Patents Assigned to Big Fish Games, Inc.
  • Patent number: 10878610
    Abstract: An animated feature may include one or more animated lines that comprise a deformation associated with (e.g., layered onto) a flat line image file. A particular animated line may comprise a first, initial shape deforming into a second, end shape. The first shape may comprise a first arrangement of mesh vertices, and the second shape may comprise a second arrangement of mesh vertices that is different than the first arrangement. The first shape and/or the second shape may be determined by on one or more actuations of a control element (e.g., a translation, a rotation, and/or a scaling) associated with the mesh vertices. The animated feature may comprise a single image file of a flat line, stored in a particular memory location, and one or deformations of the initial shape deforming into the end shape applied to the single image file.
    Type: Grant
    Filed: September 27, 2019
    Date of Patent: December 29, 2020
    Assignee: Big Fish Games, Inc.
    Inventor: Lyle B. Wallis
  • Patent number: 9943762
    Abstract: A reward associated with a game may be provided based at least partly on a characteristic associated with a user device used to play the game. A threshold or level associated with the device characteristic may be determined. A current level of the characteristic while a user is playing the game via the user device may be determined. Based at least partly on a determination that the current level of the characteristic satisfies the threshold or the level during play of the game, a reward associated with the game may be provided to the user device and/or the user.
    Type: Grant
    Filed: October 24, 2014
    Date of Patent: April 17, 2018
    Assignee: Big Fish Games, Inc.
    Inventors: Steven Galic, John Frederick Comstock, John Amos Starin, Noah Kanter, Michael Byrd
  • Patent number: 9947173
    Abstract: A system and method for providing performance video content in an online casino are disclosed. Players of the online casino may be facilitated to access (e.g., viewing, browsing and/or any other types of access) the performance video content and simultaneously play casino-style games provided in the online through casino interfaces. For incentivizing the players to engage the online casino, access to the performance video content may be differentiated based on progress by the players in the online casino. The access to the performance video content may be differentiated with respect to streaming quality, video resolution, types of content available, periods of access, means to access past video on demand, and/or any other aspects of accessing the performance video content within the online casino.
    Type: Grant
    Filed: August 18, 2014
    Date of Patent: April 17, 2018
    Assignee: Big Fish Games, Inc.
    Inventors: Shmuel Tennenhaus, Carey DiJulio
  • Publication number: 20150265923
    Abstract: A game board associated with a game and that includes one or more tiles and one or more hazards may be presented to a user. The user may select or match one or more tiles, which may cause a hazard in close proximity to the one or more tiles and the selected one or more tiles to be removed from the game board. During gameplay, the user may cause the game board to be filled, thereby causing additional tiles and/or hazards to be introduced onto the game board. By matching tiles and causing hazards to be removed from the game board, the user may achieve an objective included on the game board and/or complete the game board.
    Type: Application
    Filed: March 24, 2014
    Publication date: September 24, 2015
    Applicant: Big Fish Games, Inc.
    Inventors: Christopher Campbell, Brian Thompson, Sean Richer, Hamzah Kasom Osman, Peter Yiap
  • Publication number: 20150265910
    Abstract: A game board associated with a game and that includes one or more tiles and one or more hazards may be presented to a user. The user may select or match one or more tiles, which may cause a hazard in close proximity to the one or more tiles and the selected one or more tiles to be removed from the game board. During gameplay, the user may cause the game board to be filled, thereby causing additional tiles and/or hazards to be introduced onto the game board. Upon detecting a user selection to fill the game board, it may determined whether the user has one or more remaining fills. If so, the user may be authorized to fill the game board with one or more hazards and/or tiles.
    Type: Application
    Filed: March 24, 2014
    Publication date: September 24, 2015
    Applicant: Big Fish Games, Inc.
    Inventors: Christopher Campbell, Brian Thompson, Sean Richer, Hamzah Kasom Osman, Peter Yiap
  • Publication number: 20150265924
    Abstract: A game board associated with a game and that includes one or more tiles and one or more hazards may be presented to a user. The user may select or match one or more tiles, which may cause a hazard in close proximity to the one or more tiles and the selected one or more tiles to be removed from the game board. During gameplay, the user may cause the game board to be filled, thereby causing additional tiles and/or hazards to be introduced onto the game board. The game board may include different types of hazards, in which a particular type of hazard may be removed from the game board by the user selecting particular types of tiles.
    Type: Application
    Filed: March 24, 2014
    Publication date: September 24, 2015
    Applicant: Big Fish Games, Inc.
    Inventors: Christopher Campbell, Brian Thompson, Sean Richer, Hamzah Kasom Osman, Peter Yiap
  • Patent number: 8725790
    Abstract: A technique for multiple application activation is disclosed. The technique includes a client device receiving from a server an indication of applications available to purchase and a user selecting at least two of the indicated applications to be purchased. Then at least one of the applications is automatically received on the networked computer in response to the applications being selected. A second of the applications is automatically received after the first application has been received. While the second application is being received, the first of the applications is automatically installed and activated.
    Type: Grant
    Filed: December 12, 2007
    Date of Patent: May 13, 2014
    Assignee: Big Fish Games, Inc.
    Inventors: Supreeth K. Sheshadri, Mathew D. Sorensen
  • Patent number: 8395627
    Abstract: A technique for generating splines in two dimensions for use in electronic game play is disclosed. The technique includes generating a computer graphic of a shape to be animated that is formed by one or more splines. The shape also includes at least one joint. When the position or orientation of the joint is changed, the orientation and/or position of the splines corresponding to the joint are changed resulting in changes to the shape.
