SOCCER TRAINING COURT AND METHODS OF PLAY

A soccer training court and methods for game play therein. A soccer training court that includes a cuboidal form with an end wall, a pair of side walls, a rear wall, an overhead wall, and a floor is provided. A box soccer game can be played within the court to aid players in increasing proficiency with ball striking, reading opponents actions, and understanding ball-travel characteristics. The box soccer game requires a player to strike the ball against the end wall causing it to rebound toward one or more additional walls and to rebound therefrom. A second player attempts to intercept the ball with a one-touch strike that sends the ball back toward the end wall to start the volley over. If the ball completes a predetermined number of wall contacts, the striking player is awarded a point.

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Description
BACKGROUND

The game of soccer is played and enjoyed worldwide. Coaches, players, and other students of the game always endeavor to find new ways of teaching, learning, and enhancing techniques and skills for playing the game. A multitude of devices and training methods have been developed to aid players in honing their skills. For example, devices like that shown in U.S. Pat. No. 5,181,725 to Leras et al. provide targets or designate target areas within a goal at which players can aim to practice goal-shooting skills. Other devices such as that described in U.S. Patent Application Publication No. 2013/0344998 to Adema provide rigid rebound surfaces to deflect the ball back toward the player or in another direction to increase the touch-rate of the player with the ball and to train the player's anticipation of ball movements.

As with most skills, repetition of the skill is key to increasing proficiency. Known devices fail to provide optimal touch-rates and intensity for achieving player development in a highly efficient and valuable manner. Targeting devices like that described in the '725 patent provide a user with a target, but once the shot is taken the player must chase down the ball and return to the shooting location before attempting subsequent shots. Similarly, rebound devices may increase touch-rates, but missed shots or passes on the rebound device or failure to properly receive the ball on the rebound again require the player to chase down the ball before resuming the activity.

What is needed in the art is a device, system, and method that greatly increases the touch-rate of the player with the ball. Such a system that also places the player in an environment in which the player can learn and experience ball movement and rebounding characteristics as well as characteristics of ball handling and interactions with other players is needed. Provision of this environment in an intense, engaging, and fun gameplay format would also be beneficial.

SUMMARY

Embodiments of the invention are defined by the claims below, not this summary. A high-level overview of various aspects of the invention is provided here to introduce a selection of concepts that are further described in the Detailed-Description section below. This summary is not intended to identify key features or essential features of the claimed subject matter, nor is it intended to be used in isolation to determine the scope of the claimed subject matter. In brief, this disclosure describes, among other things, a soccer training court and methods for playing box soccer therein.

The soccer training court includes a generally rectangular court constructed with an end wall, two sidewalls, a rear wall, an overhead wall, and a floor. The end wall and two sidewalls provide a uniform, substantially rigid continuous surface. The rear wall includes a lower portion that is constructed like the end wall and sidewalls and an upper portion constructed from a substantially rigid mesh or grid. A door for entry into the court is also provided in the rear wall. The overhead wall is constructed of the substantially rigid mesh or grid while the floor is preferably provided with an available athletic court or sport court tile, coating, or covering.

The court thus surrounds players with rebound or deflection surfaces that can be struck by a kicked ball. The ball is also able to rebound from one wall to another (including the overhead wall) as it is kicked by the players.

In one embodiment, a method of game play in the soccer training court is designed for two players. The players are positioned inside the court and a first player kicks or strikes the ball. The ball must first contact the end wall and then rebound to contact one or more of the sidewalls or overhead wall. The second player attempts to intercept the ball on its rebound path and strike the ball against the end wall with a single touch to begin a new rebound path. The first player then similarly attempts to intercept the rebounding ball and strike it toward the end wall. Play continues in this succession. Players score points by causing the ball to contact a pre-determined number of walls before the other player intercepts it. Play can continue for a pre-determined time period or until a predetermined number of points is achieved. Stoppage of the ball's motion results in a reset, loss of points, or in a turnover of possession to the player that did not cause the stoppage.

