Patents Assigned to Baobab Studios Inc.
  • Patent number: 11915342
    Abstract: Systems, methods, and non-transitory computer-readable media can obtain data associated with a computer-based experience. The computer-based experience can be based on interactive real-time technology. At least one virtual camera can be configured within the computer-based experience in a real-time engine. Data associated with an edit cut of the computer-based experience can be obtained based on content captured by the at least one virtual camera. A plurality of shots that correspond to two-dimensional content can be generated from the edit cut of the computer-based experience in the real-time engine. Data associated with a two-dimensional version of the computer-based experience can be generated with the real-time engine based on the plurality of shots. The two-dimensional version can be rendered based on the generated data.
    Type: Grant
    Filed: July 15, 2022
    Date of Patent: February 27, 2024
    Assignee: Baobab Studios Inc.
    Inventors: Mikhail Stanislavovich Solovykh, Wei Wang, Nathaniel Christopher Dirksen, Lawrence David Cutler, Apostolos Lerios
  • Patent number: 11694381
    Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.
    Type: Grant
    Filed: March 12, 2021
    Date of Patent: July 4, 2023
    Assignee: Baobab Studios Inc.
    Inventors: Nathaniel Christopher Dirksen, Michael Scott Hutchinson, Eric Richard Darnell, Lawrence David Cutler, Daniel Tomas Steamer, Apostolos Lerios
  • Patent number: 11636640
    Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.
    Type: Grant
    Filed: March 12, 2021
    Date of Patent: April 25, 2023
    Assignee: Baobab Studios Inc.
    Inventors: Nathaniel Christopher Dirksen, Michael Scott Hutchinson, Eric Richard Darnell, Lawrence David Cutler, Daniel Tomas Steamer, Apostolos Lerios
  • Patent number: 11605198
    Abstract: Systems, methods, and non-transitory computer-readable media can receive a first set of static lighting information associated with a first static lighting setup and a second set of static lighting information associated with a second static lighting setup. The first set of static lighting information and the second set of static lighting information are associated with a scene to be rendered. A first set of global illumination information is precomputed based on the first set of static lighting information. A second set of global illumination information is precomputed based on the second set of static lighting information. The first and second sets of global illumination information are blended to derive a blended set of global illumination information. The scene is rendered in a real-time application based on the blended set of global illumination information.
    Type: Grant
    Filed: June 28, 2019
    Date of Patent: March 14, 2023
    Assignee: Baobab Studios Inc.
    Inventors: Michael Scott Hutchinson, Timothy Edward Wilson, David Thomas Blizard, Meith Jhaveri, Lawrence David Cutler, Apostolos Lerios
  • Patent number: 11403787
    Abstract: Systems, methods, and non-transitory computer-readable media can obtain data associated with a computer-based experience. The computer-based experience can be based on interactive real-time technology. At least one virtual camera can be configured within the computer-based experience in a real-time engine. Data associated with an edit cut of the computer-based experience can be obtained based on content captured by the at least one virtual camera. A plurality of shots that correspond to two-dimensional content can be generated from the edit cut of the computer-based experience in the real-time engine. Data associated with a two-dimensional version of the computer-based experience can be generated with the real-time engine based on the plurality of shots. The two-dimensional version can be rendered based on the generated data.
    Type: Grant
    Filed: October 22, 2020
    Date of Patent: August 2, 2022
    Assignee: Baobab Studios Inc.
    Inventors: Mikhail Stanislavovich Solovykh, Wei Wang, Nathaniel Christopher Dirksen, Lawrence David Cutler, Apostolos Lerios
  • Patent number: 10937219
    Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual character being presented to a user within a real-time immersive environment. A first animation to be applied to the virtual character is determined. A nonverbal communication animation to be applied to the virtual character simultaneously with the first animation is determined. The virtual character is animated in real-time based on the first animation and the nonverbal communication animation.
    Type: Grant
    Filed: July 25, 2018
    Date of Patent: March 2, 2021
    Assignee: Baobab Studios Inc.
    Inventors: Nathaniel Christopher Dirksen, Michael Scott Hutchinson, Eric Richard Darnell, Lawrence David Cutler, Daniel Tomas Steamer, Apostolos Lerios
  • Patent number: 10818061
    Abstract: Systems, methods, and non-transitory computer-readable media can identify a virtual deformable geometric model to be animated in a real-time immersive environment. The virtual deformable geometric model comprises a virtual model mesh comprising a plurality of vertices, a plurality of edges, and a plurality of faces. The virtual model mesh is iteratively refined in one or more iterations to generate a refined mesh. Each iteration of the one or more iterations increases the number of vertices, the number of edges, and/or the number of faces. The refined mesh is presented during real-time animation of the virtual deformable geometric model within the real-time immersive environment.
    Type: Grant
    Filed: July 25, 2018
    Date of Patent: October 27, 2020
    Assignee: Baobab Studios Inc.
    Inventor: Michael Scott Hutchinson
  • Patent number: 10810780
    Abstract: Systems, methods, and non-transitory computer-readable media can receive virtual model information associated with a virtual deformable geometric model. The virtual model information comprises a complex rig comprising a plurality of transforms and a first plurality of vertices defined by a default model, and a simplified rig comprising a second plurality of transforms and a second plurality of vertices. The second plurality of vertices correspond to the first plurality of vertices defined by the default model. The simplified rig and the complex rig are deformed based on an animation to be applied to the virtual deformable geometric model. A set of offset data is calculated. The set of offset data comprises, for each vertex in the first plurality of vertices, an offset between the vertex and a corresponding vertex in the second plurality of vertices.
    Type: Grant
    Filed: July 25, 2018
    Date of Patent: October 20, 2020
    Assignee: Baobab Studios Inc.
    Inventors: Michael Scott Hutchinson, Nathaniel Christopher Dirksen, Lawrence David Cutler, Apostolos Lerios
  • Patent number: 10796469
    Abstract: Systems, methods, and non-transitory computer-readable media can receive virtual model information associated with a virtual deformable geometric model. The virtual model information comprises a complex rig comprising a plurality of transforms and a first plurality of vertices defined by a default model, and a simplified rig comprising a second plurality of transforms and a second plurality of vertices corresponding to the first plurality of vertices. The simplified rig and the complex rig are deformed based on an animation to be applied to the virtual deformable geometric model. A set of offset data is calculated. The set of offset data comprises, for each vertex in the first plurality of vertices, an offset between the vertex and a corresponding vertex in the second plurality of vertices. A compressed version of the set of offset data is exported to a real-time processing engine for real-time animation of the virtual deformable geometric model.
    Type: Grant
    Filed: July 25, 2018
    Date of Patent: October 6, 2020
    Assignee: Baobab Studios Inc.
    Inventors: Michael Scott Hutchinson, Lawrence David Cutler, Apostolos Lerios