Gaming device having a destination pursuit bonus scheme with advance and setback conditions
A gaming device having a plurality of goals, at least one destination goal, a player goal indicator, an award associated with the destination goal which is provided to the player if the player goal indicator reaches the destination goal, a setback condition associated with one of the goals, wherein when the player goal indicator moves to the goal having the associated setback condition, the player goal indicator is relocated to one of the goals further from the destination goal based on the setback condition, an advance condition associated with one of the goals, wherein when the player goal indicator moves to the goal having the advance condition, the player goal indicator is relocated to one of the goals closer to the destination goal based on the advance condition, and a plurality of offers associated with the goals, wherein the player is enabled to accept or reject the offer associated with goal of the player goal indicator.
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This application is a continuation of and claims the benefit of U.S. patent application Ser. No. 10/288,750 filed Nov. 6, 2002, now U.S. Pat. No. 6,786,820 B2, which is a continuation of and claims the benefit of U.S. patent application Ser. No. 09/686,409, filed Oct. 11, 2000, now U.S. Pat. No. 6,494,785 B1, which are incorporated herein in their entirety.
CROSS REFERENCES TO RELATED APPLICATIONThis application is related to the following commonly-owned co-pending patent applications: “GAMING DEVICE HAVING AN AWARD EXCHANGE BONUS ROUND AND METHOD FOR REVEALING AWARD EXCHANGE POSSIBILITIES,” Ser. No. 10/982,518, “GAMING DEVICE HAVING GRADUATING AWARD EXCHANGE SEQUENCE WITH A TEASE CONSOLATION SEQUENCE AND AN INITIAL QUALIFYING SEQUENCE,” Ser. No. 09/680,601; “GAMING DEVICE HAVING AN IMPROVED OFFER/ACCEPTANCE BONUS SCHEME,” Ser. No. 09/966,884; “GAMING DEVICE HAVING OFFER AND ACCEPTANCE GAME WITH HIDDEN OFFER,” Ser. No. 10/160,688; “GAMING DEVICE HAVING OFFER/ACCEPTANCE ADVANCE THRESHOLD AND LIMIT BONUS SCHEME,” Ser. No. 09/838,014; “GAMING DEVICE HAVING IMPROVED OFFER AND ACCEPTANCE GAME WITH MASKED OFFERS,” Ser. No. 10/086,014; “GAMING DEVICE HAVING AN OFFER AND ACCEPTANCE GAME WITH A PLAYER SELECTION FEATURE,” Ser. No. 10/086,078; “GAMING DEVICE HAVING OFFER AND ACCEPTANCE GAME WITH A PLURALITY OF AWARD POOLS, A REVEAL FEATURE, AND A MODIFY FEATURE,” Ser. No. 10/255,862; “GAMING DEVICE HAVING IMPROVED OFFER AND ACCEPTANCE BONUS SCHEME,” Ser. No. 10/074,273; “GAMING DEVICE HAVING AN OFFER/ACCEPTANCE GAME WITH MULTI-OFFER SYMBOL,” Ser. No. 10/245,387; “GAMING DEVICE HAVING MULTIPLE ROUND SCHEME WITH RESIDUAL AWARDS,” Ser. No. 10/241,248; “GAMING DEVICE HAVING AN OFFER/ACCEPTANCE GAME WHEREIN EACH OFFER IS BASED ON A PLURALITY OF INDEPENDENTLY GENERATED EVENTS,” Ser. No. 10/244,134; “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME,” Ser. No. 10/937,664; “GAMING DEVICE HAVING IMPROVED AWARD OFFER BONUS SCHEME,” Ser. No. 10/952,062; “GAMING DEVICE HAVING RISK EVALUATION BONUS ROUND,” Ser. No. 11/041,801; “GAMING DEVICE WITH A BONUS SCHEME INVOLVING MOVEMENT ALONG PATHS WITH PATH CHANGE CONDITIONS,” Ser. No. 10/623,420; “GAMING DEVICE HAVING AN OFFER AND ACCEPTANCE SELECTION BONUS SCHEME WITH A TERMINATOR AND AN ANTI-TERMINATOR,” Ser. No. 10/644,447; GAMING DEVICE HAVING OFFER ACCEPTANCE GAME WITH TERMINATION LIMIT,” Ser. No. 10/971,980; “GAMING DEVICE HAVING SEPARATELY CHANGEABLE VALUE AND MODIFIER BONUS SCHEME,” Ser. No. 10/767,484; “GAMING DEVICE HAVING AN AWARD OFFER AND TERMINATION BONUS SCHEME,” Ser. No. 10/810,146; “GAMING DEVICE HAVING VALUE SELECTION BONUS,” Ser. No. 10/803,410; “GAMING DEVICE HAVING A BONUS ROUND WITH MULTIPLE RANDOM AWARD GENERATION AND MULTIPLE RETURN/RISK SCENARIOS,” Ser. No. 10/865,713
COPYRIGHT NOTICEA portion of the disclosure of this patent document contains or may contain material which is subject to copyright protection. The copyright owner has no objection to the photocopy reproduction by anyone of the patent document or the patent disclosure in exactly the form it appears in the Patent and Trademark Office patent file or records, but otherwise reserves all copyright rights whatsoever.