In another embodiment, a method of play for a single player is provided. In a single-player game, the player must strike the ball such that it contacts the end wall followed by one of the sidewalls before striking the ball again toward the end wall. The player cannot allow the ball to contact four walls before again striking the ball toward the end wall. All strikes must be a single touch, e.g. the player cannot settle the ball and then strike it. Two methods of game play are provided: the player can continue this sequence for a predetermined period of time while counting the number of proper strikes taken during the time period; or the player can count the number of strikes taken before an error is made, e.g. the number of strikes taken before the ball strikes four walls, fails to strike the walls in the proper sequence, or stops moving.

DESCRIPTION OF THE DRAWINGS

Illustrative embodiments of the invention are described in detail below with reference to the attached drawing figures, and wherein:

FIG. 1 is a perspective overhead view of a soccer training court shown with an overhead wall partially removed and depicted in accordance with an embodiment of the invention;

FIG. 2 is a schematic overhead view of two players engaged in a box-soccer game in a soccer training court depicted in accordance with an embodiment of the invention;

FIG. 3 is a flow diagram depicting a method for playing a two-player box-soccer game in accordance with an embodiment of the invention;

FIG. 4 is a schematic overhead view of a single player engaged in a box-soccer game in a soccer training court depicted in accordance with an embodiment of the invention; and

FIG. 5 is a flow diagram depicting a method for playing a single-player box-soccer game in accordance with an embodiment of the invention.

DETAILED DESCRIPTION

The subject matter of select embodiments of the invention is described with specificity herein to meet statutory requirements. But the description itself is not intended to necessarily limit the scope of claims. Rather, the claimed subject matter might be embodied in other ways to include different components, steps, or combinations thereof similar to the ones described in this document, in conjunction with other present or future technologies. Terms should not be interpreted as implying any particular order among or between various steps herein disclosed unless and except when the order of individual steps is explicitly described. The terms “about” or “approximately” as used herein denote deviations from the exact value by +/−10%, preferably by +/−5% and/or deviations in the form of changes that are insignificant to the function.

With reference to FIG. 1, a soccer training court 10 is described in accordance with an embodiment of the invention. The court 10 comprises an end wall 12, a pair of sidewalls 14, 16, a rear wall 18, an overhead wall 20, and a floor 22 (collectively referred to as walls 24). Each of the walls 24 is substantially planar and is oriented substantially orthogonally to each adjacent wall 24 to form a cuboidal space therein. Two exemplary court sizes have been developed, each for an intended age group of players. A first court size has interior dimensions of approximately 8 feet tall, 10 feet wide, and 20 feet long and is intended for use by players ages between approximately eight and 12 years of age; a second court size has interior dimensions of approximately 8 feet tall, 12 feet wide, and 20 feet long and is intended for use by players ages 13 and up. The court dimensions are configured to provide a relatively small, enclosed space, in which players are able to cause the ball to remain in substantially continuous motion while also having sufficient room to move around one another in a one-on-one, match-play-styled interaction. The size of the court 10 are greatly reduced relative to that available in outdoor or indoor match play. For example, in outdoor match play there is more than about 2000 square feet of playing field per player, in indoor match play there is more than about 1,400 square feet per player. In contrast, the dimensions of the court 10 are preferably maintained within about 7-10 feet tall, 8-15 feet wide, and 15-25 feet long. As such players are provided with less than about 400 square feet per player in a single-player game or less than about 200 square feet per player in a two-player game. Preferably the dimensions for a one-player game are configured to provide less than about 375 square feet, or more preferably less than about 240 square feet of playing space; two-player games are thus preferably provide less than about 188 square feet or more preferably less than about 120 square feet of playing space per player. Larger or smaller courts and courts of cuboidal and non-cuboidal forms can be employed that provide a similar game play environment without departing from the scope of embodiments of the invention described herein.

