Patents Assigned to Big Fish Games, Inc.
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Patent number: 10878610Abstract: An animated feature may include one or more animated lines that comprise a deformation associated with (e.g., layered onto) a flat line image file. A particular animated line may comprise a first, initial shape deforming into a second, end shape. The first shape may comprise a first arrangement of mesh vertices, and the second shape may comprise a second arrangement of mesh vertices that is different than the first arrangement. The first shape and/or the second shape may be determined by on one or more actuations of a control element (e.g., a translation, a rotation, and/or a scaling) associated with the mesh vertices. The animated feature may comprise a single image file of a flat line, stored in a particular memory location, and one or deformations of the initial shape deforming into the end shape applied to the single image file.Type: GrantFiled: September 27, 2019Date of Patent: December 29, 2020Assignee: Big Fish Games, Inc.Inventor: Lyle B. Wallis
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Patent number: 9943762Abstract: A reward associated with a game may be provided based at least partly on a characteristic associated with a user device used to play the game. A threshold or level associated with the device characteristic may be determined. A current level of the characteristic while a user is playing the game via the user device may be determined. Based at least partly on a determination that the current level of the characteristic satisfies the threshold or the level during play of the game, a reward associated with the game may be provided to the user device and/or the user.Type: GrantFiled: October 24, 2014Date of Patent: April 17, 2018Assignee: Big Fish Games, Inc.Inventors: Steven Galic, John Frederick Comstock, John Amos Starin, Noah Kanter, Michael Byrd
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Patent number: 9947173Abstract: A system and method for providing performance video content in an online casino are disclosed. Players of the online casino may be facilitated to access (e.g., viewing, browsing and/or any other types of access) the performance video content and simultaneously play casino-style games provided in the online through casino interfaces. For incentivizing the players to engage the online casino, access to the performance video content may be differentiated based on progress by the players in the online casino. The access to the performance video content may be differentiated with respect to streaming quality, video resolution, types of content available, periods of access, means to access past video on demand, and/or any other aspects of accessing the performance video content within the online casino.Type: GrantFiled: August 18, 2014Date of Patent: April 17, 2018Assignee: Big Fish Games, Inc.Inventors: Shmuel Tennenhaus, Carey DiJulio
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Publication number: 20150265923Abstract: A game board associated with a game and that includes one or more tiles and one or more hazards may be presented to a user. The user may select or match one or more tiles, which may cause a hazard in close proximity to the one or more tiles and the selected one or more tiles to be removed from the game board. During gameplay, the user may cause the game board to be filled, thereby causing additional tiles and/or hazards to be introduced onto the game board. By matching tiles and causing hazards to be removed from the game board, the user may achieve an objective included on the game board and/or complete the game board.Type: ApplicationFiled: March 24, 2014Publication date: September 24, 2015Applicant: Big Fish Games, Inc.Inventors: Christopher Campbell, Brian Thompson, Sean Richer, Hamzah Kasom Osman, Peter Yiap
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Publication number: 20150265910Abstract: A game board associated with a game and that includes one or more tiles and one or more hazards may be presented to a user. The user may select or match one or more tiles, which may cause a hazard in close proximity to the one or more tiles and the selected one or more tiles to be removed from the game board. During gameplay, the user may cause the game board to be filled, thereby causing additional tiles and/or hazards to be introduced onto the game board. Upon detecting a user selection to fill the game board, it may determined whether the user has one or more remaining fills. If so, the user may be authorized to fill the game board with one or more hazards and/or tiles.Type: ApplicationFiled: March 24, 2014Publication date: September 24, 2015Applicant: Big Fish Games, Inc.Inventors: Christopher Campbell, Brian Thompson, Sean Richer, Hamzah Kasom Osman, Peter Yiap
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Publication number: 20150265924Abstract: A game board associated with a game and that includes one or more tiles and one or more hazards may be presented to a user. The user may select or match one or more tiles, which may cause a hazard in close proximity to the one or more tiles and the selected one or more tiles to be removed from the game board. During gameplay, the user may cause the game board to be filled, thereby causing additional tiles and/or hazards to be introduced onto the game board. The game board may include different types of hazards, in which a particular type of hazard may be removed from the game board by the user selecting particular types of tiles.Type: ApplicationFiled: March 24, 2014Publication date: September 24, 2015Applicant: Big Fish Games, Inc.Inventors: Christopher Campbell, Brian Thompson, Sean Richer, Hamzah Kasom Osman, Peter Yiap
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Patent number: 8725790Abstract: A technique for multiple application activation is disclosed. The technique includes a client device receiving from a server an indication of applications available to purchase and a user selecting at least two of the indicated applications to be purchased. Then at least one of the applications is automatically received on the networked computer in response to the applications being selected. A second of the applications is automatically received after the first application has been received. While the second application is being received, the first of the applications is automatically installed and activated.Type: GrantFiled: December 12, 2007Date of Patent: May 13, 2014Assignee: Big Fish Games, Inc.Inventors: Supreeth K. Sheshadri, Mathew D. Sorensen
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Patent number: 8395627Abstract: A technique for generating splines in two dimensions for use in electronic game play is disclosed. The technique includes generating a computer graphic of a shape to be animated that is formed by one or more splines. The shape also includes at least one joint. When the position or orientation of the joint is changed, the orientation and/or position of the splines corresponding to the joint are changed resulting in changes to the shape.Type: GrantFiled: April 25, 2008Date of Patent: March 12, 2013Assignee: Big Fish Games, Inc.Inventor: Jeremy D. Friesen