DESCRIPTIONThe present invention relates in general to a gaming device, and more particularly to a gaming device which has a bonus scheme which involves moving a symbol toward a destination with the possibility of advance and setback conditions occurring.
BACKGROUND OF THE INVENTIONMany existing gaming machines, such as traditional slot machines, include bonus rounds. Typically, a bonus round begins when the player reaches a bonus triggering event in the primary game of the gaming device. In slot machines with reels, the triggering event usually occurs when the player reaches a predetermined combination of symbols on the reels. Usually the bonus scheme provides the player with an opportunity to gain bonus value before the bonus round terminates.
Certain bonus schemes involve advancing a symbol from one location to another toward a destination. A player may receive bonus values when landing on various locations, and the player may also receive a relatively high bonus value when the player's symbol reaches the destination. Though these types of bonus schemes may exist, these bonus schemes do not include conditions which automatically move the symbol one or more locations backward.
To increase player enjoyment and excitement, it is desirable to provide players with new bonus schemes for gaming devices which automatically move a player's symbol backward upon the occurrence of predetermined events while the player is attempting to reach a destination.
SUMMARY OF THE INVENTIONThe present invention overcomes the above shortcomings by providing a gaming device and method which has a bonus scheme which includes a plurality of locations, including at least one destination location. The gaming device also includes at least one symbol located at one of these locations. The term location, as used herein, includes any area, position or objective displayed or designated by the gaming device. A destination location is the location pursued by the player and preferably, when the player reaches the destination location, the gaming device awards the player with a relatively high bonus value or the opportunity to gain a relatively high bonus value. The term symbol, as used herein, includes any visual, or audiovisual representation or image of a person, place or thing, in motion or at rest. Preferably, the plurality of locations form a path, and the path can be shaped in any orderly or disorderly form or fashion. Furthermore, it is preferable that a bonus value is associated with each location.
In operation, the symbol begins at a predetermined location. The gaming device then moves the symbol in the direction of the destination location, preferably by enabling the player to push a play button. Depending upon the new location of the symbol, a setback condition may occur or an advance condition may occur. If a setback condition occurs, the gaming device automatically moves the symbol to a predetermined location or a predetermined number of locations away from its current location, in the opposite direction of the destination location. If an advance condition occurs, the gaming device automatically moves the symbol to a predetermined location or a predetermined number of locations from its current location in the direction of the destination location. At any time, the player can stop the bonus round and accept the bonus value associated with the present location. Alternatively, the player can move the symbol forward, preferably by pushing a play button again. With this type of bonus scheme, the gaming device preferably provides the player with a limited number of moves to reach the destination location. In pursuit of this objective, the player faces: (i) a plurality of possible setback conditions; (ii) a plurality of possible advance conditions; and (iii) the option of accepting a bonus value and ending the bonus round or continuing the bonus round and possibly receiving a lower bonus value. The setback conditions hinder the player's advancement, and the advance conditions aid the player in reaching the destination location.
