Game Element Comprises A Participant Patents (Class 273/444)
  • Patent number: 8348761
    Abstract: In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: January 8, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Akito Nakatsuka, Yuichi Ozaki
  • Patent number: 8246460
    Abstract: Provided is a game system executing a game by performing communication between a plurality of hand-held game apparatuses, each having a display section for displaying an image and an operation section, and a stationary game apparatus. In each of the plurality of hand-held game apparatuses, a plurality of directional signs indicative of operations performed by a player using the operation section is displayed on the display section. Operation data indicative of a content of the operation performed by using the operation section is transmitted to the stationary game apparatus. The stationary game apparatus receives the operation data transmitted from each of the plurality of hand-held game apparatuses. The stationary game apparatus obtains, from sound data storage means storing therein a plurality of pieces of sound data, sound data corresponding to the operation data, and at the same time, outputs a sound based on each piece of the obtained sound data.
    Type: Grant
    Filed: January 29, 2008
    Date of Patent: August 21, 2012
    Assignee: Nintendo Co., Ltd.
    Inventor: Shinji Kitahara
  • Patent number: 8196930
    Abstract: Described herein is a game system that includes a game control unit that communicates with a plurality of play units. Each play unit typically has a user input functionality (e.g., a button) and a visual indicator (e.g., lights). The play units can communicate and receive instructions from the game control unit. The game control unit may also include a user input, and can track play and upload results (e.g., scores) into a central data repository. Players may wear identification tags that can also provide identifying information for tracking or monitoring by the game control unit. Also described herein are methods of playing games using the system, and social networking website for players.
    Type: Grant
    Filed: March 2, 2009
    Date of Patent: June 12, 2012
    Assignee: HopeLab Foundation, Inc.
    Inventors: Anthony Bakshi, Moyukh Chatterjee, Jeffrey Hart, Lahiru Mudalige, Matthew Warshauer, Patricia L. Christen
  • Patent number: 8052511
    Abstract: In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.
    Type: Grant
    Filed: October 12, 2006
    Date of Patent: November 8, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Akito Nakatsuka, Yuichi Ozaki
  • Patent number: 7533888
    Abstract: By providing a playing surface which is dimensioned for enabling a desired game to be played with all competitors positioned thereon, with the playing surface being rotated, a competitive game and/or playing system/environment is created which enables all individuals to compete equally and fairly regardless of their physical capabilities. In the preferred embodiment, the rotation of the playing surface is maintained at a constant rate of speed, although added dimensions and difficulties can be added to the game by altering the rotational speed of the playing surface during the competition. By providing a playing surface upon which any desired game can be played, particularly an action oriented game, with the playing surface being continuously rotated throughout the play of the game, forces previously unknown to each competitor are continuously imposed on each competitor, effectively rendering each competitor to possess equal capabilities, regardless of their strength, agility, proficiency, or size.
    Type: Grant
    Filed: March 17, 2008
    Date of Patent: May 19, 2009
    Inventor: Nicholas J. Georgis
  • Patent number: 7485042
    Abstract: In a game played by a plurality of game machines through teamwork, an evaluation is performed according to the correlation among operation information obtained through communications with each of the game machines. A plurality of game machines communicate with one another to establish timing synchronization. After the game, input timings at which buttons are operated during the game are collected and then evaluated so as to determine an absolute and relative timing coincidence in a predetermined period (unison part). A predetermined number of points are added to its game score based on the evaluation.
    Type: Grant
    Filed: November 9, 2001
    Date of Patent: February 3, 2009
    Assignee: Nintendo Co. Ltd.
    Inventors: Akito Nakatsuka, Yuichi Ozaki
  • Patent number: 7469899
    Abstract: A game assembly that enables at least one person to play a board game against a computerized opponent. A game board is provided having a plurality of playing spaces. The game board is configured for a predetermined game having known rules of play. An animated figure is positioned proximate the game board. The animated figure has an arm that can be selectively moved. An automation mechanism is used to selectively move the arm of the figure over the game board during play without touching the game board. The animated figure therefore provides a false appearance that the figure is actually playing the game.
