symbols along an active payline. Typically, the initial progressive jackpot is set at a predetermined minimum amount. That jackpot amount, however, progressively increases as players continue to play the gaming machine without winning the jackpot. When the progressive jackpot is awarded, the jackpot amount is generally reset to the predetermined minimum amount.
Gaming machines take on various configurations, such as those that operate as “stand-alone” units, which may or may not be coupled to a backroom computer, where the outcome of game play is “locally determined.” Gaming machines may also be configured as part of a server-based gaming network where the outcome of game play may be either locally determined or “centrally determined.” For example, gaming machines that are located in an airport, a convenience store, or a riverboat typically operate as stand-alone units, whereas many gaming machines that are located in modern-day casinos operate as part of a server-based gaming network.
Server-based gaming networks typically include a number of gaming terminals that are communicatively coupled to one or more server(s) via a dedicated (i.e., non-public) communication network. Because of their versatility, server-based gaming networks enable an operator to augment the traditional “basic” game play with enhancements such as progressive games, community bonus games, tournaments, etc. Server-based gaming network configurations also enable access to all types of gaming terminal data, including performance data, player tracking data, accounting data, security data, and maintenance data, to name a few.
In cases where a gaming proprietor owns multiple casinos distributed over a large geographical area, individual casinos may be linked together via a large dedicated communication network. In addition, one or more servers in an individual casino may be communicatively coupled via the dedicated communication network to one or more remote database servers, thereby enabling the gaming proprietor to gather gaming data and operate and maintain the gaming network at one convenient location.
Some wagering game configurations involve engaging multiple players to enter a shared or “community” wagering game, wherein multiple linked gaming machines play a shared basic or bonus game. Features of the community wagering game, such as sound and graphics related to playing the community game, can be displayed to players on a sign or display area common to the linked gaming machines. For example, a bank of slot machines playing a community progressive game can be coordinated via a progressive slot controller or server, and information related to the progressive jackpot value(s) and jackpot sounds can be presented via the common sign or display peripheral device. In a more sophisticated example, a number of wagering game machines sharing a common theme, such as a Monopoly™-themed slot game, are coupled to a community game server that coordinates participation in a community game, such as accumulation of lottery numbers or progression of game pieces around a Monopoly™ board and awarding of bonuses.
As interest and demand for community wagering games increase, there is also a continuing need to develop new features that enhance the entertainment value and gaming experience for these community games.
SUMMARYAccording to aspects of the present disclosure, a gaming system for conducting a community wagering game is featured. The gaming system includes a plurality of gaming terminals with at least first and second gaming terminals. The first and second gaming terminals each have a display for displaying an outcome of a wagering game. The wagering game outcome is randomly determined from a plurality of outcomes. A controller is operatively connected to the plurality of gaming terminals such that players at each of the gaming terminals can play the community game. The community game includes a plurality of unlockable features, which are initially inaccessible to the players at the gaming terminals. The controller is operable to: initiate an unlocking-game feature in response to a triggering event, successful completion of the unlocking-game feature unlocking at least one of the unlockable features; and, in response to determining that the unlocking-game feature is successfully completed by a first player at the first gaming terminal, unlock at least one of the unlockable features such that both the first player at the first gaming terminal and a second player at the second gaming terminal can access the unlocked feature.
According to other aspects of the present disclosure, a method of conducting a wagering game on a gaming system is featured. The gaming system includes at least two gaming terminals, which are operable such that players at the gaming terminals can play a community game. The wagering game includes a game sequence in which a wagering game outcome is randomly determined from a plurality of wagering game outcomes. The method comprises: in response to a triggering event, initiating via at least one controller an unlocking-game feature, successful completion of the unlocking-game feature unlocking at least one of a plurality of unlockable features associated with the community game, the plurality of unlockable features being initially inaccessible to players at the gaming terminals; and, in response to a first player at a first gaming terminal successfully completing the unlocking-game feature, unlocking at least one of the unlockable features such that both the first player at the first gaming terminal and a second player at the second gaming terminal can access the at least one unlocked feature.
