Electric Patents (Class 273/454)
  • Patent number: 5577913
    Abstract: A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three-dimensional graphics, modeling software for determining position information based on the input devices, and recursive training software to display a previous route through an environment simultaneously with a present route through the environment. The user then incrementally and recursively maximizes parameters associated with vehicle operation skill. In addition, a present user may compete with one or more previous users by having previously recorded routes played back on the video display simultaneously with the route of the present user. The driver training system may be embodied as an arcade game.
    Type: Grant
    Filed: October 7, 1994
    Date of Patent: November 26, 1996
    Assignee: Atari Games Corporation
    Inventors: Rick L. Moncrief, Stephanie J. Mott, Max L. Behensky, Jed Margolin
  • Patent number: 5573252
    Abstract: A training device for developing hand-eye coordination in a child. The device includes a housing with front and rear walls, two side walls, an open top end and a bottom end. The housing also has a plurality of openings formed in the front wall of the housing adjacent the bottom end thereof. A plurality of tubes with upper and lower ends are secured in the housing. The lower end of each of the tubes is connected to one of the openings formed in the front wall of the housing. Secured to the top end of the housing is a hollow four walled removable insert. The insert serves to direct an object toward the open top end of the housing so that the object can randomly enter and pass through one of the tubes and out an associated opening in the front wall of the housing.
    Type: Grant
    Filed: January 19, 1996
    Date of Patent: November 12, 1996
    Inventor: Gary M. Simmons
  • Patent number: 5566951
    Abstract: An archery practice device projects a moving hunt scene on a screen. In one embodiment of the invention, a continuous plane of IR light is located prior to the screen, an arrow carrying a reflector is detected as it penetrates this light plane, and IR illumination is reflected back toward the archer and a full-screen radiation detector. In another embodiment, a piezoelectric motion detector senses impact of an arrow on the screen, an IR source is momentarily triggered by the motion detector, and IR illumination is reflected by the arrow toward the full-screen radiation detector. The detector generates a full-screen signal indicating the point of arrow impact on the screen. Upon detecting the arrow, the moving scene is frozen on the screen. The visual content of the frozen scene is coordinated to the full-screen signal from the detector, whereupon a hit zone image is projected on the screen to indicate the arrow impact point relative to the frozen scene.
    Type: Grant
    Filed: June 24, 1994
    Date of Patent: October 22, 1996
    Assignee: Dart International, Inc.
    Inventors: Peter J. Dart, Howard F. Hall, David A. Johnson
  • Patent number: 5513854
    Abstract: This system, used to acquire and process in real time data pertaining to the position and/or physical performances of one or several persons in motion on a field, in particular athletes in motion on a game field, includes:a) devices used for a real time acquisition of the individual instantaneous positions of every person on the field;b) digital processing devices associated with said acquisition devices in order to determine a set of digital Values which are representative of the physical performance of said persons based on said instantaneous position information;c) interface devices connected to said digital processing devices responsible for preparing digital Values which are representative of the physical performances as well as for their graphic representation.The purpose of the invention is the tracking of athletes and of a ball on a game field.
    Type: Grant
    Filed: April 25, 1994
    Date of Patent: May 7, 1996
    Inventor: Gil J. G. Daver
  • Patent number: 5511794
    Abstract: A carousel of rotating arms provides a circular excursion, raising and lowering the arms at fixed locations in the excursion. A target is carried by each arm. A coin chute drops coins at a location where the target passes. The player skill is to roll a coin down a coin chute so that it drops off the end thereof at the instant when a target is positioned to catch it. If desired, the targets may be shaped to require different skill levels by the person who rolls the coin. A microprocessor controls the game machine and pays off according to a programmed schedule. The operational parameters of the game machine may be changed by software adjustments.
    Type: Grant
    Filed: August 31, 1994
    Date of Patent: April 30, 1996
    Assignee: American Sammy Corporation
    Inventor: Tohru Katamoto
  • Patent number: 5494294
    Abstract: An interactive amusement game and redemption system in which a central processing unit, control panel and plurality of players' desks are interconnected such that the operator of the control panel and the game is aware of the money deposited by each individual player, the number of cards selected by the player and the identity of those cards for play in the game, and the amount of the award to be dispensed and to which player(s), the same information being available to the player at each individual player's position through instantaneous display, the players seeking an award by starting and stopping a random number generator selectively, to match an indicia on the random number generator with an indicia on the player's playing card.
