BOCCE MODIFYING GAME
A bocce modifying game includes a gameplay setup, the gameplay setup including at least one target object and at least two movable objects, wherein the at least two moveable objects contain indicia thereon; assigning a plurality of players to at least two opposing teams, wherein at least one player on each team is assigned at least one of the moveable objects containing indicia; commencing gameplay, wherein teams attempt to project at least one of the corresponding assigned moveable objects containing indicia closest to the at least one target object; first scoring opportunity, wherein the moveable object of the corresponding team closest to the at least one target object determines a distribution of points; and modifying gameplay, wherein there is a second scoring opportunity, wherein further distribution of points during gameplay is effected by a display of a plurality of indicia corresponding to the at least two moveable objects.
The present application generally relates to games. More particularly, the present application relates to a game to be played, inter alia, involving bocce-like gameplay, wherein interactive game-altering directives and/or visible indicia serve to modify bocce-like play providing additional gameplay scoring and outcome-influencing opportunities.
BACKGROUNDBocce and bocce-like games are old and well-known games that often involve players throwing round balls at a target ball, wherein score is determined based upon the team closest to the target ball after all players have attempted their throw. Bocce-like games are played by many people throughout the world and are well-liked because gameplay is simple and the various rules are relatively easy to follow. However, in part because bocce-like games are so well-known, there can be a tendency for players of such games to become bored with typical bocce-like gameplay.
Thus, there exists a need for a game which provides new gameplay and scoring opportunities that go beyond ordinary bocce-like gameplay.
SUMMARYA first general aspect described herein relates to a bocce modifying game, the bocce modifying game comprising: a bocce setup including at least one target object and at least two movable objects wherein the at least two moveable objects contain indicia thereon, further wherein the at least two moveable objects are assigned for gameplay use by at least two players; a first scoring mechanism for recording a first scoring opportunity wherein a moveable object, of the plurality of movable objects, closest to the at least one target object determines a distribution of points; and second scoring mechanism for recording a second scoring opportunity, wherein further distribution of points during gameplay is effected by a display of a plurality of indicia corresponding to the at least two moveable objects.
A second general aspect described herein relates to a method of playing a bocce modifying game comprising the steps of: providing a gameplay setup, the gameplay setup including at least one target object and at least two movable objects, wherein the at least two moveable objects contain indicia thereon; assigning a plurality of players to at least two opposing teams, wherein at least one player on each team is assigned at least one of the moveable objects containing indicia; commencing gameplay, wherein each team attempts to project at least one of the corresponding assigned moveable objects containing indicia closest to the at least one target object; scoring gameplay wherein there is a first scoring opportunity, wherein the moveable object of the corresponding team closest to the at least one target object determines a distribution of points; and modifying gameplay, wherein there is a second scoring opportunity, wherein further distribution of points during gameplay is effected by a display of a plurality of indicia corresponding to the at least two moveable objects.
A third general aspect described herein relates to a bocce-dart modifying game comprising: a target object; a game playing area environment capable of receiving the target object, wherein the game playing area environment includes indicia located thereon; at least two moveable targeting objects, capable of being projected toward the target object and received in the game playing area environment; a first scoring mechanism for recording a first scoring opportunity wherein the moveable targeting object closest to the at least one target object determines a distribution of points; and a second scoring mechanism for recording a second scoring opportunity, wherein further distribution of points during gameplay is effected by an interactive correspondence between the positioning of the moveable targeting objects in the game playing area environment and the proximity of the indicia located nearby, when the moveable targeting objects are received in the game playing area environment.
The foregoing and other features of construction and operation will be more readily understood and fully appreciated from the following detailed disclosure, taken in conjunction with accompanying drawings.