According to another aspect of the present disclosure, a gaming system is presented. The gaming system includes at least one input device, at least one display device, at least one processor, and at least one memory device. The at least one memory device stores a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the least one input device to: conduct a wagering game including a plurality of unlockable features, the plurality of unlockable features being initially inaccessible to first and second players at respective first and second gaming terminals; and, in response to an unlocking event achieved by the first player during play of the game, unlock at least one of the unlockable features such that the first and second players can access the unlocked feature.
According to yet another aspect of the present disclosure, a computer-implemented method of conducting a wagering game is disclosed. The method includes: receiving, via at least one input device, a wager to play a wagering game, the wagering game including a plurality of unlockable features, the plurality of unlockable features being initially inaccessible to first and second players at respective first and second gaming terminals; displaying the game on at least one display device; conducting, via at least one processor, the wagering game; and, in response to an unlocking event achieved by the first player during play of the game, unlocking at least one of the unlockable features such that the first and second players can access the unlocked feature.
According to even yet another aspect of the present disclosure, one or more non-transient computer readable storage media are encoded with instructions for directing a gaming device or a gaming system to perform any of the methods disclosed herein.
The above summary is not intended to represent each embodiment or every aspect of the present disclosure. Rather, the summary merely provides an exemplification of some of the novel features presented herein. The above features and advantages, and other features and advantages of the present disclosure, will be readily apparent from the following detailed description of exemplary embodiments and best modes for carrying out the present invention when taken in connection with the accompanying drawings and the appended claims.
While the aspects of this disclosure are susceptible to various modifications and alternative forms, specific embodiments have been shown by way of example in the drawings and will be described in detail herein. It should be understood, however, that the invention is not intended to be limited to the particular forms disclosed. Rather, the invention is to cover all modifications, equivalents, and alternatives falling within the spirit and scope of the invention as defined by the appended claims.
DETAILED DESCRIPTIONWhile this invention is susceptible of embodiment in many different forms, there are shown in the drawings and will herein be described in detail representative embodiments with the understanding that the present disclosure is to be considered as an exemplification of the various aspects and principles of the invention, and is not intended to limit the broad aspect of the invention to the embodiments illustrated. To that extent, elements and limitations that are disclosed, for example, in the Abstract, Summary, and Detailed Description of the Embodiments sections, but not explicitly set forth in the claims, should not be incorporated into the claims, singly or collectively, by implication, inference or otherwise.
Referring to
The gaming terminal 10 illustrated in
The primary display area 14 include, in various aspects of the present concepts, a mechanical-reel display, a video display, or a combination thereof in which a transmissive video display is disposed in front of the mechanical-reel display to portray a video image in superposition over the mechanical-reel display. Further information concerning the latter construction is disclosed in U.S. Pat. No. 6,517,433 to Loose et al. entitled “Reel Spinning Slot Machine With Superimposed Video Image,” which is incorporated herein by reference in its entirety. The video display is, in various embodiments, a cathode ray tube (CRT), a high-resolution liquid crystal display (LCD), a plasma display, a light emitting diode (LED), a DLP projection display, an electroluminescent (EL) panel, or any other type of display suitable for use in the gaming terminal 10, or other form factor, such as is shown by way of example in
Video images in the primary display area 14 and/or the secondary display area 16 are rendered in two-dimensional (e.g., using Flash Macromedia™) or three-dimensional graphics (e.g., using Renderware™). In various aspects, the video images are played back (e.g., from a recording stored on the gaming terminal 10), streamed (e.g., from a gaming network), or received as a TV signal (e.g., either broadcast or via cable) and such images can take different forms, such as animated images, computer-generated images, or “real-life” images, either prerecorded (e.g., in the case of marketing/promotional material) or as live footage. The format of the video images can include any format including, but not limited to, an analog format, a standard digital format, or a high-definition (HD) digital format.
