Transender therapeutic gaming surround sound reclining chair
A Therapeutic High Backed Reclining Gaming Chair with Surround Sound and a Tactile Transducer. The chair is designed using Human Factors Engineering. Design characteristics are specifically fashioned to afford therapeutic support and comfort based on the typical movements of seated gaming participants. It is a recliner with targeted padded support, fixed armrests, adjustable headrest, footrest and a repository for gaming remotes and controllers. 5.1 Surround Sound is provided via a plurality of speakers recessed within the chair core and strategically directed toward the occupant. The chair core contains sound deadening materials. There is minimal sound bleeding. Vibrational energy is transmitted including controlling sound and vibrations, which are transmitted through speakers and the transducer. An Infrared Remote Control induces a Transmitter to communicate with a Central Processing Unit in the Chair. A programmable chip within the Central Processing Unit directs communications with the speakers and transducer.
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STATEMENT REGARDING FEDERALLY SPONSORED RESEARCH OR DEVELOPMENTNone
REFERENCE TO SEQUENCE LISTING, A TABLE, OR A COMPUTER PROGRAM LISTING COMPACT DISC APPENDIXNone
BACKGROUND OF THE INVENTIONAccordingly, the invention is a Therapeutic High Back Reclining Gaming Chair with Surround Sound and a Tactile Transducer for Bone Conduction. It relates to a recliner, a gaming chair or device and an audio type sound chair. Human Factors Engineering has been applied to all the design characteristics of the Invention.
When Garners participate in long gaming sessions, they typically sit on the edge of a couch, bed or hard backed chair, none of which provide support to the back, shoulders, neck or head. As a result many Gamers suffer from associated aches and pains, thus limiting enjoyment of the experience. With the introduction of flat screen wall mounted televisions, many Garners are also forced to look upward to the screen as they play. The chair provides a comfortable'and supportive platform for Garners. It can support their back, shoulders, neck and head regardless of whether the level of sight is straight ahead or elevated. The armrests are positioned at a level and height that is specific to the angles typically used by Garners. The chair has been designed to support the positions and movements undertaken in a typical gaming session. In this regard it is has Therapeutic Benefits.
Garners often keep their legs in the same position for an extended period of time. Consequently Garners often suffer from symptoms of Venous Insufficiency; also referred to as blood pooling, which can be caused by standing or sitting for long periods of time. The chair has a deployable footrest that allows the Gamer to elevate their feet during a gaming session, thus mitigating the potential of Venous Insufficiency.
Unlike low-end fabric covered chairs, the Invention is covered with high-grade leather to withstand the wear and tear of Gaming. Garners often need to hydrate during extended sessions. This, combined with the motions required for competent play, often result in spillage. Unlike fabrics, the leather rejects spill absorption. The invention also includes, whereas the flat speakers are self-draining via drainage holes, in that event.
Garners have a need for a storage area for holding their remotes or controllers. The invention includes 2 leather repositories for storing remotes and controllers.
Garners want the most out of their sessions and that includes advanced sound technology. Accordingly the Invention has 5.1-surround sound via a plurality of speaker. The Invention includes a plurality of recessed speakers specifically designed to facilitate an angle of attack that directs the most sound to the Gamer Occupant. This also reduces sound bleeding. An additional characteristic is the sound deadening materials incorporated in the core areas of the chair. A subwoofer is located beneath the chair seat and directly below a Central Processing Unit. It enhances the bass and contributes to the surround sound experience. The system also includes a Tactile Transducer, which is also recessed and located in the core of the back of the chair. This Tactile Transducer provides bone conduction to the Garner Occupant.
The invention includes both wireless and wired applications to facilitate the sound and viewing experience. In summary, an Infrared Remote Control sends a wireless signal to a Transmitter. The Transmitter has a connection to a television or viewing screen and also sends a signal back to the Central Processing Unit, located within the chair. The Central Processing Unit contains a programmable chip and it in turn instructs direct-wired commands to the plurality of speakers, the subwoofer and the tactile transducer.
The invention is unique as can be seen in the Drawings. There is a need among the Gaming and Entertainment Segments for the type and design of the Invention described herein.
