Having Three-dimensional Pattern Patents (Class 273/241)
  • Patent number: 6120027
    Abstract: A geometrical game of strategy for two or more players in which the object of the game is to form and occupy a series of continuous adjacent polygonal areas. The game is played on a two or three-dimensional playing surface having a series of lines defined thereon. The lines define numerous polygonal areas that are occupied according to predefined rules. Players are afforded sequential turns in which they may occupy an available area or pass to the next player, with players continuing taking turns until all of the areas are occupied.
    Type: Grant
    Filed: May 6, 1999
    Date of Patent: September 19, 2000
    Inventors: Reuven Frankel, Jim Silverstein
  • Patent number: 5988640
    Abstract: A game for two to eight players comprising a game base upon which at least thirty game pieces, with different distinguishing features and values, are placed, and a method for playing the same. The game pieces are stacked upon one another, from the game base, forming planar levels of a three-dimensional structure. The game's concession for a myriad of game base types enable the construction of many diverse structures. The game pieces are identical in size and, preferably, a spherical shape. The game pieces are partitioned, according to their distinguishing features, into a plurality of sets.
    Type: Grant
    Filed: April 7, 1998
    Date of Patent: November 23, 1999
    Inventor: Dewey Edwin Wheeler
  • Patent number: 5971830
    Abstract: A constructable spinning top maze kit having a base upon which rail pieces may be removably mounted to form a maze through which the spinning top may travel when launched from a launcher. Multiple bases may be joined together in a single plane to create an indefinitely-extendable maze, or multiple bases may be assembled in multiple planes to create an indefinitely-extendable multi-level maze. Because rail pieces are removably mounted on the base pieces, a maze may be disassembled and reconstructed to form another maze have a completely different geometry, or one or more rail pieces may be repositioned to less drastically alter the geometry of the maze. As with the rail pieces, the launcher may be removably mounted on the base pieces. Therefore, the launcher may be positioned at a variety of locations in a maze, easily repositioned, and used within a variety of maze geometries.
    Type: Grant
    Filed: March 13, 1998
    Date of Patent: October 26, 1999
    Inventor: Adam Zev Tobin
  • Patent number: 5951010
    Abstract: A new table game of the question type is provided. The table game is comprised of a game board shaped like a truncated pyramid in the style of Babylonian or ziggurat temples. The board is provided at its sides with steps of which the size diminishes progressively and which determine the degrees of difficulty of the game so that the ascension of the steps by a token, as a result of the correct answers to the themes of the question cards, enables the players team to reach the last step of the pyramid and therefore win the game. The game also comprises a die, a sand timepiece, the game tokens, the question cards, and a display stand-card holder.
    Type: Grant
    Filed: December 12, 1997
    Date of Patent: September 14, 1999
    Inventor: Jaime Ordinas
  • Patent number: 5931677
    Abstract: An educational globe-shaped tool is provided including a rigid sphere having a plurality of bores formed therein each with a lamp and a switch associated therewith which generates an activation signal when closed. A plurality of country pieces each having an outboard portion with a periphery shaped as a unique country. Each country piece further has a post for being removably coupled with an associated one of the bores for closing the switch thereof. Control circuitry is connected between each of the switches and the lamps. Such control circuitry is adapted to illuminate one of the lamps upon the receipt of an associated activation signal.
    Type: Grant
    Filed: March 19, 1998
    Date of Patent: August 3, 1999
    Inventors: Cengiz Rifat, Louise Clifford
  • Patent number: 5913517
    Abstract: A chess board/box housing having a top wall of a chess board pattern with a prehistoric scene superimposed over 64 alternately colored white and dark green playing squares, arranged to selectively receive groupings of specific dinosaur chess pieces. The prehistoric scene includes continents and land masses as they are perceived to have existed (i.e. Jurassic or Triassic period). The underside of the playing board will have a raised and landscaped terrain with mountains, volcanoes, ponds, palm trees, etc., for the use in "imaginary" dinosaur play. The game is housed in a square (14".times.14"), 6"-8" deep box, with a 1/8" to 1/4" lip to store or house the game pieces when not in use, or for use when playing the Board Game side of Tyrannosaurs Chess. Conversely, the same "housing" apparatus may be used, if desired, to keep in place the terrain/landscaped inverted board.
