Abstract: A game for two contestants is played on a plane surface or board divided into a plurality of equal-sized squares having midway between the contestants a KETER ZONE comprising two rows of squares over the full width of the board, upon which at the start of the game playing pieces called KETER PAWNS are placed, one on each of the squares in the Keter Zone. Each contestant starts out with a uniquely distinguishable set of FIGHTING PAWNS OFF THE BOARD, equal in number to the number of Keter Pawns. At each contestant's end of the board an area equivalent to several squares is marked off as a HOME BASE; fighting pawns are generated on the board by moving keter pawns to the respective Home Base or by capturing keter pawns on the open board.