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Patent number: 7985127Abstract: A Golf Solitaire Video Game is described in which a user plays a video playing card game. Playing cards are positioned in piles where one pile initially contains only a home playing card. The playing cards on top of the piles and the home playing card reveal their front sides, and the playing cards that are positioned in the pile below the top playing card display their back sides or front sides. The game player moves the playing cards onto the home card in a contiguous order of the symbols on the cards. The back sides of the playing cards, underneath the removed top playing cards, are revealed when the top playing cards are placed on the home playing card. A score is provided corresponding to a number of cards that remain in the one or more piles after placing playing cards onto the home playing card in the contiguous order.Type: GrantFiled: May 31, 2007Date of Patent: July 26, 2011Assignee: Big Fish Games, Inc.Inventors: John Mitchell Cutter, Glen DeBiasa
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Publication number: 20090156305Abstract: A video computer game is described that enables a user to generate and play a customized video game. The user retrieves a user generated pictorial background for placement in a graphics window in the game. User generated or previously provided objects are selected for placement on the background object. The pictorial background and selected objects are combined in a graphics window for editing. A list corresponding to the selected objects is automatically created and placed in a list window of the game. The game may then be published or may be played privately by the user. During play of the game, the objects in the graphics window are selected and a selection indication is provided.Type: ApplicationFiled: February 24, 2009Publication date: June 18, 2009Applicant: Big Fish Games, Inc.Inventor: Paul J. Thelen
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Publication number: 20090061970Abstract: A video game is played with a playing device that includes multiple screens. A background graphic design and partially hidden objects are embedded in the background graphic scene on both the screen displays. One screen displays a zoomed cropped view of the other screen. A textual list of items corresponding to the partially hidden objects is displayed on one screen. The game player provides an input to change one of the displays to another zoomed cropped view of the other screen. The game player selects the partially hidden objects in the screen with cropped view and an indication is provided when each of the partially hidden objects are selected.Type: ApplicationFiled: August 31, 2007Publication date: March 5, 2009Applicant: Big Fish Games, Inc.Inventors: Patrick M. Wylie, Shawn C. Seavers
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Publication number: 20080225060Abstract: A video computer game is described that enables a user to generate and play a customized video game. The user retrieves a user generated pictorial background for placement in a graphics window in the game. User generated or previously provided objects are selected for placement on the background object. The pictorial background and selected objects are combined in a game workspace for editing. The combined background and objects are then placed into the graphics window of the game. A list corresponding to the selected objects is automatically created and placed in a list window of the game. The game may then be published or may be played privately by the user. During play of the game, the objects in the graphics window are selected and a selection indication is provided.Type: ApplicationFiled: May 31, 2007Publication date: September 18, 2008Applicant: Big Fish Games, Inc.Inventor: Paul J. Thelen
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Publication number: 20080119277Abstract: A common interest affiliation network architecture is described. The architecture may provide a collection of electronic content (e.g., casual games). The architecture may also provide a module to accept inputs from a user to create a profile describing the user's interaction with one or more of the casual games and share the profile with another said user.Type: ApplicationFiled: November 21, 2006Publication date: May 22, 2008Applicant: Big Fish Games, Inc.Inventor: Paul Thelen
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Publication number: 20070294175Abstract: A network service recruitment architecture for marketing casual computer games, electronic greeting cards, or other similar electronic products delivered over a network is described. The architecture enables consumers to recruit other potential consumers to purchase or use such products delivered over the network. The recruiters are allowed to join a network of recruiters free of any start up fees or ongoing costs. When the recruiter successfully recruits a new consumer to purchase or play a game or send an electronic greeting card, a portion of any revenue generated by the consumer's participation is distributed to the recruiter.Type: ApplicationFiled: May 31, 2006Publication date: December 20, 2007Applicant: Big Fish Games, IncInventor: Paul Thelen
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Publication number: 20070294174Abstract: A network service recruitment architecture for marketing casual computer games, electronic greeting cards, or other similar electronic products delivered over a network is described. The architecture enables consumers to recruit other potential consumers to purchase or use such products delivered over the network. The recruiters are allowed to join a network of recruiters free of any start up fees or ongoing costs. When the recruiter successfully recruits a new consumer to purchase or play a game or send an electronic greeting card, a portion of any revenue generated by the consumer's participation is distributed to the recruiter.Type: ApplicationFiled: May 31, 2006Publication date: December 20, 2007Applicant: Big Fish Games, Inc.Inventor: Paul Thelen
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Publication number: 20070294088Abstract: A network service recruitment architecture for marketing casual computer games, electronic greeting cards, or other similar electronic products delivered over a network is described. The architecture enables consumers to recruit other potential consumers to purchase or use such products delivered over the network. The recruiters are allowed to join a network of recruiters free of any start up fees or ongoing costs. When the recruiter successfully recruits a new consumer to purchase or play a game or send an electronic greeting card, a portion of any revenue generated by the consumer's participation is distributed to the recruiter.Type: ApplicationFiled: May 31, 2006Publication date: December 20, 2007Applicant: Big Fish Games, IncInventors: Paul Thelen, Glenn Walcott