    Type: Grant
    Filed: January 20, 1998
    Date of Patent: June 22, 1999
    Inventors: Eileen Gaffney, Frederick Wayne Atzrodt, Erin Danielle Gaffney
  • Patent number: 5865436
    Abstract: A playing piece includes a base and an ornamental attachment. At least one aperture within the base is configured to snugly receive a pin within, such that a distal end of the pin extends beyond a top surface of the base. The ornamental attachment includes at least one receiving hole configured to snugly receive the distal end of the pin therein, thereby firmly affixing the ornamental attachment to the base. A game board includes a substantially transparent first panel having a gaming area marked thereon for resting the playing piece thereon, the first panel being substantially transparent. An ornamental structure is configured for attachment to the first panel such that at least a portion of the ornamental structure is disposed below the first panel a pre-determined distance away from the first panel when the game board is positioned in an upright position and ready for playing thereon, and the ornamental structure is viewable through the first panel.
    Type: Grant
    Filed: July 10, 1997
    Date of Patent: February 2, 1999
    Inventor: Aparecida Conti
  • Patent number: 5860651
    Abstract: The present invention features a three-dimensional chessboard. This three-dimensional chessboard features a cube with chess game patterns shown on its faces. An arbitrary number of chess pieces may be held onto the exterior surface, or faces of the cube, by mechanical supports, temporary adhesives, Velcro.RTM., gravity, magnetism and elastic forces. The inventive cube is rotatable about an axis that intersects it through one corner of the cube and extends to the opposite, diagonal corner of the cube. The cube can be suspended by hanging one end of it to a cord, which may be tied to any overhead support. Supporting the cube in this fashion lends the board an artistic appearance, and allows a user to see, at almost any rotational position, fifty percent of the board. The three-dimensional board may also be supported upon one corner by a support base.
    Type: Grant
    Filed: March 10, 1997
    Date of Patent: January 19, 1999
    Inventor: Jose V. Fierro
  • Patent number: 5799943
    Abstract: A three-dimensional word game which is characterized by a base having a grid with one or more squares, selected ones of which are fitted with openings or projections for receiving and anchoring correspondingly-shaped, lettered blocks to facilitate vertical stacking and horizontal extension of the blocks together and spelling words. In a preferred embodiment, the blocks (typically cubes) are designed to connect by such elements as round and truncated pegs, snap flanges, threaded posts and internally-threaded post seats, dovetail slots and tabs, as well as by magnetic attraction. The blocks are typically provided with letters of the alphabet located on at least one side, to facilitate selectively connecting or interlocking the blocks, both vertically and horizontally, to spell words during progression of the game.
    Type: Grant
    Filed: May 11, 1995
    Date of Patent: September 1, 1998
    Inventor: Jeffrey D. Morgan
  • Patent number: 5794932
    Abstract: A board game that features a plurality of game-boards and a support structure such as a central column joined with the game-boards. The plurality of game-boards include an upper transparent game-board, an intermediate transparent game-board and a base game-board. Each game-board has an upper playing field lying flush with one of three horizontal planes that are vertically spaced from one another. Each of the playing fields includes two sets of parallel lines with the sets arranged orthogonal to each other so as to define a plurality of intersecting paths which intersect at intersection points. A plurality of the paths extend diagonally off of external peripheral edges of the playing fields of corresponding game-boards, with each playing field being multi-sided such as an eight sided playing field. The board game also includes a first series of game pieces which includes a first, a second and a third game piece type.
    Type: Grant
    Filed: October 17, 1994
    Date of Patent: August 18, 1998
    Inventor: Fiori Gastone
  • Patent number: 5785320
    Abstract: A 3-dimensional, token alignment game which can be played by 2 or 3 people and consists of a 6 sided game box inset with 96 small, rotatable, cube shaped game pieces and a detachable, rotatable base. The 96 game pieces are all identical, each having 4 different colored sides and a shaft through the center which is parallel to the colored sides of the game piece. The shafts are inset into the sides of the game box and they allow each game piece to be turned so that only one of the colored sides of the game piece is visible from the outside of the game box. At the start of a game all 96 game pieces are positioned so that only the same, single neutral color is visible on each game piece. Each player then chooses one of the remaining colors as their own. In succession each player turns one neutral colored game piece so that that game piece shows only their color. This procedure is repeated until a player manages to get 5 of their color game pieces in a consecutive horizontal, vertical or diagonal line.
    Type: Grant
    Filed: May 2, 1997
    Date of Patent: July 28, 1998
    Inventor: Christopher Borg
  • Patent number: 5679002
    Abstract: An apparatus and a method for playing a math-teaching board game which enables a player student while manipulating game-pieces to gain an understanding of the concept of fractions and arithmetical operations associated therewith. The game is played by 2 to 4 players. The game includes a pyramidical-shaped board having a continuous path of steps, individual game tokens, a die, a plurality of decks of question cards for respective arithmetic operators, fraction boards and a slide box for placement of the fraction boards thereon. In playing the game, the player skillfully moves a selective game token up a number of steps based on the roll of the die. Each step on the board displays an arithmetical operator which determines which deck of question cards is selected. The player uses the fraction boards and the slide board in an attempt to visually determine the answer to a selected question. If the player answers the question correctly, the player remains on the step advanced by the die roll.