The player-input or user-input device(s) 26 include, by way of example, a plurality of buttons 36 on a button panel, as shown in
The information reader 24 (or information reader/writer) is preferably located on the front of the housing 12 and comprises, in at least some forms, a ticket reader, card reader, bar code scanner, wireless transceiver (e.g., RFID, Bluetooth, etc.), biometric reader, or computer-readable-storage-medium interface. As noted, the information reader may comprise a physical and/or electronic writing element to permit writing to a ticket, a card, or computer-readable-storage-medium. The information reader 24 permits information to be transmitted from a portable medium (e.g., ticket, voucher, coupon, casino card, smart card, debit card, credit card, etc.) to the information reader 24 to enable the gaming terminal 10 or associated external system to access an account associated with cashless gaming, to facilitate player tracking or game customization, to retrieve a saved-game state, to store a current-game state, to cause data transfer, and/or to facilitate access to casino services, such as is more fully disclosed, by way of example, in U.S. Patent Publication No. 2003/0045354, published on Mar. 6, 2003, entitled “Portable Data Unit for Communicating With Gaming Machine Over Wireless Link,” which is incorporated herein by reference in its entirety. The noted account associated with cashless gaming is, in some aspects of the present concepts, stored at an external system 46 (see
Turning now to
To provide gaming functions, the controller 42 executes one or more game programs comprising machine-executable instructions stored in local and/or remote computer-readable data storage media (e.g., memory 44 or other suitable storage device). The term computer-readable data storage media, or “computer-readable medium,” as used herein refers to any media/medium that participates in providing instructions to controller 42 for execution. The computer-readable medium comprises, in at least some exemplary forms, non-volatile media (e.g., optical disks, magnetic disks, etc.), volatile media (e.g., dynamic memory, RAM), and transmission media (e.g., coaxial cables, copper wire, fiber optics, radio frequency (RF) data communication, infrared (IR) data communication, etc). Common forms of computer-readable media include, for example, a hard disk, magnetic tape (or other magnetic medium), a 2-D or 3-D optical disc (e.g., a CD-ROM, DVD, etc.), RAM, PROM, EPROM, FLASH-EPROM, any other memory chip or solid state digital data storage device, a carrier wave, or any other medium from which a computer can read. By way of example, a plurality of storage media or devices are provided, a first storage device being disposed proximate the user interface device and a second storage device being disposed remotely from the first storage device, wherein a network is connected intermediate the first one and second one of the storage devices.
Various forms of computer-readable media may be involved in carrying one or more sequences of one or more instructions to controller 42 for execution. By way of example, the instructions may initially be borne on a data storage device of a remote device (e.g., a remote computer, server, or system). The remote device can load the instructions into its dynamic memory and send the instructions over a telephone line or other communication path using a modem or other communication device appropriate to the communication path. A modem or other communication device local to the gaming machine 10 or to an external system 46 associated with the gaming machine can receive the data on the telephone line or conveyed through the communication path (e.g., via external systems interface 58) and output the data to a bus, which transmits the data to the system memory 44 associated with the processor 42, from which system memory the processor retrieves and executes the instructions.
Thus, the controller 42 is able to send and receive data, via carrier signals, through the network(s), network link, and communication interface. The data includes, in various examples, instructions, commands, program code, player data, and game data. As to the game data, in at least some aspects of the present concepts, the controller 42 uses a local random number generator (RNG) to randomly generate a wagering game outcome from a plurality of possible outcomes. Alternatively, the outcome is centrally determined using either an RNG or pooling scheme at a remote controller included, for example, within the external system 46.
As shown in the example of
As shown in the example of
As seen in
Communications between the controller 42 and both the peripheral components of the gaming terminal 10 and the external system 46 occur through input/output (I/O) circuit 56, which can include any suitable bus technologies, such as an AGTL+front-side bus and a PCI backside bus. Although the I/O circuit 56 is shown as a single block, it should be appreciated that the I/O circuit 56 alternatively includes a number of different types of I/O circuits. Furthermore, in some embodiments, the components of the gaming terminal 10 can be interconnected according to any suitable interconnection architecture (e.g., directly connected, hypercube, etc.).
The I/O circuit 56 is connected to an external system interface or communication device 58, which is connected to the external system 46. The controller 42 communicates with the external system 46 via the external system interface 58 and a communication path (e.g., serial, parallel, IR, RC, 10bT, near field, etc.). The external system 46 includes, in various aspects, a gaming network, other gaming terminals, a gaming server, a remote controller, communications hardware, or a variety of other interfaced systems or components, in any combination. In yet other aspects, the external system 46 may comprise a player's portable electronic device (e.g., cellular phone, electronic wallet, etc.) and the external system interface 58 is configured to facilitate wireless communication and data transfer between the portable electronic device and the controller 42, such as by a near field communication path operating via magnetic field induction or a frequency-hopping spread spectrum RF signals (e.g., Bluetooth, etc.).