    Type: Grant
    Filed: July 25, 2005
    Date of Patent: December 30, 2008
    Inventors: Anthony R. Rogers, Paul Boxmeyer, Robert Butkiewicz, James Carty
  • Publication number: 20080224411
    Abstract: By providing a playing surface which is dimensioned for enabling a desired game to be played with all competitors positioned thereon, with the playing surface being rotated, a competitive game and/or playing system/environment is created which enables all individuals to compete equally and fairly regardless of their physical capabilities. In the preferred embodiment, the rotation of the playing surface is maintained at a constant rate of speed, although added dimensions and difficulties can be added to the game by altering the rotational speed of the playing surface during the competition. By providing a playing surface upon which any desired game can be played, particularly an action oriented game, with the playing surface being continuously rotated throughout the play of the game, forces previously unknown to each competitor are continuously imposed on each competitor, effectively rendering each competitor to possess equal capabilities, regardless of their strength, agility, proficiency, or size.
    Type: Application
    Filed: March 17, 2008
    Publication date: September 18, 2008
    Inventor: Nicholas J. Georgis
  • Patent number: 7401787
    Abstract: A combat game includes an inflatable arena, one or more inflatable player suits in fluid connection with said inflatable arena and at least one source of air in fluid connection with said inflatable arena and said one or more inflatable player suits, said at least one source of air capable of providing a flow of air under positive pressure.
    Type: Grant
    Filed: November 14, 2005
    Date of Patent: July 22, 2008
    Inventors: Juan Conte, Sergio D. Galdo, Fernando R. Orbelli
  • Patent number: 7350786
    Abstract: By providing a playing surface which is dimensioned for enabling a desired game to be played with all competitors positioned thereon, with the playing surface being rotated, a competitive game and/or playing system/environment is created which enables all individuals to compete equally and fairly regardless of their physical capabilities. In the preferred embodiment, the rotation of the playing surface is maintained at a constant rate of speed, although added dimensions and difficulties can be added to the game by altering the rotational speed of the playing surface during the competition. By providing a playing surface upon which any desired game can be played, particularly an action oriented game, with the playing surface being continuously rotated throughout the play of the game, forces previously unknown to each competitor are continuously imposed on each competitor, effectively rendering each competitor to possess equal capabilities, regardless of their strength, agility, proficiency, or size.
    Type: Grant
    Filed: April 25, 2006
    Date of Patent: April 1, 2008
    Inventor: Nicholas J. Georgis
  • Patent number: 7207569
    Abstract: An interactive game system for providing a spoons related game that promotes education of the United States. The interactive game system includes providing a card deck, a plurality of data cards, a plurality of playing spoons, and a data spoon. The data cards and the data spoon preferably include information regarding a subject such as the United States or a specific state. Based upon the number of players (N) present, N-1 data cards are inserted into the card deck and N-2 playing spoons along with the data spoon are placed in the center of the playing table. Each player is dealt five cards and the dealer then draws a card from the card deck. The dealer then may retain or pass the card to the player to their left. Play is continued until a player has four matching playing cards and a data card in their hand.
    Type: Grant
    Filed: July 20, 2004
    Date of Patent: April 24, 2007
    Inventor: Lynn Taylor Haston
  • Patent number: 7195489
    Abstract: An education set used for education of a work including a series of work steps. The education set includes segment diagrams (105a, 105b, 105c) where work directions for executing the series of work steps, work directions including work guide information from which part of information is excluded, or work guide information are shown and subsegment diagrams (106a, 106b, 106c) where the information excluded from the segment diagrams are shown.
    Type: Grant
    Filed: October 6, 2004
    Date of Patent: March 27, 2007
    Inventor: Hideo Fujita
  • Patent number: 7033180
    Abstract: An education set used for education of a work including a series of work steps. The education set includes segment diagrams (105a, 105b, 105c) where work directions for executing the series of work steps, work directions including work guide information from which part of information is excluded, or work guide information are shown and subsegment diagrams (106a, 106b, 106c) where the information excluded from the segment diagrams are shown. FIG. 6.
    Type: Grant
    Filed: December 30, 2002
    Date of Patent: April 25, 2006
    Inventor: Hideo Fujita
  • Patent number: 7000918
    Abstract: The CHAOS holistic game of this invention comprises an N sided dice with N distinct and different educational graphics one for each side and a plurality of portable bases equal to (P?1)×N where P is the number of players. In this holistic total immersion game the players constitute the game pieces. It can be played indoors as well outdoors and is educational and entertaining both for children and adults. It engages, challenges, involves and benefits body mind and spirit of each player. Almost any educational subject can be taught through this game as the medium of instruction in a fun loving way.
