Simulated Game Patents (Class 273/461)
  • Patent number: 11513663
    Abstract: Systems and methods are provided to process a digital photo and other media. An apparatus to process digital photos can include a tangibly embodied computer processor (CP) and a tangibly embodied database. The CP can perform processing including: (a) inputting a photo from a user device, and the photo including geographic data that represents a photo location at which the photo was generated; (b) comparing at least one area with the photo location and associating an area identifier to the photo as part of photo data; and (c) performing processing based on the area identifier and the photo data. Processing can provide for (a) processing media with geographical segmentation; (b) processing media in a geographical area, based on media density; (c) crowd based censorship of media; and (d) filtering media content based on user perspective, that can be for comparison, validation and voting, for example.
    Type: Grant
    Filed: March 19, 2021
    Date of Patent: November 29, 2022
    Assignee: ShotSpotz LLC
    Inventors: Harley Bernstein, John Morgan, Jeff Frederick
  • Patent number: 11308509
    Abstract: A system configured to determine the value of channels responsive to users requesting installation of a client application through the channels. The client application may provide access to an online game. A given channel may be characterized by a promotional information item, a platform through which the promotional information item is presented to potential users, and/or other information. Predicted economic values for the users that requested installation of the client application through one or more channels may be determined based parameter values for the users. Effectiveness metrics for the channels may be determined based on the predicted economic values of the users. Subsequent consideration expenditures for one or more of the channels may be recommended and/or executed based on a comparison effectiveness metrics determined.
    Type: Grant
    Filed: April 23, 2020
    Date of Patent: April 19, 2022
    Assignee: Kabam, Inc.
    Inventor: Brendan Sinnott
  • Patent number: 11247108
    Abstract: The invention generally relates to a system and method for integrating physical, moving targets into a game, sport or other activity, including the specific method of how to track the moving target and the interaction of one or more users as the target moves. The system and method for integrating physical, moving targets into a game, sport or other activity enables a plurality of users to simultaneously attempt to hit a moving target in the field of play with a moving object while tracking the moving target and moving object using a combination of sensors located on or around the field of play and on or around the moving target and/or moving object.
    Type: Grant
    Filed: April 1, 2019
    Date of Patent: February 15, 2022
    Assignee: FLYINGTEE TECH, LLC
    Inventors: James Vollbrecht, Jeremy Mathew Carver, John Vollbrecht
  • Patent number: 10672017
    Abstract: A system configured to determine the value of channels responsive to users requesting installation of a client application through the channels. The client application may provide access to an online game. A given channel may be characterized by a promotional information item, a platform through which the promotional information item is presented to potential users, and/or other information. Predicted economic values for the users that requested installation of the client application through one or more channels may be determined based parameter values for the users. Effectiveness metrics for the channels may be determined based on the predicted economic values of the users. Subsequent consideration expenditures for one or more of the channels may be recommended and/or executed based on a comparison effectiveness metrics determined.
    Type: Grant
    Filed: July 12, 2019
    Date of Patent: June 2, 2020
    Assignee: Kabam, Inc.
    Inventor: Brendan Sinnott
  • Patent number: 10380612
    Abstract: A system configured to determine the value of channels responsive to users requesting installation of a client application through the channels. The client application may provide access to an online game. A given channel may be characterized by a promotional information item, a platform through which the promotional information item is presented to potential users, and/or other information. Predicted economic values for the users that requested installation of the client application through one or more channels may be determined based parameter values for the users. Effectiveness metrics for the channels may be determined based on the predicted economic values of the users. Subsequent consideration expenditures for one or more of the channels may be recommended and/or executed based on a comparison effectiveness metrics determined.
    Type: Grant
    Filed: December 20, 2016
    Date of Patent: August 13, 2019
    Assignee: Kabam, Inc.
    Inventor: Brendan Sinnott
  • Patent number: 10099138
    Abstract: Methods and systems for dynamically incorporating advertising content into multimedia environments, such as games, are provided. Example embodiments include a dynamic inserter, which selects content, based upon a set of criteria, to deliver to a receiving client system, such as a game client. The game client typically dynamically determines locations with the game where advertisements may be inserted. Associated with these locations are ad tags that specify criteria for the ads. For example, the criteria may include ad type, ad genre, and scheduling information. The game client then sends indications of these ad tags to the dynamic inserter to be used to select appropriate ads. The dynamic inserter selects ads based upon the criteria and sends them to the game client, which selects them for ad tags with conforming criteria. The game client then renders the selected ad in the appropriate location.
