GEOMETRICAL BUILDING MAGNETIC TOY AND GAME

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The magnetic device, namely a prism, is a game piece that is made of various geometrical prism shapes having a plurality of magnets with a particular magnet pole facing surface. Geometric magnetic game pieces, with corresponding to constructing a geometrical image structure, fundamentally rest upon accurate detailed perspectives through its visual perceptions and methodological inquiry to build a geometrical representation or structure. Structures are magnetically attracted or repelled by magnet poles. The invention is a method for motivational learning through the scope of mathematics, but in the context of geometry. It is an exploring magnetic device, a manipulative for learning to enhance or increase geometric proficiency and cognitive intelligence. The invention is meant to be a gratifying experience for enjoyment and educational purposes.

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Description
CROSS-REFERENCES TO RELATED APPLICATIONS

This patent application claims priority to U.S. Provisional Patent Application Ser. No. 61/538,012 filed on Sep. 22, 2011, which is incorporated herein by reference in its entirety.

FIELD OF THE INVENTION

The field of the invention is a geometrical building magnetic toy and game that relates in its own field, geometric magnetic game pieces, each having a particular geometric three dimensional prism shape. There is plurality of magnet arrangement colors for constructing a geometrical representation or structure that is magnetically attracted or repelled with or without use of a geometric image data source or game board.

BACKGROUND

Magnets have been incorporated into a number of toys and games. They are particularly useful and desirable due to the ability of the users to experience the magnetic attraction and repulsion forces when manipulating the toy and game pieces with their hands. As such, it has been desirable to increase the strength of the magnets to increase the forces experienced by the users. This desire to improve the user experience has led to the use of ever stronger magnets, including rare earth magnets, in magnetic toys and games. Many high strength magnets are formed from brittle materials, and their use has resulted in magnets impacting one another with sufficient force to shatter the magnets, which is very undesirable. The use of high strength magnets also can also result in pinching of the skin of the user as the magnetic members are rapidly attracted to one another.

In one effort to avoid direct contact of the magnets and the possibility of the magnets shattering, metal balls have been used as intermediary pieces between magnetic members in order to avoid direct contact between the magnets of the magnetized members, thereby reducing the possibility of the magnets impacting one another and reducing the pinching hazard. While useful, the introduction of metal balls as intermediary components increases the number of toy and game elements and may restrict the use of these toys and games with younger users. It also changes the feel of the toy and game as regards the attraction and repulsion forces.

Therefore, it is desirable to provide magnetic toys and games that allow a user to directly experience the magnetic attraction and repulsion forces and that avoid prior limitations, including those mentioned above.

SUMMARY OF THE INVENTION

The objective of the present invention is to fundamentally build or construct an exquisite geometrical structure, in essence, to build a fascinating and creative study geometric structure. Basically, this fundamental objective is to be played as an intellectual game by methodologically and conceptually building systematically from an image game card. Building from the game card geometrically, a player is to perceptively outperform their opponents at constructing a geometrical representation or structure, and or to be the first to construct under various time allotments or increments that correspond to the amount of game pieces utilized for a particular geometric representation or structure built.

Against the background, geometrical representations and structures are joined of the three dimensional prism shapes that are power-driven by a plurality of embedded north and south-pole magnets arranged at various sides that is embedded at the center of a face point that functions in a multiplicity manner from design to design, but not limited to. Embedded magnetic elements take on different representations and configurations. Generally, magnet, embedded, at the center bases, at the center angle-bases, at the center sides which includes; end-points, mid-points, and any allocated magnet arranged between them. Magnets and metals (such as steel and iron) are of various dimensions. Magnets and metals are encased or facet and embedded flush within, or beneath, or with surface level, but not limited to. A magnet embedded depth is various. It is intended that various non-magnetic or magnetic substances, such as various types of permanent adhesive stickers cover the allocated magnetic points accordingly to recognition. It is preferred that the stickers that cover the north-pole magnet and south-pole magnet have a distinguished but recognizable color that is various. For the metal elements, such as iron or steel, to have a distinguished but recognizable color that is various. One magnet color group is receptive (coupled) to another color group; however the same magnet color group will not be receptive (coupled). Metal groups (coupled) to north or south-pole groups, yet unresponsive when couple to its same metal properties.

Three dimensional prism shapes are made of various non-magnetic materials like plastic or wood and painted or stained with various colors. It is preferred that each three dimensional prism shape has a particular color that varies by its magnetic north and south-pole multiplicity arrangement design. There various three dimensional shape prisms and shape variations that are made. The following are the three-dimensional prisms and geometric shapes that consist of two or more points, lines, curves, diagonals, angles, planes, and solid figures (e.g. squares, rectangles, cylinders, and polygonal shapes). Bases may be acute angles, right angles, obtuse angles, and straight angles.

