Search Patents
  • Publication number: 20120149449
    Abstract: Disclosed herein are an apparatus and method for analyzing player's behavior pattern between a game client which is accessed by a player and via which the player plays a game and a game server which provides the player with a game service. The apparatus includes a capture unit, a data extraction unit, a cluster extraction unit, a matching unit, and a generalization unit. The capture unit captures packets transmitted and received between the game client and the game server. The data extraction unit extracts data corresponding to the player's behavior pattern from the packets. The cluster extraction unit extracts the player cluster, having similar behavioral characteristics, using the extracted data. The matching unit matches the player cluster with similar characteristics of an actual player set. The generalization unit generalizes the results of the matching.
    Type: Application
    Filed: November 15, 2011
    Publication date: June 14, 2012
    Applicant: Electronics and Telecommunications Research Institute
    Inventors: Yeon-Jun CHOI, Hang-Kee KIM, Chang-Joon PARK
  • Patent number: 11090566
    Abstract: Methods and systems for determining behavior of a player playing a video game includes assigning a behavioral value point for the player and for each game item in a gaming scenario of the video game. An action performed by the player and directed toward a specific game item is detected in the gaming scenario. Adjustment value points defined for the action and for the effect of the action on the different game items are identified. A change in the behavioral value points for the player and for each game item affected by the action of the player is dynamically computed by applying adjustment value points defined for the action and for the effect of the action to the corresponding behavioral value points assigned to the player and for each game item affected by the action. The change in the behavioral value points of the player and of each game item affected by the action are examined to establish if the player is exhibiting good behavior or bad behavior.
    Type: Grant
    Filed: September 16, 2020
    Date of Patent: August 17, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Katrine Chow
  • Publication number: 20070298886
    Abstract: A mechanism is provided for configuring offline player behavior within a persistent world game. A player agent for an offline player includes an event monitor that monitors for events that occur in a persistent virtual world maintained by a game server. When a game event occurs that triggers an offline player rule, the player agent may generate game events on behalf of the offline player. The player agent may also receive messages from an offline player. The messages may include commands for adding, removing, or editing offline player rules. A message may also include a command to view a list of rules or fire a one-time execution of a rule upon receipt. Therefore, a player may contribute to the persistent virtual world even when offline by sending commands using a messaging client or Web browser.
    Type: Application
    Filed: June 21, 2006
    Publication date: December 27, 2007
    Inventors: MAXIMINO AGUILAR, JR., Charles R. Johns, Mark R. Nutter
  • Publication number: 20210370183
    Abstract: Disruptive behavior events are identified within an online gaming system. Players responsible for the identified disruptive behavior events are verified. A behavioral designation is applied to players in the online gaming system. The behavioral designation indicates whether or not a player is verified as responsible for one or more of the identified disruptive behavior events. Current real-time player behavior demographic data is generated for a specified game space using the behavioral designations applied to players associated with the specified game space. The generated current real-time player behavior demographic data for the specified game space is displayed to players associated with the specified game space. Using current real-time player behavior demographic data generated and displayed for different game spaces, a player is enabled to make a behavior-informed selection of a game space in which to enter for game play.
    Type: Application
    Filed: May 30, 2020
    Publication date: December 2, 2021
    Inventors: Victoria Dorn, Megumi Kikuchi, Jing Li, Tomoyo Kimura, Yinghui Xia
  • Patent number: 8128498
    Abstract: A mechanism is provided for configuring offline player behavior within a persistent world game. A player agent for an offline player includes an event monitor that monitors for events that occur in a persistent virtual world maintained by a game server. When a game event occurs that triggers an offline player rule, the player agent may generate game events on behalf of the offline player. The player agent may also receive messages from an offline player. The messages may include commands for adding, removing, or editing offline player rules. A message may also include a command to view a list of rules or fire a one-time execution of a rule upon receipt. Therefore, a player may contribute to the persistent virtual world even when offline by sending commands using a messaging client or Web browser.
    Type: Grant
    Filed: June 21, 2006
    Date of Patent: March 6, 2012
    Assignee: International Business Machines Corporation
    Inventors: Maximino Aguilar, Jr., Charles R. Johns, Mark R. Nutter
  • Patent number: 11266912
    Abstract: Disruptive behavior events are identified within an online gaming system. Players responsible for the identified disruptive behavior events are verified. A behavioral designation is applied to players in the online gaming system. The behavioral designation indicates whether or not a player is verified as responsible for one or more of the identified disruptive behavior events. Current real-time player behavior demographic data is generated for a specified game space using the behavioral designations applied to players associated with the specified game space. The generated current real-time player behavior demographic data for the specified game space is displayed to players associated with the specified game space. Using current real-time player behavior demographic data generated and displayed for different game spaces, a player is enabled to make a behavior-informed selection of a game space in which to enter for game play.
