Patents Assigned to Activision Publishing, Inc.
  • Patent number: 10434420
    Abstract: A video game includes an audio-video stream combined with game graphics and game sounds. The game graphics are overlaid on the video stream and updated in synchronization with the stream. Update of the game graphics and sounds depends on inputs received from a game player. The game player may provide input using a game controller coupled to the video game by an adapter. The video game may play on a Blu-ray player.
    Type: Grant
    Filed: November 1, 2017
    Date of Patent: October 8, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: Karthik Bala, John Reine
  • Patent number: 10421019
    Abstract: Players are enabled to participate in competitive challenges within a videogame. The challenges may provide for interactive play between players while the players play the videogame in an asynchronous manner. The challenges may be based on actual performances of one or more tasks by the players within the videogame. The tasks may include, for example, one or more of a race, a battle, a fight, a musical performance (or simulated music performance), a puzzle, and/or other objectives or tasks.
    Type: Grant
    Filed: May 15, 2017
    Date of Patent: September 24, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: Charnjit Singh Bansi, Paul Kerby
  • Patent number: 10395422
    Abstract: According to one embodiment, a method includes identifying a scene to be rendered, pre-computing one or more lighting elements within the scene, including creating a plurality of light scattering tables, performing, during the pre-computing, a computation of light extinction and light in-scattering within participating media of the scene, utilizing the plurality of light scattering tables, and during a ray tracing of the scene, approximating spatially heterogeneous media of the scene as spatially homogeneous media of the scene by performing a volume intersection for each light ray associated with the spatially heterogeneous media of the scene to determine a homogeneous scattering coefficient for the light ray, and applying to the spatially heterogeneous media of the scene one of the plurality of light scattering tables, where each of the plurality of light scattering tables corresponds to a single homogeneous scattering coefficient, and a table lookup is adjusted for the one of the plurality of light scatteri
    Type: Grant
    Filed: October 13, 2017
    Date of Patent: August 27, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Peter-Pike Sloan, Adrien Dubouchet, Derek Nowrouzezahrai
  • Patent number: 10376793
    Abstract: A videogame may be provided to one or more users in which characters controlled by users earn fans that impact the videogame similarly to fans in real life. For example, a character may earn virtual currency, be invited to participate in events and/or teams, obtain sponsorships, and/or experience other impacts associated with fanbase size. The videogame may include one or more primary objectives presented to the user. The performance of the primary objectives by the user may impact the progression of a character being controlled by the user through the videogame.
    Type: Grant
    Filed: August 22, 2017
    Date of Patent: August 13, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: Charnjit Singh Bansi, Paul Kerby, Peter Hall, Gareth Wilson
  • Patent number: 10376792
    Abstract: A system and method is provided that recommends group compositions in multiplayer video games. The system may suggest a composition of a group of players using a matchmaking process. For example, one or more players may wish to form or join a group of players for a given game, but not know what would be an appropriate mix of player styles, player roles, skill levels, and/or other player characteristics that would make an optimal group, given the player's own characteristics. The system may identify optimal groups based on matchmaking related information such as, without limitation, game profile, player profile, prior match scores, prior quality scores, and/or other information. Optimal groups may be those that have performed successfully (e.g., accomplished the most wins, objectives, etc.), are associated with the highest player enjoyment (e.g., based on match and/or quality scores), and/or otherwise are deemed to be desirable.
    Type: Grant
    Filed: May 14, 2015
    Date of Patent: August 13, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
  • Patent number: 10376781
    Abstract: A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others. For example, e-sportscasters may use the system to broadcast video game playback with their commentary and/or graphical overlays. Video game players may use the system to share video game playback efficiently with other users. The system may also facilitate the sharing of loadout conditions and micro-transactions relevant to video game playback.
    Type: Grant
    Filed: October 21, 2015
    Date of Patent: August 13, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Michael D. Marr, Keith S. Kaplan
  • Patent number: 10349250
    Abstract: A user may create a customized virtual game character and the customized virtual game character may be physically substantiated. In some embodiments the virtual game character is physically substantiated by printing a representation of the virtual game character on a card, which in some embodiments has computer readable information regarding the virtual game character. In some embodiments the virtual game character is physically substantiated by making a toy in the form of the virtual game character, which in some embodiments has computer readable information regarding the virtual game character. In some embodiments the toy is made by way of 3-D printing, with for example character information uploaded from a user's game machine to a 3-D printing facility, which may also receive additional detailed information about parts of the character from a third party server.