Referring back to the embedded magnets in operating with multiple three dimensional prism shapes to explain how the game pieces works, the magnetic forces between north and south-pole magnet permanently magnetized surface to surface and are repulsive if attempted to couple against the same magnetic pole. In other words, at a magnetic point, one geometric prism shape will couple flat against surface with another geometric prism shape at a magnetic surface point. The term prism is interchangeable with the term game piece and geometric prism shape.

A further aspect includes a geometrical building toy and game that goes beyond the applications of toys and games but the utilization of the invention enhance cognitive functions, on the basis of Neuroplasticity Research in testing knowledge that will increase the capacity for tasks that exercise it to stretch the boundaries of the mind, in consideration of, this invention exercise working the brain's memory for mentally absorbing geometric information in it, at a broader perspective, increase cognitive intelligence and performances, sharpens the brain's processing speed, and improves focus and attention to details. The invention has the ability to specifically maximize the brain's performance in mathematical tasks at a more proficient capability such as when builders of our society build structures that require geometrical skills, when drivers drive to make educated prediction for when to merge or when and how they will turn. Geometry is all around us and every individual and career endeavor will benefit from this geometrical toy and game learning processes. The invented technology is a solution for engagement based learning and teaching. Geometric prism game shapes or pieces are obviously ideal for geometry as a mathematical system that deepens the mind understanding of the geometry knowledge that is constructed. What is constructed can be seen not so much as a fun toy or game played, but as a creative cognitive process of offering up ideas, having them geometrically expanded on, and being able to reshape structural ideas in light of building an exquisite geometrical representation, structure, object, or figure. Through the study of geometric modeling and spatial reasoning, students will learn about geometrical shapes, geometric representations and structures and how to analyze their characteristics and relationships.

The invention can be used in other technology applications rather than toys and games, but is applicable in any software application, mobile phone application, touch screen game unit devices or electronic devices, and in the construction industry as a product and/or service that the invention would appeal to through its broadest possible customer base.

In yet a further aspect, to drawings that show a perspective view of a rectangular prism having top and bottom bases which are square at the surface point. It has the same cross sections along the length, and various flat and/or angle-based sides and all are right angles. Top and bottom faces (known as the bases) are congruent polygons, and all other faces (known as the lateral faces) are rectangles. Technically, when at least two of the lengths are equal it can also be called a square prism. This doesn't prevent the object or figure from being called a rectangular prism. First, it indicates that the rectangular lateral faces are perpendicular meeting the sides of the square base at right angles. Second, a square prism is just a special case of a rectangular prism, and they are all cuboids. These geometric prism game pieces may have round or curve edges.

A number shown in the circle of a game prism indicates the magnetic pole facing surface. Number 1 indicates that its magnet's north-pole is facing surface. Number 2 indicates that its magnet's south-pole is facing surface. Number 3 indicates that its metal property is facing surface. Against all the above, various prism shapes, features, and aspects of the invention will become more apparent from the following description of the invention, along with the accompanying drawings in where like numerals represent like components. The invention will be explained with reference to drawings which are intended to illustrate the invention and not to limit its scope.

The above features and advantages and other features and advantages of the present invention are readily apparent from the following detailed description of the invention when taken in connection with the accompanying drawings.

BRIEF DESCRIPTION OF THE DRAWINGS

Other objects, features, advantages and details appear, by way of example only, in the following detailed description of embodiments, the detailed description referring to the drawings in which:

FIG. 1A is a three dimensional view of a geometric prism shape game piece that has six plane faces.

FIG. 1B is a three dimensional view of a geometric prism shape game piece that has six plane faces.

FIG. 1C is an illustration view showing magnetize elements embedded center at various center face points that are implied for all geometric prism game pieces.

FIGS. 2 and 3 are three dimensional views of a geometric prism shape game piece having six plane faces.

FIGS. 4 and 6 are three dimensional views showing seven face geometric prism shape game piece having angle-bases and plane bases.

FIGS. 7 and 8 are three dimensional views showing an eight face geometric prism shape game piece having angle-bases.

FIG. 9 are three dimensional views showing a thirteen face geometric prism shape game piece having angle-bases.

FIG. 10A is a three dimensional view showing an eleven face geometric prism shape game piece having plane bases and an angle-base.

