Abstract: A disc tossing game for use by one or more players. In the playing mode a generally rectangular target with convex landing surface and pockets is deployed in a spaced apart relationship to the players. Discs are tossed onto the target apparatus to score points according to the rules. The entirety of the discs and the target apparatus create the appearance of impossibility with respect to the discs entering certain scoring areas, while at the same time creating the possibility of developing a variety of skills such that the aforementioned scoring areas can indeed be entered.