Some of the embodiments will be described in detail, with reference to the following figures, wherein like designations denote like members, wherein:
A detailed description of the hereinafter described embodiments of the disclosed game and corresponding method of gameplay are presented herein by way of exemplification and not limitation with reference to the Figures. Although certain embodiments of the present invention will be shown and described in detail, it should be understood that various changes and modifications may be made without departing from the scope of the appended claims. The scope of the present invention will in no way be limited to the number of constituting components, the materials thereof, the shapes thereof, the relative arrangement thereof, etc., and are disclosed simply for exemplary purposes in depicting a possible embodiment or embodiments of the present invention. The features and advantages of the present invention are illustrated in detail in the accompanying drawings, wherein like reference numerals refer to like elements throughout the drawings.
As a preface to the detailed description, it should be noted that, as used in this specification and the appended claims, the singular forms “a”, “an” and “the” include plural referents, unless the context clearly dictates otherwise.
Standard bocce may be played between two players or two teams of multiple players, commonly with a total of eight bocce balls. Bocce-like games, however, may comprise of any number of players or teams as necessary to accommodate personal preference. Generally, a standard bocce set may consist of eight bocce balls, such as balls 200 in
The team going first typically may put an object called a jack 201 (also depicted in
The side or team that first successfully places the jack 201 within the inbound area of play 105 may typically be given the opportunity to bowl first, while standing behind a back wall (or line) 102 in a designated player area 101; however players may alter the starting rules as they desire. Nevertheless, once bocce-like gameplay has started, the established rules are effective throughout the game. Typically once the first bowl (or toss of a movable object such as a bocce ball 200) has taken place, the other side may proceed to bowl. From then on, the side which does not have the ball closest to the jack 201 has a chance to bowl, up until one side or the other has used their four balls. At that point, the other side bowls its remaining balls. Other examples of bocce-like play include the teams alternating bowling turns regardless of which ball 200 is closest to the jack 201. The players may agree to any sequence of bowling. When playing on a traditional bocce court 100 using traditional rules, a ball 200 may be removed from play and considered dead if the bowled ball 200 hits/crosses the back wall/boundary 102. A dead ball is traditionally not factored in when determining points. The team with the closest ball 200 to the jack 201 is the only team that may score points in any frame. The scoring team receives one point for each of their balls that is closer to the jack 201 than the closest ball of the other team. Sometimes teams can decide that if a player hits the jack 201, a first scoring point may be awarded.
A traditional looking bocce ball 200 is depicted in
Turning further to the drawings, embodiments of a bocce modifying game of the present invention may utilize a traditional bocce court 100 depicted in
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Embodiments of a bocce modifying game may further include and utilize at least two moveable objects 300. Moveable objects 300 may comprise objects substantially similar to traditional bocce balls 200. However, the moveable objects 300 may also include any object capable of being tossed or thrown in a controlled manner and may be readily identifiable as separate from the target object. Common examples of a moveable object 300 may include balls (both spherical or poly-sided), flying discs, javelin-like structures, rings, or other like objects. The moveable objects 300 may be constructed out of plastic, rubber foam, wood, ceramic, rock, metal, paper, cardboard or any other commonly used material for constructing game accessories. Additionally the moveable objects may be a solidly constructed apparatus or inflatable or filled with liquid. Moreover, the moveable objects 300 may also be a virtual representations moveable within an interactive virtual environment corresponding to an embodiment of a bocce modifying game.
Moveable objects 300 and target objects 301 may include indicia 350, such as alpha-numerical symbols designated or otherwise located thereupon, as depicted in exemplary form in
Embodiments of a bocce modifying game may be played with at least two players and may contain as many players as desirous to those who decide to play. Players can each be assigned to a team and this designation may occur in any manner deemed necessary by the players participating. Embodiments of a bocce modifying game may contain two or more teams. Any number of teams may be used depending on player preference as long as each team contains at least one individual. Each player may receive at least one moveable object 300. Individuals may elect if they desire, to enable player possession of a plurality of moveable objects 300.