    Type: Grant
    Filed: February 28, 1995
    Date of Patent: October 21, 1997
    Inventor: John C. Scelzo
  • Patent number: 5678819
    Abstract: A three dimensional, two-player strategy game has vertically aligned base, and transparent second and, preferably, third game boards, each game board having a grid pattern defining game board spaces which are vertically congruent, each player having a set of game pieces, and posts maintaining the boards in vertical alignment with said grid patterns vertically congruent. There are a plurality of posts with each post having a stepped shoulder defining a board level for the second game board. The second game board has a plurality of apertures located at grid intersections which are inward of the perimetrical edges of the second game board, the base and third game boards have cavities at corresponding grid intersection positions for snugly receiving the upper and lower ends of the posts, respectively. The grid patterns are M units long and N units wide to define M.times.
    Type: Grant
    Filed: July 10, 1996
    Date of Patent: October 21, 1997
    Inventor: Douglas M. Underwood
  • Patent number: 5676374
    Abstract: The game disclosed includes a movable staircase assembly that moves characters from one location on the staircase assembly to another. A spinner directs a player to place a character on the staircase at a specific location, to skip a turn, or remove an opposing player's character from the staircase. The winner is the first player to have all of her characters reach the end of the staircase. The staircase includes stationary and movable components that serially move the characters from one step to the next with a reciprocating motion of the movable component relative to the stationary component. A gear mesh and cam converts the rotary motion of a battery-operated motor to a reciprocating motion in the movable component.
    Type: Grant
    Filed: April 23, 1996
    Date of Patent: October 14, 1997
    Assignee: Hasbro, Inc.
    Inventors: David W. Bossa, Christopher A. Down, Edward J. Estabrook, Ralph J. Kulesza, Wayne A. Kuna
  • Patent number: 5660388
    Abstract: A board game comprises a board and a set of movable pieces for each of two players. The board is marked into a matrix of spaces forming a plurality of concentric perimeters, the innermost perimeter surrounding a single central space. Each perimeter comprises a separate level, the outermost perimeter being the lowermost level, and the central space forming the uppermost level. Each level has selected "jumping" spaces. A player may move a piece may only to an adjacent space on the same level, except when (1) the piece is on a jumping space, or (2) another piece is on an adjacent space on the same level, or (3) another piece is on adjacent space on the next higher level. When a piece is on a jumping space, it may jump to the immediately adjacent space on the next higher level. When another piece is on an adjacent space on the same level, the piece to be moved may jump over that piece to the next space on the same level.
    Type: Grant
    Filed: July 13, 1995
    Date of Patent: August 26, 1997
    Inventor: Arnold Benn
  • Patent number: 5626340
    Abstract: A three dimensional token game including a plurality of dice. Each die has four concave members with each concave member having a color painted thereon. Included are a plurality of player pieces for each of the game players. Each piece has a color. The color of any one player piece is identical to the color of one of the concave members of the dice. A plurality of field squares, for building and rearranging a playing field setup during the game, are included. Each field square is chosen by the player after each player rolls the dice. Each field square is a color, with the color of each field square identical to the color of one of the concave members of the dice. Each field square is stackable one on top of another field square, with a like color before game play. Each field square is positionable on a playing surface for creating the playing field setup. Lastly, a plurality of winning squares, positionable on the playing field at a line of field squares, are provided.
    Type: Grant
    Filed: April 5, 1996
    Date of Patent: May 6, 1997
    Inventor: Steven C. Phillips
  • Patent number: 5613681
    Abstract: A strategy game with the flavor of Tic Tac Toe embodied in both two dimensional(planar) and three dimensional (cubic) configurations. Each consists of a lattice type matrix forming a plurality of interconnected adjacent open cubes. The playing members are spherical and player differentiated by color. These player balls are inserted into the matrix alternately by the players and scoring is achieved by ball patterns; e.g., three in a row or nine in a single plane. The uniqueness in this game is the ability of the player balls to move from one cube to another in the matrix by the players forcing one ball against another. This capability dramatically increases scoring and blocking opportunities.
