Patents Assigned to Blue Goji LLC
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Patent number: 11951355Abstract: A method and method for a cloud-based gaming platform with integrated healthcare diagnostic and treatment capabilities. In an embodiment, the system and method comprise a cloud-based gaming platform comprising a frontend accessible from various game clients which operates a gaming environment on one or more game servers, a backend that provides the game database and analytics used by the game servers to operate the gaming environment, and a healthcare diagnostics and treatment module integrated into the platform comprising a HIPPA-compliant security gateway, an AI-assisted healthcare diagnostics module, and an alert and treatments module.Type: GrantFiled: March 24, 2023Date of Patent: April 9, 2024Assignee: BLUE GOJI LLCInventor: Coleman Fung
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Patent number: 11914776Abstract: A system and method for evaluation, detection, conditioning, and treatment of neurological functioning and conditions which uses data obtained while a person is engaged in simultaneously in a range of primary physical tasks combined with defined types of secondary activity, such as listening, reading, speaking, mathematics, logic puzzles, navigation of a virtual environment, recall of past stimuli, etc. The data from the physical and secondary activities are combined to generate a composite functioning score visualization indicating the relative functioning of areas aspects of neurological functioning; including those in which deficiencies may be present, which are early indicators of possible neurological conditions. Through algorithmic recommendations combined with expert and user input, a conditioning regimen targeting neurological aspects of interest paired with periodic testing allows the user to track their progress in these areas over time.Type: GrantFiled: February 18, 2023Date of Patent: February 27, 2024Assignee: BLUE GOJI LLCInventor: Coleman Fung
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Patent number: 11823781Abstract: A system and method for a cloud-based gaming platform with integrated health-related data collection capabilities. In an embodiment, the system and method comprise a cloud-based gaming platform comprising a frontend accessible from various game clients which operates a gaming environment on one or more game servers, a backend that provides the game database and analytics used by the game servers to operate the gaming environment, and a HIPPA-compliant security gateway configured to route health-related data from gaming to a healthcare diagnostics and treatment module integrated into the platform. Exercising on an exercise machine compatible with the cloud-based gaming platform entertains the user while simultaneously capturing data about the user's physical and mental performance which can later be used to diagnose medical conditions and, depending on configuration, implement treatment regimens comprising exercise routines and mental simulation via tasks in the gaming environment.Type: GrantFiled: December 13, 2022Date of Patent: November 21, 2023Assignee: BLUE GOJI LLCInventor: Coleman Fung
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Patent number: 11793970Abstract: A system and method for brainwave entrainment using virtual objects and gamification, in which brainwave entrainment is applied using some combination of gaming elements, brainwave is enhanced by virtue of the user's active participation, and long-term use is encouraged by virtue of the entertaining nature of the gamification. Depending on configuration, the system and method may comprise a display comprising virtual objects, a light-producing device (other than the display), an audio-producing device such as speakers or headphones, a haptic feedback device such as a vibratory motor, a device for monitoring the user's attention, and a software application which applies brainwave entrainment using some combination of the display, the light-producing device, the audio-producing device, and the haptic feedback device.Type: GrantFiled: December 13, 2022Date of Patent: October 24, 2023Assignee: BLUE GOJI LLCInventor: Coleman Fung
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Patent number: 11791026Abstract: A cloud-based healthcare diagnostic and treatment platform capable of making non-invasive healthcare diagnostics and treatment recommendations based on data captured from combinations of physical activity and mental activity. In an embodiment, the system and method comprise a healthcare diagnostics and treatment module comprising a HIPPA-compliant security gateway, an AI-assisted healthcare diagnostics module, and an alert and treatments module. The HIPPA-compliant security gateway separates out health-related data from streams of data which may include other data such as game data, provides the health-related data to the AI-assisted healthcare diagnostics module which performs diagnoses of the health-related data using machine learning algorithms, and provides the diagnoses to the alert and treatments module which generates alerts and treatments based on the diagnoses.Type: GrantFiled: March 22, 2023Date of Patent: October 17, 2023Assignee: BLUE GOJI LLCInventor: Coleman Fung
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Patent number: 11771955Abstract: A system and method for providing neurological function analysis and treatment to a person using virtual reality systems. The system and methods comprise a data capture system that receives, fuses, and integrates sensor data from various sensors, a virtual reality engine which uses the integrated sensor information to generate an environmental model and a tracking model, and a therapeutic engine which can assess both the cognitive and physical condition the person, determine a training regime based on the assessment, and apply therapies while the person is engaged in a virtual reality environment. The training regimen can comprise brainwave entrainment and/or dual-task stimulation via virtual elements. In some embodiments, a medical professional may engage with the person in the virtual reality environment.Type: GrantFiled: December 27, 2022Date of Patent: October 3, 2023Assignee: BLUE GOJI LLCInventor: Coleman Fung