FIG. 10B is a three dimensional view showing a twelve face geometric prism shape game piece having a plane base and an angle-base.

FIG. 10C is a three dimensional perspective view

FIGS. 11A and 12 are triangular three dimensional views showing an eight face geometric prism shape game piece.

FIG. 11B is a representational drawing that indicates the base of FIGS. 11A and 12 may be curve or round.

FIG. 13A is a three dimensional view showing an eight face geometric prism shape game piece having angle-bases.

FIG. 13B is a three dimensional view showing a ten face geometric prism shape game piece that has slopes and flat bases.

FIG. 14A is a three dimensional view showing an eight face geometric prism shape game piece that has angle-bases.

FIG. 14C is a three dimensional view showing an eight face geometric prism shape game piece with a plurality of metals.

FIG. 14D is a three dimensional view showing a ten face geometric prism shape game piece with a plurality of metals.

FIG. 15 are three dimensional views showing a ten face curve geometric prism shape game piece that has plane bases.

FIGS. 16A and 16B are three dimensional views showing a six face curve geometric prism shape game piece that has plane bases.

FIG. 16C is a perspective view that shows that FIG. 16 left and right views may have a flat base alone a curve side at its medium point.

FIGS. 17 and 18 are three dimensional views showing different variations and perspectives with regards to curve geometric prism shape game pieces that have angle-bases and/or a plane base.

FIGS. 19 and 20 are three dimensional views showing different variations and perspectives with regards to its geometric prism shape game pieces that have angle-bases and/or a plane base.

FIG. 21A is a three dimensional view showing a six face curve geometric prism shape game piece that has plane bases.

FIG. 21B-FIG. 22B is a three dimensional view showing a geometric prism shape game piece.

FIG. 23 is a three dimensional view of a magnetically attractive game board.

FIGS. 24 and 25 shows a three dimensional view to illustrate how the game pieces work with and/or without a magnetically attractive game board coupling to game pieces at magnets receptive points.

FIG. 26 is an illustration view to demonstrate the magnet poles or magnetization interaction and activity within a game piece.

DESCRIPTION OF THE EMBODIMENTS

The following description is merely exemplary in nature and is not intended to limit the present disclosure, application or uses. It should be understood that throughout the drawings, corresponding reference numerals indicate like or corresponding parts and features.

On the basis of the above, the invention enters the toy and game market with its various geometric three dimensional prism shape pieces for building or constructing geometrical representations or structures. It is a building toy and game that is targeting all ages from young children to adults in all cultures, appealing to the broadest customer base. A new market in the toy and game industry is the present invention. The invention as an innovative toy and game has geometric engagement factors that enhance or exhibit involvement in learning geometry. This invention has a new mathematical psychology of learning and teaching as well. The invented geometric device is designed to solve primarily math classroom engagement issues. The invention delivers a service that works collaboratively to improve and foster public education through community and school partnerships. The invention isn't detachable from learning because it is not only a toy and a game for building enjoyment but a learning device with many applications that would intriguingly promote and empower child and parenting involvement to build or rebuild that relationship. At the same time, it can stimulate and motivate learning; such are the focus, to establish a new market niche to public education through creative structural building. The invention recalls the basic idea of a mathematical and scientific approach of the geometrical learning system, whereas players engage in higher-order processing and conceptualization of geometric information to build or construct any given geometrical representation or structure. It could be a person or object. The invention is aimed to make its advance mark or classification as a mechanical toy and or geometric magnetic building device. More specifically, as a learning device and or a building mechanism that is power-driven by a plurality of embedded magnets. In essence, the invention recalls afresh a new variation of a geometrical building magnetic device that can be played or used as a toy or as a game. Geometric game pieces, particularly three dimensional prisms that includes plane bases, angle-bases, and curve sides, along with its various magnet poles multiplicity arrangements embedded in or below surface faces are considered as new art. These geometric variations of game pieces are not new to mathematics since the discovery of Greek mathematical thought, conversely, the invented geometric magnetic prism idea and the multiplicity game concept directly relates in building or constructing an exquisite geometrical representation or structure as a toy and game that has undoubtedly its own unique niche and unsought novelty.

All the above said and herein considered, are three dimensional prism shape game piece drawings that have four or more faces, which is 1 inch width and depth and 4 inches long (1×1×4) this is preferred, but not limited to, and at the center of a square or rectangular cross section (at any given side or base) is where a magnet or metal property may be embedded as perceptively shown in FIG. 1C, and in FIG. 26 as for illustrations to all various prism shape game pieces. As said before, a number indicates that it's a magnet or metal property and its magnet's pole facing surface. This concept will be explained from FIG. 1 to FIG. 3 and need not to be explained further because the drawings are sufficient to understand this idea and concept.