    Type: Grant
    Filed: October 24, 1994
    Date of Patent: February 27, 1996
    Inventor: Louis Cappetta
  • Patent number: 5395123
    Abstract: A system for marking a singing voice and displaying a marked result for a karaoke machine. The system comprises a data storage means, a comparison and marking means, a display means, a control mean. The data storage means stores a standard singing voice data on a basis of which a singing voice of a singer inputted from a microphone is marked. The comparison and marking means compares the singing voice with the standard singing voice data and marks the singing voice. The display means displays a result of a score of the singing voice marked by the comparison and marking means, and has a course which is composed of a series of display units and a goal display. The control means controls the display means.
    Type: Grant
    Filed: July 13, 1993
    Date of Patent: March 7, 1995
    Assignee: Kabushiki Kaisha Nihon Video Center
    Inventor: Tadami Kondo
  • Patent number: 5358260
    Abstract: A main conveyor belt endlessly conveys articles to be displayed. A side conveyor belt guides said articles in the direction of conveyance. Said main conveyor belt is disposed along an endless conveyance path having a plurality of corners, and said side conveyor belt is disposed along the outer periphery of said main conveyor means and in a direction in which the plane of conveyance of said side conveyor belt intersects the plane of conveyance in said main conveyor belt.
    Type: Grant
    Filed: April 14, 1993
    Date of Patent: October 25, 1994
    Assignee: Namco Ltd.
    Inventors: Mitsuru Ogata, Hiroyuki Kobayashi, Toshitake Inagaki, Takashi Masuko, Hiroshi Takeuchi
  • Patent number: 5354202
    Abstract: A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three-dimensional graphics, modeling software for determining position information based on the input devices, and recursive training software to display a previous route through an environment simultaneously with a present route through the environment. The user then incrementally and recursively maximizes parameters associated with vehicle operation skill. In addition, a present user may compete with one or more previous users by having previously recorded routes played back on the video display simultaneously with the route of the present user. The driver training system may be embodied as an arcade game.
    Type: Grant
    Filed: June 18, 1993
    Date of Patent: October 11, 1994
    Assignee: Atari Games Corporation
    Inventors: Rick L. Moncrief, Stephanie J. Mott, Max L. Behensky, Jed Margolin
  • Patent number: 5354057
    Abstract: An adventure and simulated combat system in which a playing field is divided into a grid and in which the location of each participant within the system is identified by his location within a grid. A central control module includes visual surveillance, communication facilities and a central computer for controlling the system and scoring performance. Two-way radio communication of multiplexed signals at various power levels is extensively employed; and both synchronous and asynchronous modes control and communication are described. Both contact and line-of-sight weaponry are included, and accuracy of operation is provided through improved target discrimination and the utilization of multiple modes of detection of valid target strikes.
    Type: Grant
    Filed: September 28, 1992
    Date of Patent: October 11, 1994
    Inventors: Ralph T. Pruitt, Michael B. Kinder
  • Patent number: 5344324
    Abstract: Method and apparatus for testing human performance by measuring ability to employ job-related skills in an environment requiring skill switching in the presence of a forced attention shift. A human operator is tested by use of a monitor display upon which are presented an alternating sequence of primary tasks requiring utilization of different skills. A keyboard and a joy-stick are disclosed for use in performing the tasks. A danger indicating icon is presented along with the primary task, and the operator is forced to respond to danger indications thereof by operating a switch which is provided for that purpose.
    Type: Grant
    Filed: July 15, 1992
    Date of Patent: September 6, 1994
    Assignee: Nova Scientific Corporation
    Inventors: Robert D. O'Donnell, Samuel L. Moise, Jr.
  • Patent number: 5328190
    Abstract: An archery practice device simulates dynamic targets, such as in an animal hunt, on a visible screen. A video disk contains a plurality of hunting scenes which are projected via a video projector on a vertical screen whose size simulates an area normally viewed by an archer during a hunt. The screen images are comprised of pixel areas arranged in horizontal rows and vertical columns. A source of light of a spectrum outside the humanly visible range is provided adjacent the screen. Arrows penetrating this light field reflect light to a detector sensitive to light of said spectrum, but not sensitive to visible light otherwise. The detector generates a full screen signal of a plurality of pixel areas, certain of which contain indicia of light reflection from the arrow. Upon detecting such reflection, the scene frame is frozen on the screen.
