Abstract: A computationally generated playing card sequence (e.g., pseudo-random, non pseudo-random, or partially pseudo-random) allows shuffled distribution of playing cards. Playing cards may be organized into card holders by at least one or a rank and a suit, and retrieved in the computationally generated order. Alternatively, playing cards may be organized into card holders in order of a computationally generated sequence, and retrieve as necessary. Unreadable playing cards may be automatically removed from play.
Abstract: A method, apparatus and article generates a pseudo-random playing card sequence and distributes playing cards according the pseudo-random playing card sequence. For example, the method, apparatus and article generates a pseudo-random playing card sequence and prints playing cards in order of the pseudo-random playing card sequence. Further, the method, apparatus and article generates a pseudo-random playing card sequence based on a house advantage. Yet further, the method, apparatus and article can generate a promotional message on one or more playing cards.
Abstract: A dual-sided card deck allows for the contemporaneous play of two separate card games. The deck is comprised of a plurality of cards having a first set of values on a first side and a second set of values on a second side. A first card game is played using values assigned to symbols provided on the first side of each of the plurality of cards to determine the outcome of the first game. The outcome of a second card game is determined using the same hand of cards used to play the first game, but using values assigned to symbols provided on the second side of each of the plurality of cards held during the first game. To deter card counting, the symbols appearing on the first side of the plurality of cards can be pseudo-randomly generated and linked to the symbols appearing on the second side of the plurality of cards.
Abstract: A computationally generated playing card sequence (e.g., pseudo-random, non pseudo-random, or partially pseudo-random) allows shuffled distribution of playing cards. Playing cards may be organized into card holders by at least one or a rank and a suit, and retrieved in the computationally generated order. Alternatively, playing cards may be organized into card holders in order of a computationally generated sequence, and retrieve as necessary. Unreadable playing cards may be automatically removed from play.
Abstract: A method, apparatus and article generates a pseudo-random playing card sequence and distributes playing cards according the pseudo-random playing card sequence. For example, the method, apparatus and article generates a pseudo-random playing card sequence and prints playing cards in order of the pseudo-random playing card sequence. Further, the method, apparatus and article generates a pseudo-random playing card sequence based on a house advantage. Yet further, the method, apparatus and article can generate a promotional message on one or more playing cards.