The gaming terminal 10 optionally communicates with external system 46 (in a wired or wireless manner) such that each terminal operates as a “thin client” having relatively less functionality, a “thick client” having relatively more functionality, or with any range of functionality therebetween (e.g., an “intermediate client”). In general, a wagering game includes an RNG for generating a random number, game logic for determining the outcome based on the randomly generated number, and game assets (e.g., art, sound, etc.) for presenting the determined outcome to a player in an audio-visual manner. The RNG, game logic, and game assets are contained within the gaming terminal 10 (“thick client” gaming terminal), the external systems 46 (“thin client” gaming terminal), or are distributed therebetween in any suitable manner (“intermediate client” gaming terminal).
Referring now to
In accord with various methods of conducting a wagering game on a gaming system in accord with the present concepts, the wagering game includes a game sequence in which a player makes a wager, such as through the money/credit detector 48, touch screen 38 soft key, button panel, or the like, and a wagering game outcome is associated with the wager. The wagering game outcome is then revealed to the player in due course following initiation of the wagering game. The method comprises the acts of conducting the wagering game using a gaming apparatus, such as the gaming terminal 10 depicted in
In the aforementioned method, for each data signal, the controller 42 is configured to processes the electronic data signal, to interpret the data signal (e.g., data signals corresponding to a wager input), and to cause further actions associated with the interpretation of the signal in accord with computer instructions relating to such further actions executed by the controller. As one example, the controller 42 causes the recording of a digital representation of the wager in one or more storage devices (e.g., system memory 44 or a memory associated with an external system 46), the controller, in accord with associated computer instructions, causing the changing of a state of the data storage device from a first state to a second state. This change in state is, for example, effected by changing a magnetization pattern on a magnetically coated surface of a magnetic storage device or changing a magnetic state of a ferromagnetic surface of a magneto-optical disc storage device, a change in state of transistors or capacitors in a volatile or a non-volatile semiconductor memory (e.g., DRAM), etc.). The noted second state of the data storage device comprises storage in the storage device of data representing the electronic data signal from the controller (e.g., the wager in the present example). As another example, the controller 42 further, in accord with the execution of the instructions relating to the wagering game, causes the primary display 14 or other display device and/or other output device (e.g., speakers, lights, communication device, etc.), to change from a first state to at least a second state, wherein the second state of the primary display comprises a visual representation of the physical player input (e.g., an acknowledgement to a player), information relating to the physical player input (e.g., an indication of the wager amount), a game sequence, an outcome of the game sequence, or any combination thereof, wherein the game sequence in accord with the present concepts comprises acts described herein. The aforementioned executing of computer instructions relating to the wagering game is further conducted in accord with a random outcome (e.g., determined by the RNG) that is used by the controller 42 to determine the outcome of the game sequence, using a game logic for determining the outcome based on the randomly generated number. In at least some aspects, the controller 42 is configured to determine an outcome of the game sequence at least partially in response to the random parameter.