    Type: Grant
    Filed: August 4, 1992
    Date of Patent: July 12, 1994
    Assignee: Dart International, Inc.
    Inventors: Peter J. Dart, Howard F. Hall
  • Patent number: 5320362
    Abstract: An amusement system for use by one or more participants includes weapons which may be carried, aimed and triggered by the participants to fire objects, such as paint balls, or electromagnetic energy, such as laser light. The participants wear sensors which generate signals upon participant being "hit" by an emission. The system includes a structure having a series of elongated passageways. Each passageway is divided by a central wall into a pair of trackways which lead from common entrance area at one end to a gaming area at the opposite end. Viewing areas in which the activities of the participants in the gaming area may be observed are disposed adjacent to the gaming area. Sensors are disposed along the passageways and in the gaming areas to detect the positions and activities of the participants to provide the signals to a central computer.
    Type: Grant
    Filed: September 7, 1993
    Date of Patent: June 14, 1994
    Inventors: Thomas Bear, Robert Jordan
  • Patent number: 5314181
    Abstract: A timing and talking game toy includes: a board casing have a plurality of baffles and lanes irregularly formed in the casing for running a ball in the lanes as guided or limited by the baffles from a starting point to a finishing point, a plurality of lamps juxtapositionally mounted on the board which are all lit up when starting the running of the ball and are subsequently switched off with respect to a lapse of time counted by a timing circuit of a central processing unit (CPU) and a talking integrated circuit controlled by the CPU for a voice speaking, indicating the status for running the ball to the finishing point corresponding to the number of the lamps being switched off within a pre-determined time period for interesting the game player.
    Type: Grant
    Filed: May 7, 1993
    Date of Patent: May 24, 1994
    Inventor: Wen-Tsung Lin
  • Patent number: 5275402
    Abstract: A moving coin pusher on a game board revolves in a pattern of movement which causes it to approach and retreat from the edges of the board in a cyclical manner. Players drop coins on to the board, preferably in an upright rolling orientation, through a coin chute which may be swivelable to enable aiming of the coins. Players score when coins drop off of an edge of the board or through one or more holes in the board. The holes, which may have different scoring values, are preferably at locations which are covered and uncovered in a cyclical manner by the revolving coin pusher.
    Type: Grant
    Filed: February 23, 1993
    Date of Patent: January 4, 1994
    Inventors: Alex Malavazos, Gregory Malavazos, Constantine Malavazos
  • Patent number: 5271627
    Abstract: A multidimensional equilateral angular game playing apparatus and method include electronically controlled, life-sized obelisk "opponents" in the vertex of each angle. A sound generator and multiple lighted targets are mounted upon variously angled surfaces of each obelisk so that a target becomes momentarily active when its light is illuminated and a sound generator mounted upon the obelisk holding the target is actuated. The sequence of targets presented to a player and the time duration of each activation may be selected in a random manner by electronic controls. A single player strikes activated targets using thrusting and sweeping motions of a double-sided, padded playing staff. Upon successfully striking a target, the sound generator upon which obelisk the target is mounted emits a tone verifying the success of the strike, a point is added to a total sum of successful strikes, the target is deactivated and the next target is immediately presented to the player.
    Type: Grant
    Filed: May 7, 1992
    Date of Patent: December 21, 1993
    Inventors: Paul R. Russell, Alysn Hassenforder
  • Patent number: 5269687
    Abstract: A driver training system for a user of a simulated vehicle. The system includes input devices for controlling the simulated vehicle, a video display having three-dimensional graphics, modeling software for determining position information based on the input devices, and recursive training software to display a previous route through an environment simultaneously with a present route through the environment. The user then incrementally and recursively maximizes parameters associated with vehicle operation skill. The driver training system may be embodied as an arcade game.