Preferably, this bonus scheme also includes one or more bonus values and one or more terminating conditions associated with predetermined locations. These terminating conditions are predetermined by the gaming device and occur when one or more events occur during the bonus round. Preferably, when the symbol lands on predetermined locations, the gaming device awards the player with bonus values associated therewith. Furthermore, it is preferable that if the player reaches the destination location, the gaming device awards the player with an opportunity to gain a relatively high bonus value. In addition, it is preferable that when the symbol lands on predetermined locations, the gaming device awards the player with bonus values associated therewith and then terminates the bonus round.
In one preferred embodiment, the plurality of locations are formed in a grid-shaped path. Various bonus values are associated with each location. The symbol begins at the bottom left-hand corner of the grid and advances along the rows from the bottom row to the top row. The destination location is located in the top left-hand corner of the grid. This preferred embodiment also includes a setback condition associated with at least one location. When the player reaches such a location, a setback condition occurs and the gaming device automatically relocates the symbol accordingly. In addition, the setback condition may operate as a terminating condition, causing the gaming device to award the player with a bonus value associated with the new location and then terminate the bonus round. When the symbol lands on a predetermined location, an advance condition occurs and the gaming device automatically relocates the symbol accordingly. In addition, if neither a terminating condition nor an advance condition occurs, the gaming device enables the player to terminate the bonus round and accept the bonus value associated with the present location, or to continue moving toward the destination location.
If the player moves the symbol to the destination location or beyond the destination location, the gaming device provides the player with an opportunity to gain a relatively high bonus value. The gaming device displays the possible bonus values which the player can gain. Preferably, the gaming device enables the player to push a play button, and the gaming device awards the player with one of these bonus values, and finally the bonus round terminates.
The present invention provides a gaming device with a bonus scheme which enables the player to move a symbol toward a destination location and provides the player with a relatively high bonus value if the player reaches the destination location. As the player pursues this destination, the player faces: (i) the decision of ending the bonus round with a particular bonus value or continuing and running the risk of receiving a lower bonus value; (ii) setback conditions which hinder the player's progress in reaching the destination location; and (iii) advance conditions which aid the player in reaching the destination location.
It is therefore an object of the present invention to provide a gaming device with a bonus scheme which includes advance and setback conditions.
Other objects, features and advantages of the invention will be apparent from the following detailed disclosure, taken in conjunction with the accompanying sheets of drawings, wherein like numerals refer to like parts, elements, components, steps and processes.
Referring now to the drawings, two embodiments of the gaming device of the present invention are illustrated in
Gaming device 10 can incorporate any primary game such as slot, poker or keno, any of their bonus triggering events and any of their bonus round games. The symbols and indicia used on and in gaming device 10 may be in mechanical, electrical or video form.
As illustrated in
As shown in
At any time during the game, a player may “cash out” and thereby receive a number of coins corresponding to the number of remaining credits by pushing a cash out button 26. When the player “cashes out,” the player receives the coins in a coin payout tray 28. The gaming device 10 may employ other payout mechanisms such as credit slips redeemable by a cashier or electronically recordable cards which keep track of the player's credits.
Gaming device 10 also includes one or more display devices. The embodiment shown in
Each reel 34 displays a plurality of indicia such as bells, hearts, fruits, numbers, letters, bars or other images which preferably correspond to a theme associated with the gaming device 10. Furthermore, gaming device 10 preferably includes speakers 36 for making sounds or playing music.