SUMMARY OF THE INVENTIONThe Detailed Description of the Invention is the most accurate way of detailing the current anticipated applications of the Invention. The Description is not to be taken in a wholly limiting way but to represent the elements of the Invention. The scope of the invention as well as the features aspects and advantages are better understood and defined in the Drawings, Descriptions and Claims.
The Invention may be applied in various forms, which may be independent from the other features, or in a combination with other features.
Human Factors Engineering has been applied to all the design characteristics of the Invention.
Broadly the Invention relates to a Reclining Gaming Chair that is specifically designed to support the back, shoulders, neck, head and feet of a Gamer during gaming sessions. The chair is reclining with two positioned armrests, fold out footrest, adjustable headrest, and a repository for remote controls and gaming control devices. All are specifically designed with consideration to the motions and events related to Gaming. In this regard it has Therapeutic Benefits.
The Invention has 5.1-surround sound that is specific to the events that take place in the chair. It includes a plurality of speakers, a subwoofer and a tactile transducer. The location, direction and positioning of the speakers and devices insures that a majority of the sound is delivered to the occupant rather than escape through sound bleeding. This is further supported through the incorporation of sound absorbing material in the hollowed out core portions of the chair and more specifically surrounding the non-facing sides of the devices. The invention is designed with high-grade leather covering for wear and tear.
The invention includes both wireless and wired applications to facilitate the sound and viewing experience. In summary, an Infrared Remote Control sends a wireless signal to a Transmitter. The Transmitter has a connection to a television or viewing screen and also sends a signal back to the Central Processing Unit, located within the chair. The Central Processing Unit contains a programmable chip and it in turn instructs direct-wired commands to the plurality of speakers, the subwoofer and the tactile transducer.
The Invention addresses the needs and desires of The Gaming Community by providing a supportive environment that provides greater comfort during gaming sessions while also delivering a unique sound and tactile experience. The ergonomics of the design are important characteristics of the Invention. The tactile transducer adds a level of engagement typically not found in surround sound applications.
The detailed description is the best representation of the invention in its current state. It is not to be taken in a wholly limiting sense but to demonstrate the general principles of the invention.
Broadly the Invention relates to a Reclining Gaming Chair that is specifically designed to support the back, shoulders, neck, head and feet of a Gamer during gaming sessions. The chair is reclining with two positioned armrests, fold out footrest, adjustable headrest, and a repository for remote controls and gaming control devices. All are specifically designed with consideration to the motions and events related to Gaming. In this regard it has Therapeutic Benefits.
The Invention has 5.1-surround sound that is specific to the events that take place in the chair. It includes a plurality of speakers, a subwoofer and a tactile transducer. The location, direction and positioning of the speakers and devices insures that a majority of the sound is delivered to the occupant rather than escape through sound bleeding. This is further supported through the incorporation of sound absorbing material in the hollowed out core portions of the chair and more specifically surrounding the non-facing sides of the devices. The invention is designed with high-grade leather covering for wear and tear.
The invention includes both wireless and wired applications to facilitate the sound and viewing experience. In summary, an Infrared Remote Control sends a wireless signal to a Transmitter. The Transmitter has a connection to a television or viewing screen and also sends a signal back to the Central Processing Unit, located within the chair. The Central Processing Unit contains a programmable chip and it in turn instructs direct-wired commands to the plurality of speakers, the subwoofer and the tactile transducer.
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Claims
1. What is claimed is that the Transender Therapeutic Gaming Surround Sound Reclining Chair is designed using Human Factor Engineering to provide a therapeutically supportive environment to the User, who is primarily defined as a Gaming Enthusiast as well as a comprehensive surround sound and tactile experience within an isolated area.
- The Invention provides back, shoulder, neck, head and foot support to the chair occupants. The chair is a reclining chair with a scissors type foldout footrest and independently reclining back. All aspects of the design including the headrest and armrests are specifically positioned with gaming movements in mind. 5.1 Surround Sound is an aspect of the invention that includes a plurality of speakers and a subwoofer for enhanced bass. A tactile transducer provides bone conduction principals and is an integral part of the overall experience. An Infrared Remote Control allows the User to send a signal to a Transmitter. A Central Processing Unit receives the signal from the Transmitter and contains a chip that directs the commands to the Speakers, Subwoofer and Tactile Transducer. The angle of the recessed Speakers, combined with sound deadening foam materials keeps the sound relatively contained within the User/Occupant area eliminating a great deal of external sound bleeding.
