Abstract: A wear apparel fit system on a global computer network enables, the apparel designer to provide apparel data to the fit system, a merchant interface that enables the apparel data to be embedded in a merchant's prior art apparel web pages, a customer of the apparel merchant, using a client computer connected to the global computer network with the ability to shop the apparel merchants display an apparel web page. The web page has a Try-it-on link displayed next to the display of the apparel on the merchant's web page that retrieves a fit program from a third party server, executes the fit program in the client and displays web pages, to try on the apparel for fit using visual color coded indicators overlaid over a wire line image of the customer. The fit system provides privacy to customer by not using a central database system for customer data.
Abstract: A multi-factor remote user authentication card-device has innovative features that enable this one card-device itself to function and accomplish a multi-factor remote user authentication of “what you know”, “what you have”, “where you are” and “what you are”, to a network. In one embodiments of the card-device, one card-device enables two-factor authentication of “what you have” and “what you are”. In another embodiment, one card-device enables two-factor authentication of “what you know” and “what you have”. In yet another embodiment, one card-device enables three-factor authentication of “what you know”, “what you have”, and “what you are”. In yet another embodiment, one card-device enables four-factor authentication of “what you know”, “what you have”, “where you are”, and “what you are”.
Abstract: An identity security system (10) that reduces the likelihood of identity theft and fraud includes a central system (12) and a portable wireless device (15). The central system (12) stores personal data of a party including information regarding one or more payment cards of the party, one or more bank accounts of the party, driver license data of the party, and/or other identification data of the party. The wireless device (15) electronically connects to the central system (12). With the present system, using the wireless device (15), the party can pay for a transaction using the one or more of the payment cards, cause funds to be transferred to or from the bank accounts and/or provide identifying data if necessary.
Abstract: An educational video game with a hide and seek game software and a dynamic message entry and display method which can be played among many players in a fixed location or over the Internet is disclosed. The hide and seek game software has functions that enable the display of a landscape, a hide character, a seek character, and enable the movement of a hide character to hide in the features of a landscape and enable the movement of a seek character to seek the hide character. The game software display a central area with a landscape and a surrounding area, which is used as a space for dynamic display of messages based on age, gender and geographic location of the players. The messages may be from a group of types of commercial, school and community events, social messages for cultivating good habits, and personal messages from friends and relatives.