The end wall 12 and the sidewalls 14, 16 each include a rectangular frame 26 comprising a pair of upright members 28 and a pair of cross-members 30 joined at their respective ends. One or more additional support members (not shown) can also be included as desired. The frame 26 is constructed from square steel tubing but other materials can be employed. A decking 32 is attached to the frame 26 in a conventional manner, such as by a plurality of fasteners. Although a particular frame 26 configuration is described herein, it is understood that one of skill in the art will recognize other configurations that can be implemented; such configurations are understood as falling within the scope of embodiments of the invention described herein.

The decking 32 includes one or more panels comprised of a substantially rigid material that provides a continuous, generally smooth surface. The decking 32 is preferably selected from one or more materials commonly referred to and used as dasher boards which can be constructed from one or more of plastics like high-density polyethylene, PLEXIGLAS, tempered glass, metals, wood, or the like. In one embodiment, the decking 32 comprises a plurality of 4 foot by 8 foot sheets of material fastened to the frame 26 in an upstanding, side-by-side, abutting relationship. The decking 32 can also be comprised of sections of materials of other dimensions or from a continuous sheet of material. The end wall 12, and sidewalls 14, 16 are preferably opaque so as to provide players with good visibility of the ball, but all or a portion of the walls 12, 14, 16 can be translucent or transparent as desired. Transparent walls 12, 14, 16 may aid bystanders ability to watch players in the court 10.

The rear wall 18 is constructed similarly to the end wall 12 and sidewalls 14, 16 but includes a door 34 disposed therein and a second cross-member 36 extending between each respective upright member 28 and the door 34 to generally bisect the rear wall 18 into an upper portion 38 and a lower portion 40. The door 34 can alternatively be located in another of the walls 24 as desired. In another embodiment, the rear wall 18 is not bisected into an upper and a lower portion 38, 40. The lower portion 40 is provided with the decking 32 while the upper portion 38 includes a mesh or grid material 42.

The grid material 42 preferably comprises a grid of interlaced steel rods formed from two sets of spaced-apart parallel rods arranged at right angles to one another. The grid material 42 might alternatively be constructed from a variety of other materials including other metals, expanded metal sheets, or the decking 32, among others. The grid material 42 has substantially the same rigidity as the decking 32 so as to provide similar ball rebounding when contacted thereby. In some embodiments, the grid material 42 may be less rigid than the decking 32 as desired or as a result of the properties of a chosen grid material 42. Preferably, the grid material 42 enables viewing of the interior of the court 10 and ventilation thereof, e.g. the grid material 42 may include apertures therethrough or may comprise a clear or at least partially visually transparent material. In another embodiment, the upper portion 38 is provided with the decking 32.

The overhead wall 20 is comprised of the grid material 42 extending between the top edges of the end wall 12, the side walls 14, 16, and the rear wall 18 to enclose the top of the court 10. The overhead wall 20 might alternatively be comprised of the decking 32 or similar materials. The grid material 42 or other material chosen for the overhead wall 20 preferably includes apertures therethrough to provide ventilation of the court 10, but other configurations may be employed, e.g. a ventilation system or HVAC system can be provided for the court 10. Preferably, the overhead wall 20 has substantially the same rigidity as the end wall 12, the side walls 14, 16, and the rear wall 18 but may have less rigidity as desired. In some embodiments, it is desirable to provide the overhead wall 20 (and/or the upper portion 38 of the rear wall 18) with less rigidity than the other walls 24 of the court 10 to produce a less desirable rebound to a ball contacting the overhead wall 20 and thereby to deter players from contacting the overhead wall 20 with the ball. One or more support beams 44 can be provided extending between two or more of the end wall 12, the sidewalls 14, 16, and the rear wall 18 to provide support for the materials forming the overhead wall 18.

The floor 22 of the court 10 can comprise any flooring material or construction desired. Preferably, the floor 22 is constructed from or covered with what is commonly referred to as a sport court tile or coating comprising one or more plastics, rubbers, or similar materials that provide a rigid flooring that is also substantially non-slip. The floor 22 might also be formed from or include concrete, wood, tile, turf, carpet, or the like. The floor 22 may include one or more indicia 46 disposed thereon, including lines, symbols, or the like. The indicia 46 may include, for example, a centerline 48 indicating a front area 50 and a rear area 52 of the floor 22 and a service spot 54 at which the ball is placed to begin a game as described more fully below.

