Patents Assigned to BRAIN GAMES, L.C.
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Patent number: 11741794Abstract: A system for conducting a game between at least one computer-controlled player and at least one live player includes a plurality of neural nets. Each of the plurality of neural nets are associated with a different game state of a game. A plurality of instructions are stored in a data storage and executable by a data processor. The data processor determines a current state vector for the game responsive to game states of the game. The processor selects a neural net from the plurality of neural nets responsive to the current state vector. The data processor feeds the current state vector to the selected neural net and the selected neural net generates an output vector from the selected neural net responsive to the current state vector. The output vector provides a plurality of candidate meta-actions. The plurality of candidate meta-actions associated with the output vector are weighted responsive to a probability associated therewith.Type: GrantFiled: December 7, 2021Date of Patent: August 29, 2023Assignee: Brain Games, L.C.Inventor: Fredrik A. Dahl
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Patent number: 11676457Abstract: An electronic game machine comprises a display, an interface device for receiving input from a human player and a controller. The controller, responsive to initiation of a machine implemented game, prompts the human player to select to play a first player state or a second player state. The controller receives in response to the prompt, an input from the human player through the interface device whereby the human player chooses the first player state or the second player state. The first player state enables the human player to select at least one of at least two predefined selections responsive to a game state and the second player state defines the response of the humane player according to predetermined rules.Type: GrantFiled: December 21, 2021Date of Patent: June 13, 2023Assignee: BRAIN GAMES, L.C.Inventor: Hugh Sconyers
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Patent number: 11670136Abstract: A system for simulating a gaming tournament with a quasi-tournament, the system including a central processor connected to one or more electronic game machines, the central processor configured to receive an input corresponding to an outcome of one or more games to determine one or more winners of the quasi-tournament, wherein the one or more human users select, as input, after a game is initiated and value received from the one or more human users, from one of at least two different potentially winning actions at a single stage in at least one of the one or more games played by the one or more human users, and wherein the system is operative to provide a human user winning the quasi-tournament with a payout from one or more prize pots upon winning the quasi-tournament.Type: GrantFiled: December 3, 2020Date of Patent: June 6, 2023Assignee: BRAIN GAMES, L.C.Inventor: Malcolm B. Davis
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Patent number: 11468737Abstract: A method of providing a secondary skill-based game to a player utilizing an electronic game machine includes providing the player with a plurality of wagering units enabling the participants to play a machine-implemented game, initiating the game whereby the player wagers during individual games, displaying indicia representing a game state to the player whereby the player may select from at least two different potentially winning actions to continue each game, determining an outcome for the machine-implemented game, and, if the number of wagering units held by the participant is greater than a predetermined number of wagering units and if the elapsed time from the initiation of the first game played by the player is less than a predetermined time interval and if the number of games played by the player is less than a predetermined maximum number of games, providing the player the a secondary skill-based game prize.Type: GrantFiled: April 19, 2021Date of Patent: October 11, 2022Assignee: BRAIN GAMES, L.C.Inventor: Malcolm B. Davis
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Patent number: 11205324Abstract: An electronic game machine includes a display, an interface for receiving input from a human player, a processor executing preprogrammed instructions in response to an input from the human player, an input device for (i) receiving value and crediting the human player with wagering units and a data storage device storing preprogrammed instructions executed by the processor to: a) receive an input whereby the human player chooses to be a first or second player, b) randomly generate a first game state for the first player, c) receive an input from the first player selecting to (i) wager all of the first player's available wagering units, or (ii) decline to play and forfeit a wagering unit, d) if the first player wagers, receive a compulsory wager from the second player, generate a second game state for the second player, determine an outcome and award the wagered units to the winning player.Type: GrantFiled: July 15, 2016Date of Patent: December 21, 2021Assignee: BRAIN GAMES, L.C.Inventor: Hugh Sconyers
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Patent number: 11195382Abstract: A system and method for conducting a game between at least one live player and at least one computer-controlled player includes executing a training program between at least two agents to generate probability weights correlating actions or meta-actions representing a set or sequenced set of actions with a probability that the action or meta-action will produce a game outcome meeting a specified criterion or specified criteria. A game is conducted in which at least one live player plays against at least one computer-controlled player in which the computer-controlled player selects actions at one or more of the decision nodes in the game based, at least in part, on the probability weights.Type: GrantFiled: April 13, 2020Date of Patent: December 7, 2021Assignee: BRAIN GAMES, L.C.Inventor: Fredrik A. Dahl
