Patents Assigned to A. E. Goldfarb
  • Patent number: 5887874
    Abstract: In one form of the game, the player must maintain her face in position to be sprayed while using a tool to capture or manipulate a visually observed object. This game may include an open electrical circuit that mishandling of the tool causes to close to direct a spray at the player.
    Type: Grant
    Filed: July 1, 1998
    Date of Patent: March 30, 1999
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Martin I. Goldfarb
  • Patent number: 5823538
    Abstract: In one form of game the player observes and must quickly respond to the rapidly changing conditions of one or more visually observed displays such as lights to avoid being sprayed by a liquid discharge. The games is so constructed that to effectively play the game the player must generally continuously observe the condition of the lights; to do so the player must maintain her face in position to be sprayed. Alternatively, the timing of the discharge may be tied to the player's game playing activity or may even occur on a random or apparently random basis.
    Type: Grant
    Filed: October 4, 1997
    Date of Patent: October 20, 1998
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Martin I. Goldfarb
  • Patent number: 5788236
    Abstract: A competitive strategy game playable by two or more players. The illustrated game includes a board defining a plurality of channels arranged adjacent to one another. Each channel has a plurality of positions arranged along the channel. Each player is provided with a set of player pieces, the player pieces of each set being visually distinguishable from the pieces of the other set. For example, the pieces of each set may be difference colors. The players take turns adding one or more of their pieces to selected channels. The channels each include structure to guide the process along the channel. The channels and pieces are proportioned and arranged to that when a piece is added to an already occupied position in a channel, the displaced piece that was in that position is shifted to an adjacent position in the channel, which in turn shifts additional pieces in the channel to new positions.
    Type: Grant
    Filed: March 24, 1997
    Date of Patent: August 4, 1998
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Martin I. Goldfarb
  • Patent number: 5704610
    Abstract: A competitive table top type game having a "fenced-in" playing surface with opposed player ends. Each player controls one or more strikers and uses it to cause a play piece such as a ball to hit the opponent's target. When a player's target is hit, a liquid discharge is directed at that player for added play value and enjoyment. For simplicity and economy of construction, that player actuates a mechanical stop to stop the discharge and reset the target. In one form, the actuation of the stop also advances the opponent's's score. Alternatively, any simple score indicating arrangement may be used.
    Type: Grant
    Filed: February 6, 1997
    Date of Patent: January 6, 1998
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Martin I. Goldfarb
  • Patent number: 5163863
    Abstract: An action toy for young children comprising a base that defines a pathway, and motor means on the base connected to a primary mobile object in the form of a personified animal or vehicle such as a toy shark for advancing the object forwardly along the pathway. Caming surfaces are spaced along the pathway and a matting caming surface is provided on the primary object. The caming surfaces are arranged and designed so that they engage and cause the primary object to raise upwardly at each pathway caming surface and then lower back down between pathway caming surfaces. This provides intermittent up and down movement of the primary object as it moves forwardly. Such movement could simulate the opening and closing of the jaws of the shark. Secondary objects such as small fish may also be provided for movement along the pathway; They may appear to be "swallowed" by the shark when it reaches one of them.
    Type: Grant
    Filed: February 8, 1991
    Date of Patent: November 17, 1992
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Martin I. Goldfarb
  • Patent number: 5050883
    Abstract: Electronics and a playing method stimulate abstract spatil-relations ability, particularly memory of abstract space, in youngsters--without requiring them to know or spell game commands, or to find keys on a typewriter-like keyboard. The game exploits the competitive instinct by rewarding ability to recall complex geometric abstractions, while yet encouraging play by those who lack that ability. Dedicated manual inputs are used by each player to enter moves--in the pure form of directions in which the player wishes to go. An audio speaker signals which player's move it is, and whether each attempted move is valid. A digital microprocessor is used to define a maze and each player's position in it, and to receive moves from the directional inputs, and to operate the speaker in reply to attempted moves. The processor has no functional connection with any device for displaying a direct pictorial representation of any part of the maze, and indeed no such direct picture is electronically developed or shown.
    Type: Grant
    Filed: February 7, 1990
    Date of Patent: September 24, 1991
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Martin I. Goldfarb
  • Patent number: 5009431
    Abstract: A multiplayer surprise action game in the form of a central unit which defines a spiral pathway around its upper portion and a housing for an object-projecting mechanism in its lower portion. The housing has a plurality of openable doorways spaced around it. Each doorway defines a player station. The mechanism is randomly rotated to aim at only one of the doorways at any time, while concealing from the players the doorway at which it is aimed. The players move play pieces along the pathway and manipulate an advancing mechanisn that unpredictably sets off a noise maker after an apparently random time. The players have a chance to prepare, and then they activate the projecting mechanism. The mechanism projects the object (such as a toy snake) outwardly through the doorway at which it is then aimed, to the surprise of and excitement of the players. The particular player station/doorway from which the snake emerges may be used by the players to adjust the further play of the game.