FIG. 1A shows a rectangular prism clearly having a plurality of magnets embedded at various center face cross section as illustrated in FIG. 1C. One magnet allocated at top and bottom bases and two magnets per side, which is one magnet, embedded center at each lateral side end-point in all four sides that is specifically top and bottom lateral end-point. There are five; magnet 1 north-poles facing surface and five; magnet 2 south-poles facing surface. Magnet1 will have a preferred colored red seal, and magnet 2 will have a preferred color blue seal. This is the concept for all the following geometric prism shape game pieces.

FIG. 1B shows a rectangular prism shape clearly having a plurality of magnets embedded at various center face points. One magnet allocated at top and bottom bases of 80, and one magnet at lateral side end-points. There are three; Magnet 1 north-poles facing surface and three; Magnet 2 south-poles facing surface.

It's obvious that arranged magnets will show different representations and configuration when comparing to other FIGURES. In every case referring to joined magnetization, connections are coupled surface to surface. Embedded elements will indicate a specific magnet or metal property facing surface.

FIG. 2A shows a rectangular prism shape clearly having a plurality of magnets embedded at various center face points. As shown in FIG. 2A; magnet 1 north-pole is at top base, and magnet 2 south-pole is at bottom base. Around the top base, are the lateral side end-points with an embedded magnet indicating a specific magnet facing surface. At the sides to the bottom base there are two embedded magnets that are parallel to each other. FIG. 2B shows another representation of the same embedded element design with comparison to FIG. 2A.

FIG. 3 shows a rectangular prism shape clearly having a plurality of magnets embedded at various center face points. As shown in FIG. 3; magnet 1 north-pole is at top base, and magnet 2 south-pole is at bottom base. At the sides to the top and bottom base there are two embedded magnets that are congruent to each other on the same side and parallel at the opposite side. Two metal 3 are embedded at mid-points which are clearly perceptively viewed parallel to each other, this illustration is showed in FIG. 26F.

FIG. 4 shows rectangular prism shapes clearly having a plurality of magnets embedded at various face center points. FIG. 4A is a side view of FIG. 4B, and FIG. 4C is a side view of FIG. 4D. As shown in FIG. 4; prism game pieces have two flat bases of 80 and a defined acute angle-base of 40 at a point that may face any side or edge direction.

FIG. 5 shows rectangular prism shapes clearly having a plurality of magnets embedded at various face center points. FIG. 5A is a side view of FIG. 5B, and FIG. 5C is a side view of FIG. 5D. As shown in FIG. 5; prism game pieces have two flat bases of 80 and a defined acute angle-base of 40 at a point that may face any side or edge direction.

FIG. 6 shows rectangular prism shapes clearly having a plurality of magnets embedded at various face center points. FIG. 6A is a side view of FIG. 6B, and FIG. 6C is a side view of FIG. 6D. As shown in FIG. 6; prism game pieces have two flat bases of 80 and a defined acute angle-base of 40 at a point that may face any side or edge direction.

FIG. 7 shows rectangular prism shapes clearly having a plurality of magnets embedded at various face center points, including at its mid-points. FIG. 7A is a side view of FIG. 7, and FIG. 7C is a side view of FIG. 7D. As shown in FIG. 7; prism game pieces have two flat bases of 80 and two defined acute angle-bases of 40 at points that may face any side or edge direction. It's obvious that the side view of FIG. 7A and its three dimensional view of FIG. 7B is clearly showing angle-bases facing the same side. It's apparent that the side view of FIG. 7C and its three dimensional view of FIG. 7D is clearly showing angle-bases facing opposite sides.

FIG. 8 shows rectangular prism shapes clearly having a plurality of magnets embedded at various face center points, including at its mid-points. FIG. 8A is a side view of FIG. 8, and FIG. 8C is a side view of FIG. 8D. As shown in FIG. 8; prism game pieces have two flat bases of 80 and two defined acute angle-bases of 40 at points that may face any side or edge direction. It's obvious that the side view of FIG. 8A and its three dimensional view of FIG. 8B is clearly showing angle-bases facing the same side. It's apparent that the side view of FIG. 8C and its three dimensional view of FIG. 8D is clearly showing angle-bases facing opposite sides.