    Type: Grant
    Filed: October 19, 1995
    Date of Patent: March 25, 1997
    Inventor: Dillis V. Allen
  • Patent number: 5601289
    Abstract: A chess piece for a three-dimensional vertical stacking chess game includes a body having a plurality of faces for abutting stacking engagement with a face of another chess piece. Indicia appears on each of the plurality of faces representing a single chess piece. Indicia further appears on each of the plurality of faces representing a vertical level of game play.
    Type: Grant
    Filed: October 16, 1995
    Date of Patent: February 11, 1997
    Inventor: Lloyd E. Hollister
  • Patent number: 5560611
    Abstract: A mathematical game is comprised of a game board with holes arranged in a regular array and playing pieces bearing integer numbers. Players compete to combine the playing pieces and mathematical operations to form a mathematical expression which equals a given answer. Playing pieces used in these mathematical expressions are placed on the game board on the holes. After all holes are filled with playing pieces, playing pieces are stacked on top of the previous layer of pieces by putting the playing pieces into gaps created by the playing pieces of the lower level. More levels of playing pieces are assembled as the game progresses, creating a three-dimensional pyramid shape.
    Type: Grant
    Filed: January 17, 1995
    Date of Patent: October 1, 1996
    Inventor: Yoobong Kim
  • Patent number: 5556099
    Abstract: A three dimensional chess game is provided, having multiple tiers with role-static pieces and role-altering pieces, the latter pieces being able to assume more than one role during the present game. For example, the role-altering pieces can change roles when they move between the upper and lower tiers, or when they participate in captures, that is, capturing or being captured. Also, the roles of the role-altering pieces may include roles that are similar to and/or different from those of the role-static pieces. To emphasize the change in roles or capacities, the role-altering pieces can be physically altered to reflect or signify their different roles. For example, the Helicopters may have removable upper blade portions positionable on lower portions which resemble the Pawns. Also, for example, the Planes may have removable upper wing portions positionable on lower portions which resemble the Bishops.
    Type: Grant
    Filed: March 6, 1995
    Date of Patent: September 17, 1996
    Inventor: Roubik Mardirosian
  • Patent number: 5540439
    Abstract: A game apparatus includes a game board surrounded by a fence, a plurality of pawns which are advanceable along the fence and an action character figure which is moveable on the game board. The action character figure is adapted to randomly move about on the game board surface, and each of the pawns includes an ejectable component which is ejected when the pawn is engaged by the action character figure.
    Type: Grant
    Filed: August 31, 1995
    Date of Patent: July 30, 1996
    Assignees: Howard Kamentsky Design, Stephen Schwartz Design
    Inventor: Howard Kamentsky
  • Patent number: 5524896
    Abstract: A game using a chance selection device being a circular disk having an outer rim and an open circular central portion in which central portion are disposed cross hairs extending perpendicular to one another, the intersection of the cross hairs corresponding to the center of the circular disk, the disk in use being spun on an indicia selection surface having a plurality of indicia arrayed thereon, such disk slowing down, falling over and coming to rest on such surface with the intersection of the cross hairs indicating the randomly selected indicia located immediately below the intersection of the cross hairs. The indicia selection surface can be on a planar sheet, a planar board or a substantially circular concave game board.
    Type: Grant
    Filed: February 21, 1995
    Date of Patent: June 11, 1996
    Inventor: Gregory R. Brotz
  • Patent number: 5503400
    Abstract: A chess set construction permitting chess to be played with the chess board in a vertical position, removably mounted in a frame on a wall, and in a horizontal position, as on a table. Each chess piece is bisected, being rejoinable by a tongue and groove. At least one of the halves of each chess-piece has a magnet, and the chess board is a magnetic receptor, such that each such magnet half piece may be held in playing position on the chess board when the chess board is vertical on a wall, with each half piece being viewed in normal upright profile. Display storage provisions are made for the halves of each playing piece not in play. The chess board is removable from the wall frame with the half-pieces remaining in position for continuation of play on a horizontal table.
    Type: Grant
    Filed: June 6, 1995
    Date of Patent: April 2, 1996
    Inventor: Anselmo Silva
  • Patent number: 5494292
    Abstract: A game device consisting of a plurality of vertically stacked, alternately rotatable disks (13, 25, 33, 41 and 49) and stationary tiers (10, 19, 29, 37, 45 and 53) each containing passageways through which a spherical game piece may pass. The disks are rotated by players in an effort to cause their respective game pieces to be the first to travel down through the device and drop into the tray (58) at the bottom. Windows (23) ape provided in the tiers so that players may track their progress through the device.