As illustrated in
As illustrated in
It should be appreciated that although a processor 38 and memory device 40 are preferable implementations of the present invention, the present invention can also be implemented using one or more application-specific integrated circuits (ASIC's) or other hard-wired devices, or using mechanical devices (collectively referred to herein as a “processor”). Furthermore, although the processor 38 and memory device 40 preferably reside on each gaming device 10 unit, it is possible to provide some or all of their functions at a central location such as a network server for communication to a playing station such as over a local area network (LAN), wide area network (WAN), Internet connection, microwave link, and the like. The processor 38 and memory device 40 is generally referred to herein as the “computer” or “controller.”
With reference to
In addition to winning credits in this manner, preferably gaming device 10 also gives players the opportunity to win credits in a bonus round. This type of gaming device 10 will include a program which will automatically begin a bonus round when the player has achieved a qualifying condition in the game. This qualifying condition can be a particular arrangement of indicia on a display device. The gaming device 10 preferably uses a video-based central display device 30 to enable the player to play the bonus round. Preferably, the qualifying condition is a predetermined combination of indicia appearing on a plurality of reels 34. As illustrated in the five reel slot game shown in
If a player achieves a bonus triggering or qualifying condition while playing the game, the gaming device 10 automatically initiates the bonus round of the present invention. The bonus scheme of the present invention includes a plurality of locations 100, one or more destination locations 102 and at least one symbol 104. The locations 100 can be arranged in any orderly or disorderly fashion or pattern. Preferably, locations 100 are arranged in the shape of a non-cyclical path 106.
As shown in
With reference to
The gaming device can cause this move automatically based upon a predetermined computer program. However, it is preferable that the gaming device causes this move by enabling the player to push the play button 20. After the player pushes the play button 20, the gaming device preferably determines the new location 100 by random generation calculations or other calculations involving predetermined probabilities and/or outcomes. The example shown in
Referring again to
If instead of reaching an advance condition, the player reaches a setback condition, the gaming device will automatically move symbol 104 away from the destination location 102. Specifically where the gaming device moves symbol 104 after an advance or setback condition occurs is preferably predetermined by the gaming device. However, the present invention can be adapted so that such a move is determined randomly after a player pushes the play button 20. As indicated by diamond 116 and block 118 in
Accepting a bonus value functions as a terminating condition. It is also preferable that one or more of the setback conditions function as a terminating condition. However, any event or sequence of events can result in a terminating condition as is predetermined by the gaming device. Preferably, the gaming device provides the player with a limited number of moves or opportunities to move symbol 104 to the destination location 102. When this number is exhausted, a terminating condition occurs and the bonus round terminates. If a terminating condition occurs, the gaming device terminates the bonus round, as indicated by diamond 120 and block 124. In an alternative embodiment, a setback condition does not operate as a terminating condition and, as indicated by diamond 120 and block 112, after a setback condition occurs the gaming device will enable the player to push the play button 20 again in order to move symbol 104 toward the destination location 102. This process continues until the player reaches a terminating condition or the destination location 102.
In the example shown in
Referring back to
In one preferred embodiment shown in
In addition, one or more of the locations 100 are associated with setback conditions, and one or more of these setback conditions may also operate as terminating conditions as discussed above. Furthermore, one or more of the locations 100 are associated with advance conditions which automatically move the symbol 104 toward the destination location a predetermined number of locations 100, as discussed above. If the symbol 104 reaches or would move beyond the destination location 102 the gaming device provides the player with an opportunity to gain a relatively high bonus value 126, shown in
In an alternative embodiment illustrated in
It should be appreciated that the destination location can be an objective in a point-based game. Accordingly, when the player reaches a setback condition, the gaming device can deduct points from the player, and when the player reaches advance conditions the gaming device can provide the player with points. This type of alternative embodiment is applicable to games such as boxing, golf, track and field games, and the like. It should also be appreciated that the locations can be accomplishments or goals included in games which incorporate concepts such as climbing and falling; raising and lowering; and building structures or items which deteriorate or fall apart and must be rebuilt.