With additional reference now to FIGS. 2 and 3, a method 100 for playing a two-player box-soccer game in the court 10 is described in accordance with an embodiment of the invention. Although a particular play pattern is described herein, it is understood that minor variations and alterations might be employed without departing from the scope of embodiments of the invention described herein. A box-soccer game employs standard or well-known rules for ball handling, e.g. a player 60, 62 may strike a ball 64 with any part of his or her body except that the player shall not deliberately strike the ball with the hands or arms. Similarly, well-known or understood practices and rules related to contact with other players, sportsmanship, and the like should also be observed.

The ball 64 used in a box-soccer game is preferably a fully inflated outdoor soccer ball of a size smaller than that used for regulation match play. The ball 64 size may be selected based on an age group of the players 60, 62. For example, players 60, 62 under age eight might use a size three ball 64, players ages nine to twelve use a size four, and players thirteen years of age and up use a size five. Other ball 64 sizes and ball types, e.g. futsal-style balls, can be employed as desired without departing from the scope of embodiments of the invention described herein.

Prior to commencing play, a wall count is determined as depicted at step 102. The wall count is a designation of a number of the walls 24 that must be contacted by the ball 64 in order for a player 60, 62 to score a point. The wall count is determined based on one or more of the age and proficiency of the players 60, 62 involved in the game. The wall count is typically set between three and seven but greater or lesser numbers can be used.

Box-soccer games can be played for a predetermined duration of time at which the player 60, 62 with the greatest number of points scored is the winner. Or the game can be played until one of the players 60, 62 scores a predetermined number of points.

The ball 64 is initially placed on the service spot 54. The service spot 54 can be positioned at any location within the court 10 but is preferably located centrally along the length and width of the floor 22. The first player 60 is the serving player and the second player 62 is positioned behind the first player 60 and within the rear area 52 of the floor 22. The identification of the players as first and second players 60, 62 can be made by any desired method. In one embodiment, the players take turns striking the ball 64 toward an upper right or left corner of the end wall 12; the player causing the ball 64 to contact closest to the selected corner is identified as the first player 60 and is given initial possession of the ball 64. In some embodiments, a target indicia 56 may be provided on the end wall 12 at which the players 60, 62 can aim to determine which player gets initial possession of the ball 64. Hereinafter, the player 60, 62 striking the ball is referred to as being in possession of the ball 64; possession continues until the other player strikes the ball 64 or the possessing player fails to properly execute the game play as described below. A point can only be scored by the player in possession.

Game play begins by the first player 60 striking the ball 64 toward the end wall 12, as depicted at step 104 and as shown by arrow 66 in FIG. 2. The first player's strike on the ball must be a toe-poke, e.g. a kick using the toe portion of the kicking foot—not the top, instep, or outside of the foot. In another embodiment, another form of strike on the ball 64 might be employed. The first player's strike must cause the ball 64 to contact the end wall 12 before contacting any other wall 24, as depicted in step 106. If another wall 24 is contacted before the end wall 12 then possession of the ball 64 is given to the second player 62 (steps 108 and 110) who restarts the game play by placing the ball 64 on the service spot 54 and returning to step 104 of the method 100.

After contacting the end wall 12, the ball 64 must contact one of the side walls 14, 16 as indicated at step 112 and shown by arrow 68. Or the ball 64 must contact the overhead wall 20 and then one of the side walls 14, 16 as indicated at steps 114 and 116. If the ball 64 contacts the rear wall 18 immediately following the end wall 12, then the first player 60 loses possession as indicated at steps 118 and 120. The ball 64 can contact the floor 22 at any time and any number of times before or after contacting any of the other walls 24, including the end wall 12. After contacting the end wall 12 and at least one of the side walls 14, 16, the ball 64 may contact any of the walls 24, including the overhead wall 20, any number of times, as indicated at step 122 and shown by arrows 70 and 72. Once the total number of times the ball 64 contacts the walls 24 has reached the wall count (step 124), the first player 60 scores a point, as indicated at step 126. For example, as shown by arrows 66, 68, 70, and 72, the ball 64 contacts the end wall 12, the side wall 14, and the rear wall 18 to produce a wall count of three. Contact with the overhead wall 20 is counted toward the wall count.