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Patent number: 11756664Abstract: A mobile and adaptable fitness system allows a fitness device to be used to control an application running on a host device. The system includes one or more controllers, a motion sensing device, and a host device. The hand controllers may be mounted on the handlebars of the fitness device or held in a user's hands and include buttons that the user can press. The motion sensing device may be mounted on the user or on a moving part of the fitness device and contains sensors that capture motion performed by the user. The host device receives input data from the hand controllers and the motion sensing device and generates an activity vector representing the intensity at which the user performs a fitness activity. Based on the activity vector, the host device controls an object in an application, such as a character, based on the input data.Type: GrantFiled: August 11, 2020Date of Patent: September 12, 2023Assignee: BLUE GOJI LLCInventors: Charles Huang, Christopher A. Larkin, Steven S. L. Toh, Koley C. Porter, Glenn F. Maynard, Coleman F. Fung
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Patent number: 11724061Abstract: A system and method for therapeutic stimulation using virtual objects and gamification, in which multi-modality stimulus is applied using some combination of virtual elements, attention is enhanced by virtue of the user's active participation, and long-term use is encouraged by virtue of the entertaining nature of the gamification. Depending on configuration, the system and method may comprise a display comprising virtual objects, a light-producing device (other than the display), an audio-producing device such as speakers or headphones, a haptic feedback device such as a vibratory motor, a means for monitoring the user's attention, and a software application which applies therapeutic stimulation using some combination of the display, the light-producing device, the audio-producing device, and the haptic feedback device.Type: GrantFiled: March 7, 2023Date of Patent: August 15, 2023Assignee: BLUE GOJI LLCInventor: Coleman Fung
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Patent number: 11712602Abstract: A variable-resistance exercise machine with network communication for smart device control and interactive software applications, comprising a network interface that receives input from a user device and provides output to a user device; a plurality of moving surfaces that each provide an independent degree of resistance to movement based on received input, a sensor that detects movement and provides output to a user device based on the movement.Type: GrantFiled: May 7, 2021Date of Patent: August 1, 2023Assignee: BLUE GOJI LLCInventor: Coleman Fung
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Patent number: 11707644Abstract: A variable-resistance exercise machine with network communication for smart device control and brainwave entrainment, comprising an exercise machine with a plurality of moving surfaces, that each provide an independent degree of resistance to movement, a sensor that detects movement and provides output to a controller, a brainwave entrainment manager that selects a brainwave entrainment frequency based on the sensor output, and a controller that receives an input from a user device, changes the operation of the plurality of moving surfaces based on the input, and sends the brainwave entrainment frequency to the user device.Type: GrantFiled: June 8, 2022Date of Patent: July 25, 2023Assignee: BLUE GOJI LLCInventor: Coleman Fung
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Patent number: 11673022Abstract: An apparatus for natural torso and limbs tracking and feedback for electronic interaction with fall safety support. The apparatus comprises a body harness worn on the body of a user, a support structure designed to bear the weight of the user in the event of a stumble, trip, or fall, and a plurality of tethers attached at one end to the harness and at the other end to the support structure. One or more sensors are integrated into the system to measure aspects of the user's movement and used as input to control a computer system. In the event of stumble, trip, or fall, all of, or a portion of, the user's body weight is borne by the tethers as a safety mechanism to prevent injury. The system is designed to be used with virtual reality systems wherein the user's vision is blocked or obscured by a virtual reality visor.Type: GrantFiled: June 8, 2021Date of Patent: June 13, 2023Assignee: BLUE GOJI LLC.Inventor: Coleman Fung
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Patent number: 11660496Abstract: An exercise bike operable while remaining stationary on a support surface. The exercise bike includes a bicycle frame with a pedal assembly coupled to a clutch mechanism that is movable between an unlocked state in which the pedal assembly drives a wheel in a first rotational direction and rotates relative to the wheel in a second rotational direction, and a locked state in which the pedal assembly is rotationally fixed to the wheel to drive the wheel in the first rotational direction and the second rotational direction, and a handlebar assembly. The handlebar assembly is coupled to the bicycle frame and includes a handlebar and a locking mechanism. The locking mechanism is moveable between an unlocked position in which the handlebar is allowed to rotate about an axis, and a locked position in which the handlebar is restricted from rotating about the axis. A control module may move the locking mechanism and the clutch mechanism between their respective locked and unlocked states.Type: GrantFiled: November 13, 2020Date of Patent: May 30, 2023Assignee: BLUE GOJI LLCInventors: Edward Taylor, Christian Tucker, Alexander T.h. Van Zoest, Ross Stensrud, William Stensrud