    Type: Grant
    Filed: January 31, 2002
    Date of Patent: February 21, 2006
    Inventor: Jude C. Tan
  • Publication number: 20030222399
    Abstract: The invention is a means of playing an educational board game. Topics for children to which this means of play can be applied include safety around dogs, street-proofing, accident prevention, manners and dog obedience training. The game comprises a game board and playing markers, a numbered spinning device to define movement around the board and sets of instructional cards. By way of messages on the game board, activities described on the various instructional cards and various means of reward and penalty set out in the rules, several learning and teaching strategies are employed so that players are amused and learning concurrently. These strategies include modelling, conditioning, positive and negative reinforcement, response to verbal and visual cues, and physical activity. Individual and group activities occur throughout the period of play. Criteria for success in some of the activities are graded to provide greater challenge for older children and adults.
    Type: Application
    Filed: June 3, 2002
    Publication date: December 4, 2003
    Inventor: Joan Christine Orr
  • Patent number: 6620043
    Abstract: The present invention provides a novel form of entertainment in which participants compete in a “tug of war” against opponents who are remotely located, stored in electronic form in memory, or are virtual opponents graphically generated in real-time by a computer. One embodiment implements “tug of war” in a manner compatible with international standards for Tug competitions. The invention consists of a rope attached to a motor to supply a counterforce to the pulling team. A tensiometer is attached to the rope to determine the force being applied to the rope by the pulling team. In one embodiment, there is a corresponding assembly being used by an opposing team and in data communication with the first assembly. The motor applies a counterforce to the rope being pulled by one team based on the force being applied by the other team to their own rope. In this manner, the system works as if the teams were each pulling on the same rope.
    Type: Grant
    Filed: January 28, 2000
    Date of Patent: September 16, 2003
    Assignee: Disney Enterprises, Inc.
    Inventors: Eric C. Haseltine, Kyle W. Poor, John W. Sogge
  • Publication number: 20020125646
    Abstract: The interchangeable scoring device, interchangeable playing field, and methods of play with both the predetermined interchangeable scoring device and predetermined interchangelable playing field in this present invention is for a game. The game is played by three or more players or two or more teams who's object it is to score the most points in a predetermined manner. Each team taking turns to accomplish the predetermined object(s) of the game.
    Type: Application
    Filed: March 8, 2001
    Publication date: September 12, 2002
    Inventor: Donald Scott Tietje
  • Publication number: 20020096832
    Abstract: A gaming element is provided which allows a participant to bound from one element to another, even when placed some distance apart, while maintaining the following characteristics: (1) stays in place without slipping; (2) is soft enough to absorb some of the shock of landing; (3) is thick enough for the participant to feel upon landing that he has successfully completed or missed the bound; (4) is thin enough to negate the risk of injury due to failing to land squarely on the gaming element 20; and (5) is of appropriate size and shape to challenge the accuracy of the participant by accommodating only a portion of the foot.
    Type: Application
    Filed: January 7, 2002
    Publication date: July 25, 2002
    Inventor: Robert G. Severson
  • Patent number: 6378871
    Abstract: A management training game is played with vehicles that are moved around a playing area. The playing area is a large rectangle having a plurality of labeled blocks. Each team includes a leader, who rides on the vehicle, and rope controllers, who manipulate ropes connected to the vehicle, from outside of the playing area. Each team leader receives an assigned route, namely a list of blocks to which the vehicle must travel. Each team then attempts to move its vehicle along its assigned route, in a limited time, and without encountering paralysis due to interference with other vehicles or ropes. The game provides the players with an object lesson in the value of communication, creative thinking, leadership, teamwork, and cooperation, in solving difficult problems.
    Type: Grant
    Filed: January 24, 2001
    Date of Patent: April 30, 2002
    Inventor: Ronald J. Roberts
  • Patent number: 6296253
    Abstract: A unique game involving card playing, quickness, and costumery. The game combines elements of the card game “Fish” in that part of the object is to accumulate a complete set of like cards. The game also incorporates aspects similar to “Musical Chairs” in that when a certain event occurs, e.g., when one of the players accumulates a complete set of like card, all of the players grab for a grab item. With one less grab item being available than the number of players, one of the players will not get one. Players unable to grab a grab item are penalized by sequentially being required to put on and wear funny items such as fake pig's noses and ears.
    Type: Grant
    Filed: March 16, 2000
    Date of Patent: October 2, 2001
    Inventor: Challen W. Waychoff
  • Patent number: 6254101
    Abstract: A floor game including tiles which are laid on a playing surface forming a playing area, and an optical instrument. Each tile is covered by a polarized film. A path across the playing area is revealable by utilizing the optical instrument available to a game facilitator. The players see a design on the playing area. A path across the playing area is invisible to players not wearing the optical instrument. Each player traverses the path with assistance of the game facilitator and by observing steps taken by the previous players. The object of the game is for players to discover and traverse the path across the playing area from end to end through a team effort. In an alternative embodiment, the game is played with one or more teams utilizing one or more playing areas with each team trying to complete a path on their respective playing area.