    Type: Grant
    Filed: May 27, 2015
    Date of Patent: October 16, 2018
    Assignee: XYLON LLC
    Inventors: Richard D. Ellis, Christopher R. Newcombe, Michael Yiu-kwan Siu, Michael T. Stradley, Chris Oje
  • Patent number: 9633508
    Abstract: The present invention provides a closed-loop system that allows the operator of video gaming machines or other systems to define promotional events for the particular machines or systems, monitor the activity of the particular machines or systems, and grant awards. More specifically, the promotional events may include scheduling information, winning criteria and awards. During the period of time that the promotional event is active, the activity of the machine or system is monitored to determine if the winning criteria has been satisfied. If the winning criteria are satisfied, information pertaining to event is recorded. The present invention is applicable to a variety of embodiments including video poker machines, black jack machines or other gaming and gambling machines, as well as other systems that include a display mechanism and an activity that can be monitored.
    Type: Grant
    Filed: August 26, 2015
    Date of Patent: April 25, 2017
    Assignee: IGT
    Inventor: Sam Johnson
  • Patent number: 9386072
    Abstract: A computer-implemented system and method for compiling event cartridges is provided. A request for one of a plurality of stored event cartridges is received from a user device. Each cartridge includes a thematically related sequence of events. Information regarding the user device on which the cartridge is to be executed is obtained. A type of the user device is determined based on the device information. Scripts for the events of the requested cartridge are accessed and compiled based on the type of user device. The compiled scripts are transmitted to the user device as the requested cartridge.
    Type: Grant
    Filed: June 24, 2013
    Date of Patent: July 5, 2016
    Assignee: Groundspeak, Inc.
    Inventors: Jeremy A. Irish, Elias C. Alvord
  • Patent number: 9033344
    Abstract: A system and method for providing a table game are disclosed. According to one embodiment, an apparatus comprises a playing field, a ball launcher mechanism launching a ball into the playing field, and the ball launcher mechanism allows a first player to select one or more attributes affecting a ball trajectory. The apparatus further comprises a ball striker mechanism controlling a ball striker. The ball striker placed at a distance from the ball launcher mechanism in the playing field has a bat to hit a ball launched by the ball launcher mechanism and is controlled by a second player. One or more sensors are placed in predetermined locations in the playing field. The electrical signals generated by the one or more sensors are used to update a status of a game.
    Type: Grant
    Filed: December 31, 2012
    Date of Patent: May 19, 2015
    Assignee: ThrowMotion, Inc.
    Inventors: Aditya Dayal, Tom Grimm
  • Patent number: 8706399
    Abstract: A computer-implemented system and method for triggering events based on user location with respect to zones of influence is described. One or more zones of influence each having a plurality of points of geolocational data are defined. One or more user events are associated with each of the zones of influence. A location of a wireless device is identified based on geolocational data obtained by the wireless device. The geolocational data of the wireless device is compared with the geolocational data for one or more of the zones of influence. The user events associated with one such zone of influence are triggered when the geolocational data of the wireless device correlates with at least one of the points of geolocational data for that zone of influence.
    Type: Grant
    Filed: July 29, 2013
    Date of Patent: April 22, 2014
    Assignee: Groundspeak, Inc.
    Inventors: Jeremy A. Irish, Elias Alvord
  • Patent number: 8632401
    Abstract: In a game program for a multi-player game, when a player character receives damage and the strength level reaches a certain level, the player character goes into an extension state before death, in which the character is weakened but is able to recover. If a friendly player character performs a recovery action within a certain time from the weakened state having been reached, the player character in the weakened state recovers to a normal state. On the other hand, if the player character in the weakened state is attacked by an enemy character, or if the certain time has elapsed, the player character in the weakened state is caused to die and the game is ended.
    Type: Grant
    Filed: March 16, 2012
    Date of Patent: January 21, 2014
    Assignee: Capcom Co., Ltd.
    Inventors: Jiro Taoka, Takaaki Yamanouchi
  • Patent number: 8485900
    Abstract: In a game program for a multiplayer game, when a player character receives damage and the strength level reaches a certain level, the player character goes into an extension state before death, in which the character is weakened but is able to recover. If a friendly player character performs a recovery action within a certain time from the weakened state having been reached, the player character in the weakened state recovers to a normal state. On the other hand, if the player character in the weakened state is attacked by an enemy character, or if the certain time has elapsed, the player character in the weakened state is caused to die and the game is ended.
    Type: Grant
    Filed: March 16, 2012
    Date of Patent: July 16, 2013
    Assignee: Capcom Co., Ltd.