Embodiments of a bocce modifying game may commence in a manner similar to traditional bocce-like games, wherein one team is chosen, or elected, to disperse a target object 301. In embodiments of a bocce modifying game, the target object 301 may also contain indicia 360, such as alpha-numeric symbols, or other indicia similar to those described for moveable objects 300. Moreover, the target object 301 may also include a timer 390, such as a mechanical or digital display capable of counting time. The timer 390 may be capably of counting down time, and may operate based on settings of predetermined count-down times, or may operate based on random countdown times, or both. The timer 390 might also include other display functionality allowing the timer 390 to provide game-altering directives effecting gameplay of a bocce modifying game. The timer 390 could provide indicia such as words that are operable for use in second scoring opportunities. The timer 390 might have audible functionality for audibly broadcasting either times (counting up or down) or game-altering directives associated with indicia. The timer 390 may emit smell. The timer 390 could emit a harmless, yet noticeable electric shock that may be operable with second scoring opportunities. The timer 390 may also include transmitter functionality (such as Bluetooth® or other wireless capability) allowing the timer 390 to transmit time and/or game-altering commands associated with indicia to remote devices, such as handheld phones (like iPhones®) having apps corresponding to gameplay of a bocce modifying game and operable with the timer 390. Those in the art should appreciate that a moveable object, such as a moveable object 300, may also include a timer similar to the timer 390 of target object 301. Corresponding teams closest to the target object 301 may earn the right to use the indicia 360 as if it was their own, or in other words, in a manner similar to the indicia 350 on their own moveable objects 300. Additionally there may be numerous target objects 301, if desired, or target objects 301 may be designated to correspond to a team.
Following the dispersal of the target object 301, each player may bowl or project their moveable object 300 (such as a bocce ball) in an attempt to come as close to the target object 301 as possible. Moving a moveable object 300 may commence in any way imaginable and may include throwing, rolling, tossing, kicking, flinging, punting, or assistance of a mechanical device such as a slingshot. Certain advantages or disadvantages pertaining to how players can attempt to move one or more moveable objects can be introduced into gameplay, as will be further described herein. In addition, virtual moveable objects 300 may likewise be moved in any imaginable manner within a virtual bocce modifying game environment.
In embodiments of a bocce modifying game, a first scoring opportunity may arise in a manner similar to typical bocce-like games, wherein after all members of each of the corresponding teams have projected their moveable objects 300 onto the field of play (such as field of play 100 depicted in
Significantly, embodiments of a bocce modifying game contain an additional second scoring opportunity, wherein in addition to the calculation of the more typical first scoring opportunity, the corresponding teams may also score points based upon the indicia 350 (or 360), such as alpha-numerical symbols displayed. Second scoring opportunities are not temporally required to be scored after the first scoring opportunity and may in fact be calculated first. Rather, the designations first and second are provided to indicate how embodiments of a bocce modifying game, as described herein, include additional scoring opportunities, as compared with bocce-like gameplay. The second scoring opportunities may be finally effectuated in each round of a bocce modifying game, or may be partially effectuated in each round of a bocce modifying game. Secondary scoring opportunities may also be fully effectuated in conclusion of an entire bocce modifying game. In other words, secondary scoring opportunities do not need to be fully completed in each round of a bocce modifying game. Second scoring opportunities may vary depending upon a predetermined set of rules, which may contain various objectives and requirement for receiving additional points. Notably, however, second scoring opportunities modify typical bocce-like gameplay and occur interactively during gameplay changing the course of the ordinary bocce-like play, while the game is played, thereby rendering a separate and new bocce modifying game that interactively allows players to not only score, but also play in ways other than traditional bocce-like gameplay. For example, as mentioned previously, gameplay may be affected by advantages (or disadvantages) pertaining to how players attempt to move one or more moveable objects. The advantages (disadvantages) may be gameplay commands or interactive directions executable during gameplay that, when applied, alter play of a bocce modifying game involving at least two participants during play of the bocce modifying game by including at least one game altering directive being either advantageous or disadvantageous to at least one player's gameplay actions.