    Type: Grant
    Filed: February 16, 1993
    Date of Patent: December 14, 1993
    Assignee: Atari Games Corporation
    Inventors: Stephanie J. Mott, Rick L. Moncrief, Max L. Behensky
  • Patent number: 5230629
    Abstract: A cognitive speedometer for the assessment of cognitive processing speed includes a display screen, a keyboard, and a processor for generating original data and displaying on the screen the original data for copying by a user on the keyboard. Only if the user copies the displayed original data correctly, the processor generates and displays on the screen different data on which the user is to perform a unit cognitive operation and then enter the resultant data on the keyboard, the resultant data having the same characters as the original data. Only if the user enters the correct resultant data, the processor determines the time required for the user to perform the unit cognitive operation.
    Type: Grant
    Filed: December 9, 1992
    Date of Patent: July 27, 1993
    Assignee: Albert Einstein College of Medicine of Yeshiva University
    Inventor: Herman Buschke
  • Patent number: 5213338
    Abstract: A game having circuitry for the conversion of a player's brain wave intensity to direct the movement of a rotating circular visual display. The game in one embodiment can be played by two players competing with one another and the visual display can include a variety of changing patterns.
    Type: Grant
    Filed: September 30, 1991
    Date of Patent: May 25, 1993
    Inventor: Gregory R. Brotz
  • Patent number: 5195752
    Abstract: Disclosed is an impact-responsive vest having a piezoelectric layer sandwiched between other layers and connected by wire leads to a control module. The control module includes a programmable read-only memory having parameters identifying, through the amplitude of a signal impact, forces produced by paint ball impacts which are compared with impact signals from the vest. When a match is found, the compare circuit sends a signal to an audible alarm to alert the wearer that he or she has been hit by a paint ball. The control module is compact and is worn by the vest-user. Also disclosed is a remote reset module to provide a reset signal to the control module once the alarm has been activated.
    Type: Grant
    Filed: October 21, 1991
    Date of Patent: March 23, 1993
    Inventors: Gary L. Reeves, John Ellis
  • Patent number: 5192076
    Abstract: A keno-game playing apparatus of this invention includes display units for displaying a state of progress of a game. The number of numerals selected so far by the keno-game playing apparatus and the corresponding number of hits are visually displayed on these display units.
    Type: Grant
    Filed: November 14, 1991
    Date of Patent: March 9, 1993
    Assignee: Sigma, Inc.
    Inventor: Takashi Komori
  • Patent number: 5169342
    Abstract: An interactive method of communicating with a language deficient user such as an aphasic patient is disclosed. The computer has a display with a pointing device for visually indicating a position through a cursor means on the display. In one example, a plurality of images with each image being a graphical representation of word oriented information or a component thereof is displayed. A plurality of tool-like icons is also displayed. The cursor can be positioned to one of the desired plurality of tool-like icons. When one of the plurality of tool-like icons is selected by the user, the cursor is changed into the image of the tool-like icon selected. The tool-like icon image selected for the cursor is then moved to one of a plurality of the images which represent word-oriented information or a component thereof. When the cursor is activated on the image, a display of information represented by the tool-like icon acting on the word-oriented image is then visually displayed by the computer.
    Type: Grant
    Filed: May 30, 1990
    Date of Patent: December 8, 1992
    Inventors: Richard D. Steele, Michael Weinrich, Young Harvill, Maria K. Kleczewska
  • Patent number: 5102126
    Abstract: A toy game consists of a map hung beneath a ceiling or a pole, a model aircraft suspended from a map by flexible, plastic string, and a double remote control--one for flight control and another for altitude control. It is operated indoors or outdoors. The aircraft maneuvers including take-off, climb, descent, and landing are controlled by operators. The system consists of tracks in hanger going along the border of the map of the United States of America, an upper motor, a lower motor in fuselage of aircraft, wheels, wired-plastic string, a battery box, bulbs, electric wires and cables. The upper motor is used for propelling to simulate an aircraft flight with all features along border for locating states and cities. The lower motor is used to make altitude changes. The purpose of AIRPLANE FLYING GAME is to help memorizing the location of states and cities. It is an entertainment game but an educational toy as well.
    Type: Grant
    Filed: June 5, 1989
    Date of Patent: April 7, 1992
    Inventor: Hoang V. Nguyen
  • Patent number: 5099702
    Abstract: A force pad is provided with a flexible polymeric piezoelectric transducer strip mounted on the perimeter of a resilient support pad for measuring force and change in force in industrial, medical and sports applications.
