Abstract: The method of global rendering allows a three dimensional scene to be rendered accurately and viewed correctly from multiple angles and directions at once. The method includes the steps of placing an object representing a multidimensional texture map into a database, replacing the object with a bounding geometry that completely encloses the object, sampling the bounding geometry with a sample of interest, extracting pixel information from the sample of the bounding geometry, and displaying the rendered object using the extracted pixel information.