Abstract: A system for voice dictation includes an earpiece, the earpiece may include an earpiece housing sized to fit into an external auditory canal of a user and block the external auditory canal, a first microphone operatively connected to the earpiece housing and positioned to be isolated from ambient sound when the earpiece housing is fitted into the external auditory canal, a second microphone operatively connected to earpiece housing and positioned to sound external from the user, and a processor disposed within the earpiece housing and operatively connected to the first microphone and the second microphone. The system may further include a software application executing on a computing device which provides for receiving the first voice audio stream into a first position of a record and receiving the second voice audio stream into a second position of the record.
Abstract: An apparatus includes a ear piece case housing, a receptacle within the ear piece case housing and configured to hold an earpiece, an earpiece connector at the receptacle and configured to electrically connect with the earpiece, and electromagnetic shielding materials integrated into the ear piece case housing to electromagnetically isolate the earpiece while the earpiece is contained within the case housing. The ear piece case housing may include a charger and a removable slide cover adapted for sliding over the charger.
Type:
Grant
Filed:
December 29, 2020
Date of Patent:
November 8, 2022
Assignee:
BRAGI GmbH
Inventors:
Veniamin Milevski, Diego Bestilleiro Amado
Abstract: A system, method and wireless earpieces for populating an electronic medical record utilizing wireless earpieces. The sensor measurements are analyzed. The sensor measurements are associated with the electronic medical record of the user. The electronic medical record of the user is populated with the sensor measurements. Communications including the electronic medical record are communicated.
Abstract: A method of providing an enhanced gaming experience includes steps of sensing environmental audio with at least one microphone of an earpiece, combining a game sound with the environmental audio to provide a composite audio signal, and transducing the composite audio signal at the earpiece. The game sound may be positioned within a three-dimensional audio environment. The composite audio signal may be transduced to provide a three-dimensional audio experience.
Abstract: An earpiece includes an earpiece housing, a processor disposed within the earpiece, a speaker operatively connected to the processor, a microphone operatively connected the processor, and a global navigation satellite system (GNSS) receiver disposed within the earpiece. A system may include a first earpiece having a connector with earpiece charging contacts, a charging case for the first earpiece, the charging case having contacts for connecting with the earpiece charging contacts, and a global navigation satellite system (GNSS) receiver disposed within the charging case.
Abstract: A wireless earpiece includes a wireless earpiece housing, a processor disposed within the wireless earpiece housing, at least one microphone operatively connected to the processor, and at least one speaker operatively connected to the processor. The processor is configured to receive audio from the at least one microphone, perform processing of the audio to provide processed audio, and output the processed audio to the at least one speaker. The processing of the audio involves identifying body generated sounds generated by a body of a user of the wireless earpiece and removing the body generated sounds.
Abstract: A first device having a transceiver and an antenna operatively connected to the transceiver and a second device having a transceiver and an antenna operatively connected to the transceiver, the first device in operative communication with the first device through a communications linkage separate from the transceiver of the first device and the transceiver of the second device. The first device is adapted to wirelessly communicate with a remote device through the transceiver of the first device. The second device is adapted to wirelessly communicate with the remote device through the transceiver of the second device. The system is configured to evaluate the wireless connection between the first device and the remote device and to evaluate the wireless communication between the second device and the remote device and determine whether the first device or the second device has a better connection.
Abstract: A system includes at least one wearable device having a housing, at least one sensor disposed within the housing, at least one output device disposed within the housing, and at least one processor operatively connected to the sensors and output devices, wherein one or more sensors are configured to detect electrical activity from a user's facial muscles and to transmit a data signal concerning the electrical activity of the user's facial muscles to one of more of the processors. A method of controlling a wearable device includes determining facial muscular electrical data of a facial gesture made by a user, interpreting the facial muscular electrical data to determine a user response, and performing an action based on the user response.
Type:
Application
Filed:
March 21, 2022
Publication date:
July 7, 2022
Applicant:
BRAGI GmbH
Inventors:
Julius Friedrich RĂ¼diger, Peter Vincent Boesen
Abstract: A system, method and wireless earpieces for populating an electronic medical record utilizing wireless earpieces. The sensor measurements are analyzed. The sensor measurements are associated with the electronic medical record of the user. The electronic medical record of the user is populated with the sensor measurements. Communications including the electronic medical record are communicated.
Abstract: A method for audio-based social media messaging for a wearable device includes generating a first audio message using a wearable device, the wearable device having at least one microphone and at least one speaker and conveying the first audio message from the wearable device to an audio-based social media platform using a wireless radio transceiver within the wearable device.