The bonus scheme of the present invention involves a player who is pursuing a destination location. In pursuit of this location, the player may encounter setback conditions and advance conditions. Depending upon where the player moves a symbol, a setback condition may or may not occur. Furthermore, as the player advances from location to location, the gaming device preferably provides the player with the option of accepting a particular bonus value and ending the bonus round, or continuing the bonus round with the risk of ultimately receiving a lower bonus value. In addition, if the player reaches the destination location, the gaming device preferably awards the player with a relatively high bonus value.
While the present invention has been described in connection with what is presently considered to be the most practical and preferred embodiments, it is to be understood that the invention is not limited to the disclosed embodiments, but on the contrary is intended to cover various modifications and equivalent arrangements included within the spirit and scope of the claims. It is thus to be understood that modifications and variations in the present invention may be made without departing from the novel aspects of this invention as defined in the claims, and that this application is to be limited only by the scope of the claims.
Claims
1. A gaming device operable under control of a processor, said gaming device comprising:
- a game operable upon a wager by a player;
- a plurality of goals, including a destination goal;
- a plurality of offers associated with a plurality of said goals;
- at least one goal indicator adapted to individually indicate said goals;
- at least one display device adapted to display said plurality of goals and the goal indicator; and
- at least one setback condition associated with at least one of said goals,
- wherein the processor is operable with said display device after the occurrence of an event associated with said game to: (a) cause the goal indicator to indicate one of the goals; (b) if the indicated goal is associated with any of said setback conditions, cause the goal indicator to subsequently indicate another one of said goals which is further from said destination goal than said indicated goal, wherein the goal further from said destination goal is based on said setback condition; (c) if the indicated goal is not associated with any of said setback conditions: (i) enable the player to accept or reject any offer associated with the indicated goal, (ii) if the player accepts any offer associated with the indicated goal, provide the accepted offer to the player, and (iii) if the player rejects any offer associated with the indicated goal, cause the goal indicator to subsequently indicate another one of said goals which is closer to the destination goal than the indicated goal, and (d) repeat steps (b) to (c) at least once unless the player accepts any offer.
2. The gaming device of claim 1, which includes a plurality of setback conditions associated with a plurality of said goals.
3. The gaming device of claim 1, which includes at least one advance condition associated with at least one of the goals, wherein if the indicated goal is associated with said advance condition, the processor is operable to cause the goal indicator to subsequently indicate another one of said goals which is closer to said destination goal, wherein the goal closer to said destination goal is based on said associated advance condition.
4. The gaming device of claim 1, which includes a plurality of advance conditions associated with a plurality of the goals, wherein if the indicated goal is associated with said advance conditions, the processor is operable to cause the goal indicator to subsequently indicate another one of said goals which is closer to said destination goal, wherein the goal closer to said destination goal is based on said associated advance condition.
5. The gaming device of claim 1, wherein said processor is operable to provide the player an award associated with said destination goal if the goal indicator indicates the destination goal.
6. The gaming device of claim 1, wherein said goal indicator is a numerical goal indicator.
7. The gaming device of claim 1, wherein each indicated goal is based on a point accumulation.
8. A gaming device operable under control of a processor, said gaming device comprising:
- a game operable upon a wager by a player;
- a plurality of levels, including a destination level;
- a plurality of offers associated with a plurality of said levels;
- at least one level indicator adapted to individually indicate said levels;
- at least one display device adapted to display said plurality of levels and the level indicator; and
- at least one setback condition associated with at least one of said levels,
- wherein the processor is operable with said display device after the occurrence of an event associated with said game to: (a) cause the level indicator to indicate one of the levels; (b) if the indicated level is associated with any of said setback conditions, cause the level indicator to subsequently indicate another one of said levels which is further from said destination level than said indicated level, wherein the level further from said destination level is based on said setback condition; (c) if the indicated level is not associated with any of said setback conditions: (i) enable the player to accept or reject any offer associated with the indicated level, (ii) if the player accepts any offer associated with the indicated level, provide the accepted offer to the player, and (iii) if the player rejects any offer associated with the indicated level, cause the level indicator to subsequently indicate another one of said levels which is closer to the destination level than the indicated level, and (d) repeat steps (b) to (c) at least once unless the player accepts any offer.
