Abstract: Game apparatus comprises a plurality of playing pieces each coded to indicate its attribute and value. The attribute of each piece is one of three possible attributes and the value of each piece is one of three possible values. The three attributes and values are such that one attribute and value is superior to another attribute and value while also being inferior to the third attribute and value. In the preferred embodiment, three playing pieces of different attributes and different values are stacked to comprise a playing unit. Two players successively compare the attributes and values of the bottom-most pieces of their playing units in a number of plays in order to determine the outcome of the game.
Abstract: A game set comprises a plurality of individual pieces of substantially the same size and proportion, wherein each of the pieces has playing indicia on two opposite sides thereof. The number of forms of indicia is equal to N, and the number of pieces in the set is equal to (N)(N+1)/2, and each piece in the game set displays an indicia combination on two opposite sides which is unique in the set.
Abstract: A knowledge game and method and card caddy therefor includes a plurality of game cards having a backside thereof illustrating a question category and an opposite front side thereof having a number of questions relating to the question category. A card caddy contains the game cards and has an insertion slot for receipt of the game cards not won by a highest bidder of the players and a dispensing slot for withdrawal of an individual one of the cards. The card dispensing slot includes a window for viewing the backside of the individual one of the cards. A plurality of player card pockets are affixed to an outer surface of the card caddy corresponding to each of a plurality of players, the card pockets for retention of the game cards won by the highest bidder of the players.
Abstract: Game of combinations of cards numbered 1 to 90 and characterized by images of oneiric or traditional import, derived from the popular Italian games of lottery and tombola combined.
Abstract: A card game for a plurality of players includes two decks of cards having identical playing surfaces and visually distinguishable decorative non-playing back surfaces. The game also includes game tokens and game token containers. In setting the game up, one card from a first of the two decks is placed under each of the game token containers. As one of the players serves as a broker the cards from a second of the two decks are auctioned off, one at a time, to the highest bidder from among the players. The proceeds from the auction are placed in the containers. After all the cards from the second deck have been auctioned off the broker recalls the cards one a time using the first of the two decks which has a set of playing surfaces identical to those in the second deck. During the recall the broker opens the game to a trading session during which the players buy, sell and trade their remaining cards among themselves.
Abstract: Apparatus is disclosed for the playing of a variety of educational games by players of all ages and skills. Cards or tiles are provided with numbers on one side and letters on the other.
Abstract: A spelling, counting and memory game is disclosed in which a word card is provided having a word printed on the reverse face thereof and a numerical representation of that word on the obverse side thereof. A plurality of playing cards are provided having indicia printed theron. The indicia can either be letters of the alphabet or numbers representing letters of the alphabet. The playing cards are played from the players' hands in a pile in the order revealed on the word card.
Abstract: A game using a deck of cards to generate and preserve a random sequence of number pairs which simulate roll of two die. On the front and back of each card, a number is represented. The numbers represented on the front and back of each card are independent of each other. Each number is represented on the cards in the deck the same number of times as is any other number represented on the cards in the deck. The number of cards in the deck is a whole multiple of the largest number represented by any of the cards in the deck. In duplicate backgammon and other games which normally involve dice, the largest number is 6.
Abstract: A card game for amusement requiring an active physical participation of the players causing exercising of the human body, comprising a pair of deck of cards of a substantial rectangular shape, said cards of one of said pair of deck of cards having the word Toucher printed on a back side thereof and the other of said pair of deck of cards having the word Touchee printed on a back side thereof for being stacked into two different and distinct stacks of cards, said cards of said pair of deck of cards each having a pictorial representation of a human body part on a front playing side thereof, whereby one player who picked a card from the toucher deck of cards touches with his body part according to the human body part shown on the front playing side of said card the body part of another player according to the human body part shown on the front playing side of a card picked by the other player from the touchee deck of cards thereby causing the players to assume various physical positions resulting in a physical e
Type:
Grant
Filed:
June 23, 1980
Date of Patent:
February 16, 1982
Inventors:
Charles M. Balash, John R. Hill, Paul A. Moore
Abstract: A domino construction, which includes rollers and gears within the main structure of the domino, which makes it possible to cause spots to disappear, when viewing the domino from the top side, without turning over the main structure of the domino. When the spots disappear from the top side of the domino body, they simultaneously appear at the bottom side. Time is saved during and between games because shuffling of the dominoes also takes care of the necessity of turning over the dominoes, or concealing the spots.
Type:
Grant
Filed:
August 16, 1979
Date of Patent:
March 24, 1981
Assignees:
Schmitz, Sr., John Nathaniel, Wanda Lee Wilcoxon Schmitz, Cynthia Elaine Schmitz, Rebecca Lee Schmitz McKenzie
Abstract: Bridge game for two or three players who competitively bid for a face-down dummy hand which is incapable of verbal response but is capable of providing an approximate point count, indication of the suits of the majority of cards thereof and the specific number of Aces and Kings therein when called upon to do so, all without having any markings on the backs of said cards from which such information can be determined.
Abstract: Deck of playing cards for playing Bridge, with means enabling two or three players to bid competitively for an unexposed or partially-exposed dummy hand, the Aces and Kings of said deck being provided with means making their identification normally non-discernible to the naked eye, unless specially conditioned in response to a Slam bid by one of the players asking for a dummy response to signify the number of Aces or Kings contained in its unexposed cards.
Abstract: A game apparatus and more particularly a game apparatus utilizing a plurality of subject cards with corresponding decks of question and answer cards and including improved means for receiving, retaining and displaying the subject and question and answer cards.