    Type: Grant
    Filed: May 30, 2020
    Date of Patent: March 8, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Victoria Dorn, Megumi Kikuchi, Jing Li, Tomoyo Kimura, Yinghui Xia
  • Publication number: 20170228977
    Abstract: Embodiments of the present invention are directed to analyzing recorded game information to determine information about a player's behavior. This is accomplished by analyzing the player's actions following a positive increase in credits within credit meter data. This analysis can be utilized in automatically altering a game parameter of the gaming device being played by the player or in providing operators trend information that can be used in modifying the game device or designing future gaming devices. An analysis station may be included in a gaming system using this analysis process to allow an operator to view and manipulate a graphical representation of the credit meter data.
    Type: Application
    Filed: April 25, 2017
    Publication date: August 10, 2017
    Inventor: JOHN F. ACRES
  • Publication number: 20200134972
    Abstract: Embodiments of the present invention are directed to analyzing recorded game information to determine information about a player's behavior. This is accomplished by analyzing the player's actions following a positive increase in credits within credit meter data. This analysis can be utilized in automatically altering a game parameter of the gaming device being played by the player or in providing operators trend information that can be used in modifying the game device or designing future gaming devices. An analysis station may be included in a gaming system using this analysis process to allow an operator to view and manipulate a graphical representation of the credit meter data.
    Type: Application
    Filed: December 31, 2019
    Publication date: April 30, 2020
    Inventor: JOHN F. ACRES
  • Publication number: 20240144778
    Abstract: Embodiments of the present invention are directed to analyzing recorded game information to determine information about a player's behavior. This is accomplished by analyzing the player's actions following a positive increase in credits within credit meter data. This analysis can be utilized in automatically altering a game parameter of the gaming device being played by the player or in providing operators trend information that can be used in modifying the game device or designing future gaming devices. An analysis station may be included in a gaming system using this analysis process to allow an operator to view and manipulate a graphical representation of the credit meter data.
    Type: Application
    Filed: November 3, 2023
    Publication date: May 2, 2024
    Inventor: John F. Acres
  • Patent number: 11847886
    Abstract: Embodiments of the present invention are directed to analyzing recorded game information to determine information about a player's behavior. This is accomplished by analyzing the player's actions following a positive increase in credits within credit meter data. This analysis can be utilized in automatically altering a game parameter of the gaming device being played by the player or in providing operators trend information that can be used in modifying the game device or designing future gaming devices. An analysis station may be included in a gaming system using this analysis process to allow an operator to view and manipulate a graphical representation of the credit meter data.
    Type: Grant
    Filed: December 31, 2019
    Date of Patent: December 19, 2023
    Assignee: Acres Technology
    Inventor: John F. Acres
  • Publication number: 20110111836
    Abstract: Embodiments of the present invention are directed to analyzing recorded game information to determine information about a player's behavior. This is accomplished by analyzing the player's actions following a positive increase in credits within credit meter data. This analysis can be utilized in automatically altering a game parameter of the gaming device being played by the player or in providing operators trend information that can be used in modifying the game device or designing future gaming devices. An analysis station may be included in a gaming system using this analysis process to allow an operator to view and manipulate a graphical representation of the credit meter data.
    Type: Application
    Filed: December 9, 2009
    Publication date: May 12, 2011
    Applicant: ACRES-FIORE PATENTS
    Inventor: John F. Acres
  • Patent number: 10553072
    Abstract: Embodiments of the present invention are directed to analyzing recorded game information to determine information about a player's behavior. This is accomplished by analyzing the player's actions following a positive increase in credits within credit meter data. This analysis can be utilized in automatically altering a game parameter of the gaming device being played by the player or in providing operators trend information that can be used in modifying the game device or designing future gaming devices. An analysis station may be included in a gaming system using this analysis process to allow an operator to view and manipulate a graphical representation of the credit meter data.
    Type: Grant
    Filed: April 25, 2017
    Date of Patent: February 4, 2020
    Assignee: PATENT INVESTMENT & LICENSING COMPANY
    Inventor: John F. Acres
  • Patent number: 9659442
    Abstract: Embodiments of the present invention are directed to analyzing recorded game information to determine information about a player's behavior. This is accomplished by analyzing the player's actions following a positive increase in credits within credit meter data. This analysis can be utilized in automatically altering a game parameter of the gaming device being played by the player or in providing operators trend information that can be used in modifying the game device or designing future gaming devices. An analysis station may be included in a gaming system using this analysis process to allow an operator to view and manipulate a graphical representation of the credit meter data.
    Type: Grant
    Filed: December 9, 2009
    Date of Patent: May 23, 2017
    Assignee: PATENT INVESTMENT & LICENSING COMPANY
    Inventor: John F. Acres
  • Publication number: 20240001242
    Abstract: Provided is a system for recognizing a player behavior and a game situation in a sports game video. The system for recognizing a player behavior and a game situation in a sports game video according to an embodiment includes at least one processor and a memory configured to store a program that is executed by the at least one processor, wherein the processor is configured to generate a video clip by extracting a game video every predetermined time, generate a game situation information by analyzing the video clip through a trained analysis model, and generate a game situation service information through the game situation information and provide the game situation service information to a user, and wherein the game video is a video of a sport game being played between a first team and a second team on a court.