Abstract: A method of utilizing wireless earpieces for hub communications in embodiments of the present invention may have one or more of the following steps: (a) activating the wireless earpieces, (b) connecting one or more devices to the wireless earpieces, (c) performing first biometric measurements of the user utilizing the wireless earpieces, (d) receiving second biometric measurements from the one or more devices, (e) determining if the one or more devices is located on the same user as the wireless earpieces by comparing the second biometric measurements to the first biometric measurements, (f) receiving a communication to be sent through the wireless earpieces from the one or more devices, and (g) sending the communication to reach a receiving party in response to the determination the second biometric measurements are similar to the first biometric measurements.
Abstract: An earpiece includes an earpiece housing, a processor disposed within the earpiece, a speaker operatively connected to the processor, a microphone operatively connected the processor, and a global navigation satellite system (GNSS) receiver disposed within the earpiece. A system may include a first earpiece having a connector with earpiece charging contacts, a charging case for the first earpiece, the charging case having contacts for connecting with the earpiece charging contacts, and a global navigation satellite system (GNSS) receiver disposed within the charging case.
Abstract: A method of providing an enhanced gaming experience includes steps of sensing environmental audio with at least one microphone of an earpiece, combining a game sound with the environmental audio to provide a composite audio signal, and transducing the composite audio signal at the earpiece. The game sound may be positioned within a three-dimensional audio environment. The composite audio signal may be transduced to provide a three-dimensional audio experience.
Abstract: A system includes at least one wearable device having a housing, at least one sensor disposed within the housing, at least one output device disposed within the housing, and at least one processor operatively connected to the sensors and output devices, wherein one or more sensors are configured to detect electrical activity from a user's facial muscles and to transmit a data signal concerning the electrical activity of the user's facial muscles to one of more of the processors. A method of controlling a wearable device includes determining facial muscular electrical data of a facial gesture made by a user, interpreting the facial muscular electrical data to determine a user response, and performing an action based on the user response.
Type:
Grant
Filed:
November 24, 2020
Date of Patent:
April 5, 2022
Assignee:
BRAGI GmbH
Inventors:
Julius Friedrich RĂ¼diger, Peter Vincent Boesen
Abstract: A system, method, and wireless earpieces for implementing a virtual assistant in response to user preferences. User preferences associated with a user of the wireless earpieces are received. Data and information about the user and an environment of the user are automatically captured by the wireless earpieces based on the user preferences. A determination is made whether to provide automatic assistance to the user based on the user preferences utilizing the virtual assistant of the wireless earpieces. The automatic assistance is generated through the virtual assistant of the wireless earpieces utilizing the data and the information. The automatic assistance is communicated to the user through the virtual assistant of the wireless earpieces.
Abstract: A method for audio-based social media messaging for a wearable device includes generating a first audio message using a wearable device, the wearable device having at least one microphone and at least one speaker and conveying the first audio message from the wearable device to an audio-based social media platform using a wireless radio transceiver within the wearable device.
Abstract: A method of utilizing wireless earpieces for hub communications in embodiments of the present invention may have one or more of the following steps: (a) activating the wireless earpieces, (b) connecting one or more devices to the wireless earpieces, (c) performing first biometric measurements of the user utilizing the wireless earpieces, (d) receiving second biometric measurements from the one or more devices, (e) determining if the one or more devices is located on the same user as the wireless earpieces by comparing the second biometric measurements to the first biometric measurements, (f) receiving a communication to be sent through the wireless earpieces from the one or more devices, and (g) sending the communication to reach a receiving party in response to the determination the second biometric measurements are similar to the first biometric measurements.
Abstract: A method for utilizing radar from wireless earpieces includes activating one or more radar sensors of the wireless earpieces, performing radar measurements of a user using the one or more radar sensors of the wireless earpieces, and analyzing the radar measurements to determine pulsatile measurements associated with the user, the analyzing performed using a processor of the wireless earpieces.
Type:
Application
Filed:
September 9, 2021
Publication date:
December 30, 2021
Applicant:
BRAGI GmbH
Inventors:
Jake Berry Turner, Peter Vincent Boesen, Nazli Deniz Cagatay
Abstract: A system, method, and wireless earpieces for implementing a virtual assistant in response to user preferences. User preferences associated with a user of the wireless earpieces are received. Data and information about the user and an environment of the user are automatically captured by the wireless earpieces based on the user preferences. A determination is made whether to provide automatic assistance to the user based on the user preferences utilizing the virtual assistant of the wireless earpieces. The automatic assistance is generated through the virtual assistant of the wireless earpieces utilizing the data and the information. The automatic assistance is communicated to the user through the virtual assistant of the wireless earpieces.