    Type: Grant
    Filed: February 9, 1990
    Date of Patent: April 23, 1991
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Martin I. Goldfarb
  • Patent number: 4950912
    Abstract: A method of playing a board game, where the game comprises a play surface and multi-segmented playing pieces representing characters adapted to stand upright on the surface. Each character is comprised of a stack of segments. By progressively removing segments from the bottom of the stack upwardly, the character appears to be sinding deeper and deeper below the surface, as for example, quicksand or a body of water. As segments are added back to the bottom of the stack in the reverse order, the character appears to emerge upwardly again. Portions of adjacent segments interconnect to maintain the segments in the desired stacked condition and relative orientation to one another.
    Type: Grant
    Filed: February 10, 1989
    Date of Patent: August 21, 1990
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Randall Klimpert
  • Patent number: 4938481
    Abstract: The illustrated action toy apparatus comprises an incrementally advancing catcher unit that may be in the form of an animated character such as a shark. The unit moves along a succession of areas of a path. Objects which may represent fish or the like are disposed on the areas. A fish on one area is caught or "eaten" by the shark when the shark reaches that area. As the shark advances to an area, its forward end rises to an elevated position to permit that end to pass over and then come back down upon a fish on that area. The forward and up and down movement of the illustrated shark unit is provided by a motor-driven cam. To maximize continuous playtime, the shark unit is tethered to the center of a gameboard so that it travels around a circular path on the board.
    Type: Grant
    Filed: February 10, 1989
    Date of Patent: July 3, 1990
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Martin I. Goldfarb
  • Patent number: 4778430
    Abstract: A water slide toy including: a downwardly inclined slide having an upper end and a lower end; a carrier for moving separate discreet objects such as human or animal figures from the lower end of the slide back up to the upper end of the slide so that the objects can slide downwardly from that slide upper end; a reservoir for holding a quantity of water; a pump for delivering the water to the upper end of the slide to facilitate the downward sliding movement of the objects; and a passageway between the slide and the reservoir for returning water to the reservoir.
    Type: Grant
    Filed: December 31, 1986
    Date of Patent: October 18, 1988
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Marvin N. Rothenberg
  • Patent number: 4673370
    Abstract: Pontoons along both sides of the vehicle can be filled with either air or water, at the user's preference. When the pontoons are filled with air the vehicle floats in water and is driven along the water surface by a propeller and also by a tread drive. When the pontoons are filled with water the vehicle sinks in water and is driven along the bottom by, again, the propeller and treads. In either event when the vehicle comes to a dry surface it continues to be driven along that surface by the treads. The pontoons are provided with a hole and plug for use in filling or draining them. Preferably the interior spaces of the pontoons communicate through a cross-connection chamber that rougly equalizes the amount of water in the two pontoons, so that the vehicle has minimal tendency to capsize or ride in the water at a cant. An unusual two-worm-and-worm-gear drive train provides power to the tread drivers both fore and aft with high mechanical advantage and very few moving parts.
    Type: Grant
    Filed: February 10, 1986
    Date of Patent: June 16, 1987
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Delmar K. Everitt, Drew Plakos
  • Patent number: 4652247
    Abstract: This toy propels itself along the surface of a pool of water or along an extremely steep, irregular nonwater surface. A battery powers a motor, which drives the vehicle's four wheels and a steerable water jet. The wheels carry pronounced peripheral cleats for propulsion along both a water surface and a very steep, irregular nonwater surface. The hollow wheels, several times overscale, contribute significantly to overall buoyancy. The water-jet impeller aids propulsion along a water surface and can be rotated horizontally to direct the vehicle in circles of variable diameter. The motor shaft is aligned with the direction of vehicle travel and extends both forwardly and rearwardly from the motor to drive a symmetrical geartrain for nonwater-surface propulsion: fixed on each shaft end is a pinion that drives a spur gear, which in turn drives a worm, that in its turn drives a worm gear keyed to an axle. The worm gear drives the axle, which drives the wheels and tires.
    Type: Grant
    Filed: October 16, 1985
    Date of Patent: March 24, 1987
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Delmar K. Everitt
  • Patent number: 4591347
    Abstract: Accessible at both sides of this toy vehicle is a shifter element that enables a user to control the vehicle using only one hand, and without picking the vehicle up or even obstructing its forward travel. The shifter element may be used to turn the vehicle on or off. If the vehicle has two or more operating modes the shifter may be used to select between the modes. The shifter thus enhances the play fantasy, since "real" vehicles start and stop without being raised from the street by their drivers. The shifter element moves transversely relative to the vehicle. In one position the element protrudes at one side of the vehicle, and if pushed inwardly there the element moves toward the other side of the vehicle. In the other position the element protrudes at the other side of the toy; if pushed inwardly it moves toward the first side.