    Type: Grant
    Filed: June 6, 1995
    Date of Patent: February 27, 1996
    Inventor: Mark Mileti
  • Patent number: 5456472
    Abstract: A game apparatus having a game board with a plurality of sides and with multi-planar levels which are modifiable by the placing or removing of fill squares onto or from any one or more of a plurality of vertical spaces on the game board. The spaces are arranged in an edge-to-edge array across the game board. The game is played between two players with each player having an identical set of playing pieces representing characters or things in the game. The playing pieces are permitted to move along predetermined paths and capture opposing playing pieces, the movement being restricted by obstacles and different levels of the multi-planar game board.
    Type: Grant
    Filed: December 20, 1994
    Date of Patent: October 10, 1995
    Inventor: Benjamin I. Goodman
  • Patent number: 5443269
    Abstract: A board game assembly wherein the board is adapted to provide a playing surface for the game and, as well, a storage unit for storing the playing pieces therein. The playing pieces can be in the form of collectible items.
    Type: Grant
    Filed: September 20, 1994
    Date of Patent: August 22, 1995
    Inventor: Steven R. Loritz
  • Patent number: 5443268
    Abstract: A multiple-level board invasion game with game piece armaments and personnel comprising an upwardly extended and rigid pedestal; at least two transparent and stacked game boards, each game board having a matrix of spaces with each matrix of each board being of equal size and with the spaces of each matrix defining a level for battle; and a set of game pieces positionable on the levels for battle with the game pieces representing armaments and personnel.
    Type: Grant
    Filed: June 30, 1994
    Date of Patent: August 22, 1995
    Inventors: George M. Mayfield, Gladys L. Mayfield
  • Patent number: 5433448
    Abstract: A three-dimensional tic-tac-toe game which includes a lattice having cubicles for receiving X or O mating pieces therein. The pieces are held in the cubicles by Velcro patches on the pieces that cooperate with mating patches in the cubicles.
    Type: Grant
    Filed: December 22, 1994
    Date of Patent: July 18, 1995
    Inventors: Stewart C. Raphael, Audrey S. Raphael, Richard R. King
  • Patent number: 5409234
    Abstract: A four dimensional game and a three dimensional apparatus (10) used for playing the game are disclosed. The game consists of a playing field divided into playing zones (420) of equal receptivity to all playing tokens, there being at least two mutually distinguishable groups of playing tokens. In a preferred embodiment, the game is played on a three dimensional playing field. Players place three or more distinct kinds of playing tokens one-per-turn onto the initially empty playing field according to a continuous and sequential order, such that the kind of token added to the playing field is governed entirely by the given turn in a manner known and predictable to all players.
    Type: Grant
    Filed: November 1, 1993
    Date of Patent: April 25, 1995
    Inventor: Frank Bechter
  • Patent number: 5358252
    Abstract: A square multi-tiered game board primarily for use in the games of chess and checkers which includes a plurality of upward facing, parallel, horizontal tiers, each said tier enclosing a center space therebetween. The tiers are arranged in internally descending order starting at the upper and outermost tier of the game board and descending stepwise to an innermost and lowest tier.
    Type: Grant
    Filed: November 23, 1993
    Date of Patent: October 25, 1994
    Inventor: Alfred McPhaul
  • Patent number: 5338040
    Abstract: A three-dimensional chess game which is played on a four by four by four cubic chessboard. The boards are arranged so that the light and dark squares alternate in the vertical direction, which makes the three-dimensional play more analogous to two-dimensional chess. The game is played with two standard sixteen piece per side chess sets. The game starts with the pieces arranged on diametrically opposite edges of the cubic game board, with the white playing pieces arranged in the first two rows of the bottom two levels and the black playing pieces arranged in the last two rows of the top two levels. The playing pieces are assigned unique movements which are three-dimensional extensions analogous to their movements in two-dimensional chess. The rook is assigned a special movement having three modes, a horizontal mode, a frontal mode, and a side mode. The rook may move in one direction in any of three orthogonal directions when it is in any of the three modes.
    Type: Grant
    Filed: October 14, 1993
    Date of Patent: August 16, 1994
    Inventor: Gerald Cutler
  • Patent number: 5326267
    Abstract: Model terrain accessories that are positioned for use on the surface of a miniature landscape are fabricated from a permanently flexible material, preferably polyvinyl chloride. These flexible accessories are realistically contoured models representing roads, streams, stream banks, earthworks, and walls, or segments thereof. These flexible accessories will conform to changes in surface elevation on any miniature landscape on which they are assembled. The flexible accessories fit together easily in an infinite variety of individual and group configurations, and can be easily removed from the landscape surface and reused when desired.