FIG. 9A shows a V-rectangular prism shape clearly having a plurality of magnets embedded at various face center points. As shown in FIG. 9A; this prism game piece has three flat bases of 80 and two defined acute angle-bases of 40 facing the same side. FIG. 9B shows a V-rectangular prism shape clearly having a plurality of magnets embedded at various face center points. As shown in FIG. 9B; this prism game piece has three flat bases of 80 and two defined acute angle-bases of 40 facing the same side, but has a base of 80 facing the same acute angle-base direction as compared to FIG. 9A. As a reminder any acute angle-base may face any side or edge direction.

FIG. 10A shows a V-rectangular prism shape clearly having a plurality of magnets embedded at various face center points. As shown in FIG. 10A; this prism game piece has three flat bases of 80. FIG. 10B is comparable to FIG. 10A, but has an acute angle-base of 40. FIG. 10C is a three dimensional perspective view of FIG. 10B that implies that acute angle-base of 40 may face the base of 80 that cross section that particular side where the edges are joined.

FIG. 11A shows a triangular prism shape clearly having a plurality of magnets embedded at various face center points. As shown in FIGS. 11A and 12; this prism game piece has three flat bases of 80 at its three points, but according to FIG. 11B; those points may be curved or round.

FIG. 13 shows different variation of previous rectangular prism shapes that can be made. FIG. 13A clearly shows top and bottom angle-bases of 40 along its joining edge. FIG. 14A is comparable to FIG. 13A, but the difference is that FIG. 14A has a bottom acute angle-base of 40 that shows its acute angle-base facing the direction of an edge.

FIG. 13B shows a rectangular prism shape clearly having a plurality of magnets embedded at various face center points, including at its mid-points and simply shows another variation of previous rectangular prism shape pieces.

FIG. 14B is a side view of FIG. 14C a three dimensional view; that shows a hexagonal prism shape clearly having a plurality of metals embedded at various face centered points, including at its mid-points, but not limited to metals but may include magnets. FIG. 14E is a side view of FIG. 14D a three dimensional view; that shows a octagonal prism shape clearly having a plurality of metals embedded at various face centered points, including at its mid-points, but not limited to metals but may include magnets. Hexagonal and octagonal prisms may relatively refer to various pentagonal prism shapes which aren't in the drawings.

FIG. 15A is a bottom view of FIG. 15B a top view; that shows a curve prism shape clearly having a plurality of magnets and metal property embedded at various face centered points, including at its mid points. FIG. 15B; is a clear specification that along a curve side there are bases of 80 at the end points and between those points a base of 80 at the middle. At all face center points specifically indicates the numeral that indicates the components or elements that are facing the surface.

FIG. 16A is a left side view of FIG. 16B a right side view; that shows a 90° curve prism shape clearly having a plurality of magnets and metal property embedded at various face centered points, including at its mid points. All curve degrees are various. FIG. 16C is a perspective view that shows that this curve prism game piece may have a flat base along a curve side at its medium point. Base numeral 80 indicates this medium point specification. Numeral 50 indicates that particular point may be a flat base and/or angle bases.

Drawings in FIG. 17 and FIG. 18 are showing different three dimensional perspective views that relate primarily to FIG. 15 and FIG. 16 as to a curve prism shape multiplicity and made variations which isn't limited to its shape multiplicity and made variations that is shown in the drawings. Elements that are embedded along the curve sides isn't the preferred idea, but isn't removed from the invention. Curve prisms may relatively refer to various arc prism shapes which aren't in the drawings. FIG. 17 and FIG. 18 show numeral 80 plane bases, and 40 acute angle-bases.

The technological concept of the three dimensional prism shape game pieces should be clear from the following descriptions of the invention disclosed in which like numerals represent like components.

Drawings that are three dimensionally viewed in FIG. 19; through FIG. 22 are other prism shapes and viewings that relatively support and refer to other prism game shapes configurations described already, to go on would simply create confusion and the drawings are sufficient enough for any person to understand with the accompanying of numerals 1 and 2 representing a particular pole facing surface.

FIG. 23B is a side view of FIG. 23A and FIG. 23C three dimensional views of a magnetically attracted game board. The purpose of the game board is further explained in FIG. 24. However, the game board is made of various shapes and dimensions as an example shown in FIG. 23C. Metal property that is various may be encapsulated/insert molded in non-magnetic substance or flushed on any non-magnetic substance allocated at various parts or the whole, either case isn't a preference because there aren't any preferred methods. Either method would suit the invention purposes for prism game pieces to magnetically couple to the game board for a durable and sturdy geometrical representation when constructing structures vertically or horizontally at various bases and angle-bases. The magnetically attracted game board may have a vast graphical design adhesive seal/or sticker covering, which covers part or the whole of the game board. In either case when the metal property is encased/insert molded or in non-magnetic substance or flushed on any non-magnetic substance, the game pieces will be attracted to the game board.