The basic-game screen 60 is displayed on the primary display area 14 or a portion thereof. In
In the illustrated embodiment of
As shown in the example of
Symbol combinations are evaluated in accord with various schemes such as, but not limited to, “line pays” or “scatter pays.” Line pays are evaluated left to right, right to left, top to bottom, bottom to top, or any combination thereof by evaluating the number, type, or order of symbols 90 appearing along an activated payline 30. Scatter pays are evaluated without regard to position or paylines and only require that such combination appears anywhere on the reels 62a-e. While an embodiment with nine paylines is shown, a wagering game with no paylines, a single payline, or any plurality of paylines will also work with the present disclosure. Additionally, though an embodiment with five reels is shown in
Turning now to
In the illustrated bonus game of
Referring now to
Each gaming terminal 510A-D may communicate with an external system (e.g., external system(s) 46 of
A controller, which is schematically illustrated at 542 in
The system 500 of
In
The wagering game 530 can include fewer or additional symbol-bearing reels (simulated, mechanical, or combinations thereof) and/or symbol bearing positions than those shown in
The primary display 514 further includes certain display features for providing information and options to a player. For example, the display 514 features may include a MENU button 580, a WIN meter 582, a CREDITS meter 584, and a BET meter 586. The MENU button 580 can be pressed and activated (e.g., through an overlying touch screen) by a player desiring to access other control menus, preferences, help screens, etc. For example, the player can change a theme of the wagering game 530 via the MENU button 580, or change the type of wagering game being played (e.g., to video poker, keno, etc.). The WIN meter 582 displays to the player the amount of the total win (if any) from the most recent play of the wagering game 530. The CREDITS meter 584 displays to the player the total amount of credits (if any) remaining and available to the player for play of the wagering game 530. The BET meter 586 displays to a player the current size of his/her wager (in credits). Fewer, additional or alternative display features may be included for presenting information/options to a player. In a specific instance, the display 514 also features an optional player data window 588, which displays information related to the player currently playing at the terminal 510, such as personal information and player tracking data. The primary display 514 can also include, for example, an optional change-denomination feature that can be activated to change the denomination of wagers which the player is inputting into the system 500, bet change buttons that permit a player to increase and decrease the size of his/her wager accordingly, a “max bet spin” button for wagering a maximum number of credits and spinning the reels of the wagering game 530, as well as any of the buttons and meters displayed in
In
Continuing with the foregoing example, each of the participants in the community wagering game 630 moves through the rooms 650-657 of the mansion 658 in the guise of one of the game's various characters. By way of non-limiting example, the exemplary embodiment of
While traversing the various rooms, corridors, and passages in the mansion 558, the characters 661-665 collect different clues from which to deduce which suspect murdered the game's perpetual victim—e.g., Dr. Black or, depending on the version being played, Mr. Boddy. In some embodiments, the characters 661-666 move at random, for example, by rolling an electronically simulated pair of gambling dice. In alternative embodiments, the characters 661-666 move in response to selection of a bonus game associated with a particular room. Optional configurations may comprise a character being animated in a celebratory manor whenever the player associated therewith achieves a positive outcome, such as a large winning outcome during a base game or a bonus game.
During play of the wagering game 530, which may include times when the reels 521-525 are being spun and stopped, as well as intermittent times therebetween, or any time that any player is present at one of the gaming terminals 5510A-D, certain triggering events may trigger the community wagering game 630. The triggering events may be certain outcomes occurring on one or more of the gaming terminals 510A-D of the system 500. For example, certain symbol combinations may trigger a community wagering game. Other triggers may include randomly executed community wagering games, which may be based upon the time playing the wagering game 530 (“time on device”) or the size and/or number of wagers. According to one specific example, in an embodiment, the community wagering game 630 may be triggered in a “mystery” fashion. A mystery trigger is a trigger that is generally independent of the displayed outcome(s) of the wagering game 530. Instead, a mystery triggering event is communicated to the player when it occurs, but the player may be unaware of what caused the triggering event. For example, the player may be simply informed via a primary display, secondary display, community display, and/or accompanying audio, that the community wagering game 630 has been triggered. Such “mystery” triggering events may be driven by a number of mechanics that are not observable by the player. For example, mystery triggering events may include time-based triggers where the community wagering game 630 is automatically triggered after a certain amount of time has elapsed. Moreover, the mystery trigger may be a randomly selected event, such as intermittently randomly selecting a number from a pool of numbers until the selected number matches a triggering number or range of numbers. In yet other embodiments, mystery triggering events may include a threshold time playing a wagering game 530 (time on device), total wagers input meeting a predetermined amount (coin in), accumulation of a certain amount of credits, points, or assets, etc.
In alternate embodiments, the triggering event is dependent on the displayed outcome of the wagering game, for example, a symbol driven (“symbol-based”) triggering event. A symbol driven triggering event, may comprise, for example, three or more symbols aligning on an active payline, symbols being arranged in predetermined patterns, or a triggering symbol(s) appearing anywhere in the displayed outcome of the wagering game 530. In other embodiments, player selection of an appropriate selectable element may reveal an award, which may include triggering the community wagering game 630. In yet other embodiments, the outcome-based triggering events may include accumulation of certain assets or advancement to certain stages or episodes within the game.