One example of a game altering advantage (or disadvantage) directive might be a command for a player to alter the bocce modifying game playing area environment. For instance, a disadvantageous directive might comprise a command prompting a player to place a large obstacle in front of the inbound play area 105 making it more difficult to moveably locate moveable objects 300 near the target object 301. Another example of a game-altering advantage (or disadvantage) directive might be a command for a player to alter the bocce court arrangement 100. For example, an advantage might comprise a movement of the pitch-line, thereby shortening the distance for moveably locating a moveable object 300 near the target object 301. Still, another example of a game-altering advantage (or disadvantage) directive might be a command for a player to alter the conduct of a player's own playing actions during a bocce modifying game. For example, a disadvantage might comprise the requirement for a player to close his or her eyes while attempting to locate a moveable object 300 near a target object 301. Further, still another example of a game altering advantage (or disadvantage) directive might be a command for a player to alter player-to-player interaction during the bocce modifying game. This might include, for example, directions prompting disadvantageous behavior, such as the permission for an opponent to shield the eyes of a player while the player tries to moveably locate a moveable object 300 near a target object 301, or prompting advantageous behavior, such as permitting a teammate to stand anywhere on the bocce modifying court area, such as area 100, and coach a player how to optimally attempt to moveably located a moveable object 300 near a target object 301. Advantages or disadvantages that involve commands or interactive directions executable during gameplay can comprise second scoring opportunities because they alter play of a bocce modifying game involving at least two participants during play of the bocce modifying game, thereby providing supplementary scoring chances. Advantages or disadvantages may be introduced into a bocce modifying game by being drawn from a corresponding deck of cards, by being randomly picked from a list, rolling a die, spinning a spinner, reading a graphical display or other command, or by being randomly generated by some other interactive application.
With respect to embodiments of a bocce modifying game, gameplay advantages (or disadvantages) may be designated by players or received throughout the course of the modified bocce gameplay. Advantages (or disadvantage) may be interactively earned during play for any possible reason as agreed upon by players. Such examples include earning them through secondary scoring opportunities that may correspond to, winners of rounds or losers of rounds receiving an advantage (disadvantage), the round number, point differential, the displayed alpha-numeric symbols by indicia 350 or 360 on either the moveable objects 300 or the target object 301, wherein each and all may exemplarily bestow an advantage (or disadvantage). Secondary scoring opportunity advantages/disadvantages may effect later first scoring opportunities. Such advantages (or disadvantages) may include examples such as requiring an opposing player to conduct their turn in a peculiar manner such as throwing backwards between their legs, two-handed throws, shot put throws, back handed throws, throws on one leg, throws while hopping on one or two legs, throwing with one eye open, throwing with both eyes closed, throws with one hand behind their back, spinning and throwing, walking while throwing, two teammates throwing at the same time, throwing from knees, or sitting down while throwing. Additionally advantages (or disadvantages) are not only given out to other players, advantages may modify a moveable object's 300 position once thrown such as moving it three feet backwards after its thrown, moving it left to right two feet once stopped, swapping moveable object position with an opponent, moving the moveable object after it has been thrown, re-rolling a bad throw, flipping a split moveable object to change its possession, moving the target object 301, such as a jack 201, a designated amount in any direction, throwing from a closer position, throwing from further back, gaining an additional moveable object 300, or even reducing the number of moveable objects an opposing team has. Secondary scoring opportunity advantages/disadvantages may also permit players/teams to affect all secondary play. For instance, a team may “own” or otherwise control use of certain indicia 350 and/or 360 and prevent opposing players/teams from utilizing that indicia in a second scoring opportunity. For example, a player may own an “A” and can prevent other players from using the “A” in a second scoring word game.