    Inventors: Jiro Taoka, Takaaki Yamanouchi
  • Patent number: 8473194
    Abstract: A system and method for conducting a location based search for event cartridges is provided. A database of cartridges is maintained. Each cartridge includes a sequence of triggerable events and origin geolocational data for a start location for execution of the triggerable events. A server is operatively coupled to the database and interfaces to a user device having a display and user input controls. A user request from the user device is processed. The user request, including a location of the user device, is received. The cartridges are searched by comparing the location of the user device and the start location for each cartridge. Those cartridges with the start location proximate to the location of the user device are selected. The selected cartridges are provided to the user device as a menu on the display and are further selectable through the user input controls.
    Type: Grant
    Filed: December 31, 2008
    Date of Patent: June 25, 2013
    Assignee: Groundspeak, Inc.
    Inventors: Jeremy A. Irish, Elias C. Alvord
  • Publication number: 20130134670
    Abstract: A small scale dynamic activity which comprises the use of a method, a hand-operated apparatus, a shooting apparatus, and a playing surface platform, presented as a preferred embodiment in the format of a small scale adaptation of the sport of hockey. A hand-operated apparatus is used as goalie equipment with a method of defending a goal from forthcoming small pucks. A shooting apparatus allows rotating a paddle member to control and propel such small pucks. A playing surface platform complements the use of the method along with these two apparatuses within shielded boundaries. The hand-operated apparatus can be positioned in a pose representative of goalie equipments and of bending of limbs. Furthermore, the present invention can be composed of different arrangements for alternative embodiments such as new types of games or to allow small scale adaptation of a physical activity.
    Type: Application
    Filed: August 8, 2011
    Publication date: May 30, 2013
    Inventor: Anthony Lam
  • Patent number: 8393966
    Abstract: A game system includes a plurality of game apparatuses that can carry out short-range wireless communication with one another. One of the game apparatuses functions as a parent apparatus, and at least one other game apparatus functions as a child apparatus. The parent apparatus transmits transmission verification data a predetermined number of times. Accordingly, the child apparatus receives the transmission verification data from the parent apparatus, and transmits to the parent apparatus the same number of pieces of reception verification data as those of the received transmission verification data. The parent apparatus receives the reception verification data from the child apparatus, and detects the number of the received pieces of reception verification data.
    Type: Grant
    Filed: December 21, 2009
    Date of Patent: March 12, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Minoru Narita
  • Patent number: 8360435
    Abstract: A system and method for providing a table game are disclosed. According to one embodiment, an apparatus comprises a playing field, a ball launcher mechanism launching a ball into the playing field, and the ball launcher mechanism allows a first player to select one or more attributes affecting a ball trajectory. The apparatus further comprises a ball striker mechanism controlling a ball striker. The ball striker placed at a distance from the ball launcher mechanism in the playing field has a bat to hit a ball launched by the ball launcher mechanism and is controlled by a second player. One or more sensors are placed in predetermined locations in the playing field. The electrical signals generated by the one or more sensors are used to update a status of a game.
    Type: Grant
    Filed: December 3, 2009
    Date of Patent: January 29, 2013
    Assignee: ThrowMotion, Inc.
    Inventors: Aditya Dayal, Tom Grimm
  • Patent number: 8348734
    Abstract: A game system moves a player character in a virtual game space in accordance with an operation by a player. Further, the player character's moving amount per predetermined unit time is detected at each predetermined time interval. A predetermined parameter (gage amount) value is calculated at each predetermined time interval based on the moving amount detected at each predetermined time interval. Also, the game system adds the predetermined parameter value calculated at each predetermined time interval for accumulation. In response to a predetermined operation performed by the player, the game system causes the player character to perform a predetermined motion (e.g., special shot) on a condition such that a value obtained as a result of the addition reaches a predetermined value.
    Type: Grant
    Filed: May 2, 2005
    Date of Patent: January 8, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroyuki Takahashi, Shugo Takahashi, Haruki Kodera, Yusuke Sugimoto, Toru Takamatsu, Toshiharu Izuno
  • Patent number: 8342951
    Abstract: A method of rewarding a game player of a game can target particular types of offers to a player. A usage profile is determined for the player, which can be based on interaction between the player and items or goals in a game. Player information is identified, such as player statistics or categorization of the player. A category is selected for the player, based on the usage profile and the player information for the player. An offer is then selected from a group of offers, wherein the offer is for a real world object, service or event.
    Type: Grant
    Filed: August 4, 2011
    Date of Patent: January 1, 2013
    Assignee: World Golf Tour, Inc.