The second player 62 may attempt to strike the ball 64 at any time following service of the ball 64 by the first player (step 128). The goal of the second player 62 is to strike the ball 64 prior to the ball 64 reaching the wall count so as to prevent the first player 60 from scoring a point. For example, as shown in FIG. 2, the second player 62 may strike the ball 64 before the ball 64 reaches the rear wall 18, as shown by arrow 74. The second player's strike on the ball 64 must be a one-touch strike, e.g. the second player 62 must strike the ball 64 while the ball 64 is on the move without first stopping or settling the ball 64. Preferably the second player 62 strikes the ball 64 such that the ball 64 contacts the end wall 12 (step 106) and play continues as depicted by the method 100.

If the second player 62 fails to properly strike the ball 64 to contact the end wall 12 followed by the side wall 14, 16 or the overhead 20 and the side wall 14, 16, then possession is returned to the first player 60 (steps 108, 110) who restarts the sequence by striking the ball 64 toward the end wall 12 (the method returns to step 104). In one embodiment, the first player 60 returns the ball 64 to the service spot 54 before restarting the method 100 at step 104. If the ball 64 comes to a stop prior to the second player 62 striking the ball 64 (step 130), then the first player 60 is awarded a point (step 132) and restarts the sequence by striking the ball 64 from the point where the ball 64 stopped (return to step 104).

If the strike by the second player 62 causes the ball 64 to achieve the number of wall contacts equal to the wall count then the second player 62 is awarded a point. Play then returns to step 104 with the second player 62 maintaining possession. Following the second player's strike, the first player 60 attempts to intercept and strike the ball 64 before the wall count is achieved (and to return the method 100 to step 106). Play thus continues until the predetermined amount of time has elapsed or until the predetermined score is reached by one of the players 60, 62.

Points can also be awarded to one of the players 60, 62 when the other improperly contacts the ball 64. For example, if the first player 60 strikes the ball and is then struck or contacted by the rebounding ball 64 before the second player 62 touches the ball 64, the second player 62 receives a point and restarts play by striking the ball 64 from its current location or from the service spot 54. Additionally, if the second player 62 strikes the ball 64 toward the end wall 12 and the ball 64 contacts the first player 60 before hitting the end wall 12, then the second player 62 is awarded a point; play is resumed by the second player 62 striking the ball 64 from its current position or from the service spot 54. However, it is preferable that the second player 62 not deliberately aim at or hit the first player 60 with the ball 64. Further, if the second player 62 is impeded from striking the ball 64 by the first player 60, the second player 62 can call for a replay of the point. It is to be understood that these scoring patterns also operate with the players 60, 62 reversed.

Referring now to FIGS. 4 and 5, a method 200 for playing a one-player box-soccer game in the court 10 is described in accordance with an embodiment of the invention. Selection of the ball 64 and the rules for ball handling described for the method 100 apply as well to the method 200; all strikes on the ball 64 must be one-touch style strikes using the foot, body, or head. In one embodiment, the player 80 must strike the ball 64 from the rear area 52 of the court 10 at all times. As the one-player box-soccer game in an individual competition, the goal of a player 80 is to beat his or her own personal best score. Various forms of individual competition can be designed. For example, the player 80 can attempt to complete a maximum number, or beat a personal best number of strikes on the ball 64 without committing an error, as described below. Or the player 80 might determine how many strikes he or she can complete within a pre-determined time period, e.g. two minutes.