    Type: Grant
    Filed: July 14, 1989
    Date of Patent: March 31, 1992
    Assignee: French Sportech Corp.
    Inventor: Barry J. French
  • Patent number: 5054787
    Abstract: A portable validation unit for an electronic gaming system, particularly a BINGO system. The validation unit communicates through a serial data interface with a base station of the gaming system to receive a serial number defining a particular validation unit and corresponding employee, and further receives a validation code defining a particular gaming schedule. As the gaming schedule is played on electronic BINGO cards, wins of each game are validated by connecting a validation unit to an electronic card to ensure that the card has a matching validation code stored therein for the current gaming schedule and is indicating a winning sequence of called numbers. If there is no winning indication, then the validation unit sounds one of two audible tunes depending upon whether the validation codes match. In response to a matching validation code and win indication, the validation unit will sound another short recognizable audible tune indicating a win.
    Type: Grant
    Filed: July 23, 1990
    Date of Patent: October 8, 1991
    Assignee: Selectro-Vision, Ltd.
    Inventor: John Richardson
  • Patent number: 5050883
    Abstract: Electronics and a playing method stimulate abstract spatil-relations ability, particularly memory of abstract space, in youngsters--without requiring them to know or spell game commands, or to find keys on a typewriter-like keyboard. The game exploits the competitive instinct by rewarding ability to recall complex geometric abstractions, while yet encouraging play by those who lack that ability. Dedicated manual inputs are used by each player to enter moves--in the pure form of directions in which the player wishes to go. An audio speaker signals which player's move it is, and whether each attempted move is valid. A digital microprocessor is used to define a maze and each player's position in it, and to receive moves from the directional inputs, and to operate the speaker in reply to attempted moves. The processor has no functional connection with any device for displaying a direct pictorial representation of any part of the maze, and indeed no such direct picture is electronically developed or shown.
    Type: Grant
    Filed: February 7, 1990
    Date of Patent: September 24, 1991
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Martin I. Goldfarb
  • Patent number: 5039094
    Abstract: A game machine includes a number of movable assemblies, a storing portion for storing the movable assemblies and a mechanism for reciprocating the movable assemblies between a home position inside the storing portion and a turning position outside the storing portion. Each of the movable assemblies is in the form of an animal and includes a pair of members simulating respective jaws of the animal. One of the jaw members is povitally supported relative to the other for simulating opening and closing a mouth of the animal and a mechanism applies a biasing force for pivoting the first mentioned jaw member away from the other jaw member thereby to simulate opening of the mouth.
    Type: Grant
    Filed: July 2, 1990
    Date of Patent: August 13, 1991
    Assignee: Namco, Ltd.
    Inventors: Hiroyuki Kobayashi, Shukuo Ishikawa, Hiroki Nakahata, Masaki Koenuma, Yoshihiro Mieda
  • Patent number: 5009419
    Abstract: A game device for development of coordination and concentration among children as well as adults is disclosed. The device includes a microprocessor mounted within a housing having indicia representing a pair of hands and a pair of feet. Each participant has access to four switches operable by the hands and feet. The microprocessor generates a sequence of tones or lights, each being associated with a hand or foot on the housing. A pair of arrows may be mounted on the housing to indicate whether the sequence is proceeding clockwise or counter clockwise. Each participant attempts to repeat the sequence by activating the proper switch shortly after each tone or light or both. Play continues until a participant makes an error at which point play ceases. In another embodiment, the game can be played to control the interaction of two participants with one participant generating a first rotation or random sequence to be repeated by the other participant.
    Type: Grant
    Filed: September 6, 1989
    Date of Patent: April 23, 1991
    Inventor: Willie L. Streeter
  • Patent number: 5009418
    Abstract: A toy including a fishing game and passive game elements. The fishing game allows the active participation of game participants, and the passive game elements provide visual enjoyment for the game participants. Both the fishing game portion and the passive game element portion rotate simultaneously through meshing engagement with a drive motor.
    Type: Grant
    Filed: May 25, 1989
    Date of Patent: April 23, 1991
    Inventor: Chuang Chuan-Tien