Abstract: A plurality of collectible dice, each including a multi-faceted polyhedron having an opaque base. A three dimensional character is positioned on the base and contained within each die. At least one of the facets of each die, other than the base, is transparent or translucent to permit viewing of the character. Indicia for distinguishing the die and for use in game play are contained on each die. Players obtain a collection of dice from a universe of distinctive dice and establish a set of dice from the collection. A set of dice for use in a given turn of a game is selected from the collection. At least one selected die is cast and the value is determined from a combination of the character contained within the die and the indicia showing on the upwardly facing facet of the die.
Abstract: A walking mechanism for a toy doll or character having at least one pair of legs. Each leg has a hip end and a foot end. A pair of elliptical idler gears are mounted for rotation about a common shaft, 180 degrees out-of-phase. A second pair of elliptical gears, each in driving relationship with a respective one of the elliptical idler gears are also 180 degrees out-of-phase. The hip end of each leg is mounted for movement with a stub shaft that is in a driven relationship with a respective one of the 180 degree out-of-phase elliptical driving gears to produce a varying speed, generally elliptical orbital movement of the legs to simulate walking.