Secondary scoring opportunities may be associated with 50/50 moveable objects. A 50/50 moveable object may be similar to a movable object 300, but may also have two different colored halves, so that 50% of the moveable object is one color and 50% of the moveable object is another color. The different colors may, of themselves be attributed to indicia and/or game-altering directives that provide second scoring opportunities in embodiments of a bocce modifying game. Those in the art should recognize that any number/percentage of colors may be used, wherein the color may itself serve as separate indicia 350. The color may be in the form of a stripe or stripes. The player/user of the moveable object may be determined by which colored face, stripe, or panel, of the moveable object is displayed most upward. For example, the moveable object may contain colors or symbols corresponding to each team, whereby when the team's symbol or color is displayed, the moveable object may be considered in that team's possession when the round is scored in the first or second scoring opportunity. It may be possible for possession of a 50/50-type moveable object to change during the round, perhaps in the event that the 50/50 moveable object is displaced from its initial resting position displaying one color or symbol, to another color or symbol corresponding to another team who may then take possession. The split 50/50 moveable object may be equally or unequally divided amongst teams. The split 50/50 moveable object may change how it allocates possession during the course of the game as decided amongst the players.
Second scoring opportunities may also take on the form of concurrently played word games wherein the objective is to create words from the indicia 350 (or 360), such as alpha-numeric symbols, on the moveable objects 300 and possibly on the target object 301, as revealed during gameplay. Second scoring gameplay associated with embodiments of a bocce modifying game may include, but are not limited to, examples of secondary gameplay modification and scoring, such as Bocce Bingo, Bocce Box, Battle Wordz Bocce, Guess a Word Bocce, Bocce Letter Poker, etc, and other like secondary gameplay modification and scoring in accordance with embodiments of a bocce modifying game.
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Embodiments of Bocce 66 gameplay that pertain to embodiments of a bocce modifying game may utilize the indicia 350 in various ways to facilitate second scoring opportunities. For instance, the team winning the bocce round may get the points for however many balls they had closest to the target. In addition, if a team won an extra “number” through an indicia, such as is associated with a 50/50 ball, the team that claimed it gets to use the number in a second scoring opportunity. Moreover, the winning team of the bocce round may get to use the indicia 360 of the moveable target object 301. Hence, the “Jack” ball can contribute to second scoring opportunities. Time limits may be associated with first or second scoring opportunity attempts, and time may be kept via a timer, possibly on the target object 301, or through the use of other time-keeping means. Each may team decide how they will add or subtract their numbers, derived from the indicia 350/360, within the time allowed to try to achieve the exact scores of 11, 22, 33, 44, 55, and 66 each round of the bocce modifying game. Indicia associated with numbers on moveable object 300/301 may include positive numbers 1 through 13 or “Choice” numbers. “Choice” numbers are certain combinations of indicia 350/360 that, when rolled, teams can choose from. Such “Choice” number may be all negative, all positive or a combination of both, such as: (9 or 17, 5 or 13) or (−6 or −13, -2 or −9) or (−6 or 13, −9 or 3). If at any time 3 of the same numbers are rolled on larger moveable objects 350, by the same team, it may be designated a “jackpot” second scoring opportunity and that team may immediately choose 2 Advantages to add still further second scoring opportunities to the next round of Bocce-like play, thereby creating even more new and exciting gameplay options.
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With respect to second scoring opportunities associated with Bocce Word Search, each team member (or a single team) may have their own score sheet, wherein scoring gameplay starts with team members reviewing their score sheets to try and located at least three letter words in the word search grid. Then a traditional bocce roll can be carried forth, during and after which a determination of letters corresponding to indicia 350 may be effected. Once the letters are determined, the letters can then be used to fill in corresponding letters on the score sheet in an attempt to mark off letters of the found words on the Word Search grid. Words must be at least three letters and they can be all forwards or all backwards. Letters can be linked either horizontal, vertical, diagonally or random zig-zag. For Zig-zag, each letter must flow in a line to be a word. Letters may only be used one time. For each word completed the team may earn an Advantage, or points. If a team can connect completed words from side to side vertically or horizontally, they can win an additional advantage for each connection, but they can only use each word one time. As Advantages are earned, still further second scoring opportunities may be carried forward to the next round of Bocce-like play, thereby creating new and additional gameplay options.