    Type: Grant
    Filed: April 11, 1991
    Date of Patent: July 5, 1994
    Inventor: James W. Brokaw
  • Patent number: 5316307
    Abstract: A three-dimensional strategy game is formed of four circular discs supported in vertically spaced apart relationship by peripherally spaced vertical posts. Each disc is provided with four concentric bands, and a plurality of station detents are located in each band on radial lines disposed 90.degree. apart. The detents are configured to seat game piece balls, and the posts are formed of hollow tubes configured to receive the balls for storage. A side opening at the bottom of each tube allows removal of the bottommost ball for play. The method of play is to place game piece balls in detents on one or more of the four discs to form a sequence of straight lines, circles or spirals, with the player producing or discovering a sequence being the winner of the game.
    Type: Grant
    Filed: February 25, 1993
    Date of Patent: May 31, 1994
    Inventor: Karol W. Kersh
  • Patent number: 5277419
    Abstract: An improved method for playing a board game consisting of three boards each having 3 rows and 3 columns of squares and the boards stacked on top of one another with each board forming arranged together there are 3 rows by 3 columns by 3 vertical boards for a total of 27 squares. The game is played with two or more players. Each player has a set of normal pieces and a "star piece" distinguishable from the normal pieces. The goal of each player is to be the first to complete the formation of three straight lines each with three two normal pieces and a "star piece" randomly selected. The three straight lines can be diagonal, vertical, or horizontal in any direction. The "star piece" can only be played on the "star point", which is the middle square of the middle board. Another version of the game has four boards with two possible star points, one which is the middle square of the board next to the top board and one which is the middle square of the board next to the bottom board.
    Type: Grant
    Filed: September 23, 1992
    Date of Patent: January 11, 1994
    Assignee: Lee W. Tower
    Inventor: Paul Craig
  • Patent number: 5249805
    Abstract: A board game apparatus is disclosed which comprises one or more playing surfaces divided into a plurality of sections. A plurality of tokens are used for temporarily marking any of the sections. An electronic random generator generates a reference symbol corresponding to any of the sections. In the preferred embodiment, there are three playing surfaces or tiers disposed at three different levels in a three-dimensional vertical array. The random number generator generates pairs of numbers which identify any particular section of any particular tier at random.
    Type: Grant
    Filed: October 31, 1990
    Date of Patent: October 5, 1993
    Inventors: Ambroz U. Neil, Dwain A. Neil
  • Patent number: 5195750
    Abstract: A three dimensional game--with both alignment and other-than-alignment aspects--including a games-playing structure and playing-pieces. Certain spaces preferably have indicia of relative advantage. The structure comprises four playing surfaces on, respectively, a base, an upper stage substantially parallel with and spaced from the base, and each of two side stages, which also are substantially parallel and spaced from the base but intermediate a lower plane defined by the base and an upper plane defined by the upper stage. Each surface has a configuration of playing-spaces thereon, the four configurations are substantially congruent. The stages are held or carried by columns, and preferably transparent. The configurations of the base and the upper stage are preferably in vertical alignment.
    Type: Grant
    Filed: April 10, 1992
    Date of Patent: March 23, 1993
    Inventor: Telly Courialis
  • Patent number: 5193813
    Abstract: Three-dimensional chess played on a cubic playing field where moves are executed in cubic planes, and up to one-thousand playing positions are available. Ten boards are mounted over each other, each board defining a ten by ten matrix of one-hundred squares. The game is played by two opponents, each having a king, queen, two knights, two bishops, two rooks, two dukes, and ten pawns, the introduction of a duke being required for true three-dimensional movement of the playing pieces. Playing pieces move in reference to advancement squares, each piece having a defined planar movement pattern. Play on an eight by eight by eight or on an eight by eight by ten playing filed configuration is possible by permitting the duke to occupy the same square as the bishop.
    Type: Grant
    Filed: May 8, 1991
    Date of Patent: March 16, 1993
    Inventor: Allan Goff
  • Patent number: 5183256
    Abstract: A game apparatus is provided having a game board, including a plurality of rows of peg members, with each peg member of each row arranged to accommodate a plurality of torroidal members thereon in a sliding relationship. A plurality of dice members are provided, with each player sequentially throwing the dice, with the number of pairs achieved by a roll of the dice directing play and quantity and orientation of the various beads to be mounted on the pegs.