To initiate a one-player box-soccer game, the player 80 strikes the ball 64 using a toe-poke style kick toward the end wall 12, as depicted at step 202 and shown by arrow 82 in FIG. 5. In other embodiments, another style of kick or contact on the ball 64 might be employed. The ball 64 must contact the end wall 12 before contacting any other wall 24, as indicated at step 204. The ball 64 may then contact one of the side walls 14, 16 (step 206) as shown by the arrow 84, or may contact the overhead wall 20 followed by one of the side walls 14, 16 (steps 208 and 210). In another embodiment, the ball 64 must contact one of the side walls 14, 16 immediately following contact with the end wall 12, e.g. the ball 64 cannot contact the overhead wall 20 immediately following the end wall 12. If the ball 64 rebounds off of the end wall 12 and then immediately thereafter contacts the player 80, contacts the rear wall 18, or comes to a stop (step 212) then the sequence or volley ends (step 214) and the player 80 must restart the volley by beginning again at step 202. In one embodiment, the player 80 returns the ball 64 to the service spot 54 before restarting the sequence or the player 80 may begin again by striking the ball 64 at its current location.

After the ball 64 has contacted one of the side walls 14, 16, as depicted by arrow 86, the player 80 may again strike the ball 64 toward the end wall 12 (step 222 and as shown by arrow 88) to complete a successful volley (step 224) and to continue the sequence by returning to step 204. Each successful volley is counted toward a total number of successful volleys that are either completed without an error (steps 212 and 214) or that are completed within a predetermined time period.

Alternatively, after contacting one of the side walls 14, 16 the player 80 may allow the ball 64 to contact one or more additional walls 24 (step 216 and as shown by arrows 86, 90, and 92) before again striking the ball 64 (arrow 94) to complete a successful sequence (steps 222, 224). If the ball 64 is allowed to contact four or more walls 24 total (step 218 and as shown by arrow 96 and a fourth contact point 98) then the sequence ends (step 220) and a new sequence or volley must be started (return to step 202). The maximum number of allowable wall contacts is preferably four but another number can be chosen as desired.

Engagement of players 60, 62 or 80 in a box-soccer game following the respective methods 100, 200 provides valuable training experience. The containment of the ball 64 within the confines of the court 10 eliminates time delays found in known training apparatus in that players do not spend time chasing down and collecting arrant balls. And the court 10 provides players with fast-paced and engaging game play that aids players in learning ball rebounding characteristics, opponent actions, and one-touch striking—a more difficult striking skill—which can then be related and transferred to regular match play situations and skills. Additionally, the fast pace of the game play provides players with a much greater number of ball striking opportunities within a given time period than that found in known training and practice methods. For example, in the court 10, players may achieve 10-20 times more ball striking attempts in a given time period than they might achieve on an outdoor field—up to 500-600 shots per hour per player.

Many different arrangements of the various components depicted, as well as components not shown, are possible without departing from the scope of the claims below. Embodiments of the technology have been described with the intent to be illustrative rather than restrictive. Alternative embodiments will become apparent to readers of this disclosure after and because of reading it. Alternative means of implementing the aforementioned can be completed without departing from the scope of the claims below. Identification of structures as being configured to perform a particular function in this disclosure and in the claims below is intended to demarcate those structures as including a plurality of possible arrangements or designs within the scope of this disclosure and readily identifiable by one of skill in the art to perform the particular function in a similar way without specifically listing all such arrangements or designs. Certain features and sub-combinations are of utility and may be employed without reference to other features and sub-combinations and are contemplated within the scope of the claims.

Claims

1. A method for training soccer skills, the method comprising:

providing a box-soccer court having an end wall, a first side wall, a second side wall, a rear wall opposite the end wall, an overhead wall, and a floor, and including a ball disposed therein;
receiving a first player and a second player in the box-soccer court; and
enabling the first player and the second player to engage in a box-soccer game in the court, the box-soccer game including steps of
selecting a wall count that, when achieved, results in a point being awarded to a possessing player, the wall count being a total number of walls that are contacted by the ball when struck by the possessing player before the ball is struck by a non-possessing player;
performing a service strike on the ball by the first player, the first player being the possessing player, and the service strike directing the ball toward the end wall to cause the ball to contact the end wall and rebound from the end wall toward one of the first side wall, the second side wall, or the overhead wall; and
achieving a total number of contacts by the ball with one or more of the end wall, the first side wall, the second side wall, the rear wall, and the overhead wall equal to the wall count and awarding a point to the first player; or
striking the ball by the second player before the total number of contacts achieved is equal to the wall count, the second player being the non-possessing player and becoming the possessing player upon striking the ball, the first player becoming the non-possessing player.