    Type: Grant
    Filed: September 23, 2015
    Date of Patent: July 9, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, Robert Leyland
  • Patent number: 10322351
    Abstract: A matchmaking system and method is provided that facilitates optimization of player matches for multiplayer video games. The system may provide a generalized framework for matchmaking using historical player data and analytics. The framework may facilitate automatic determinations of an optimal mix of players and styles to produce the most satisfying user experiences. The system may dynamically update analytical processes based on statistical or otherwise observed data related to gameplay at any given time. In this manner, the system may continually tune the matchmaking process based on observations of player behavior, gameplay quality, and/or other information.
    Type: Grant
    Filed: May 14, 2015
    Date of Patent: June 18, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
  • Patent number: 10315113
    Abstract: A system and method is provided that simulates gameplay of non-player characters (NPCs) distributed across networked end user devices. The system may identify end user devices that are connected to the system through a network and are available to participate in a simulation in which each participating end user device is provided with one or more NPCs to be executed. An end user device may be available to participate when it has sufficient computing capacity, such as when in an idle or standby state. As such, the system may leverage spare computing capacity of networked end user devices to execute NPCs at networked end user devices during a simulation. In this manner, the behavior of an NPC may be tested using real-world conditions that may affect gameplay, such as a network connection quality, user-to-user game engine coordination and data exchanges, and/or other real-world conditions associated with networked end user devices.
    Type: Grant
    Filed: May 14, 2015
    Date of Patent: June 11, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
  • Patent number: 10315119
    Abstract: A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. A toy stores information about the status of the corresponding character or object in the game, for example, a character name, a score, and an owner of the toy may be stored in a character toy. The information about the toy is updated during game play. The toys may be sensed, read, and written concurrently.
    Type: Grant
    Filed: May 17, 2011
    Date of Patent: June 11, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, Robert Leyland, Charles H Batson, III
  • Patent number: 10300393
    Abstract: A video game includes a plurality of components providing for opportunities for increased social interaction of users playing the video game. The video game may be a music-based video game, and a server may provide content of the video game to game devices for play at predefined times.
    Type: Grant
    Filed: October 21, 2014
    Date of Patent: May 28, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: Jamie Jackson, Dave Osbourn, Neil Wigfield, Chris Coates, Paul Turland, Pete O'Donnell, James Norris, Lee Roberts
  • Patent number: 10300390
    Abstract: A system and method is provided that automatically annotates gameplay based on triggering events that occur during a gameplay session. The system may automatically annotate the gameplay in real-time, such as during a gameplay session associated with an electronic-sports tournament. For example, the system may obtain and parse a game log corresponding to the gameplay session, identify triggering events based on the game log, obtain an annotation rule associated with the triggering event, generate an annotation item based on the annotation rule, and cause the annotation item to be presented in association with video of the gameplay session. An annotation item may be displayed interactively such that, when selected, causes the system to take an action. The action may include obtaining additional information relating to the selected annotation item; saving, sharing, liking/disliking or commenting on the selected annotation item; removing the selected annotation item from a display, and/or other actions.
    Type: Grant
    Filed: April 22, 2016
    Date of Patent: May 28, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventor: Allen Joseph De La Cruz
  • Patent number: 10286314
    Abstract: A system and method is provided for continuous gameplay in a multiplayer video game through an unbounded gameplay session. Players may join, exit, and later rejoin a given unbounded gameplay session at any time. A given unbounded gameplay session may therefore continue indefinitely so long as at least one player wishes to continue to gameplay. To facilitate an unbounded gameplay session, the system may score players using time-based or other parameters in a manner that is fair to players who have been playing in the unbounded gameplay session longer than other players.
    Type: Grant
    Filed: May 14, 2015
    Date of Patent: May 14, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
  • Patent number: 10286326
    Abstract: A soft reservation system and method is provided facilitates an unrequested reservation of a gameplay session in multiplayer video games. A soft reservation may include a match between two or more players for one or more subsequent gameplay sessions that are reserved for the players. The system may, for instance, anticipate an interest by players in a gameplay session and make a soft reservation for the players, who may not have explicitly requested the reservation, to play in the gameplay session. A soft reservation may be made for a player based on a match score, a game profile, a player profile, and/or other information.