    Inventor: YuChiang Cheng
  • Patent number: 8339371
    Abstract: A user interface device for controlling an audio visual system. In one embodiment, a device for interfacing with an audio/visual system includes a sensor mat including a surface and operable to be disposed on a substantially flat floor. The sensor mat is further operable for generating electrical signals responsive to physical interactions of a user with the surface. The interface device also includes an electronic control unit including circuitry for coupling to the mat, the electronic control unit for detecting the physical interactions of the mat and the electronic control unit operable to be placed on the substantially flat floor. The interface device further includes an elongated shaft having a first end and a second end and physically coupled to the electronic control unit via the first end and extending laterally therefrom. The second end of the elongated shaft is operable to be displaced in various directions by interactions with both hands of the user.
    Type: Grant
    Filed: March 2, 2009
    Date of Patent: December 25, 2012
    Assignee: Leapfrog Enterprises, Inc.
    Inventors: Jorge Soto, Paul Rymarz, Rachel Bautista, Joe MacCarthy
  • Patent number: 8333660
    Abstract: In this program, a regulation command for controlling the movement of a first character is recognized by a control unit. After the regulation command for the first character is recognized by the control unit, a movement command for operating a second character is recognized by the control unit. Then, the state that the second character is moving based on the movement command is displayed on an image displaying unit using image data. The first character with movement controlled based on the regulation command is displayed on the image displaying unit using image data. And, if the receiving of commands related to movements for the first character and the second character is terminated by the control unit, a process for changing the ability data of the first character is executed by the control unit.
    Type: Grant
    Filed: August 13, 2008
    Date of Patent: December 18, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Satoshi Uno
  • Patent number: 8287382
    Abstract: The present invention is a method of providing role based game play on a social computer network. User inputs are received via a computer network from user computers. These inputs are stored in a memory, and at least a portion of the memory is located away from the user computers. A group of two or more characters for a single user are created based on inputs from a user. One or more of these characters is associated with a friend user on the social computer network. At least a portion of information related to an outcome from the game is displayed on a device of the single user. Finally, the single user controls all the inputs for the actions of their characters during the game.
    Type: Grant
    Filed: June 5, 2011
    Date of Patent: October 16, 2012
    Assignee: Face It Applications, LLC
    Inventors: Jason S. Holloway, David Jon Castor, Oleg Tsiupka, Dmytro Kobylokha, Thorpe A. Mayes, III, Adrienne Marie Hunter, Conrad Thomas Spotts, Brian Hensel
  • Patent number: 8257165
    Abstract: In various methods, systems, and computer-readable media embodiments, first information about possible future outcomes of an event may be provided to at least one user of a gaming device. Wagers may be associated with possible outcomes. A first set of likelihood values corresponding to a set of possible outcomes may be determined using second information based on the wagers. Each of the first set of likelihood values may correspond to a respective possible outcome of the set. A second set of likelihood values may be determined based at least in part on the first set if one or more of its likelihood values are greater than or less than specific values. The second set of likelihood values may be associated with possible outcomes of the set. Third information based on the second set of likelihood values may be provided to at least two of the users.
    Type: Grant
    Filed: May 17, 2011
    Date of Patent: September 4, 2012
    Assignee: CFPH, LLC
    Inventors: Dean P. Alderucci, Charles Plott, Mark Miller
  • Patent number: 8226477
    Abstract: An exemplary method for automatically simulating calling scenarios comprises the steps of receiving, from a user, information relating to a call center scenario, automatically obtaining at least one calling scenario template based on the information, automatically merging code modules specific to the scenario with the template to generate a simulation program, executing the simulation program, and providing simulation results to the user.
    Type: Grant
    Filed: July 23, 2008
    Date of Patent: July 24, 2012
    Assignee: LiveOps, Inc.
    Inventors: Michael Machado, Markus Hahn
  • Patent number: 8221237
    Abstract: A first sound volume calculation unit (251) obtains a length of a straight line connecting a sound emitting object and a sound detection object, and calculates a first sound volume attenuated from a predetermined reference sound volume in accordance with the length. A second volume calculation unit (252), in a case where on the straight line there is an other object that is an obstacle, calculates a second sound volume attenuated from the first sound volume by a predetermined ratio.
    Type: Grant
    Filed: March 12, 2007
    Date of Patent: July 17, 2012
    Assignee: Konami Digital Entertainment Co., Ltd.