Upon the occurrence of one or more of the triggering events, a community wagering game is displayed, as described herein. In an embodiment, only eligible players participate in the displayed community wagering game. Such eligibility can be based on a number of factors. For example, only players wagering a certain amount, or wagering at a certain coin-in rate, or having certain time on device, or reaching certain levels or episodes of the primary wagering game 530, or any combination thereof, may be eligible to participate in the community wagering game, when triggered. Other eligibility criteria may include total coin in on device, achieving certain outcomes in the primary wagering game 530, collection of certain assets, player reward accumulation and award level, etc. Moreover, the gaming system 500 may include play of a plurality of community wagering games, and may select one or more of those community wagering games to execute, and thereby permit play by one or more eligible players at the various gaming devices of the system 500, as described in U.S. Patent Application Publication Nos. 2005/0003886, 2006/0009283, 2006/0135243, all to Allon G. Englman et al., which are all incorporated herein by reference in their respective entireties.
Each time play of the community game 630 is initiated or “triggered,” one or more players attempt to unlock one or more of the unlockable features 671-676 (e.g., locked rooms in
Returning to
Continuing with the above-example, the outcome of the wagering game 530 is also evaluated for a triggering event, such as, for example, a combination of community-game triggering symbols. In the illustrated embodiment, the appearance of at least two CLUE? symbols 264 anywhere on the reels 521-525 triggers the community wagering game 630. One such scatter-type symbol-based triggering event can be seen in
From the SELECT YOUR BONUS selection screen 632, the player selects a bonus game (e.g., by choosing one of the unlocked rooms 650, 651, 653). In a non-limiting example, selection of the ballroom 650 initiates a free spin bonus game. The ballroom free spin bonus game may comprise, for example, an enlarged, more detailed ballroom, which is filled with dancing couples each bearing a symbol, being displayed to the player. Each free spin comprises the couples waltzing around the room and stopping or settling into a 3×5 grid of symbols, at which time pays are evaluated in any known manner. Symbols can then be removed when a murderer takes out all the couples with low paying symbols on their backs, after which the group dances again. A bonus-game prize (also referred to herein as “second prize”) associated with one or more winning bonus outcomes in the ballroom free spin bonus game is conferred upon the player.
In another non-limiting example, selection of the dining room 651 initiates a picking bonus game. The dining room picking bonus game may comprise, for example, an enlarged, more detailed dining room, which is filled with player-selectable wine glasses, being displayed to the player. The player chooses glasses of wine to serve to guests. One or more of the wine glasses conceal bonus prizes (also referred to herein as “second prize”), such as multipliers and credits, which are conferred upon the player when such glasses are selected. Contrastingly, one or more of the wine glasses are poisoned. Serving a poison-filled glass to a guest will typically end the dining room picking bonus game. If, however, a selected poison-filled glass is served to a murderer, the bonus can continues.
In addition to allowing a player to select and play a bonus game, the triggering event (e.g., combination of community-game triggering symbols illustrated in
In
If all three player selections are correct, the player has successfully completed the unlocking-game feature 680. In response to successfully completing the unlocking-game feature 680, one or more of the unlockable features 671-676 (e.g., one of the locked rooms illustrated in
According to other embodiments of the present disclosure, unlockable features 671-676 can be configured to remain unlocked only at specific locations (e.g., at a particular terminal bank, at a particular gaming establishment, at a particular group of gaming establishments, etc.). Likewise, the unlockable features 671-676 can be configured to remain unlocked only at a specific location at specific times (e.g., at a particular casino between certain times of the day). Moreover, the unlockable features 671-676 can be configured to remain unlocked for only players who meet a certain criteria (e.g., provide an additional wager, have achieved a particular player status with the gaming establishment, have an internet account, etc.). Optionally, the unlockable features 671-676 can be configured to remain unlocked for a virtual group of players formed at a website. The virtual group of players may never actually be in the same physical location.
In addition to unlocking one or more of the unlockable features 671-676, a community-game prize (also referred to herein as “third prize”) associated with a successful outcome in or a successful completion of the unlocking-game feature 680 is conferred upon the player. In the embodiment illustrated in
Turning next to
With reference now to the flow chart of
At block 703, the exemplary method 700 includes determining (e.g., via CPU 42 of
At block 707, the exemplary method 700 includes determining (e.g., via controller 542 of
At block 711, the exemplary method 700 includes determining (e.g., via controller 542 of
In some embodiments, the method includes at least those steps enumerated above. It is also within the scope and spirit of the present invention to omit steps, include additional steps, and/or modify the order presented above. It should be further noted that the method 400 represents a single play of a wagering game. However, it is expected that the method 400 be applied in a systematic and repetitive manner.