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Patent number: 10991200Abstract: A method of providing a secondary skill based game to a player utilizing an electronic game machine includes providing the player with a plurality of wagering units enabling the participants to play a machine-implemented game, initiating the game whereby the player wagers during individual games, displaying indicia representing a game state to the player whereby the player may select from at least two different potentially winning actions to continue each game, determining an outcome for the machine-implemented game, and, if the number of wagering units held by the participant is greater than a predetermined number of wagering units and if the elapsed time from the initiation of the first game played by the player is less than a predetermined time interval and if the number of games played by the player is less than a predetermined maximum number of games, providing the player the a secondary skill based game prize.Type: GrantFiled: December 28, 2018Date of Patent: April 27, 2021Assignee: BRAIN GAMES, L.C.Inventor: Malcolm B. Davis
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Patent number: 10861288Abstract: A method of simulating a gaming tournament utilizing a plurality of electronic game machines in a quasi-tournament includes the steps of: a) receiving value from a plurality of human users of the electronic game machines, the received value corresponding to a plurality of wagering credits whereby each human user is provided with a plurality of wagering units enabling the human user to participate in the quasi-tournament by playing one or more games on one of the electronic game machines, b) initiating a machine-implemented game on each game machine used in the quasi-tournament, whereby a human user may play the game using the electronic game machine to participate in the quasi-tournament, c) receiving input from the human user via a user interface associated with the electronic game machine to play the machine-implemented game, d) determining an outcome for each machine-implemented game played by each of the plurality of human users using the electronic game machines, e) updating the number of wagering unitsType: GrantFiled: October 11, 2019Date of Patent: December 8, 2020Assignee: BRAIN GAMES, L.C.Inventor: Malcolm B. Davis
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Patent number: 10621830Abstract: A system and method for conducting a game between at least one live player and at least one computer-controlled player includes executing a training program between at least two agents to generate probability weights correlating actions or meta-actions representing a set or sequenced set of actions with a probability that the action or meta-action will produce a game outcome meeting a specified criterion or specified criteria. A game is conducted in which at least one live player plays against at least one computer-controlled player in which the computer-controlled player selects actions at one or more of the decision nodes in the game based, at least in part, on the probability weights.Type: GrantFiled: April 24, 2018Date of Patent: April 14, 2020Assignee: BRAIN GAMES, L.C.Inventor: Fredrik A. Dahl
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Patent number: 10445985Abstract: A method of simulating a gaming tournament utilizing a plurality of electronic game machines in a quasi-tournament includes the steps of: a) receiving value from a plurality of human users of the electronic game machines, the received value corresponding to a plurality of wagering credits whereby each human user is provided with a plurality of wagering units enabling the human user to participate in the quasi-tournament by playing one or more games on one of the electronic game machines, b) initiating a machine-implemented game on each game machine used in the quasi-tournament, whereby a human user may play the game using the electronic game machine to participate in the quasi-tournament, c) receiving input from the human user via a user interface associated with the electronic game machine to play the machine-implemented game, d) determining an outcome for each machine-implemented game played by each of the plurality of human users using the electronic game machines, e) updating the number of wagering unitsType: GrantFiled: May 5, 2014Date of Patent: October 15, 2019Assignee: Brain Games, L.C.Inventor: Malcolm B. Davis
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Patent number: 9953491Abstract: A system and method for conducting a game between at least one live player and at least one computer-controlled player includes executing a training program between at least two agents to generate probability weights correlating actions or meta-actions representing a set or sequenced set of actions with a probability that the action or meta-action will produce a game outcome meeting a specified criterion or specified criteria. A game is conducted in which at least one live player plays against at least one computer-controlled player in which the computer-controlled player selects actions at one or more of the decision nodes in the game based, at least in part, on the probability weights.Type: GrantFiled: October 14, 2016Date of Patent: April 24, 2018Assignee: Brain Games, L.C.Inventor: Fredrik A. Dahl
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Publication number: 20140315625Abstract: A system and method for conducting a game between at least one live player and at least one computer-controlled player includes executing a training program between at least two agents to generate probability weights correlating actions or meta-actions representing a set or sequenced set of actions with a probability that the action or meta-action will produce a game outcome meeting a specified criterion or specified criteria. A game is conducted in which at least one live player plays against at least one computer-controlled player in which the computer-controlled player selects actions at one or more of the decision nodes in the game based, at least in part, on the probability weights.Type: ApplicationFiled: April 15, 2014Publication date: October 23, 2014Applicant: BRAIN GAMES, L.C.Inventor: FREDRIK A. DAHL
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Publication number: 20140243063Abstract: A method of simulating a gaming tournament utilizing a plurality of electronic game machines in a quasi-tournament includes the steps of: a) receiving value from a plurality of human users of the electronic game machines, the received value corresponding to a plurality of wagering credits whereby each human user is provided with a plurality of wagering units enabling the human user to participate in the quasi-tournament by playing one or more games on one of the electronic game machines, b) initiating a machine-implemented game on each game machine used in the quasi-tournament, whereby a human user may play the game using the electronic game machine to participate in the quasi-tournament, c) receiving input from the human user via a user interface associated with the electronic game machine to play the machine-implemented game, d) determining an outcome for each machine-implemented game played by each of the plurality of human users using the electronic game machines, e) updating the number of wagering unitsType: ApplicationFiled: May 5, 2014Publication date: August 28, 2014Applicant: BRAIN GAMES, L.C.Inventor: MALCOLM B. DAVIS