FIG. 24B shows a three dimensional geometrical progressive view of how the various prism game shape pieces work, which have been selected in the invented drawings are imaginatively magnetically coupling against surface with each prism game piece at various surface center face points. Numeral 100 clearly indicates attraction of those game pieces with pointed arrows to and from the 1 and 2 magnets's pole embedded facing surface. However, game piece 181 has a metal property 3 embedded at base of 80. Game piece 180 is magnetically attracted to the game board, and from there game pieces 181-186 are attracted accordingly to numeral 100 specification describe in the invention. This is the geometric representation or structure that has been exquisitely constructed, in addition, vice versa in FIG. 25, but without a magnetically game board.

The following FIGS. illustrates how game pieces work with, and or without a game board, exhibiting the progression of game pieces and its magnetic couplings at various face center points when a second game piece is surface coupled to another prism game shape piece and so forth. Each game piece has a numeral for representing a component for detail explanations in FIG. 24 and FIG. 25; as in how the prism game pieces are being used and how the prism game pieces work when building a geometrical representation or structure. Each game piece has a color. A particular colored game piece has no preferred colors, but colored game pieces are of various colors. Each magnet has a color to define its north and south-pole magnetic fields again, 1 indicates the north-pole facing surface and 2 indicating the south-pole magnet facing surface. In terms of a game piece, a magnet colored red indicates all the north-pole magnets and a magnet colored blue indicates all the south-pole magnets, in proportion to, metals differ from both colors. The particular colored magnets or metals have no preferred colors, but colored magnets and metals sticker covering are of various colors. Game pieces are magnetic, and or magnetically attracted.

The particular game pieces having magnets flushed with surface at various center face points is the point that will attract or repel certain poles or metals by use of its magnetic field. Any magnet will set itself parallel to the lines of force, which is how the game pieces work, and why magnets repel or attract magnetic material, depending on the north-south position of the magnetic lines of force. Magnetic lines of force draw near each other when they come close to the north and south poles, or ends, of the magnet, but grow farther from each other as they move away from the same poles. They do not cross over each other. When a game piece couple to another game piece by its attracting magnetic pole, a magnetic field is exerted and the game pieces experience magnetic force. The direction of the game piece's magnetic field at a point is the direction of the resultant force acting on a hypothetical north-pole placed at that point. North-poles repel north-poles. South-poles repel south-poles. North-poles attract south-poles. South-poles attract north-poles. North and south-pole magnets strongly attract ferrous objects, like steel, iron, nickel, cobalt, and gadolinium and many others. The force of attraction or repulsion varies inversely with distance. The strength of a magnet varies at different locations on the magnet. Magnets are strongest at their poles. The following provide an illustration view in FIG. 26; to demonstrate the magnets pole interaction and interactivity within a given prism game piece. Numeral 100 clearly indicates poles attracting and 200 clearly indicates poles repelling. FIG. 26; also demonstrates a north-pole and south-pole embedded flushed at center face points facing its surface. Drawings show that magnets are embedded and flushed with surface, but it should be noted that magnets may be embedded below surface depth, and there aren't any preferred depths.

How the Game is Played

There aren't any preferred ways in playing the game because of the variety in methods to play the game. What is intended is to explain the way the game is played with all aspects closely related to what may be broadly connected to, or relatively related to herein without limiting it scope.

The game has its own language that intelligently and uniquely defines each prism game piece in every aspect and feature that closely relates to geometry. The terms specifically identify the name of a particular geometric prism shape game piece, magnet pole and metal property location points, and coupling points from one piece to another. For one example, FIG. 1A; would be named 180 (considering its plane bases), and FIG. 6D; would be named 454 (considering an angle of 45° at top base and 45×4 to equal 180 to consider its bottom plane base). When coupling these two prism shape game pieces 180 north base point; to 454 south angle-base point.

Objective of the Game:

The invention is a game that can be played with or without a game board, in which a player is to build or construct an exquisite geometrical representation or structure by modeling identically from an indicated geometric image data source, not limited to a game card, or from off another player.

The Goal:

Be the first player/or team to obtain a defined number of geometrical image game cards to win the game.