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The rules agreed upon by players for bocce modification during gameplay may be consistent for the entire bocce modifying game, or they may vary from round to round, or from team to team during gameplay. Teams may agree upon the method of determining which rules to use during the second scoring opportunity. Such methods may, but do not necessarily, include designating certain symbols on the target object 301 with different agreed-upon rules. Furthermore, a separate die or other object may be used to randomly pick from predetermined sets of rules. Players may agree that the winning team or losing team (in each round or in general) gets to pick the rules, there may be a flip of a coin, drawing of straws, an unbiased third party, a spinning wheel, abide by a randomly generated command associated with a virtual environment, or any other conceivable way of designating and agreeing upon a pre-determined set of rules, wherein the rules can interactively effect second scoring opportunities during gameplay. Where score sheets, such as the recording implements depicted in
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Another methodological step pertaining to a method of playing an embodiment of a bocce modifying game may include assigning a plurality of players to at least two opposing teams, wherein at least one player on each team is assigned at least one of the moveable objects, such as objects 300, containing indicia, such as indicia 350. An additional step may include commencing play of the bocce modifying game, wherein each team attempts to project at least one of the corresponding assigned moveable objects, such as objects 300, containing indicia, such as indicia 350, closest to the at least one target object, such as target object 301.
Further methodology may include scoring gameplay, wherein there is a first scoring opportunity, wherein the moveable object, such as object 300, of the corresponding team closest to the at least one target object, such as target object 301, determines a distribution of points. Moreover, the methodology includes modifying gameplay, wherein there is a second scoring opportunity, wherein the distribution of points during gameplay may be effected according to an agreed upon set of rules, which gameplay relies upon a display of a plurality of indicia, such as indicia 350 (or possibly indicia 360 or 1050), corresponding to the at least two moveable objects, such as moveable objects 300. Second scoring opportunities may be recorded on a second scoring mechanism, such as a game card like those depicted with respect to Bocce Bingo, Bocce Box, Battle Wordz Bocce, Guess a Word Bocce, Bocce Letter Poker, Bocce 66, Bocce Crossword Cross Off, Bocce Crossword Fill In, Bocce Word Search, etc., may be scored using physical tally-objects, may be hand-written on paper, may be digitally recorded, may be verbally acknowledged and tracked or may be any such mechanism capable of interactively recording second scoring opportunities of a bocce modifying game.
The winner of an embodiment of a bocce modifying game may be determined by any means agreed upon by the opposing teams such examples may include the team who accumulates the most points after a certain number of rounds, the first team to reach a specified number of points, the team to decrease their points to zero, or the team to complete a secondary scoring opportunity first. Scoring mechanisms, such as the game cards, or word game pads depicted in
While this disclosure has been described in conjunction with the specific embodiments outlined above, it is evident that many alternatives, modifications and variations will be apparent to those skilled in the art. Accordingly, the preferred embodiments of the present disclosure as set forth above are intended to be illustrative, not limiting. Various changes may be made without departing from the spirit and scope of the invention, as required by the following claims. The claims provide the scope of the coverage of the invention and should not be limited to the specific examples provided herein.
Claims
1. A bocce modifying game, the bocce modifying game comprising:
- a bocce setup including at least one target object and at least two movable objects wherein the at least two moveable objects contain indicia thereon, further wherein the at least two moveable objects are assigned for gameplay use by at least two players;
- a first scoring mechanism for recording a first scoring opportunity wherein a moveable object, of the plurality of movable objects, closest to the at least one target object determines a distribution of points; and
- a second scoring mechanism for recording a second scoring opportunity, wherein further distribution of points during gameplay is effected by a display of a plurality of indicia corresponding to the at least two moveable objects.
2. The bocce modifying game of claim 1, wherein the agreed upon rules and secondary scoring mechanism correspond to interactive play and scoring of Bocce Bingo.
3. The bocce modifying game of claim 1, wherein the agreed upon rules and secondary scoring mechanism correspond to interactive play and scoring of Battle Wordz Bocce.
4. The bocce modifying game of claim 1, wherein the agreed upon rules and secondary scoring mechanism correspond to interactive play and scoring of Bocce Box.