    Type: Grant
    Filed: April 25, 2008
    Date of Patent: March 12, 2013
    Assignee: Big Fish Games, Inc.
    Inventor: Jeremy D. Friesen
  • Patent number: 7985127
    Abstract: A Golf Solitaire Video Game is described in which a user plays a video playing card game. Playing cards are positioned in piles where one pile initially contains only a home playing card. The playing cards on top of the piles and the home playing card reveal their front sides, and the playing cards that are positioned in the pile below the top playing card display their back sides or front sides. The game player moves the playing cards onto the home card in a contiguous order of the symbols on the cards. The back sides of the playing cards, underneath the removed top playing cards, are revealed when the top playing cards are placed on the home playing card. A score is provided corresponding to a number of cards that remain in the one or more piles after placing playing cards onto the home playing card in the contiguous order.
    Type: Grant
    Filed: May 31, 2007
    Date of Patent: July 26, 2011
    Assignee: Big Fish Games, Inc.
    Inventors: John Mitchell Cutter, Glen DeBiasa
  • Publication number: 20090156305
    Abstract: A video computer game is described that enables a user to generate and play a customized video game. The user retrieves a user generated pictorial background for placement in a graphics window in the game. User generated or previously provided objects are selected for placement on the background object. The pictorial background and selected objects are combined in a graphics window for editing. A list corresponding to the selected objects is automatically created and placed in a list window of the game. The game may then be published or may be played privately by the user. During play of the game, the objects in the graphics window are selected and a selection indication is provided.
    Type: Application
    Filed: February 24, 2009
    Publication date: June 18, 2009
    Applicant: Big Fish Games, Inc.
    Inventor: Paul J. Thelen
  • Publication number: 20090061970
    Abstract: A video game is played with a playing device that includes multiple screens. A background graphic design and partially hidden objects are embedded in the background graphic scene on both the screen displays. One screen displays a zoomed cropped view of the other screen. A textual list of items corresponding to the partially hidden objects is displayed on one screen. The game player provides an input to change one of the displays to another zoomed cropped view of the other screen. The game player selects the partially hidden objects in the screen with cropped view and an indication is provided when each of the partially hidden objects are selected.
    Type: Application
    Filed: August 31, 2007
    Publication date: March 5, 2009
    Applicant: Big Fish Games, Inc.
    Inventors: Patrick M. Wylie, Shawn C. Seavers
  • Publication number: 20080225060
    Abstract: A video computer game is described that enables a user to generate and play a customized video game. The user retrieves a user generated pictorial background for placement in a graphics window in the game. User generated or previously provided objects are selected for placement on the background object. The pictorial background and selected objects are combined in a game workspace for editing. The combined background and objects are then placed into the graphics window of the game. A list corresponding to the selected objects is automatically created and placed in a list window of the game. The game may then be published or may be played privately by the user. During play of the game, the objects in the graphics window are selected and a selection indication is provided.
    Type: Application
    Filed: May 31, 2007
    Publication date: September 18, 2008
    Applicant: Big Fish Games, Inc.
    Inventor: Paul J. Thelen
  • Publication number: 20080119277
    Abstract: A common interest affiliation network architecture is described. The architecture may provide a collection of electronic content (e.g., casual games). The architecture may also provide a module to accept inputs from a user to create a profile describing the user's interaction with one or more of the casual games and share the profile with another said user.
    Type: Application
    Filed: November 21, 2006
    Publication date: May 22, 2008
    Applicant: Big Fish Games, Inc.
    Inventor: Paul Thelen
  • Publication number: 20070294175
    Abstract: A network service recruitment architecture for marketing casual computer games, electronic greeting cards, or other similar electronic products delivered over a network is described. The architecture enables consumers to recruit other potential consumers to purchase or use such products delivered over the network. The recruiters are allowed to join a network of recruiters free of any start up fees or ongoing costs. When the recruiter successfully recruits a new consumer to purchase or play a game or send an electronic greeting card, a portion of any revenue generated by the consumer's participation is distributed to the recruiter.
    Type: Application
    Filed: May 31, 2006
    Publication date: December 20, 2007
    Applicant: Big Fish Games, Inc
    Inventor: Paul Thelen
  • Publication number: 20070294174
    Abstract: A network service recruitment architecture for marketing casual computer games, electronic greeting cards, or other similar electronic products delivered over a network is described. The architecture enables consumers to recruit other potential consumers to purchase or use such products delivered over the network. The recruiters are allowed to join a network of recruiters free of any start up fees or ongoing costs. When the recruiter successfully recruits a new consumer to purchase or play a game or send an electronic greeting card, a portion of any revenue generated by the consumer's participation is distributed to the recruiter.
    Type: Application
    Filed: May 31, 2006
    Publication date: December 20, 2007
    Applicant: Big Fish Games, Inc.
    Inventor: Paul Thelen
  • Publication number: 20070294088
    Abstract: A network service recruitment architecture for marketing casual computer games, electronic greeting cards, or other similar electronic products delivered over a network is described. The architecture enables consumers to recruit other potential consumers to purchase or use such products delivered over the network. The recruiters are allowed to join a network of recruiters free of any start up fees or ongoing costs. When the recruiter successfully recruits a new consumer to purchase or play a game or send an electronic greeting card, a portion of any revenue generated by the consumer's participation is distributed to the recruiter.
    Type: Application
    Filed: May 31, 2006
    Publication date: December 20, 2007
    Applicant: Big Fish Games, Inc
    Inventors: Paul Thelen, Glenn Walcott