Embedding particle armor for vehicles
An armor package in which RPGs, shaped charges, EFPs, other jets, and small arms threats are defeated using a layered solution incorporating particles designed to embed themselves in the incoming threat, thereby disrupting and diminishing the effectiveness of the threat. Additional components of the armor are designed to work in conjunction with this effect to completely defeat the incoming threat. This armor construction can provide alternatively a higher level of protection for either a given weight or space presently required by a conventional armor solution or an equivalent level of protection in reduced space or at reduced weight than is presently achievable with conventional armor solutions.
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1. Field
This application relates to vehicle armor, specifically, to an armoring approach that employs a novel construction designed to exploit a novel defeat mechanism and provide a high level of protection from Rocket Propelled Grenades (RPGs), shaped charges, Explosively Formed Projectiles (EFPs), platter charges, and other jets.
2. Prior Art
With the ongoing conflicts in Iraq and Afghanistan, and similar types of warfare anticipated in the future, the role of armor in the protection of vehicle-borne soldiers is more critical than ever. In practice, vehicle armor is a compromise between the level of protection afforded to the vehicle occupants, and the weight burden the vehicle must carry. Additional weight negatively impacts the mobility of armored vehicles, particularly in areas where road-bed integrity is suspect, and roads may be narrow, such as in Iraq and Afghanistan.
Past efforts have related to the material construction of vehicle armor solutions which have sought to increase the ability of the armor system to defeat particular threats using established mechanisms including blunting and eroding. The approach used in the Embedding Particle Armor enables a fundamentally different armor design which provides superior protection with reduced aerial density and spatial requirements.
SUMMARYThe object of Embedding Particle Armor for Vehicles is to provide an armor solution that exploits a novel defeat mechanism and provides a high level of protection from Rocket Propelled Grenades (RPGs), shaped charges, Explosively Formed Projectiles (EFPs), platter charges, and other jets. This is accomplished by using a layered armoring approach in which discrete chambers containing specifically designed particles are used to blunt, flatten, and otherwise appropriately condition incoming threats to allow capture in residual armor sections. The particles used in this Embedding Particle Armor are specifically designed to embed into the incoming threat causing the threat to gain mass, deform, and change shape; a fundamentally different approach from previous approaches which have sought to alternatively blunt and erode incoming threats. This armor approach will enable a high level of protection to be provided at a lower areal density, reduced thickness, be producible at lower cost, and with greater manufacturing ease than presently existing approaches.
Accordingly, several objects and advantages of the invention are:
(a) to provide an armor construction that can utilize multiple projectile defeat mechanisms including embedding particles and others;
(b) to provide an armor construction that can be optimized to the types of threats anticipated;
In accordance with the present invention, the Embedding Particle Armor is an armor system primarily intended for vehicular applications, and designed to offer improved protection from RPGs, shaped charges, EFPs, platter charges, and other jets, without the generally corresponding increase in the armor system's areal density or thickness. Expressed in another manner, armor designed to use embedding particles alone or in conjunction with other threat defeat mechanisms, can offer higher Mass Efficiency, and Spatial Efficiency, compared to other armor solutions defeating RPGs, shaped charges, EFPs, other jets, and small arms fire.
One embodiment of the Embedding Particle Armor is illustrated in
The embedding particle layer 32 contains particles designed to embed into and disrupt incoming threats. Individual layers of embedding particles may have overall thicknesses ranging up to 1.5 inches. Individual embedding particles may have characteristic lengths ranging up to 0.75 inches, and densities ranging up to 1,500 lb per cubic foot. Particles may be comprised of metal, ceramic, or other material. While these dimensions and compositions represent a preferred embodiment, one versed in the art will recognize that other dimensions and compositions may be useful. When an incoming threat impacts this layer, it has already passed through the strike face and front layers. After passing through the layer of Embedding Particle Armor, the incoming threat will impact an intermediate layer and additional embedding particle layers present.
The intermediate layers of armor 34 condition the incoming threat after it has impacted a layer of Embedding Particle Armor, but prior to impact with a subsequent layer of Embedding Particle Armor. These layers may comprise one or more discrete layers of metal (e.g., Ti, RHA Steel, HH Steel, or other), composite material (e.g., Kevlar, Dyneema, Spectra, Twaron, or other), ceramic, or any combination of these materials. Intermediate layers of armor may have an overall thickness per section, including air gaps, of size ranging up to 8.0 inches, include individual metal thicknesses ranging up to 3.0 inches, individual ceramic thicknesses ranging up to 1.0 inches, and individual composite thicknesses ranging up to 6.0 inches. While these dimensions and compositions represent an alternative embodiment, one versed in the art will recognize that other dimensions and compositions may be useful. The individual layers may have uniform or non-uniform composition, and spacing. Alternatively, these layers may not be present, allowing the incoming threat to impact subsequent layers of Embedding Particle Armor without further conditioning.
The rear armor layers 36 are comprised of one or more discrete layers of metal (e.g., Ti, RHA Steel, HH Steel, or other), composite material (e.g., Kevlar, Dyneema, Spectra, Twaron, or other), ceramic, or any combination of these materials. These layers may have overall thicknesses ranging up to 8.0 inches, individual metal thicknesses ranging up to 3.0 inches, individual ceramic thicknesses ranging up to 1.0 inches, and individual composite thicknesses ranging up to 12.0 inches. While these dimensions and compositions represent an alternative embodiment, one versed in the art will recognize that other dimensions and compositions may be useful. These layers disrupt and catch any remaining components of the incoming threat prior to the threat impacting the base armor 38.
