Property Or Commodity Transaction Representation Patents (Class 273/297)
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Patent number: 9621739Abstract: Methods are disclosed for providing replicas of a sporting trophy and for scoring the sporting trophy. The first method includes providing a sporting trophy to be scanned, scanning the sporting trophy to provide three-dimensional image data of the sporting trophy, and providing the three-dimensional image data of the sporting trophy to a replica generating system to provide a replica of the sporting trophy. The second method includes providing three-dimensional digital data of a sporting trophy having a volume and a surface area, providing at least one sporting-relevant measurement based on the three-dimensional data of the sporting trophy, and providing a score of the sporting trophy based on the at least one sporting-relevant measurement.Type: GrantFiled: October 1, 2015Date of Patent: April 11, 2017Assignee: Krien TrustInventor: David Krien
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Publication number: 20140110901Abstract: A patent related gaming element is presented. The gaming element can include one or more features representing one or more aspects of patent prosecution. The gaming elements can be leveraged as part of a patent prosecution simulation for educational or entertainment purposes. Example gaming elements can include dice, cards, game boards, or even electronic game features.Type: ApplicationFiled: October 18, 2012Publication date: April 24, 2014Inventor: Nicholas J. Witchey
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Patent number: 8528907Abstract: The present disclosure is a method for playing an investing card game comprises the steps of providing a deck of financial instrument playing cards, dealing each of the financial instrument playing cards in rotation, and selecting one of the two or more players as the first initiating player. The method further comprises the steps of exposing a first financial instrument playing card in the hand of the first initiating player, selecting one of the key/value pairs, exposing, by each of the remaining players, one or more opposing financial instrument playing cards in the hands of the remaining players, and comparing the value of the selected key/value pair on the first financial instrument card to one or more values of the same key/value pair on the opposing financial instrument cards.Type: GrantFiled: April 26, 2011Date of Patent: September 10, 2013Inventor: Aravind Musuluri
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Patent number: 8297621Abstract: A card game for teaching skills to players for the models of behavioral and financial success includes a financial center; simulated life event cards; different variable element cards; a plurality of different energy element cards; a plurality of different self energy element cards; and a plurality of different game recordation and learning reports wherein the player can declare a qualifier by reaching a qualified target, any qualifier who self-confident become the winner can declare a state of entering the final decisive contest to challenge the champion and announce how many cycles the competition ended Simultaneously, the final competition period should not be less than three times cycling trough the financial center and the game will be finished after these cycles. Scores of all players will be calculated after end with a genuine winner being declared thereafter. The winner is not only a qualifier but also the genuine victor.Type: GrantFiled: June 17, 2011Date of Patent: October 30, 2012Assignee: Chung Hua UniversityInventors: Shu Hua Chao, Ching Yen Huang
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Patent number: 8221210Abstract: A method of play and system of implementing a primary lottery game having a secondary individual game for a multiplier value of winnings of the primary lottery game and potential secondary winnings for the secondary individual game. A player enters the primary lottery game, which can provide a first monetary winnings, and then can enter a secondary individual game that, if won, provides either a multiplier value of first monetary winnings, separate secondary monetary winnings, or both. The possible total prize amount awarded to the player includes first monetary winnings awarded from the primary lottery game multiplied by any multiplier awarded in the secondary individual game, and any secondary monetary winnings from the secondary individual game. Alternately, a win solely in the secondary individual game can yield a separate award of secondary monetary winnings, regardless if the primary lottery game has winnings.Type: GrantFiled: March 8, 2005Date of Patent: July 17, 2012Assignee: Scientific Games International, Inc.Inventor: Chantal Jubinville
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Publication number: 20120018952Abstract: A card game where players start and grow businesses, simulating that aspect of the economy involving public and pre-public companies. The game can be played by two or more players, with an upper limit constrained only by time. Cards represent opportunities available to each player. Opportunities can be of an economical kind, such as recruiting talent or investing in infrastructure. Opportunities can also be political, or regulatory, such as securing a government contract or product approval. Money, valuations and ownership are represented by different types of tokens. External factors, such as recessions, inflation, and elections, are actuated through special event cards, or notes on other cards, or a combination thereof.Type: ApplicationFiled: July 23, 2010Publication date: January 26, 2012Inventor: Henri Hein
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Patent number: 7404561Abstract: A Lemonade Stand playing card game has a box; playing cards and a set of rules and a die, the playing cards including financial cards which constitute the majority of the playing cards and which teach the value of money in business, timing cards which constitute the minority of the playing cards and which teach the value of time in business, and activity cards which constitute less than ten percent of the playing cards and which teach the value of actions in business; a set of rules; and a die.Type: GrantFiled: November 4, 2005Date of Patent: July 29, 2008Inventor: Clay Savage