2. The Gaming Chair of claim 1 wherein the height to the seating base of the chair is specific to physical characteristics of seated gaming.
3. The Gaming Chair of claim 1 wherein the width of the chair at the seating base is specific to the physical characteristics of seated gaming.
4. The Gaming Chair of claim 1 wherein is the depth of the chair at the seating base is specific to the physical characteristics of seated gaming.
5. The Gaming Chair of claim 1 wherein is positioned on 4 stationary legs suitable to stand up to the rigors of the Gaming Occupant.
6. The Gaming Chair of claim 1 wherein it is covered with high-grade leather to withstand the vigorous movements of the Gaming Occupant.
7. The Gaming Chair of claim 1 wherein a scissor type foldout footrest can be deployed to elevate the feet and legs thus limiting the potential of Venous Insufficiency or Blood Pooling.
8. The Gaming Chair of claim 1 wherein the footrest is deployed by a hand lever and may be deployed independent of reclining the back of the chair.
9. The Gaming Chair of claim 1 wherein an adjustable headrest supports the head and neck of the Gamer Occupant in various positions.
10. The Gaming Chair of claim 1 wherein two armrests are positioned specifically for the movements associated with Gaming.
11. The Gaming Chair of claim 1 wherein there are two remote controller repositories designed to accommodate gaming specific remotes and controllers.
12. The Gaming Chair of claim 1 wherein the padding between the leather and the base structure is such that it provides cushion to those areas considered as pressure points to the Gamer Occupant.
13. The Gaming Chair of claim 1 wherein it reclines to provide various positions of body and sight for the Gamer Occupant.
14. A Gaming Chair of claim 1 that includes a hollowed out core and other areas to allow for the incorporation and accommodation of equipment and devices.
15. A Gaming Chair of claim 1 that includes sound deadening material within the hollowed out core and other areas to minimize sound bleeding.
16. The Gaming Chair of claim 1 wherein it provides 5.1-surround sound to the Gamer Occupant.
17. The Gaming Chair of claim 1 wherein it contains a plurality of speakers.
18. The Gaming Chair of claim 1 wherein it has a subwoofer for greater bass sound.
19. The Gaming Chair of claim 1 wherein it has a tactile transducer to apply the principals of bone conduction to the Gamer Occupant.
20. The Gaming Chair of claim 1 wherein the speakers are positioned at specific angles of attack where the sound is directed toward the occupant thus reducing sound bleeding.
21. The Gaming Chair of claim 1 wherein the speakers have protective covers or grates to prevent damage.
22. The Gaming Chair of claim 1 wherein two of the speakers have drainage ports that facilitate drainage in the event of liquid spill.
23. The Gaming Chair of claim 1 wherein an Infrared Remote Control sends wireless commands to a Transmitter.
24. The Gaming Chair of claim 1 wherein an Infrared Remote Control contains features such as on and off, surround sound volume control, tactile transducer level control, subwoofer volume control, and muting.
25. The Gaming Chair of claim 1 wherein multiple chairs can be operated at the same time utilizing the same remote and transmitter.
26. The Gaming Chair of claim 1 wherein a Transmitter has inputs for a television or viewing screen as well as other devices.
27. The Gaming Chair of claim 1 wherein a Transmitter sends a wireless signal to the Central Processing Unit located in the hollow core of the chair beneath the seat.
28. The Gaming Chair of claim 1 wherein the Central Processing Unit contains a programmed chip that sends commands to the plurality of speakers, subwoofer and tactile transducer via direct wiring.
Type: Application
Filed: Feb 17, 2012
Publication Date: Aug 22, 2013
Inventors: Brook Neilson Douglas (Fountain Hills, AZ), Yvonne Ruth Wyman
Application Number: 13/385,416
International Classification: A47C 7/72 (20060101); A47C 7/40 (20060101); A47C 7/38 (20060101); A47C 1/00 (20060101); A47C 7/50 (20060101);