Abstract: A system and method for playing a poker game. The system is implemented either through a software application or through a physical game environment. The system integrates a card elimination table which has a range of attack elements and range of removable elements. The attack elements are correlated to the removable elements so that when an attack card element is played, the removable elements correlated to that particular attack card element are eliminated from the game.
Abstract: A composite reconstituted anode well. The composite well has a first while section and a second regenerative section. The first well section has a pre-existing anode well earthen wall, pre-existing sacrificed carbon material, pre-existing sacrificed anode materials, and pre-existing sacrificed well casing. The second regenerative section has a regenerative well casing, regenerative anodes, and regenerative carbon material. The regenerative well casing is driven into the first well section which compacts the pre-existing sacrificed carbon material, pre-existing sacrificed anode materials, and pre-existing sacrificed well casing against the pre-existing anode well earthen wall which forms a first outer section of the composite reconstituted anode well. The regenerative anodes are placed inside the regenerative well casing, and regenerative carbon material is filled inside the regenerative well casing which encases the regenerative anodes and forms the inner well section.
Abstract: A software architecture supports deployment of mobile software agents over the Internet. Mobile software agents or “bots” are bifurcated into two parts, a first part executable on a user's client platform (“mBot”), and a corresponding second part, called “sBot,” executable on a remote “bot server”. botServer implements virtual “meeting places” for visiting bots, and provides event notification, plug-ins and other services. The new system further includes a component called “botBox” executable on another server (which may be the same as the bot server), that tracks the status and locations of running bots, handles communications, and enables continuing operation while the user is off-line. Knowledge about the user, including private information, is finely controlled by custom user profiles which are defined by the user, but made available to the remote-executing sBot only through the botBox intermediary.