    Type: Grant
    Filed: December 12, 1984
    Date of Patent: May 27, 1986
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Delmar K. Everitt, Norman J. Burger
  • Patent number: 4550910
    Abstract: This track, particularly for use with electrically self-propelled vehicles, has various elements for interfering with vehicle passage. Different effects are obtained--amusing, fascinating, or enhanced competitive play with two or more vehicles. Most of the interfering elements are detachable, and usable in different combinations and arbitrarily selectable positions. Three element types are (1) bumps that redirect the vehicles, tending to make them go around curves in the track without moving to the sides; (2) small flooring sections operated (by levers) vertically through holes in the track floor, to variably influence the vehicles' passage along the track; and (3) a gate, with a releasable catch, for starting cars along the track simultaneously in a race.
    Type: Grant
    Filed: February 10, 1984
    Date of Patent: November 5, 1985
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Delmar K. Everitt
  • Patent number: 4547166
    Abstract: An amphibious toy vehicle about the length of a "penlight" battery can climb any grade where it will not tip over backward, and can propel itself through water. An "AA" battery powers an electric motor in the four-wheel-drive vehicle. The motor has a double-ended shaft, driving a symmetrical worm-and-worm-gear geartrain. The motor and geartrain are aligned along one side of the chassis; the battery alongside them occupies the rest of the chassis. Both climbing and water-propulsion capability are enhanced by several-times-overscale hollow (to aid flotation) wheels, with pronounced peripheral cleats. A flotation chamber extends beneath the entire chassis. To resist degradation due to dirt, the chassis is substantially sealed against dirt particles, but for economy the sealing is not watertight. To compensate for this, the entire electromechanical system has been made to operate even with the chassis full of water.
    Type: Grant
    Filed: February 4, 1983
    Date of Patent: October 15, 1985
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Delmar K. Everitt
  • Patent number: 4526554
    Abstract: Toy motorcycle play apparatus comprising a toy motorcycle having an energy-storing drive-train mechanism, and a launcher for imparting energy to the mechanism and then releasing the motorcycle for forward movement. The motorcycle comprises aligned rotatable front and rear ground-engaging wheels and an intermediate flywheel, all rotatable about horizontal transverse axes. The energy-storing drive-train mechanism is formed by the flywheel, one of the wheels, and a gear train between them which reduces speed and increases power and duration of rotation at that drive wheel. In operation, the motorcycle is powered by the flywheel, which also serves to maintain it upright by gyroscopic action as it moves forwardly. The launcher holds the motorcycle in the desired upright orientation with the drive wheel elevated so that it can rotate freely while energy is being stored in the flywheel. Then the motorcycle is released, the drive wheel is allowed to engage the launcher platform and propel the motorcycle forwardly.
    Type: Grant
    Filed: February 10, 1982
    Date of Patent: July 2, 1985
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Delmar K. Everitt
  • Patent number: 4509760
    Abstract: A target structure comprising of at least one target and means coupled to the target for exploding the target when the target is hit by an object. In a particular embodiment, the target is a horizontal panel and projector means is located beneath the panel and projects the panel away from the target structure when the panel is struck by an object. The projector means is spring-loaded and is triggered by the force of the object striking the panel.
    Type: Grant
    Filed: May 11, 1983
    Date of Patent: April 9, 1985
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Delmar K. Everitt
  • Patent number: 4498886
    Abstract: A wheeled turbine-powered toy vehicle and launcher apparatus. The toy vehicle has at least three spaced-apart ground engaging wheels on which it is supported and a drive mechanism operatively coupled to at least one of the wheels for transmitting rotation to the wheel. The drive mechanism includes a rotatably energy storing flywheel and an air turbine operatively coupled to the flywheel. The apparatus further includes an air delivery tube having a mouthpiece open to the atmosphere for the user to place into his or her mouth and blow air into. The tube has an outlet which is disposed adjacent to the air turbine for directing air against the turbine blades to cause the turbine to rotate. The toy vehicle is designed for use alone or with a launcher.
    Type: Grant
    Filed: February 14, 1983
    Date of Patent: February 12, 1985
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Delmar K. Everitt
  • Patent number: D278356
    Type: Grant
    Filed: December 20, 1982
    Date of Patent: April 9, 1985
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Delmar K. Everitt
  • Patent number: D278450
    Type: Grant
    Filed: December 20, 1982
    Date of Patent: April 16, 1985
    Assignee: Adolph E. Goldfarb
    Inventors: Adolph E. Goldfarb, Delmar K. Everitt