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Patent number: 7364163Abstract: A Big Money playing card game has a box; playing cards and a set of rules and a die, the playing cards including financial cards which constitute the majority of the playing cards and which teach the value of money in business, timing cards which constitute the minority of the playing cards and which teach the value of time in big business, and activity cards which constitute less than ten percent of the playing cards and which teach the value of actions in big business; a set of rules; and a die.Type: GrantFiled: November 12, 2005Date of Patent: April 29, 2008Inventor: Clay Savage
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Publication number: 20070284823Abstract: A game comprising a set of cards for teaching credit card debt management. The set of cards carry indicia thereon to signify that they are either credit card debt or cash. Players are dealt seven cards each, and then in turn draw from either the remaining cards in the deck or the card that is on the top of the discard pile, if there is one. The drawn card may then be substituted for a card in the player's hand. The player completes his/her turn by discarding a card to maintain seven cards in hand. The game is won by accumulating one credit card debt card and six cash cards, wherein the cash cards add up to the same, or greater than, the credit card debt card amount, within a grace range, such as, for exemplary purposes only, $200.00.Type: ApplicationFiled: June 8, 2006Publication date: December 13, 2007Inventor: Mechel Glass
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Patent number: 6843724Abstract: An electronic amusement device and a method for operating the device are disclosed. In accordance with the present invention, a slot machine server controls a secondary game of chance played at a client slot machine. The server receives a player identifier corresponding to a player and a client identifier corresponding to a client slot machine. The server retrieves registration data relating to a secondary game of chance corresponding to the player identifier and the client identifier. The server further receives an outcome from the client slot machine and analyzes the outcome based on game requirements associated with the secondary game of chance, thereby determining whether the outcome satisfies at least one of the game requirements. Once all of the game requirements have been satisfied, the server updates a session status indicating the completion of the game requirements.Type: GrantFiled: January 6, 2004Date of Patent: January 18, 2005Assignee: Walker Digital, LLCInventors: Jay S. Walker, James A. Jorasch, Magdalena Mik, Stephen C. Tulley, Robert R. Lech
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Patent number: 6769691Abstract: The present invention 10 discloses a game to be played upon a board 12 wherein a plurality of spaces 14 are sequentially placed around the perimeter of the board. The spaces 14 comprise a plurality of property deed spaces with associated property deed cards 20, a plurality of stock certificate spaces with associated stock certificate cards 18, a plurality of option spaces with associated option cards 26, 28, a plurality of collect dividend spaces, a plurality of discounted housing unit spaces and a plurality of draw card spaces having associated therewith draw cards 30. An additional feature of the game may include a set of bond certificates 24 which can be used by each player to provide additional assets for the player to manage and which the player can use for various purposes.Type: GrantFiled: November 4, 2002Date of Patent: August 3, 2004Inventor: Aaron Kim
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Patent number: 6692353Abstract: An electronic amusement device and a method for operating the device are disclosed. In accordance with the present invention, a slot machine server controls a secondary game of chance played at a client slot machine. The server receives a player identifier corresponding to a player and a client identifier corresponding to a client slot machine. The server retrieves registration data relating to a secondary game of chance corresponding to the player identifier and the client identifier. The server further receives an outcome from the client slot machine and analyzes the outcome based on game requirements associated with the secondary game of chance, thereby determining whether the outcome satisfies at least one of the game requirements. Once all of the game requirements have been satisfied, the server updates a session status indicating the completion of the game requirements.Type: GrantFiled: December 27, 2001Date of Patent: February 17, 2004Assignee: Walker Digital, LLCInventors: Jay S. Walker, James A. Jorasch, Magdalena Mik, Stephen C. Tulley, Robert R. Lech
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Publication number: 20040026858Abstract: A board game incorporating the elements of wine evaluation, wine appreciation and wine trivia. At the beginning of the game, the players evaluate or taste test a plurality of wines and record their impressions on those wines along with other vital information. During the game, the players advance along a game board by answering trivia questions relating to wine evaluation, wine making, and wine history. In addition, players perform blind taste tests on the sample of wine evaluated at the beginning of the game. The players can advance along the game board by answering questions pertaining to the blind taste test correctly.Type: ApplicationFiled: June 20, 2003Publication date: February 12, 2004Inventors: Richard J. Murphy, Tamara L. Murphy
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Patent number: 6623010Abstract: The method of the invention provides a process for a player to choose cards, for that player's “playing deck,” from potentially hundreds of collected cards. According to the invention, each collectible card is assigned to a particular class. The composition of the playing deck is controlled in that the playing deck may only include so many cards from each particular class. The class of a particular card may be indicated in any suitable manner. In accordance with one embodiment, the class is indicated by a series of colored dots. The number of classes may be widely varied. Also, the number of cards in a class may be varied. In accordance with one embodiment, a user may have more cards of one class than another class. Further, the basis upon which the collectible cards are assigned to a particular class may be varied. For example, the cards may be assigned based on power of the cards, versatility of the cards, commonality of the cards, the type of card, as well as any other suitable attribute.Type: GrantFiled: March 16, 2000Date of Patent: September 23, 2003Assignee: Decipher, Inc.Inventor: Warren L. Holland, Jr.
