Abstract: The application is directed to check presenters having contrasting colors/tones on the exterior sides thereof. The contrast permits a restaurant server to determine whether payment has yet been enclosed or not, so that payment may be processed in a timely manner and yet without the need to interrupt a customer to determine whether or not payment has yet been enclosed.
Abstract: The invention disclosed herein relates to a game that uses a plurality of specialized playing cards or tiles that entwines traditional symbols of Chinese origin (associated with the tile game of mahjong) together with numerically ranked and suited playing cards (associated with western-style card decks of the 52 playing card to a deck variety). Each inventive card or tile has displayed on one of its faces a symbol of Chinese origin, a numerical rank, and a suit of French origin. The symbol of Chinese origin is selected from the group consisting of a wan, a bamboo, a ring, a dragon, or a wind; whereas the numerical rank is selected the group consisting of a 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, jack, queen, and king; and whereas the suit is selected from the group consisting of a spade, a heart, a club, and a diamond.
Abstract: A method for playing a game, involving the steps of determining a combination number; dealing to at least one player at least three cards from a deck to make a hand, the deck having at least one group of cards sequentially numbered from one to thirteen; and providing a reward to the player for each combination the player makes of the cards equaling the combination number. A typical combination number is 10, or multiples of 10.
Abstract: A card game with a set of different playing cards or a multiple thereof wherein each playing card is linked to a ball from the pool billiard game, possibly with the exception of the cue ball. In addition to the playing cards the card game can also contain action cards as for instance turn cards, cards that indicate missing a turn, fault cards and jokers. A number of different playing cards can be linked to balls from eight-ball pool billiard. Each playing card can carry a picture of a ball from eight-ball pool billiard with which the card is linked. A combination of pool billiard with such a card game is described, which makes it possible to play pool billiard also with more than two players.
Abstract: The construction of a set of playing cards comprising a group of single-valued cards and a group of double-valued cards is disclosed. In one embodiment, the power of a select group of conventionally high value cards is shifted to a select group of conventionally low value cards. Methods of using the disclosed sets of playing cards for increasing the probability of a winning hand in a game of cards are also described.
Abstract: A deck of modified playing cards enhances traditional wagering card games. In a first example, traditional card ranks are replaced with letters. For example, each Ten, Jack, Queen, King and Ace of one or more suits in a deck of playing cards is replaced with the letters “V”, “E”, “G”, “A”, and “S”, respectively. In another example, all Jacks are replaced with the numeral “11” to facilitate a 7/11 bonus game. In another example, all Kings are replaced with the number “13” and all Sevens are replaced with the letter “L” and word “Lucky.” In yet another example, pre-established cards are replaced with logos such that the logo card in a final card hand acts as bonus card or may act as a wild card. In such an arrangement, casino logos can be used to promote the casino and its amenities. In one version, awards include comps to businesses represented by the logo.
Abstract: A method for playing a competitive card game simulating combat between a first character and a second character has the step of providing a stack of playing cards for each player with each card representing at least one specific character. Each card has games on the card and the card has indicia thereon representing various information about the first character and the second character with statistics. The method also has the steps of selecting a statistical comparison game, selecting a card from the stack of each player, and choosing one category of the statistics to be compared. The game also has the step of comparing the statistics of the specific character on the chosen category to determine a winner of the card game.
Abstract: A new gaming tool and method of game play including an unconventional deck of playing-cards not employing symbolic relations, but rather employing actual relations between rectilinear geometric regions. The playing-cards preferably employ geometric interactions of reflection, complementarity, contrariety, and identity. Geometric card properties that further enhance game play include figure-ground reversibility, handedness, rotational transformation, and perpendicular association. Indexing indicia are optionally provided so that the user can easily visualize the rectilinear geometric regions on a playing card by looking at only the corner of the card.
Abstract: A method of playing a card game and a pack of cards for use therewith, the pack including a number of topic cards at least one of which is selected by the player and a number of playing cards in a pack which can be shuffled, a first additional card being located beneath the topic card and, if this additional card does not incorporate an “END” on its lower edge, a further additional card is located therebeneath until the lower end of an additional card incorporates the word “END”, the lower portion of each card, unless it is a card with an “END”, having the first part of a sentence and the upper portion of each card, unless it is a topic card, having the completion of a sentence, the player then reading the sentence(s) on the cards dealt. The cards can be in the form of a tarot pack for persons who are interested in this art, but this is not necessary.