2. The method of claim 1, wherein striking the ball by the second player before the total number of contacts achieved is equal to the wall count further comprises:

causing the ball to contact the end wall and rebound from the end wall toward one of the first side wall, the second side wall, or the overhead wall; and
achieving a total number of contacts by the ball with one or more of the end wall, first side wall, the second side wall, the rear wall, and the overhead wall equal to the wall count and awarding a point to the second player; or
striking the ball by the first player before the total number of contacts achieved is equal to the wall count, the first player becoming the possessing player and the second player becoming the non-possessing player upon striking the ball by the first player.

3. The method of claim 1, wherein striking the ball by the first or second player comprises kicking or touching the ball with a foot, head, or body with a single touch.

4. The method of claim 1, wherein the wall count is equal to 3, 4, 5, 6, or 7.

5. The method of claim 1, wherein the striking the ball by the first player results in the ball contacting one of the first side wall, the second side wall, the overhead wall, or the rear wall before contacting the end wall, and wherein the first player becomes the non-possessing player and the second player becomes the possessing player.

6. The method of claim 1, wherein striking the ball by the first player toward the end wall causes the ball to contact the end wall and rebound from the end wall toward the overhead wall, wherein the ball does not contact the first side wall or the second side wall immediately after contacting the overhead wall, and wherein the first player becomes the non-possessing player and the second player becomes the possessing player.

7. The method of claim 1, wherein the ball stops moving before being struck by the non-possessing player, and wherein the possessing player is awarded a point.

8. The method of claim 1, wherein striking the ball by the first player toward the end wall causes the ball to contact the end wall and rebound from the end wall toward and into contact with the rear wall without contacting the first side wall or the second side wall therebetween, and wherein the first player becomes the non-possessing player and the second player becomes the possessing player.

9. The method of claim 1, wherein the end wall, the first side wall, and the second side wall are planar, substantially rigid, and continuous surfaces, the overhead wall is formed from a substantially rigid mesh or grid material, and at least a portion of the rear wall is formed from the mesh or grid material.

10. The method of claim 1, wherein the end wall and the rear wall are less than about 15 feet in length, the first side wall and the second side wall are less than about 25 feet in length, and the end wall, the rear wall, the first side wall, and the second side wall are less than about 10 feet in height, and wherein the area defined by the end wall, the first side wall, the second side wall, and the rear wall is less than approximately 400 square feet.

11. A method for training soccer skills, the method comprising:

providing a box-soccer court having an end wall, a first side wall, a second side wall, a rear wall opposite the end wall, an overhead wall, and a floor, and including a ball disposed therein;
receiving a player in the box-soccer court; and
enabling the player to engage in a box-soccer game in the court, the box-soccer game including steps of
selecting a maximum wall count that, when achieved, ends a training sequence, the wall count being a total number of walls that are contacted by a ball struck by the player before the ball is struck by the player a subsequent time;
performing a service strike on the ball by the player to initiate a training sequence, the service strike directing the ball toward the end wall to cause the ball to contact the end wall and rebound from the end wall toward and into contact with one of the first side wall, the second side wall, or the overhead wall; and
striking the ball by the player before the total number of contacts achieved by the ball with one or more of the end wall, the first side wall, the second side wall, the rear wall, and the overhead wall is equal to the maximum wall count, the striking completing a successful volley; or
achieving a total number of contacts by the ball with one or more of the end wall, the first side wall, the second side wall, the rear wall, and the overhead wall equal to the maximum wall count and ending the training sequence.

12. The method of claim 11, wherein striking the ball by the player before the total number of contacts achieved is equal to the maximum wall count further comprises, striking the ball toward the end wall to cause the ball to contact the end wall and rebound from the end wall toward one of the first side wall, the second side wall, or the overhead wall.