While many preferred embodiments and best modes for carrying out the present invention have been described in detail above, those familiar with the art to which this invention relates will recognize various alternative designs and embodiments for practicing the invention within the scope of the appended claims.
Claims
1. A gaming system for conducting a community game, the gaming system comprising:
- a plurality of gaming terminals including at least first and second gaming terminals, the first and second gaming terminals each having a display configured to display outcomes of a wagering game, the outcomes being randomly determined from a plurality of outcomes; and
- a controller operatively connected to the plurality of gaming terminals such that players at the plurality of gaming terminals can play the community game, the community game including a plurality of unlockable bonus games, the plurality of unlockable bonus games being initially inaccessible to the players at the plurality of gaming terminals, the controller being operable to:
- in response to a triggering event in one of the wagering-game outcomes, initiate an unlocking-game feature, successful completion of the unlocking-game feature unlocking at least one of the unlockable bonus games; and
- in response to determining that the unlocking-game feature is successfully completed by a first player at the first gaming terminal, unlock at least one of the unlockable bonus games such that both the first player at the first gaming terminal and a second player at the second gaming terminal can access the at least one unlocked bonus game.
2. The gaming system of claim 1, wherein the controller is further operable to, in response to a second triggering event:
- initiate a second unlocking-game feature, successful completion of the second unlocking-game feature unlocking at least a second one of the unlockable bonus games; and
- in response to determining that the second unlocking-game feature is successfully completed by the second player at the second gaming terminal, unlock at least a second one of the unlockable bonus games such that both the first player at the first gaming terminal and the second player at the second gaming terminal can access the at least second unlocked bonus game.
3. The gaming system of claim 2, wherein, in response to a third triggering event, the display at the first gaming terminal is configured to display a first selection screen from which the first player can select to play previously unlocked ones of the plurality of unlockable bonus games including the at least one unlocked bonus game and the at least second unlocked bonus game.
4. The gaming system of claim 1, wherein, in response to a subsequent triggering event, the display at the second gaming terminal is configured to display a second selection screen from which the second player can select to play previously unlocked ones of the plurality of unlockable bonus games including the at least one unlocked bonus game.
5. The gaming system of claim 1, wherein the controller is further operable to, in response to determining that the unlocking-game feature is not successfully completed, provide an indication to both the first and second players how to subsequently successfully complete the unlocking-game feature.
6. The gaming system of claim 1, wherein successful completion of the unlocking-game feature includes solving a multi-component mystery.
7. The gaming system of claim 1, wherein, in response to the triggering event, the display at the first gaming terminal is configured to display a bonus game, and wherein the player is awarded a first prize associated with a winning outcome in the wagering game, a second prize associated with a winning bonus outcome in the bonus game, and a third prize associated with successfully completing the unlocking-game feature.
8. The gaming system of claim 1, wherein the first player is awarded a current value of a progressive jackpot for successfully completing the unlocking-game feature and thereby unlocking at least one of the unlockable bonus games, a subsequent value of the progressive jackpot being awarded for subsequently unlocking another one of the plurality of unlockable bonus games.
9. The gaming system of claim 1, further comprising a community display readily visible to at least the first and second players at the first and second gaming terminals, wherein at least a portion of the community game is displayed via the community display.
10. The gaming system of claim 9, wherein at least a first portion of the unlocking-game feature is displayed via the community display and at least a second portion of the unlocking-game feature is displayed via the display at the first gaming terminal.
11. The gaming system of claim 1, wherein each of the plurality of unlockable bonus games is associated with a selectable bonus game, the selectable bonus game becoming selectable in response to the corresponding unlockable bonus game being unlocked.
12. The gaming system of claim 1, wherein the triggering event for the unlocking-game feature includes at least one of a mystery trigger and a symbol-based trigger.