    Inventor: Hiroyuki Nakayama
  • Patent number: 8206218
    Abstract: A 3D videogame system capable of displaying a left-right sequences through a different, independent VGA or video channel, with a display device sharing a memory in an immerse manner. The system has a videogame engine controlling and validating the image perspectives, assigning textures, lighting, positions, movements and aspects associated with each object participating in the game; creates left and right backbuffers, creates images and presents the information in the frontbuffers. The system allows handling the information of data associated to the xyz coordinates of the object's image in real-time, increases the RAM for the left-right backbuffer, with the possibility to discriminate and take the corresponding backbuffer, whose information is sent to the frontbuffer or additional independent display device sharing a memory in an immerse manner.
    Type: Grant
    Filed: February 22, 2010
    Date of Patent: June 26, 2012
    Assignee: TDVision Corporation S.A. De C.V.
    Inventor: Manuel Rafael Gutierrez Novelo
  • Patent number: 8197338
    Abstract: Systems and methods for suspending wagering game play on wagering game machines are described herein. In one embodiment, the method includes receiving a content signal associated with regulated operations. The method can also include determining whether an enable signal is detected. Additionally, if the enable signal is not detected, the method can call for prohibiting performance of the regulated operations.
    Type: Grant
    Filed: February 23, 2007
    Date of Patent: June 12, 2012
    Assignee: WMS Gaming Inc.
    Inventors: Matthew R. Fitzsimons, Steven J. Lee
  • Patent number: 8187090
    Abstract: The invention provides a conjuring assisting toy which can make a viewer feel the supernatural force and interestedness which are inherent in a conjuring trick by displaying the result of a conjuring trick through simple operations, there is provided a conjuring assisting toy including a display means for displaying an image, a coordinate inputting means for designating coordinates relative to a display area of the display means, and a central control means, wherein the central control means includes a main control unit, a conjuring data storage unit, an input analyzing unit and an operation unit, an operation result storage unit, an inputted diagram storage unit, and an image data forming and outputting unit, an inputted position signal is analyzed by the input analyzing unit, the main control unit causes position information based on the inputted position signal to be stored in the inputted diagram storage unit, causes the display means to display a line image, determines specific feature information from i
    Type: Grant
    Filed: October 19, 2007
    Date of Patent: May 29, 2012
    Assignees: Nintendo Co., Ltd., Tenyo Co., Ltd.
    Inventor: Hiroshi Kondo
  • Patent number: 8167712
    Abstract: Methods, apparatuses, and techniques for replacing players in an online game are described. Replacing players in an online game includes associating a first player with a first online identity and associating a second player with a second online identity. Then replacing the first player and associating the first online identity with a third player that is registered with the first online identity. Replacing players in an online game can also include associating a first player with a first online identity and associating a second player with a second online identity. Then replacing the first player and the second play so that the second player is associated with the first online identity and the first player is associated with the second online identity.
    Type: Grant
    Filed: August 8, 2007
    Date of Patent: May 1, 2012
    Assignee: Sony Computer Entertainment America Inc.
    Inventors: Bhaswar Bhanu Sarkar, Ben Choorut
  • Patent number: 8157630
    Abstract: A game of skill and chance is provided in which a random element selection device is used to indicate an element a player or computer is to remove from a grid of objects. When a predetermined outcome in the game is obtained, then the player is a winner if the outcome is attained within a predetermined period. A player may play against the odds or may play against other players.
    Type: Grant
    Filed: October 8, 2004
    Date of Patent: April 17, 2012
    Assignee: Scientific Games Holdings Limited
    Inventors: Mark E. Herrmann, Steven N. Kane, Stuart Roseman, Jason Yanowitz
  • Patent number: 8096871
    Abstract: A gaming machine includes a display having a reel section and a grid section. The reel section includes a plurality of cells arranged in one reel row and a plurality of reel columns. The grid section includes a plurality of cells arranged in a plurality of grid rows and a plurality of grid columns, with each of the reel columns corresponding to a specific grid column. A game is played by repeating the steps of displaying icons in each of the cells in the reel section, selecting one of the icons in the reel section and transferring the selected icon to the lowermost unoccupied cell in the grid column corresponding to the reel column in which the icon is displayed. The game is won when an alignment of icons in the grid section is equal to a defined winning grid alignment of icons.
    Type: Grant
    Filed: February 1, 2008
    Date of Patent: January 17, 2012
    Assignee: Video Gaming Technologies, Inc.
    Inventor: Karl Roelofs
  • Patent number: 8096882
    Abstract: Embodiments include an apparatus, device, system, computer-program product, and method. In an embodiment, a system includes a computer-simulated environment wherein a participant is able to take part. The system also includes a risk management element of the computer-simulated environment, and a computer storage medium operable to save a record of the arrangement.