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Publication number: 20030173743Abstract: A method of conducting livestock judging games is provided which utilizes visual images of animals, such as livestock, and can be presented to, and played by, players in multiple geographies by utilizing a plurality of communication media, including the Internet, electronic mail, printed material, and other means.Type: ApplicationFiled: March 14, 2002Publication date: September 18, 2003Inventors: John T. Brink, Philip C. Brink
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Patent number: 6497410Abstract: A collectible trading card, investment game using a set of trading cards, and a method of playing the investment game designed to raise awareness in the concepts of investing in the equities market. Each trading card features a unique publicly traded corporate business entity and includes printed indicia including at least one of corporate, product, service and financial information of a corporate business entity associated with the card and represents at least one theoretical share of stock in a corporate business entity. The printed indicia allows a collector to engage in a trade of at least one card to another collector based on at least the actual stock price of the corporate business entity associated with the card.Type: GrantFiled: July 25, 2001Date of Patent: December 24, 2002Assignee: BetzBern Inc.Inventors: David T Bernstein, Brian N King, Dennis L. Betz, Jr.
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Publication number: 20020143589Abstract: An apparatus, method, and computer program product. The method includes identifying a player in a supply chain, the player having one or more goals; identifying a decision in the supply chain, the decision having a plurality of possible actions each representing one or more other players in the supply chain and each having a payoff corresponding to each goal; and recommending one of the actions based on at least one of the historical behavior and commitments of the other players such that the payoffs are maximized for all players.Type: ApplicationFiled: January 24, 2001Publication date: October 3, 2002Inventor: Michael Abbott
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Patent number: 6375466Abstract: A method for teaching economics and related practices provides a “virtual enterprise” in which various economic transactions are made. Participants or “stakeholders” in the teaching session take roles of various corporate, government, and other officials, managers, and employees. Various transactions are defined, along with corresponding transaction cards according to the transaction table of a transaction sheet. The positions of the participants may also be shown on a portion of the transaction sheet, with a cash flow statement and balance sheet shown in another area of the transaction sheet. Transaction cards are drawn singly and corresponding transactions are entered in appropriate lines of the transaction table, monitoring system, balance sheet and corresponding profit and loss statement, and cash flow statement of the transaction sheet.Type: GrantFiled: April 21, 2000Date of Patent: April 23, 2002Inventor: Milan Juranovic
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Patent number: 6364765Abstract: An electronic amusement device and a method for operating the device are disclosed. In accordance with the present invention, a slot machine server controls a secondary game of chance played at a client slot machine. The server receives a player identifier corresponding to a player and a client identifier corresponding to a client slot machine. The server retrieves registration data relating to a secondary game of chance corresponding to the player identifier and the client identifier. The server further receives an outcome from the client slot machine and analyzes the outcome based on game requirements associated with the secondary game of chance, thereby determining whether the outcome satisfies at least one of the game requirements. Once all of the game requirements have been satisfied, the server updates a session status indicating the completion of the game requirements.Type: GrantFiled: July 1, 1998Date of Patent: April 2, 2002Assignee: Walker Digital, LLCInventors: Jay S. Walker, James A. Jorasch, Magdalena Mik, Stephen C. Tulley, Robert R. Lech
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Patent number: 6247698Abstract: A board game apparatus upon which a card game is played contains a plurality of principal areas representing either a) international wine-producing continents in the world or, b) districts within a wine region depending upon whether the game version is a) international or, b) regional. Localities within the principal areas represent either a) wine regions within the international wine-producing continents of the world or, b) vineyards within the districts of the wine region. Playing cards correspond to the areas and localities on the board and also list one of four purchase prices and symbols as the object of the game is for players match and purchase the symbols for one of three winning playing card combinations. The playing cards must originate from either a) inside a first principal area e.g. Europe, or b) any other principal area(s) outside of the first principal area. Players must rid themselves of any remaining cards.Type: GrantFiled: January 5, 2000Date of Patent: June 19, 2001Inventor: Susan Mabel Twombly
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Patent number: 6234485Abstract: The present invention provides a card game and method of playing a card game which enables a player to purchase an option to buy a bonus card to better the player's hand. The method of playing the game includes a dealer accepting an optional insurance fee from each player of the card game who chooses to pay the optional insurance fee and accepting a first wager from each player. The dealers then deals a selected number of cards to each player. After dealing these cards to each player, the dealer allows each player to elect in turn to place an additional wager. If a player does not place an additional wager when requested by the dealer, the player folds and is no longer in the game. The dealer then deals cards to each player who elects to place additional wagers. After the dealer has dealt each player a standard number of cards, the dealer deals a bonus card to a player who paid insurance fees and if the player has a losing hand.Type: GrantFiled: January 24, 2000Date of Patent: May 22, 2001Inventor: Thomas Francis Perkins