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Patent number: 8715051Abstract: A method of simulating a gaming tournament utilizing a plurality of electronic game machines in a quasi-tournament includes the steps of: a) receiving value from a plurality of human users of the electronic game machines, the received value corresponding to a plurality of wagering credits whereby each human user is provided with a plurality of wagering units enabling the human user to participate in the quasi-tournament by playing one or more games on one of the electronic game machines, b) initiating a machine-implemented game on each game machine used in the quasi-tournament, whereby a human user may play the game using the electronic game machine to participate in the quasi-tournament, c) receiving input from the human user via a user interface associated with the electronic game machine to play the machine-implemented game, d) determining an outcome for each machine-implemented game played by each of the plurality of human users using the electronic game machines, e) updating the number of wagering unitsType: GrantFiled: August 12, 2010Date of Patent: May 6, 2014Assignee: Brain Games, L.C.Inventor: Malcolm B. Davis
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Patent number: 8696446Abstract: A system and method for conducting a game between at least one live player and at least one computer-controlled player includes executing a training program between at least two agents to generate probability weights correlating actions or meta-actions representing a set or sequenced set of actions with a probability that the action or meta-action will produce a game outcome meeting a specified criterion or specified criteria. A game is conducted in which at least one live player plays against at least one computer-controlled player in which the computer-controlled player selects actions at one or more of the decision nodes in the game based, at least in part, on the probability weights.Type: GrantFiled: June 18, 2013Date of Patent: April 15, 2014Assignee: Brain Games, L.C.Inventor: Fredrik A. Dahl
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Publication number: 20140051520Abstract: A gaming system and method relate to game tournaments and in particular, to a quasi-tournament wherein a tournament between multiple human players playing casino type games against each other is simulated with a plurality of electronic game machines whereby winners of the quasi-tournament are determined based on the outcome of games played by individual players against the game machines.Type: ApplicationFiled: March 15, 2013Publication date: February 20, 2014Applicant: BRAIN GAMES, L.C.Inventor: MALCOLM DAVIS
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Publication number: 20130288769Abstract: A method of operating a machine-implemented casino-style game includes receiving, with a game machine, a first wager from a human player of the machine-implemented casino-style game, the first wager entitling the human player to a payout if the human player wins the casino-style game, receiving a second wager from the player, the second wager entitling the player to view hidden indicia indicative of the status of machine-implemented game after the game is commenced and to receive a payout if the status of the machine-implemented game matches or exceeds a predetermined criteria, displaying to the player the hidden indicia indicating the position of the machine-implemented game and if the status of the machine-implemented game meets or exceeds the predetermined criteria, providing the human player with a payout.Type: ApplicationFiled: April 26, 2013Publication date: October 31, 2013Applicant: BRAIN GAMES, L.C.Inventors: Robert Hamman, Malcolm B. Davis, Fredrik Dahl
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Patent number: 8430744Abstract: A system and method for conducting a game between at least one live player and at least one computer-controlled player includes executing a training program between at least two agents to generate probability weights correlating actions or meta-actions representing a set or sequenced set of actions with a probability that the action or meta-action will produce a game outcome meeting a specified criterion or specified criteria. A game is conducted in which at least one live player plays against at least one computer-controlled player in which the computer-controlled player selects actions at one or more of the decision nodes in the game based, at least in part, on the probability weights.Type: GrantFiled: February 21, 2011Date of Patent: April 30, 2013Assignee: Brain Games, L.C.Inventor: Fredrik Dahl
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Publication number: 20130090153Abstract: A system and method for conducting a game between at least one live player and at least one computer-controlled player includes executing a training program between at least two agents to generate probability weights correlating actions or meta-actions representing a set or sequenced set of actions with a probability that the action or meta-action will produce a game outcome meeting a specified criterion or specified criteria. A game is conducted in which at least one live player plays against at least one computer-controlled player in which the computer-controlled player selects actions at one or more of the decision nodes in the game based, at least in part, on the probability weights.Type: ApplicationFiled: September 27, 2012Publication date: April 11, 2013Applicant: BRAIN GAMES, L.C.Inventor: Brain Games, L.C.
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Publication number: 20130017877Abstract: A system and method for conducting end-game play between at least one live player and at least one machine-implemented player wherein the machine-implemented game generates a probability distribution and selects an action based on the probability distribution at an end stage of the game.Type: ApplicationFiled: July 11, 2012Publication date: January 17, 2013Applicant: BRAIN GAMES, L.C.Inventor: FREDRIK A. DAHL