TV game machine

Description

FIG. 1 is a perspective view of the front, one side and one end of a TV game machine showing my new design;

FIG. 2 is a top plan view thereof;

FIG. 3 is a front elevational view thereof;

FIG. 4 is a right side elevational view thereof;

FIG. 5 is a left side elevational view thereof;

FIG. 6 is a rear elevational view thereof;

FIG. 7 is a bottom plan view thereof; and,

FIG. 8 is a perspective view similar to FIG. 1 with the lid in open position.

Referenced Cited
U.S. Patent Documents
D333686 March 2, 1993 Barr et al.
D362869 October 3, 1995 Oikawa
D376823 December 24, 1996 Ikenaga
D377665 January 28, 1997 Saddler et al.
4539222 September 3, 1985 Smith, III et al.
4589659 May 20, 1986 Yokoi et al.
Foreign Patent Documents
406054962 March 1994 JPX
Other references
  • Hong Kong Enterprise, p. 245, Oct. 1994. Nintendo's Nintendo64/64bit, Jun. 1996. Sega's Sega Saturn/32bit, Mar. 1996. Sony's Play Station/32bit, Dec. 1994. Panasonic's 3Do Real/32bit <FZ-10>, Nov. 1994. NEC's PC-FX/32bit, Dec. 1994. Nintendo's Super Famicom/16bit, Nov. 1990.
Patent History
Patent number: D393884
Type: Grant
Filed: Mar 31, 1997
Date of Patent: Apr 28, 1998
Assignee: Matsushita Electric Industrial Co., Ltd.
Inventor: Takayuki Hayami (Osaka)
Primary Examiner: Prabhakar G. Deshmukh
Law Firm: Saidman DesignLaw Group
Application Number: 0/69,148
Classifications
Current U.S. Class: D21/48
International Classification: 2101;