13. The method of claim 12, further comprising:

repeating the step of striking the ball until the total number of contacts equal to the maximum wall count is achieved, the total number of contacts being reset to zero each time the ball is struck.

14. The method of claim 11, wherein performing the service strike on the ball by the player causes the ball to contact the end wall and rebound from the end wall toward and into contact with the rear wall without contacting one of the side walls, and wherein the training sequence is ended.

15. The method of claim 11, further comprising:

counting a total number of volleys completed before the training sequence is ended; or
counting a total number of volleys completed within a predetermined period of time.

16. A soccer skills training court comprising:

an end wall, the end wall including a substantially rigid, planar, and continuous surface;
a rear wall disposed opposite the end wall and having at least a first portion formed from a substantially rigid, planar, and continuous surface, and at least a second portion that includes a plurality of apertures extending therethrough;
a first side wall extending orthogonally between first edges of the end wall and rear wall, the first side wall including a substantially, rigid, planar, and continuous surface;
a second side wall extending orthogonally between second edges of the end wall and rear wall and parallel to the first side wall, the second side wall including a substantially, rigid, planar, and continuous surface;
an overhead wall extending between top edges of the end wall, the rear wall, the first side wall, and the second sidewall, the overhead wall being substantially rigid and having a plurality of apertures extending therethrough;
a floor extending between bottom edges of the end wall, the rear wall, the first side wall, and the second side wall, the floor having an area less than approximately 400 square feet;
and a ball disposed in an interior of the court defined by the end wall, the first side wall, the second side wall, the rear wall, the overhead wall, and the floor.

17. The soccer skills training court of claim 16, wherein one or more of the second portion of the rear wall and the overhead wall comprise a substantially rigid mesh or grid material.

18. The soccer skills training court of claim 16, wherein the floor includes a first indicia defining a front area and rear area of the floor, and a second indicia that defines a service spot from which a ball is to be served.

19. The soccer skills training court of claim 16, wherein the court is configured to enable a first player and a second player to play a box-soccer game therein, wherein the box-soccer game is played by

selecting a wall count that, when achieved, results in a point being awarded to a possessing player, the wall count being a total number of walls that are contacted by the ball when struck by the possessing player before the ball is struck by a non-possessing player;
performing a service strike on the ball by the first player, the first player being the possessing player, and the service strike directing the ball toward the end wall to cause the ball to contact the end wall and rebound from the end wall toward one of the first side wall, the second side wall, or the overhead wall; and
achieving a total number of contacts by the ball with one or more of the end wall, the first side wall, the second side wall, the rear wall, and the overhead wall equal to the wall count and awarding a point to the first player; or
striking the ball by the second player before the total number of contacts achieved is equal to the wall count, the second player being the non-possessing player and becoming the possessing player upon striking the ball, the first player becoming the non-possessing player.

20. The soccer skills training court of claim 16, wherein the court is configured to enable a player to play a box-soccer game therein, wherein the box-soccer game is played by

selecting a maximum wall count that, when achieved, ends a training sequence, the wall count being a total number of walls that are contacted by the ball struck by the player before the ball is struck by the player a subsequent time;
performing a service strike on the ball by the player to initiate a training sequence, the service strike directing the ball toward the end wall to cause the ball to contact the end wall and rebound from the end wall toward and into contact with one of the first side wall, the second side wall, or the overhead wall; and
striking the ball by the player before the total number of contacts achieved by the ball with one or more of the end wall, the first side wall, the second side wall, the rear wall, and the overhead wall is equal to the maximum wall count, the striking completing a successful volley; or
achieving a total number of contacts by the ball with one or more of the end wall, the first side wall, the second side wall, the rear wall, and the overhead wall equal to the maximum wall count and ending the training sequence.
Patent History
Publication number: 20150375077
Type: Application
Filed: Jun 27, 2014
Publication Date: Dec 31, 2015
Inventor: Andy Barney (Olathe, KS)
Application Number: 14/317,504
Classifications
International Classification: A63B 69/00 (20060101);