    Type: Grant
    Filed: May 14, 2015
    Date of Patent: May 14, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Michael D. Marr, Keith S. Kaplan, Nathan T. Lewis
  • Patent number: 10282894
    Abstract: According to one embodiment, a method includes identifying a scene to be rendered, pre-computing one or more lighting elements within the scene, including creating a plurality of light scattering tables, performing, during the pre-computing, a computation of light extinction and light in-scattering within participating media of the scene, utilizing the plurality of light scattering tables, and during a ray tracing of the scene, determining a homogeneous scattering coefficient for spatially homogeneous media of the scene, and applying to the spatially homogeneous media of the scene one of the plurality of light scattering tables, where each of the plurality of light scattering tables corresponds to a single homogeneous scattering coefficient, and a table lookup is adjusted for the one of the plurality of light scattering tables utilizing an analytic correction factor in order to apply the one of the plurality of light scattering tables with a different homogeneous scattering coefficient.
    Type: Grant
    Filed: October 13, 2017
    Date of Patent: May 7, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Peter-Pike Sloan, Adrien Dubouchet, Derek Nowrouzezahrai
  • Patent number: 10284454
    Abstract: A system for automatically increasing a capacity of a virtual space in a virtual world may include a processor and a module operating on the processor for detecting an attempt by an avatar to enter a virtual space in a virtual world. The system may also include another module for determining if an allowable number of avatars is currently in the virtual space. The allowable number of avatars may be determined by at least a capacity of a server that is hosting the virtual space. Another module may be provided for increasing a capacity of the virtual space when the allowable number of avatars is currently in the virtual space. Increasing the capacity of the virtual space may include spawning a replicate new virtual space on a different server in response to the capacity of the server that is hosting the virtual space reaching the allowable number of avatars.
    Type: Grant
    Filed: October 5, 2015
    Date of Patent: May 7, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Peter F. Haggar, Brian R. Bokor, Daniel E. House, William B. Nicol, II, Andrew B. Smith, Luis J. Ostdiek
  • Patent number: 10272346
    Abstract: Competitions involving video game players may include competitions subsidiary to a purpose of video game play, and may be bounded in time, either across play of multiple video games or within play of a particular video game.
    Type: Grant
    Filed: October 31, 2016
    Date of Patent: April 30, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: Jay Puryear, Jennifer Puno, Chris Chernoff
  • Publication number: 20190108088
    Abstract: A method for monitoring the health of a compute resource includes determining a baseline for the amount of time required for the resource to complete a specific task, monitoring the resource to measure the amount of time actually used by the resource to complete the task in a given instance, comparing the baseline time to the measured time, and determining if the resource is operating within acceptable tolerances based on the comparison. An alert may be created or other remedial action may be taken if the resource is not operating within acceptable tolerances.
    Type: Application
    Filed: December 7, 2018
    Publication date: April 11, 2019
    Applicant: ACTIVISION PUBLISHING, INC.
    Inventors: Michael D. Marr, Keith S. Kaplan
  • Patent number: 10252163
    Abstract: A music based video game provides a user directed sound generation feature. In some embodiments, the user is provided a video game controller simulating a musical instrument, which the user may operate similarly to its real musical instrument counterpart. A free play feature is provided for users to operate the video game controller, where a processor of a video game console receives input signals from the video game controller and outputs audio samples based on the received input signals. During the free play feature, multiple suggestions as to how to operate the video game controller are simultaneously provided to give users some guidance as to what to play using the video game controller.
    Type: Grant
    Filed: June 8, 2015
    Date of Patent: April 9, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: Michael J. Chrzanowski, Jr., Jonathan L. Hilliker, Robert L. Gallerani
  • Patent number: 10245509
    Abstract: A system and method is provided that generates a game log that specifies game events during gameplay to enable efficient distribution of video game playback, facilitates the annotation of gameplay through content from users and others, and generates a video game stream that includes the game log and content. The system facilitates the efficient sharing of video game playback, as well as annotations from users and others. For example, e-sportscasters may use the system to broadcast video game playback with their commentary and/or graphical overlays. Video game players may use the system to share video game playback efficiently with other users. The system may also facilitate the sharing of loadout conditions and micro-transactions relevant to video game playback.
    Type: Grant
    Filed: October 21, 2015
    Date of Patent: April 2, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventors: Michael D. Marr, Keith S. Kaplan