    Type: Application
    Filed: December 22, 2022
    Publication date: January 4, 2024
    Applicant: KOREA INSTITUTE OF SCIENCE AND TECHNOLOGY
    Inventors: Jinwook KIM, Seong Geun YOO, Kyung-Ryoul MUN, Donghoon KANG
  • Patent number: 10807006
    Abstract: Systems and methods are described for generating a multi-player game session including a set of players with compatible preferences and behaviors. Each player can be associated with a set of behaviors exhibited by that player, as well as a set of preferences for those behaviors. On a request to initiate a game session, a first player can be paired with a set of other players whose behaviors are compatible with the preferences of the first player. Graph analysis may be used to facilitate selection of players. For example, each player may be represented as a node within a graph, and be connected to other nodes via an edge weighted according to a compatibility of preferences of the two players with their respective behaviors. In some instances, behaviors or preferences of players are determined based on analysis of in-game actions.
    Type: Grant
    Filed: December 6, 2017
    Date of Patent: October 20, 2020
    Assignee: Amazon Technologies, Inc.
    Inventors: Joshua Ryan Davis, Aleksey A. Polesskiy, Andrew Vladimirovich Temlyakov, Matthew Wuerffel
  • Publication number: 20220392300
    Abstract: An electronic gaming machine includes a display device and a processor configured to execute instructions stored in a memory, which when executed, cause the processor to at least initiate a multiplayer game, select at least one bot of a plurality of bots from a bot selection table associated with each bot of the plurality of bots, each bot simulating a player behavior, determine an entry time for at least one bot of the plurality of bots in the simulated multiplayer game, and control the display device to simulate a selection, by the at least one bot, of at least one selectable item at the determined entry time.
    Type: Application
    Filed: August 16, 2022
    Publication date: December 8, 2022
    Inventors: Rogelio Decasa, JR., Derek Hall
  • Publication number: 20230394910
    Abstract: An electronic gaming machine includes a display device and a processor configured to execute instructions stored in a memory, which when executed, cause the processor to at least initiate a multiplayer game, select at least one bot of a plurality of bots from a bot selection table associated with each bot of the plurality of bots, each bot simulating a player behavior, determine an entry time for at least one bot of the plurality of bots in the simulated multiplayer game, and control the display device to simulate a selection, by the at least one bot, of at least one selectable item at the determined entry time.
    Type: Application
    Filed: August 22, 2023
    Publication date: December 7, 2023
    Inventors: Rogelio Decasa, JR., Derek Hall
  • Publication number: 20210192890
    Abstract: An electronic gaming machine includes a display device and a processor configured to execute instructions stored in a memory, which when executed, cause the processor to at least initiate a multiplayer game, select at least one bot of a plurality of bots from a bot selection table associated with each bot of the plurality of bots, each bot simulating a player behavior, determine an entry time for at least one bot of the plurality of bots in the simulated multiplayer game, and control the display device to simulate a selection, by the at least one bot, of at least one selectable item at the determined entry time.
    Type: Application
    Filed: March 4, 2021
    Publication date: June 24, 2021
    Inventors: Rogelio Decasa, JR., Derek Hall
  • Patent number: 11769366
    Abstract: An electronic gaming machine includes a display device and a processor configured to execute instructions stored in a memory, which when executed, cause the processor to at least initiate a multiplayer game, select at least one bot of a plurality of bots from a bot selection table associated with each bot of the plurality of bots, each bot simulating a player behavior, determine an entry time for at least one bot of the plurality of bots in the simulated multiplayer game, and control the display device to simulate a selection, by the at least one bot, of at least one selectable item at the determined entry time.
    Type: Grant
    Filed: August 16, 2022
    Date of Patent: September 26, 2023
    Assignee: Aristocrat Technologies Inc.
    Inventors: Rogelio Decasa, Jr., Derek Hall
  • Patent number: 11430287
    Abstract: An electronic gaming machine includes a display device and a processor configured to execute instructions stored in a memory, which when executed, cause the processor to at least initiate a multiplayer game, select at least one bot of a plurality of bots from a bot selection table associated with each bot of the plurality of bots, each bot simulating a player behavior, determine an entry time for at least one bot of the plurality of bots in the simulated multiplayer game, and control the display device to simulate a selection, by the at least one bot, of at least one selectable item at the determined entry time.
    Type: Grant
    Filed: March 4, 2021
    Date of Patent: August 30, 2022
    Assignee: Aristocrat Technologies, Inc.
    Inventors: Rogelio Decasa, Jr., Derek Hall
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