9. The gaming device of claim 8, which includes a plurality of setback conditions associated with a plurality of said levels.
10. The gaming device of claim 8, which includes at least one advance condition associated with at least one of the levels, wherein if the indicated level is associated with said advance condition, the processor is operable to cause the level indicator to subsequently indicate another one of said levels which is closer to said destination level, wherein the level closer to said destination level is based on said associated advance condition.
11. The gaming device of claim 8, which includes a plurality of advance conditions associated with a plurality of the levels, wherein if the indicated level is associated with said advance conditions, the processor is operable to cause the level indicator to subsequently indicate another one of said levels which is closer to said destination level, wherein the level closer to said destination level is based on said associated advance condition.
12. The gaming device of claim 8, wherein said processor is operable to provide the player an award associated with said destination level if the level indicator indicates the destination level.
13. The gaming device of claim 8, wherein said level indicator is a numerical level indicator.
14. The gaming device of claim 8, wherein each indicated level is based on a point accumulation.
15. A method of operating a gaming device, said method comprising:
- (a) displaying a plurality of goals including a destination goal, wherein a plurality of said goals are each associated with an offer and at least one goal is associated with a setback condition;
- (b) causing a goal indicator to indicate one of said goals;
- (c) if the indicated goal is associated with any of said setback conditions, causing the goal indicator to subsequently indicate another one of said goals which is further from said destination location than said indicated goal, wherein said goal further from said destination location is based on said associated setback condition;
- (d) if said indicated goal is not associated with any of said setback conditions: (i) enabling a player to accept or reject any offer associated with the indicated goal, (ii) if the player accepts any offer associated with the indicated goal, providing the accepted offer to the player, and (iii) if the player rejects any offer associated with the indicated goal, causing the goal indicator to subsequently indicate another one of said goals which is closer to said destination location than the indicated goal; and
- (e) repeat steps (c) to (d) at least once unless the player accepts any offer.
16. The method of claim 15, which includes a plurality of setback conditions associated with a plurality of said goals.
17. The method of claim 15, which includes causing the goal indicator to subsequently indicate another one of said goals which is closer to said destination goal than said indicated goal if an advance condition is associated with said indicated goal, wherein the goal closer to said destination goal is based on said associated advance condition.
18. The method of claim 15, which includes providing the player an award associated with said destination goal if the goal indicator indicates the destination goal.
19. The method of claim 15, which is operated through a data network.
20. The method of claim 19, wherein the data network includes an internet.
21. A method of operating a gaming device, said method comprising:
- (a) displaying a plurality of levels including a destination level, wherein a plurality of said levels are each associated with an offer and at least one level is associated with a setback condition;
- (b) causing a level indicator to indicate one of said levels;
- (c) if the indicated level is associated with any of said setback conditions, causing the level indicator to subsequently indicate another one of said levels which is further from said destination location than said indicated level, wherein said level further from said destination location is based on said associated setback condition;
- (d) if said indicated level is not associated with any of said setback conditions: (i) enabling a player to accept or reject any offer associated with the indicated level, (ii) if the player accepts any offer associated with the indicated level, providing the accepted offer to the player, and (iii) if the player rejects any offer associated with the indicated level, causing the level indicator to subsequently indicate another one of said levels which is closer to said destination location than the indicated level; and
- (e) repeat steps (c) to (d) at least once unless the player accepts any offer.
22. The method of claim 21, which includes a plurality of setback conditions associated with a plurality of said levels.
23. The method of claim 21, which includes causing the level indicator to subsequently indicate another one of said levels which is closer to said destination level than said indicated level if an advance condition is associated with said indicated level, wherein the level closer to said destination level is based on said associated advance condition.
24. The method of claim 21, which includes providing the player an award associated with said destination level if the level indicator indicates the destination level.
25. The method of claim 21, which is operated through a data network.
26. The method of claim 25, wherein the data network includes an internet.
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- Description of Let's Make a Deal Television Show written by letsmakeadeal.com (2pages), printed on Mar. 16, 2001.