    Type: Grant
    Filed: July 27, 2005
    Date of Patent: January 17, 2012
    Assignee: The Invention Science Fund I, LLC
    Inventors: Edward K. Y. Jung, Royce A. Levien, Robert W. Lord, Mark A. Malamud, John D. Rinaldo, Jr.
  • Patent number: 8092298
    Abstract: A gaming machine is described wherein a player first plays a primary game, such as the spinning and stopping of mechanical or video reels displaying symbols. A plurality of progressive jackpots is displayed to the player, where the progressive jackpots are incremented at different random rates. Upon a jackpot-winning outcome of the primary game, the number of different progressive jackpots paid to the player depends on the number of credits bet by the player. The jackpots are incremented upon jackpot-incrementing symbols being displayed by the reels. In one embodiment, the jackpot above each column of symbols gets incremented upon a special symbol, such as a credit value, being displayed in that column.
    Type: Grant
    Filed: July 16, 2009
    Date of Patent: January 10, 2012
    Assignee: Atronic International GmbH
    Inventor: Michael Gauselmann
  • Patent number: 8092306
    Abstract: An interactive sports-themed game is disclosed. The game involves generating a list of predicted outcomes of the next play of a live sporting event, ranking the list, selecting one or more of the predicted outcomes to form a subset list. The outcome of the next play of the live sporting event is then compared to the subset list, and the player of the interactive sports-themed game is awarded points if the outcome of the play of the live sporting event matches one of the predictions in the subset list.
    Type: Grant
    Filed: March 4, 2011
    Date of Patent: January 10, 2012
    Assignee: Bleacher League Entertainment Inc.
    Inventor: John Root
  • Patent number: 8088004
    Abstract: A system and method for implementing environmentally-sensitive simulations on a data processing system. According to an embodiment of the present invention, an ambient temperature associated with a player's location is provided to an environmental module. The environmental module provides the ambient temperature information to a simulation application. The simulation application modifies the behavior of a simulation executing on the data processing system according to the ambient temperature. The data processing system displays the simulation with the modified behavior to the player.
    Type: Grant
    Filed: October 16, 2007
    Date of Patent: January 3, 2012
    Assignee: International Business Machines Corporation
    Inventors: David S. Freeman, Ori Pomerantz
  • Patent number: 8029359
    Abstract: A method of rewarding a game player of a game can target particular types of offers to a player. A usage profile is determined for the player, which can be based on interaction between the player and items or goals in a game. Player information is identified, such as player statistics or categorization of the player. A category is selected for the player, based on the usage profile and the player information for the player. An offer is then selected from a group of offers, wherein the offer is for a real world object, service or event.
    Type: Grant
    Filed: March 27, 2008
    Date of Patent: October 4, 2011
    Assignee: World Golf Tour, Inc.
    Inventor: YuChiang Cheng
  • Patent number: 8021220
    Abstract: A shooting game apparatus includes an LCD for displaying a target and an operating button for a player to perform an operation for shooting the target. For example, an enemy character is switched between an ineffective state in which it is never damaged even if an attack hits it, and an effective state in which it is damaged if an attack hits it. Different images are displayed depending on whether the target is in the ineffective state or in the effective state. In a case where the target is in the effective state, when a player character enters into a state of being continuously damaged because it is positioned an area where it receives continuous damage, for example, the target is switched into the ineffective state.
    Type: Grant
    Filed: February 2, 2005
    Date of Patent: September 20, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoshio Sakamoto, Katsuya Yamano
  • Patent number: 7993190
    Abstract: An interactive computerized game system including a visual display, one or more user input devices, and a processor executing software that interacts with the display and input device(s) is disclosed. The software displays images avatars. At least one of the user input devices is a touchscreen. During gameplay, the gameplayer may select at least one avatar using the touchscreen and initiate a skill-based action sub-game. The gameplayer may provide additional input using the touchscreen. An animation is displayed in response to user input satisfying an objective of the sub-game.
    Type: Grant
    Filed: December 7, 2007
    Date of Patent: August 9, 2011
    Assignee: Disney Enterprises, Inc.
    Inventors: Jeffrey Gosztyla, Jason Ablett, Richard Ablett, legal representative, Devon Hargraves
  • Patent number: 7972206
    Abstract: A gaming machine capable of maintaining the interest of a player even when the gaming machine does not work normally. For, example, a slot machine (10) comprises a display device (30) for displaying an image, and an image state control unit for controlling the display device (30) to display an image relating to a game. The slot machine (10) may be characterized in that the image state control unit controls the display device into a predetermined state upon determination that an image signal relating to the image provided to the display device fails to satisfy a predetermined condition.