    Type: Grant
    Filed: April 27, 1992
    Date of Patent: February 2, 1993
    Inventor: Calvin L. Hale
  • Patent number: 5169153
    Abstract: The three-dimensional board game includes a plurality of playing surfaces at different elevations relative to one another, with each surface having playing spaces forming part of the predetermined path of movement of playing pieces along the playing surfaces from start to finish. Tubes depend from the playing surfaces terminating at their lower ends adjacent lower playing surfaces whereby playing pieces inserted into the tubes at one level descend through the tubes for egress at the playing surface at another level. The playing pieces or tubes are provided with air passageways with sound generators therein to provide an audible sound upon descent of the playing pieces within the tubes.
    Type: Grant
    Filed: February 11, 1992
    Date of Patent: December 8, 1992
    Inventors: Richard C. Levy, Richard J. Maddocks
  • Patent number: 5145181
    Abstract: Game apparatus defines an effectively spherical playing surface which is divided into ranks and files of blocks. The playing surface has at least two poles, and the files extend radially from respective poles, while the ranks are arranged concentrically about the poles. In one embodiment, the apparatus defines a spherical playing surface. In other embodiments, two or more discs represent hemi-spherical playing surfaces. The discs can be rotated synchronously to facilitate the movement of pieces from disc to another, simulating a true spherical playing surface.
    Type: Grant
    Filed: November 1, 1989
    Date of Patent: September 8, 1992
    Inventors: David M. Welman, Antonie C. F. Welman, Peter H. G. Wilson
  • Patent number: 5129655
    Abstract: A path game including a generally serpentine path rising from a start to a higher finish. Removably seated adjacent the finish is a top together with a winding and release mechanism for the top. Card play provides for forward and backward movement of tokens, exchange of tokens with opposing players and release of the spinning top. When the mechanism is removed, the top may be readily mounted on the winding and release mechanism for winding. The wound top, together with the winding and release mechanism is then reseated for release upon play of a particular type of card. Upwardly projecting ridges between segment of the path generally provide a guide for downward movement of the released spinning top along the path. Gaps in the ridges provide for movement of the top from one segment of the path to a nonconsecutive segment while skipping intervening consecutive segment and also permit the top to leave the path entirely.
    Type: Grant
    Filed: February 8, 1991
    Date of Patent: July 14, 1992
    Assignee: Breslow, Morrison, Terzian & Associates, Inc.
    Inventors: Michael R. Gillespie, Donald A. Rosenwinkel, John V. Zaruba, Douglas Harrison, Thomas N. Fenton
  • Patent number: 5116061
    Abstract: A strategy game which has as structural base (20) upon which a concentric pedestal (26) is rotatably mounted permitting players to revolve for viewing. A number of equal spacial pins (32) project upwardly around the periphery of the pedestal and each of the two players alternately place their own marked hollow beads (36) over the pins. The pedestal is preferably round to allow a game to be played that has a playing field that is free from limiting boundaries, sidelines or barriers. The game is won when a player aligns four beads in a row either horizontal, diagonal or vertical. A storage bag (40) with a drawstring (42) encloses the pedestal beads and base for protection when not in use.
    Type: Grant
    Filed: May 20, 1991
    Date of Patent: May 26, 1992
    Inventor: John R. Zentner, Jr.
  • Patent number: 5112056
    Abstract: A multi-tier checkered gameboard having rows and columns, is disclosed. The multi-tier checkered gameboard includes a first tier which includes 8 rows and 8 columns of 64 equal sized squares. The 64 equal sized squares alternate in color from clear to tinted. A second tier having a center with a hole and is displaced a distance above the first tier, and includes 4 rows and 4 columns of 16 equal sized squares, the 16 equal sized squares alternates in the color from the clear to the tinted. A third tier having the center with the hole and is displaced the distance above the second tier, and includes 2 rows and 2 columns of 4 equal sized squares, the 4 equal sized squares alternate in the color from the clear to the tinted. A fourth tier displaced a distance above the third tier, and including 1 square, the square being the color of clear.
    Type: Grant
    Filed: May 13, 1991
    Date of Patent: May 12, 1992
    Inventor: Edward J. Ching
  • Patent number: 5108108
    Abstract: A tossable strategy-type game comprising a body adapted to be tossed and caught during play, the body including a playing surface. A plurality of playing pieces are associated with the playing surface, the playing pieces each having attachment means for releasably attaching the playing pieces to the surface with sufficient strength to retain the playing pieces attached to the surface during tossing while enabling the playing pieces to be manually detached from the surface. The strategy-type game, according to the invention, enables players to interact on a common playing surface without the players being forced to remain in close proximity to one another while the game is in progress.
    Type: Grant
    Filed: August 8, 1990
    Date of Patent: April 28, 1992
    Assignee: Profitable Entertainment Products, Inc.