- Double Diamond Game Descriptions written by IGT printed on March 21, 2001.
- Double Up Poker Game Description written by IGT Undated.
- Empire Game Advertisement written by AC Coin, published in 1996.
- In Between Game Description written by IGT, available prior to 2000.
- Jackpot Party Advertisements and Articles written by WMS Gaming, Inc., published in 1998.
- Keep Your Hat On Advertisement written by Aristocrat, published in 2001.
- Let's Make a Deal written by geocities.com (10 pages), printed on Mar. 21, 2001.
- Let's Make a Deal written by fortunecity.com (4 pages), printed on Mar. 21, 2001.
- Let's Make a Deal written by Illinoislottery.com (1 page), printed on Mar. 21, 2001.
- Let's Make a Deal geocities.com (2 pages), printed on Mar. 16, 2001.
- Let's Make a Deal Game Advertisement written by Shuffle Master and IGT, published in 2001.
- Let's Make a Deal Game Advertisement written by Bally Gaming Systems, published in 1999.
- Little Green Men Advertisement and Article written by IGT, Strictly Slots, published in 2000.
- MegaJackpots Advertisements written by IGT, published in 1998.
- Money Grab Article written by Strictly Slots, published in Apr. 2001.
- Money in the Bank Advertisement written by Strictly Slots Konami, published in 2001.
- Monopoly Party Train Article written by Strictly Slots, published in 2002.
- Neon Nights written by IGT, published in 2000.
- On the Money Article written by Strictly Slots, Casino Data Systems, published in Dec. 2000.
- Polly & Roger Advertisement written by VLC, Inc., published in 2000.
- Price is Right “Cliff Hangers” Description written by www.geocities.com;members.aol.com (web site), printed Mar. 21, 2001.
- Price is Right “Showcases” Description written by shuminweb.com (web site), printed Mar. 16, 2001.
- Psycho Cash Beast Club (including knockouts) written by Barcrest, published prior to 1998.
- Richard Petty Advertisement written by IGT, published in 2000.
- South Park—Dodgeball Advertisement written by IGT,published in 2000.
- Spell Binder Advertisement written by IGT, published in 2000.
- Sphinx Advertisement written by Atomic Casino Technology, Ltd., published in 1997.
- Take Your Pick Article written by Strictly Slots, published in Mar. 2001.
- Take Your Pick Advertisement written by IGT/Anchor Gaming, published in 1999.
- Texas Tea Advertisement written by IGT, published in 2000.
- The Deals of Let's Make a Deal written by fortunecity.com (2 pages), printed on Mar. 16, 2001.
- The Official Let's Make a Deal Website written by Bally Gaming System Website, printed on Mar. 16, 2001.
- Top Cat Advertisement written by WMS Gaming, Inc., published prior to 2000.
- Treasure Wheel/Treasure Tunnel Advertisement written by Sigma Game, Inc., published prior to 2000.
- Wheel of Fortune Advertisement written by IGT, published in 1998.
- Totem Pole Advertisement written by IGT, published in 1997.
- Wheel of Fortune Advertisement written by IGT, published in 1999.
- Wheel Poker Article written by Strictly Slots (Anchor Games), published in Nov. 2000.
- Winning Streak Web Site Description written by WMS Gaming Inc. (web site), printed on Mar. 21, 2001.
- X Factor Advertisement and Website Page written by WMS Gaming, Inc., published in 1998.
- Hyper Viper Advertisement written by Barcrest, published in Apr. 1983.
Type: Grant
Filed: Aug 18, 2004
Date of Patent: Dec 6, 2005
Patent Publication Number: 20050020343
Assignee: IGT (Reno, NV)
Inventors: Peter Gerrard (Manchester), Anthony J. Baerlocher (Reno, NV), Dov L. Randall (Manchester)
Primary Examiner: Michael O'Neill
Attorney: Bell, Boyd & Lloyd, LLC
Application Number: 10/920,518