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Patent number: 11662818Abstract: A system and method for evaluation, detection, conditioning, and treatment of neurological functioning and conditions which uses data obtained while a person is engaged in simultaneously in a range of primary physical tasks combined with defined types of associative activity, such as listening, reading, speaking, mathematics, logic puzzles, navigation of a virtual environment, recall of past stimuli, etc. The data from the physical and associative activities are combined to generate a composite functioning score visualization indicating the relative functioning of areas aspects of neurological functioning; including those in which deficiencies may be present, which are early indicators of possible neurological conditions. Through algorithmic recommendations combined with expert and user input, a conditioning regimen targeting neurological aspects of interest paired with periodic testing allows the user to track their progress in these areas over time.Type: GrantFiled: September 23, 2020Date of Patent: May 30, 2023Assignee: BLUE GOJI LLC.Inventor: Coleman Fung
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Patent number: 11612786Abstract: A system and method for targeted neurological treatment using brainwave entrainment therapy with passive treatment that allows for targeted treatment of particular areas of the brain, particular neurological functions, particular neurological states, and combinations of areas, functions, and states. The system and method receive gait parameters for an individual and compare those against a database of historical gait data to determine if an onset neurodegenerative condition is present, and applies a brainwave entrainment therapy responsive to the determination of the condition.Type: GrantFiled: June 8, 2022Date of Patent: March 28, 2023Assignee: BLUE GOJI LLCInventor: Coleman Fung
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Patent number: 11524209Abstract: A system and method for brainwave entrainment using virtual objects and gamification, in which brainwave entrainment is applied using some combination of gaming elements, and brainwave activity is enhanced by virtue of the user's active participation. Long-term use is encouraged by virtue of the entertaining nature of the gamification. Depending on configuration, the system and method may comprise a display comprising virtual objects, a light-producing device (other than the display), an audio-producing device such as speakers or headphones, a haptic feedback device such as a vibratory motor, and various devices for monitoring the user's attention. A software application induces brainwave entrainment via one or more of the devices of the system.Type: GrantFiled: January 12, 2022Date of Patent: December 13, 2022Assignee: BLUE GOJI LLCInventor: Coleman Fung
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Patent number: 11517709Abstract: A system and method for brainwave entrainment using virtual objects and gamification, in which brainwave entrainment is applied using some combination of gaming elements, brainwave is enhanced by virtue of the user's active participation, and long-term use is encouraged by virtue of the entertaining nature of the gamification. Depending on configuration, the system and method may comprise a display comprising virtual objects, a light-producing device (other than the display), an audio-producing device such as speakers or headphones, a haptic feedback device such as a vibratory motor, a means for monitoring the user's attention, and a software application which applies brainwave entrainment using some combination of the display, the light-producing device, the audio-producing device, and the haptic feedback device.Type: GrantFiled: February 4, 2022Date of Patent: December 6, 2022Assignee: BLUE GOJI LLCInventor: Coleman Fung
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Patent number: 11465014Abstract: A system and method for integration of body movement computer gaming control and brainwave entrainment comprising an attachment device configured to be attached to a portion of a user's body, a sensor attached to or integrated into the attachment device for detecting movement, a stimulation transducer for providing brainwave entrainment therapy, and a tether and actuator for providing feedback to the user about interactions with the virtual or mixed-reality machines or software applications.Type: GrantFiled: February 4, 2022Date of Patent: October 11, 2022Assignee: BLUE GOJI LLCInventor: Coleman Fung
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Patent number: 11465013Abstract: A system and method for brainwave entrainment therapy that allows for targeted treatment of particular areas of the brain, particular neurological functions, particular neurological states, and combinations of areas, functions, and states. The system and method receive a neurological assessment identifying areas of the brain or neurological functions to be treated, select one or more treatment modalities and frequencies, select a treatment regimen, and apply brainwave entrainment using the modalities, frequencies and regimen while the subject engages in dual-task activities selected to stimulate the areas of the brain, neurological functions, or neurological states to be treated, enhanced, or altered.Type: GrantFiled: January 13, 2022Date of Patent: October 11, 2022Assignee: BLUE GOJI LLCInventor: Coleman Fung
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Patent number: 11191996Abstract: A system and method for using a body joystick to interact with a virtual or mixed-reality machines or software applications that uses a support arm to hold a device for attaching the body joystick to a user's body, a sensor for detecting movement, and a tether and actuator for providing feedback to the user about interactions with the virtual or mixed-reality machines or software applications.Type: GrantFiled: February 4, 2020Date of Patent: December 7, 2021Assignee: BLUE GOJI LLCInventor: Coleman Fung
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Patent number: 11181938Abstract: A system and method for full body movement control of dual joystick operated devices. The system uses two motion sensors: a first motion sensor for body lean and tilt, and a second motion sensor for head rotation and tilt. The output from the first motion sensor is converted into a virtual joystick output signal corresponding to a first standard joystick which controls one aspect of movement, and the output from the second motion sensor is converted into a virtual joystick output signal corresponding to a second standard joystick which controls a different aspect of movement.Type: GrantFiled: January 22, 2020Date of Patent: November 23, 2021Assignee: Blue Goji LLCInventor: Coleman Fung