Abstract: A game program causes a processor to execute the steps of: presenting a first game field associated with a first player to the first player; matching the first player and a second player different from the first player; associating a specific game object shared by the first player and the second player with the matched first player and second player; and canceling the matching of the matched first player and second player based on at least one of an input operation of the first player and an input operation of the second player. In response to the canceling the matching, the specific game object is made unusable for the first player and the second player relating to the matching, and re-matching for the canceled matching of the first player and the second player is not permitted.
Abstract: A game program causes a processor to execute the steps of presenting a first game field associated with a first player to the first player; matching the first player and a second player different from the first player based on an input operation of the first player and an input operation of the second player; and associating a specific game object shared by the first and second players with the matched first player and second player. In the presenting step, the first game field is presented to the first player with both a game object that only the first player can operate and the specific game object arranged in the first game field.