    Type: Grant
    Filed: April 12, 1999
    Date of Patent: July 3, 2001
    Assignee: Interface, Inc.
    Inventor: Jason Phillips Young
  • Patent number: 5560615
    Abstract: A game for measuring and ranking the sport fishing skills of players, played on a course including a body of water having several designated and marked fishing locations, includes the steps of fishing at a given fishing location until a fish is caught, proceeding to the next fishing location until all fishing locations are fished, recording the number of casts required to catch a fish at each fishing location, and computing scores for each player based at least in part on the total number of casts made by each player. The game preferably additionally includes the steps of weighing fish caught by each player and computing scores at least in part on the weight of the caught fish. Where the course additionally includes a hazard for increasing the level of difficulty in fishing at a fishing location, the steps preferably additionally include negotiating the hazard while fishing at the location.
    Type: Grant
    Filed: November 14, 1994
    Date of Patent: October 1, 1996
    Inventor: Philip Van Der Mude
  • Patent number: 5507495
    Abstract: Games for teaching alphabet, numbers, colors, shapes and math along with coordination and motor skills comprising a planar member having a circle at its central interior and having curves therearound to define a plurality of zones around the center. The zones have radially extending lines therethrough, at least some of which are offset from each other to define segments with indicia in the form of an alphabet, number, color, and/or shape marked in each of the segments. A plurality of indicia is correlated to the indicia of the planar member, such plurality of indicia being randomly selectable by the players.
    Type: Grant
    Filed: October 12, 1994
    Date of Patent: April 16, 1996
    Inventor: Robert J. Kiss
  • Patent number: 5439228
    Abstract: A game playing apparatus for use with a signaling device includes sheet material defining a confined playing area and an array of locations delineated on the playing area. The playing area is sized to permit the players to move around the playing area when a signal to start movement is given by the signaling device, and the array of locations is sized and spaced to permit a player to occupy each location of the array of locations when a signal to stop movement is given by the signaling device. The game is played like the well-known game of musical chairs, with the locations serving as the "chairs". Discs are provided to cover locations after successive rounds so that the number of available locations is less than the number of players competing in each round.
    Type: Grant
    Filed: April 7, 1994
    Date of Patent: August 8, 1995
    Inventor: Geoffrey Pedersen
  • Patent number: 5310195
    Abstract: A boardgame apparatus and method of attenuating brain activity measurements by comparing representational systems for evoked responses generated while playing a game utilizing the boardgame apparatus resulting from stimuli of different form for the same change in brain state.
    Type: Grant
    Filed: August 29, 1991
    Date of Patent: May 10, 1994
    Inventor: Iman'al-Amin Abdallah
  • Patent number: 5248152
    Abstract: A game employs a number of footprint markers which the players take turns laying down. The procedure of the game is that two footprints are laid down initially; the first player steps on them without stepping elsewhere, then places another footprint any place of choice. The player laying the footprint must then step in that footprint without losing balance, or the footprint is retrieved and does not count. Play continues in rotation, with each player attempting to traverse the current trail and add a new footprint, until a trail of predetermined length has been formed. The next player to step in all existing footprints in order, without losing balance, is the winner.
    Type: Grant
    Filed: July 7, 1992
    Date of Patent: September 28, 1993
    Inventor: John R. Timmerman
  • Patent number: 5156409
    Abstract: To provide an active learning game, game pieces are provided of sufficient size so that a child may hop from one to the other safely, with the surfaces having sufficient coefficients of friction so that the force of the child jumping onto them does not cause the child to slip nor cause the game pieces to slide and with top surfaces being marked with numbers, shapes, letters or words that are to be recognized by the child. Cards are provided having indicia on them such as numbers, images, letters, words or the like so that the child may draw a card having on it a number, letter, word or image such as that of a particular animal and be required to hop to the location having that number, image, letter or word on it.
    Type: Grant
    Filed: December 18, 1990
    Date of Patent: October 20, 1992
    Inventor: Sharron Barnes
  • Patent number: 5120077
    Abstract: A limbo game device and method of amusement for testing the flexibility of and balance of the players. Each player is required to pass beneath a horizontal stream of water. All successful players, those who remain dry, then make an additional pass beneath the stream of water which has been lowered relative to the ground. The height of the stream of water is successively lowered until only one player remains dry.
    Type: Grant
    Filed: April 25, 1989
    Date of Patent: June 9, 1992
    Inventor: John A. Belli