    Type: Grant
    Filed: November 19, 2003
    Date of Patent: July 5, 2011
    Assignee: WMS Gaming Inc.
    Inventor: Kazuo Okada
  • Patent number: 7967670
    Abstract: The invention is directed to a method and apparatus for a video game system where a player tile is a part of a moving grid or grid-like display and also moves through it. Moves of the player tile may be allowed or disallowed according to the relationship between the design of the player tile and that of other identifiable areas of the display. The designs displayed may have special significance in the field of education or advertising or entertainment. In a variation of the game the objective is to change areas of the display to the same state.
    Type: Grant
    Filed: November 20, 2006
    Date of Patent: June 28, 2011
    Inventor: Felix Andrew Burbidge
  • Patent number: 7955175
    Abstract: The present invention is a method of providing role based game play on a social computer network. User inputs are received via a computer network from user computers. These inputs are stored in a memory, and at least a portion of the memory is located away from the user computers. A group of two or more characters for a single user are created based on inputs from a user. One or more of these characters is associated with a friend user on the social computer network. At least a portion of information related to an outcome from the game is displayed on a device of the single user. Finally, the single user controls all the inputs for the actions of their characters during the game.
    Type: Grant
    Filed: April 20, 2010
    Date of Patent: June 7, 2011
    Assignee: Face It Applications LLC
    Inventors: Jason S. Holloway, David Jon Castor, Oleg Tsiupka, Dmytro Kobylokha, Thorpe A. Mayes, III, Adrienne Marie Hunter, Conrad Thomas Spotts, Brian Hensel
  • Patent number: 7942734
    Abstract: Games related to the provision of information are described. Games may be formulated to exploit biases such as long shot bias and favorite bias. Games related to the provision of information are described. Games may be formulated to exploit biases relating to the Monty Hall paradox. Games related to the provision of information are described. Games may include wagering on hands of cards, e.g., poker wagering games.
    Type: Grant
    Filed: February 9, 2009
    Date of Patent: May 17, 2011
    Assignee: CFPH, LLC
    Inventors: Dean P. Alderucci, Charles Plott, Mark Miller
  • Patent number: 7938725
    Abstract: Operation data is obtained from an input device and is stored into a memory, and initial state data indicating an attitude or a position of an object in a virtual game world is calculated with predetermined start timing using acceleration data included in the obtained operation data. Depending on acceleration data included in operation data sequentially obtained on and after the start timing, change amount data for sequentially changing the attitude or position of the object over time is calculated. Thereafter, the attitude or position of the object disposed in the virtual game world, depending on the initial state data, is changed, depending on the change amount data, to perform a game process of controlling a motion of the object.
    Type: Grant
    Filed: November 17, 2006
    Date of Patent: May 10, 2011
    Assignee: Nintendo Co., Ltd.
    Inventor: Yuichiro Okamura
  • Patent number: 7927215
    Abstract: A game apparatus includes an LCD, and on the LCD, a touch panel is set. When a player object encounters an enemy object, a battle screen is displayed on the LCD. A player performs a sliding operation on the touch panel with a stick or the like in such a manner as to surround the enemy object and tries to obtain the enemy object. At this time, when the enemy object (affecting object) already obtained is selected, an ability (effect) equipped with the affecting object can be produced. For example, a flame according to a surrounding line is generated. When the flame hits the enemy object, the enemy object is damaged to decrease its moving speed and stop moving.
    Type: Grant
    Filed: November 14, 2006
    Date of Patent: April 19, 2011
    Assignee: Ninetendo Co., Ltd.
    Inventor: Kazuki Sekimori
  • Patent number: 7909332
    Abstract: An interactive sports-themed game is disclosed. The game involves generating a list of predicted outcomes of the next play of a live sporting event, ranking the list, selecting one or more of the predicted outcomes to form a subset list. The outcome of the next play of the live sporting event is then compared to the subset list, and the player of the interactive sports-themed game is awarded points if the outcome of the play of the live sporting event matches one of the predictions in the subset list.
    Type: Grant
    Filed: April 30, 2008
    Date of Patent: March 22, 2011
    Assignee: Bleacher League Entertainment, Inc.