The Scope on an Image Game Card:

Diagrams may be used rather than an image of geometric representations on an indicated source/image game card. Diagrams may have the icon of a game piece and its (x, y) coordinates corresponding to the graphic designs of the game board and may also include a written element. A player will have to build the geometric representation or structure from that written description by decoding the icon of game pieces and or written descriptions. In a course of diagram problems, if one knows the pattern or steps to doing a specific type question, then one can easily do these types of questions and perform well, building a geometrical representation or structure with a geometrical image game card. But for Euclidean geometry in the use of the geometrical prism game pieces as icons on a card or without, one can only learn the axioms and results proven from these axioms. The player must apply these axioms with no set pattern or list of steps for solving such problems. Therefore, each problem can have one, two, three, four, five or infinite many solutions.

How would the player/team win? The first player/team to complete a geometrical representation or structure, or before the minutes have elapsed wins.

Number of Players:

The invention has been created for the purpose of one player to construct a geometrical representation or structure against time. View the game pieces increments chart illustrated below. Under playing options: Multiple individual player challenge, 2-10 players can compete against each other. The minimum and maximum numbers of players that can play on a team are 2-3 players. Only a maximum of 8 teams can participate in a game. There is no a fix number of players who can play. However, it been stated that more players can compete against each other.

Who Plays First?

The youngest player goes first in a clock-wise rotation, or the roll of dice an optional choice.

Game Play:

A player is called a builder. The builder shuffles all cards and randomly selects any color group of cards without showing other player/team the side of the geometrical structure. The opposing player/team is to choose the same color card. The color represents a quantity range of game pieces which is required to build the geometrical structure displayed on the photo card. Chart illustrates various card colors listed to the left that relates to various game pieces used in the middle, and the approximate time to build the game pieces into a geometrical structure to the right of the chart. Team/participant is given a set time to develop a strategic plan to build a geometrical structure. Once a required time has elapsed, game play must begin or end.

Game Pieces Increments Chart Card color Game pieces Approx. time Green 5-7 0:30 Blue  8-11 0:45 Red 12-14 1:15 Yellow 15-17 1:45 White 18-21 2:15

Successfully completing an opponent(s) geometrical representation or structure before time elapse is the goal. Card colors that relate to various game pieces and the approximate time to complete geometric image card/opponents' geometrical structure isn't limited to what is illustrated and stated under the Game play written portion and in the increment chart, but varies according to the invention idea that is not a constraint to any determining factors.

Playing Options:

Single player challenge (utilize the Game Pieces Increment Chart-above)

Multiple individual player challenge (only 2-10 players)

Multiple team challenge (2-8 teams; max 3 teammates)

Customize model challenge (Creator of structure-One minute to construct your geometrical structure)

Elimination Mode:

A winner can continue to play and eliminate other participates even after securing themselves/team with a win in a clock-wise order. The total players/teams are the total number of geometrical photo cards that can be obtained to be won in a round, in order to move to a new round of elimination. Last remaining player/team wins. Example:

There are 7 players playing against each other therefore only seven cards can be won. Seven players mean 7 rounds of play. Below, when a player starts the timer a new round is in play. Player one is the youngest player, therefore this player is going first. Player one selects a red card. Players two-seven must select the same color card and all have same color cards. Player one sets the timer to 45 seconds until buzzer goes off to immediately start building. Player-2 won the first game and the second game, therefore player-3 is eliminated. Player-2 continues to play the next round and starts the timer (assuming the cards have already been selected the same previous order). Player-5 won the game. Player-5 starts the timer. Player-7 won the game and starts timer. Player-7 won again, therefore player-1 is eliminated and timer begins. Player-5 won again, therefore player-6 is eliminated and timer starts. Player-2 won again; therefore player-4 is eliminated. Recap: player-2 won three games and eliminated players 3 and 4 to the left. Player-5 won two games and eliminated only player-6 to the left. Player-7 won two games and eliminated only player-1 to the left. Players 2, 5 and 7 move to the next round of play and only 3 cards can be won.

Basic Rules Included

First game played is determined by the youngest age to start first, each subsequent game will start with the next opponent at the left or in a clockwise rotation.

Opponents must take one of the same card colors or groupings from a card deck that is facing downward from top of the deck or randomly in-between without looking at the card (shuffle cards).

All pulled cards must be clearly visible to opponent(s) before building an exquisite geometric representation or structure. When looking at the card start the 35 second clock, not limited to, but during the duration of the 35 seconds strategize your scheme to build methodically and strategically (game pieces may be placed on and/or off the game board, but absolutely no couplings).

After 35 seconds elapsed start building.

The first opponent to build a replica from the geometrical card wins. The first opponent(s) to obtain a freely determined number of cards is the winner!

