Abstract: Methods for conducting a virtual simulation are provided. In one aspect, a method includes receiving a request to generate a virtual simulation between a user and a virtual character, generating the virtual simulation for the user that includes the virtual character, and determining a desired outcome from the user within the virtual simulation. The method also includes selecting a strategy, from among a plurality of strategies, for achieving the desired outcome from the user, selecting an enactment for the selected strategy, from among a plurality of enactments, for the virtual character to execute to achieve the desired outcome from the user in the virtual simulation, and controlling the virtual character to execute the selected enactment for the selected strategy to achieve the desired outcome from the user in the virtual simulation. Systems, graphical user interfaces, and machine-readable media are also provided.
Abstract: Methods for conducting a virtual simulation are provided. In one aspect, a method includes receiving a request to generate a virtual simulation between a user and a virtual character, generating the virtual simulation for the user that includes the virtual character, and determining a desired outcome from the user within the virtual simulation. The method also includes selecting a strategy, from among a plurality of strategies, for achieving the desired outcome from the user, selecting an enactment for the selected strategy, from among a plurality of enactments, for the virtual character to execute to achieve the desired outcome from the user in the virtual simulation, and controlling the virtual character to execute the selected enactment for the selected strategy to achieve the desired outcome from the user in the virtual simulation. Systems, graphical user interfaces, and machine-readable media are also provided.
Abstract: A system and method is disclosed that supervises the behavior of interactive characters using dynamic, fuzzy, social rules. These characters, called Protags, resemble human beings and are modeled after universal characters and story motifs. Protags respond to input from speech recognizers, text based natural language recognition systems and manipulation of objects in the virtual world in which these characters reside.