    Inventor: John Root
  • Publication number: 20110049808
    Abstract: This is a game combining darts, a game board, a non-standard dartboard, and non-standard cards to simulate a football game. The dartboard includes a center scoring region at the center of the dartboard, concentric rings of varying radii surrounding the center scoring region, and multiple scoring regions within each ring labeled with either a yardage target label or an alphabetic label describing a state of play. The cards include starting yard line cards, yard line cards, red zone cards, interception or fumble cards, and penalty cards. The yard line cards indicate on one side of each card a yard range on a simulated football field corresponding to a player's position on this field and on an opposite side of each card a plurality of yardage targets to be achieved by the player by means of darts thrown at the dart board.
    Type: Application
    Filed: February 18, 2010
    Publication date: March 3, 2011
    Inventor: Joseph CURCIJA
  • Patent number: 7846014
    Abstract: A system and method for a computer-implemented educational investment and trading game comprising a player interface for display on player computer comprising a computer-usable medium comprising computer-executable instructions for continuous display of current values for indicia in the group comprising player account equity, where player account equity comprises cash, stocks, and bonds in a player account object, economic indicators, where economic indicators comprise economic indicators used in a real-life economy and selected by the player from a database of pre-defined economic indicators during a game initialization step, and current stock price for each corporation selected by the player in a game initialization step, the indicia being adjusted upon execution of each play iteration of the game, the player interface further comprising a notice of activity icon during the execution of the play iteration comprising a textual explanation of the step being executed.
    Type: Grant
    Filed: March 12, 2009
    Date of Patent: December 7, 2010
    Assignee: Shelton Communications, LLC
    Inventor: Sylvester Martin Shelton
  • Patent number: 7785200
    Abstract: An object is provided with a plurality of vectors each having a direction and an end position assigned to the object in a fixed manner. The game device moves the object in a three-dimensional game space, and determines whether a part of the object has contacted a predetermined surface or not. When it is determined that a part of the object has contacted the predetermined surface, a vector among the plurality of vectors, the vector having an end located at a position closest to a predetermined direction is specified. Also, when it is determined that a part of the object has contacted the predetermined surface, the game device lands the object on the predetermined surface in a position such that the specified vector faces toward the predetermined surface, and is perpendicular to the predetermined surface.
    Type: Grant
    Filed: October 24, 2005
    Date of Patent: August 31, 2010
    Assignee: Nintendo Co., Ltd.
    Inventor: Souichi Nakajima
  • Patent number: 7766749
    Abstract: A centralized gaming system comprises a central server system and a plurality of display terminals remote from and linked to the central server system. The central server system includes a master game server, a game execution server, and a database server. The master game server stores a plurality of games of chance. Each game includes respective game play software and respective audiovisual software. In response to one of the games being selected for play at one of the display terminals, the game play software for the selected game is loaded from the master game server into the game execution server and is executed by the game execution server to randomly select an outcome. The audiovisual software for the selected game is selectively executed at the display terminal to visually represent the outcome on a display of the display terminal. The database server collects game activity data based on the outcome and maintains such data for report generation and player tracking purposes.
    Type: Grant
    Filed: March 29, 2004
    Date of Patent: August 3, 2010
    Assignee: WMS Gaming Inc.
    Inventor: John J. Giobbi
  • Patent number: 7762893
    Abstract: When a player is controlling a first object with a pointing device, an in-operation flag indicating that the player is controlling the first object with the pointing device is set as “ON”. When the in-operation flag is set as “ON” and a second object is within a predetermined distance from an input position of the pointing device, the second object is selected. When the in-operation flag is set as “OFF”, that is, when the player stops controlling the first object, the first object is caused to perform a process for exerting an effect on the second object having been selected.
    Type: Grant
    Filed: January 9, 2006
    Date of Patent: July 27, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Yuuji Kando, Yutaka Hiramuki
  • Patent number: 7731590
    Abstract: Game apparatuses connected in a peer-to-peer manner play a competitive game with each other. Each of the game apparatuses stores a ranking table ranking points of multiple users based on past games of the users. When finishing playing the game, the game apparatuses respectively calculate points obtained by the respective users based on the result of the game, and update the ranking tables based on the newly calculated points. The game apparatuses transmit and receive information on the updated ranking table to and from each other. Each game apparatus integrates the ranking table locally stored with the ranking table transmitted from the other game apparatus to generate a new ranking table, and displays the new ranking table on a display device.
    Type: Grant
    Filed: January 18, 2007
    Date of Patent: June 8, 2010
    Assignees: Kabushiki Kaisha Square Enix, Nintendo Co., Ltd.
    Inventor: Shin Azuma