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Patent number: 6017034Abstract: A collectable card game that represents the unwitten rules of politics, economic and popular culture is disclosed. The game is designed for play by three to six players. Larger groups are accommodated by additional decks of cards. To play the game, each player must adopt fictitious roles based on predetermined demographic characteristics. In the preferred embodiment, these roles are based on a generational affiliation and a place of residence. The accumulation of card points is dependent upon these generational and residential choices. The game has a card holder and a deck of playing cards. The card holder is designed to hold four different piles of cards: the Pick Up Pile, the Recycling Bin, the Litgation Fund, and the 501(c)(30 Pile. The deck of cards is composed of three different categories of cards: three-value cards, policy cards, and disaster cards.Type: GrantFiled: November 14, 1997Date of Patent: January 25, 2000Inventor: Joseph Aloysius Hennessey
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Patent number: 5092596Abstract: A parlor game is described which combines the strategic decision-making of managing a sports team with the financial management of owning a professional sports franchise. A baseball game is played using a wheel which is spun to simulate a pitch, and a ball tossed into the wheel to simulate a hitting attempt. A legend on the wheel aligned with the location in which the ball comes to rest in the wheel is read to establish the outcome of the hitting attempt. No hitting attempt results in balls and strikes being read from the wheel as indicated by an external indicator. Different legends on the wheel correspond to different skill levels assigned to players on the teams. Currency provided with the game is used to upgrade the skill level of players, and to buy and sell concessions and media ownership rights. A player on a team may be challenged on a particular play by a player on the opposing team, the skill level of each player determining the probability of that player's success in the challenge.Type: GrantFiled: August 10, 1990Date of Patent: March 3, 1992Inventor: Laurence J. Bucaria
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Patent number: 5076588Abstract: The present invention entails a card game comprising a set of cards. Each card bears a plurality of states of nature which can be uniquely realized by a chance device, a plurality of probabilities that each of the state of nature is realized and a plurality of rewarding rules, each of which associates each state of nature with a unique reward. Upon his or her turn, the player is given one such card, studies it, selects one rewarding rule, then performs the chance device and finally receives a reward accordingly.Type: GrantFiled: August 6, 1990Date of Patent: December 31, 1991Inventor: Do L. Minh
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Patent number: 4979750Abstract: This invention relates to card games in which cards are traded and in which scores that depend on the combination of cards held by a player are tallied by means of score cards and markers. The score cards have charts with values and cross-reference multipliers by which the value of each of a player's card's is determined by references to other related cards that he may possess. The cards are traded by a system of offers and acceptances, credits and debts. The current state of a player's hand of cards is tracked by markers located on squares of each player's score card corresponding to the particular cards held. The value of the combination of his current cards, and of possible combinations that he may be able to acquire by trading, are calculated by the player consulting his score card.Type: GrantFiled: January 16, 1990Date of Patent: December 25, 1990Inventor: Eugene Endrody
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Patent number: 4437670Abstract: A card game for a plurality of players includes two decks of cards having identical playing surfaces and visually distinguishable decorative non-playing back surfaces. The game also includes game tokens and game token containers. In setting the game up, one card from a first of the two decks is placed under each of the game token containers. As one of the players serves as a broker the cards from a second of the two decks are auctioned off, one at a time, to the highest bidder from among the players. The proceeds from the auction are placed in the containers. After all the cards from the second deck have been auctioned off the broker recalls the cards one a time using the first of the two decks which has a set of playing surfaces identical to those in the second deck. During the recall the broker opens the game to a trading session during which the players buy, sell and trade their remaining cards among themselves.Type: GrantFiled: December 23, 1982Date of Patent: March 20, 1984Inventor: Lillian D. Simon
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Patent number: 4378942Abstract: The trading game simulates a highly liquid market. The game employs tokens and various "Bull" and "Bear" cards to establish a settlement price for various trades. The players create the market prices for each trade during the rounds of play and record the transaction prices on tally sheets. At the completion of a game/round the transaction prices are compared with the determined settlement price to obtain the profit or loss.Type: GrantFiled: December 19, 1980Date of Patent: April 5, 1983Inventor: Paul J. Isaac