    Inventors: Richard Norman, Sonja Norman, David Chamberlain
  • Patent number: 5102144
    Abstract: The game of the invention including a multi-tiered board of a plurality of perhipheral and parallel paths, each arranged in an ascending organization. The paths are defined by contrasting colored spaces, with directional cards utilized at the culmination of each player's turn to effect directing of individuals in attaining and losing various denominations of simulated money. Termination of play by each player directed to a finish space terminates the game, wherein the players compare money attained to ascertain a winner. A modification of the board includes the board defined with an internal cavity to receive illumination members therewithin, with the board formed of translucent material. Modified tokens utilized include an upper conical member formed of a light polarizing material mounted on a base, wherein the upper member is rotatable relative to the lower member to indicate various positioning of each token relative to each path.
    Type: Grant
    Filed: January 14, 1991
    Date of Patent: April 7, 1992
    Inventor: Rodney W. Dickerman
  • Patent number: 5100149
    Abstract: A three level game board made up of a lowermost level, a middle level, and an uppermost level. The playing area of the lowermost level is made up of four stepped pyramidal shaped component playing areas each of which, when the game board is set up for its intended use, lies entirely outboard of the playing areas of the other two levels a sufficient distance to be adequately observable by Players. The playing area of the middle level is substantially square shaped and centrally located entirely within the four component playing areas of the lowermost level.
    Type: Grant
    Filed: January 30, 1991
    Date of Patent: March 31, 1992
    Assignee: Olfman Brothers Incorporated
    Inventors: Shawn D. Olfman, Jerry A. Olfman
  • Patent number: 5085440
    Abstract: A three dimensional, multiplanar board game device is provided for which the game object is to place a plurality of game markers on the device in a straight line or row in any of the three available dimensions (X-Y-Z axes). A plurality of transparent boards each have a configured aperture therethrough and a square grid of marker seats. The number of the seats per each board equals the number of boards to the power of two. A support shaft or rod configured in cross section, as to pass through the configured aperture of each board, nonrotatably aligns the boards and the grids in a vertical arrangement with respect to each other. Hollow cylindrical spacers are provided to support the boards on the shaft in spaced relation adequate to permit hand insertion between the boards. A top handle is adapted to carry the device in a secured and assembled condition ready for play.
    Type: Grant
    Filed: December 28, 1990
    Date of Patent: February 4, 1992
    Inventor: Ivan Van Dam
  • Patent number: 5083791
    Abstract: A tri-level apparatus is provided formed with an opaque base mounting a transparent central and transparent top plate, each of the levels arranged parallel relative to one another. The levels are arranged to accommodate various role playing games permitting positioning of figures on each of the levels, with the levels corresponding to subterranean, ground support, and inflight or heavily positioning of various figures in a role playing game situation. The organization to enhance enjoyment and utilization in limited light situations includes illuminated transparent columns supporting the levels, as well as a timer mechanism to preset a time sequence for a plurality of players utilizing the organization in a role playing game situation.
    Type: Grant
    Filed: April 3, 1991
    Date of Patent: January 28, 1992
    Inventor: Thomas W. Coombes, Jr.
  • Patent number: 5082287
    Abstract: The present invention relates to an apparatus for playing a game comprising a base and a plurality of platforms in three independent varieties of sufficient number to cover the base and a set of playing pieces in two independent varieties. The first variety of platforms 3 have shoulders around their top edges and hollowed bottoms whereby they can be built up on top of each other. The second variety of platforms are in four height categories which each correspond with orders of the first variety as follow: a single platform standing on its own; two platforms built up together; three platforms built up together; and four platforms built up together. The third variety of platforms corresponds to four platforms of the first variety built up together and is provided with a vertical telescopic foot which slidingly engages the base. All the varieties of platforms are divided into subsets of platforms of different top face colours.
    Type: Grant
    Filed: July 30, 1990
    Date of Patent: January 21, 1992
    Inventor: Dozie C. B. Nwanna
  • Patent number: 5080368
    Abstract: Game equipment, such as board game apparatus, includes a game display, a plurality of sets of game pieces, a recruitment determining device and optionally, several player game pieces. The game display provides a playing area defined by a plurality of basic space units arranged in one or a plurality of levels. The basic space units in each level are arranged to form a plurality of pyramid modules each module including a number of stages of basic space units. The number of basic space units in each stage is determined by a geometric progression of a type used in some "pyramid" or "Ponzi" schemes.
    Type: Grant
    Filed: March 28, 1991
    Date of Patent: January 14, 1992
    Inventor: Carl Weisser