The base armor 38 is the final section of armor in this alternative embodiment. In vehicular applications, this layer may also function as the wall of the crew capsule. This layer may comprise one or more discrete layers of metal (e.g., Ti, RHA Steel, HH Steel, or other), composite material (e.g., Kevlar, Dyneema, Spectra, Twaron, or other), ceramic, other materials, or a combination of these materials. Any components of the incoming threat that penetrate to this level are stopped by the base armor.
An example of the benefit of this type of armor construction will be seen in vehicle applications where space and weight are important considerations. In areas like Afghanistan, the maneuverability of our ground vehicles plays a significant role in the ability of our soldiers to maneuver through areas in which roads, when present, are not sized to accommodate some of the larger armor vehicles previously fielded. This armor construction used in the Embedding Particle Armor will enable a high level of protection from RPGs, shaped charges, EFPs, other jets, and small arms with less armor thickness than some armor approaches currently available. It will also enable a high degree of protection to be provided at a lower weight than other armor approaches currently available, which is a critical requirement on smaller vehicles that may not have the ability to withstand the large loads associated with some armor solutions.
Claims
1-18. (canceled)
19. Embedding particle armor, comprising
- a thin-walled cavity; and
- a plurality of particles contained inside the thin-walled cavity.
20. The embedding particle armor of claim 19, wherein each particle of the plurality of particles has a longest linear dimension that is less than any longest linear dimension of an expected threat.
21. The embedding particle armor of claim 19, wherein each particle of the plurality of particles has a density greater than that of an expected threat.
22. The embedding particle armor of claim 19, wherein each particle of the plurality of particles is configured such that discrete particles embed on an expected threat rather than act homogenously.
23. The embedding particle armor of claim 19, wherein each particle of the plurality of particles has a longest linear dimension that is less than or equal to three fourths of an inch.
24. The embedding particle armor of claim 19, wherein each particle of the plurality of particles has a density that is less than or equal to 1,500 pounds per cubic foot.
25. The embedding particle armor of claim 19, wherein the thin-walled cavity has a thickness that is less than or equal to one and a half inches.
26. Embedding particle armor, comprising
- a thin-walled cavity;
- a plurality of particles contained inside the thin-walled cavity; and
- a matrix that suspends the plurality of particles within the thin-walled cavity.
27. The embedding particle armor of claim 26, wherein each particle of the plurality of particles has a longest linear dimension that is less than any longest linear dimension of an expected threat.
28. The embedding particle armor of claim 26, wherein each particle of the plurality of particles has a density greater than that of an expected threat.
29. The embedding particle armor of claim 26, wherein the plurality of particles is configured such that discrete particles embed on an expected threat rather than act homogenously.
30. The embedding particle armor of claim 26, wherein the matrix is passive.
31. The embedding particle armor of claim 26, wherein the matrix is energetic.
32. An armor system, comprising
- one or more thin-walled cavities;
- a plurality of particles contained inside the one or more thin-walled cavities; and
- two or more solid armor layers.
33. The armor system of claim 32, further comprising a matrix that suspends the plurality of particles within the thin-walled cavity.
34. The armor system of claim 32, wherein the solid armor layers further comprise a strike face that is closest to an expected threat;
- a base armor that is furthest from the expected threat;
- one or more front layers arranged between the strike face and a first thin-walled cavity;
- one or more intermediate layers arranged between the first thin-walled cavity and a second thin-walled cavity; and
- one or more rear layers arranged between the second thin-walled cavity and the base armor.
35. The armor system of claim 32, wherein the solid armor layers comprise a strike face that is closest to an expected threat and a base armor that is furthest from the expected threat;
- wherein at least one of the one or more thin-walled cavities is located between the strike face and the base armor; and
- wherein at least one of the solid armor layers further comprises a front layer arranged between the strike face and the thin-walled cavity and having a thickness that is less than or equal to two and a half inches.
36. The armor system of claim 32, wherein the solid armor layers comprise a strike face that is closest to an expected threat and a base armor that is furthest from the expected threat;
- wherein at least one of the one or more thin-walled cavities is located between the strike face and the base armor; and
- wherein at least one of the solid armor layers further comprises a front layer arranged between the strike face and the thin-walled cavity having a sub-layer of ceramic material with a smallest dimension that is less than or equal to three fourths of an inch.
37. The armor system of claim 32, wherein the solid armor layers comprise a strike face that is closest to the source of an expected threat and a base armor that is furthest from the source of the expected threat;
- wherein at least one of the one or more thin-walled cavities is located between the strike face and the base armor; and
- wherein at least one of the solid armor layers further comprises a front layer arranged between the strike face and the thin-walled cavity with one face contiguous with the strike face and the opposite face contiguous with the thin-walled cavity.
38. The armor system of claim 32, wherein the solid armor layers further comprise a strike face that is closest to an expected threat;
- a base armor that is furthest from the expected threat;
- one or more front layers arranged between the strike face and a first thin-walled cavity; and
- one or more intermediate layers arranged between a first thin-walled cavity and a second thin-walled cavity, wherein the width between a face of the first thin-walled cavity that is furthest from the expected threat and a face of the second thin-walled cavity that is closest to the expected threat is less than or equal to eight inches.
Type: Application
Filed: Nov 24, 2008
Publication Date: Jul 26, 2012
Applicant: Ideal Innovations, Inc. (Arlington, VA)
Inventors: Robert William Kocher (Arlington, VA), David E. Simon (Alexandria, VA)
Application Number: 12/292,686
International Classification: F41H 5/04 (20060101);