The alleged winner of a game must have their game card verified by opponent(s) for identical and accurate assembly according to the building rules.

Building Rules

The color of the geometrical game pieces do not have to match, but must be the same geometric prism game piece. If there is a tie, opponent with the most matching game pieces wins or the best finished time wins.

The geometric prism game pieces must be coupled fully at surface points and on the game board unless all players unanimously agree to differ otherwise.

A geometrical representation or structure doesn't have to be constructed on the game board exactly.

A geometrical structure must be identical to the geometrical game card with the above exceptions.

Players on Teams

Three teammates per team.

Teams are to rotate among its players for building.

There are 2-8 teams per game.

Playing the Game (Options)

(A) Single player challenge (utilize Game Increment Chart above).

(B) Multiple single player challenge (2-10 opponents).

(C) Multiple team challenge (2-8 teams).

(D) Customized geometric building modeling challenge (2 min max, but not limited too. The number of game pieces used determines time allotment given for opponent(s) to construct that exquisite geometric representation or structure model. Here again, utilize Game Increment Chart.

(E) Elimination mode: An opponent will continue to eliminate opponents in a clockwise rotation after winning one game first to secure themselves in the elimination game. The number of players determines the acquired cards that be obtained, number of players subtracted by one can win per elimination round until only one player remains. It's possible for one player to eliminate every single opponent.

While the invention has been described with reference to exemplary embodiments, it will be understood by those skilled in the art that various changes may be made and equivalents may be substituted for elements thereof without departing from the scope of the invention. In addition, many modifications may be made to adapt a particular situation or material to the teachings of the invention without departing from the essential scope thereof. Therefore, it is intended that the invention not be limited to the particular embodiments disclosed as the best mode contemplated for carrying out this invention, but that the invention will include all embodiments falling within the scope of the present application.

Claims

1. A magnetic game piece, comprising:

a body comprising a rectangular prism having four side faces, a top face and a bottom face;
a first magnetic member disposed on the top face; and
a second magnetic member disposed on the bottom face.

2. The magnetic game piece of claim 1, wherein the first magnetic member and the second magnetic member are embedded in the top face and bottom face, respectively.

3. The magnetic game piece of claim 2, wherein the first member and the second member are embedded such that they are either flush with, above or below the top face and the bottom face, respectively.

4. The magnetic game piece of claim 1, wherein the first magnetic member has a first polarity and the second magnetic member has a second polarity, and the first polarity and the second polarity are the same.

5. The magnetic game piece of claim 1, wherein the first magnetic member has a first polarity and the second magnetic member has a second polarity, and the first polarity and the second polarity are different.

6. The magnetic game piece of claim 1, further comprising at least one side face magnetic member disposed on at least one of the side faces proximate the top face, the bottom face, or a combination thereof.

7. The magnetic game piece of claim 6, further comprising a plurality of side face magnetic members disposed on a plurality of the side faces proximate the top face, the bottom face, or a combination thereof.

8. The magnetic game piece of claim 1, further comprising at least one side face magnetizable member that is not a permanent magnet disposed on at least one of the side faces proximate the top face, the bottom face, a midsection of the body or a combination thereof.

9. The magnetic game piece of claim 1, wherein the magnetizable member comprises a plurality of magnetizable members disposed on a plurality of the side faces proximate the top face, the bottom face, a midsection of the body or a combination thereof.

10. The magnetic game piece of claim 1, wherein the body is straight, arcuate, or has a bend at an acute angle in a midsection of the body.

11. The magnetic game piece of claim 10, wherein the body has midsection face proximate the bend.

12. The magnetic game piece of claim 1, wherein the top face and the bottom face are parallel to one another.

13. The magnetic game piece of claim 1, wherein the top face and the bottom face are not parallel to one another.

14. The magnetic game piece of claim 1, wherein a first portion of the top face and a first portion of the bottom face are parallel to one another and a second portion of the top face and a second portion of the bottom face are not parallel to one another.

15. The magnetic game piece of claim 15, wherein the first magnetic member is disposed on the second portion of the top face and the second magnetic member is disposed on the second portion of the bottom face.

Patent History
Publication number: 20140084545
Type: Application
Filed: Sep 25, 2012
Publication Date: Mar 27, 2014
Applicant: (Detroit, MI)
Inventor: Jonathan Michaels Taylor (Detroit, MI)
Application Number: 13/625,871
Classifications
Current U.S. Class: Magnetic (273/456)
International Classification: A63F 9/34 (20060101);