5. The bocce modifying game of claim 1 wherein the agreed upon rules and secondary scoring mechanism correspond to interactive play and scoring of Guess a Word Bocce.
6. The bocce modifying of claim 1, wherein the agreed upon rules and secondary scoring mechanism correspond to interactive play and scoring of Bocce Letter Poker.
7. A method of playing a bocce modifying game comprising the steps of:
- providing a gameplay setup, the gameplay setup including at least one target object and at least two movable objects, wherein the at least two moveable objects contain indicia thereon;
- assigning a plurality of players to at least two opposing teams, wherein at least one player on each team is assigned at least one of the moveable objects containing indicia;
- commencing gameplay, wherein each team attempts to project at least one of the corresponding assigned moveable objects containing indicia closest to the at least one target object;
- scoring gameplay wherein there is a first scoring opportunity, wherein the moveable object of the corresponding team closest to the at least one target object determines a distribution of points;
- modifying gameplay, wherein there is a second scoring opportunity, wherein further distribution of points during gameplay is effected by a display of a plurality of indicia corresponding to the at least two moveable objects.
8. The method of playing a bocce modifying game of claim 7, further wherein an agreed upon set of interactive rules correspond to secondary play and scoring of Bocce Bingo.
9. The method of playing a bocce modifying game of claim 7, further wherein an agreed upon set of interactive rules correspond to secondary play and scoring of Battle Wordz Bocce.
10. The method of playing a bocce modifying game of claim 7, further wherein an agreed upon set of interactive rules correspond to secondary play and scoring of Bocce Box.
11. The method of playing a bocce modifying game of claim 7, further wherein an agreed upon set of interactive rules correspond to secondary play and scoring of Guess a Word Bocce.
12. The method of playing a bocce modifying game of claim 7, further wherein an agreed upon set of interactive rules correspond to secondary play and scoring of Bocce letter poker.
13. The method of playing a bocce modifying game of claim 7, further wherein an agreed upon set of interactive rules require achieving a specific combination of alpha-numeric symbols from indicia on the moveable objects.
14. The method playing a bocce modifying game of claim 7 further comprising steps of determining and agreeing upon a predetermined set of rules to apply.
15. The method playing a bocce modifying game of claim 14 wherein at least one target object contains indicia corresponding at least one alpha-numeric symbol, wherein the alpha-numeric symbol dictates a predetermined set of rules to apply and be agreed upon.
16. The method playing a bocce modifying game of claim 7 further comprising the steps of including at least one moveable object belonging equally to each of the corresponding teams.
17. The method of playing a bocce modifying game of claim 7, further comprising the steps permitting the plurality of players to select an advantage.
18. The method of playing a bocce modifying game of claim 17 wherein a portion of the distribution of points may be exchanged for an advantage.
19. The method of playing a bocce modifying game of claim 7, further wherein a winner is determined by a highest distribution of points.
20. The method of playing a bocce modifying game of claim 19, wherein the winner has the distribution of points equal to an agreed to amount of points corresponding with the winning of the game.
21. A bocce-dart modifying game comprising:
- a target object;
- a game playing area environment capable of receiving the target object, wherein the game playing area environment includes indicia located thereon;
- at least two moveable targeting objects, capable of being projected toward the target object and received in the game playing area environment;
- a first scoring mechanism for recording a first scoring opportunity wherein the moveable targeting object closest to the at least one target object determines a distribution of points; and
- a second scoring mechanism for recording a second scoring opportunity, wherein further distribution of points during gameplay is effected by an interactive correspondence between the positioning of the moveable targeting objects in the game playing area environment and the proximity of the indicia located nearby, when the moveable targeting objects are received in the game playing area environment.
Type: Application
Filed: Sep 27, 2011
Publication Date: Mar 28, 2013
Inventor: Christopher M. Payer (Greenfield, NY)
Application Number: 13/246,506
International Classification: A63F 9/02 (20060101);