13. A method of conducting a wagering game on a gaming system with at least first and second gaming terminals, the first and second gaming terminals being operable such that players at the gaming terminals can play a community game, the wagering game including a game sequence in which a wagering game outcome is randomly determined from a plurality of wagering game outcomes, the method comprising:
- in response to a triggering event, initiating via at least one controller an unlocking-game feature, successful completion of the unlocking-game feature unlocking at least one of a plurality of unlockable bonus games associated with the community game, the plurality of unlockable bonus games being initially inaccessible to players at the first and second gaming terminals; and
- in response to a first player at the first gaming terminal successfully completing the unlocking-game feature, unlocking at least one of the unlockable bonus games such that both the first player at the first gaming terminal and a second player at the second gaming terminal can access the at least one unlocked bonus game.
14. The method of claim 13, further comprising, in response to a second triggering event, displaying a selection screen from which at least one of the first and second players can select to play previously unlocked ones of the plurality of unlockable bonus games including the at least one unlocked bonus game.
15. The method of claim 13, further comprising, in response to the first player not successfully completing the unlocking-game feature, displaying an indication to both the first and second players how to successfully complete the unlocking-game feature in a subsequent play of the unlocking-game feature.
16. The method of claim 13, further comprising, in response to the triggering event, conducting a bonus game at the first gaming terminal, wherein the first player is awarded a first prize associated with a winning outcome in the wagering game, a second prize associated with a winning bonus outcome in the bonus game, and a third prize associated with successful completion of the unlocking-game feature.
17. The method of claim 13, further comprising displaying at least a first portion of the unlocking-game feature via a community display, and displaying at least a second portion of the unlocking-game feature via a display associated with the first gaming terminal.
18. The method of claim 13, wherein each of the plurality of unlockable bonus games is associated with a selectable bonus game, the selectable bonus game becoming selectable in response to the corresponding unlockable bonus game being unlocked.
19. A computer program product comprising a non-transient computer readable medium having an instruction set borne thereby, the instruction set being configured to cause, upon execution by one or more controllers, the acts of:
- determining if a triggering event occurred during play of a wagering game on a gaming system including at least first and second gaming terminals, the first and second gaming terminals being operable such that players at the gaming terminals can play a community game, the community game including a plurality of unlockable bonus games, the plurality of unlockable bonus games being initially inaccessible to players at the first and second gaming terminals;
- execute an unlocking-game feature at the first gaming terminal in response to the triggering event; and
- in response to a successful outcome in the unlocking-game feature, unlocking at least one of the unlockable bonus games such that both a first player at the first gaming terminal and a second player at the second gaming terminal can access the at least one unlocked bonus game.
20. A gaming system comprising:
- at least one input device;
- at least one display device;
- at least one processor; and
- at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the least one input device to:
- conduct a wagering game including a base game and a community game with a plurality of unlockable bonus games, the plurality of unlockable bonus games being initially inaccessible to first and second players at respective first and second gaming terminals; and
- in response to an unlocking event achieved by the first player during play of the community game, unlock at least one of the unlockable bonus games such that the first and second players can access the unlocked bonus game.
21. The gaming system of claim 20, wherein the base game is offered via each of the first and second gaming terminals, the community game being triggered during play of the base game.
22. The gaming system of claim 21, wherein the community game is common to the first and second gaming terminals.
23. The gaming system of claim 22, wherein the at least one display device includes a community display for displaying at least a portion of the common community game.
24. The gaming system of claim 20, wherein the unlocking event includes the first player successfully completing a game feature.
25. A computer-implemented method of conducting a wagering game, the method comprising:
- receiving, via at least one input device, a wager to play a wagering game, the wagering game including a base game and a community game with a plurality of unlockable bonus games, the plurality of unlockable bonus games being initially inaccessible to first and second players at respective first and second gaming terminals;
- displaying the wagering game on at least one display device;
- conducting, by at least one processor, the wagering game; and
- in response to an unlocking event achieved by the first player during play of the community game, unlocking at least one of the unlockable bonus games such that the first and second players can access the unlocked bonus game.
Type: Application
Filed: Jan 14, 2011
Publication Date: Jul 19, 2012
Applicant: WMS Gaming Inc. (Waukegan, IL)
Inventors: Jeremy M. Hornik (Chicago, IL), Pamela S. Smith (Chicago, IL)
Application Number: 13/006,514
International Classification: A63F 9/24 (20060101);