Patents Assigned to Cantab Tecnología S. de R.L. de C.V.
  • Publication number: 20200193854
    Abstract: The present invention refers to the method of application of virtual reality for the development of soft skills, the user can choose different types of environments or scenarios. The main objective is to develop and promote skills such as empathy, self-knowledge, critical thinking among others. In order to promote and develop these skills, different Virtual Reality environments or scenarios are used, such as classrooms, schools with interacting students, departments and rooms in which social situation or problems like violence are represent in different environments such as: home, offices, houses, parks and streets. There may be various social context of the situations such as family, personal, harassment, violence of various types, etc. The Training consists in a tutorial and different number of sessions depending on the objective skill to develop.
    Type: Application
    Filed: December 18, 2018
    Publication date: June 18, 2020
    Applicant: Cantab Tecnología S. de R.L. de C.V.
    Inventors: Pedro Eduardo Salinas Vela, Bruno Ángel Caballero García León, Ximena Durán Baca, Ismael Tlapaya Tepech, Fernando Sealtiel Marín Parra
  • Publication number: 20190189023
    Abstract: The present invention refers to a virtual reality training method oriented for the prevention of harassment in schools. It seeks to lower the incidence of bullying in academic environments by recreating spaces such as classrooms and playgrounds, where users are presented with real school bullying situations experienced by children. The situations have scope for bullies, victims and bystanders of bullying situations. The training method is designed for middle school and junior high school students in the age rate between 11 to 15 years. The virtual reality training consists of 1 tutorial and 12 levels. It requires hardware (1) that consists in a specialized computer system (2), a virtual reality display (3) or other form of visual stimulation such as screens and sound system that allow the user to have a virtual reality experience, and video game controls (4). Physiological monitoring sensors (5) may be used if available.
    Type: Application
    Filed: December 15, 2017
    Publication date: June 20, 2019
    Applicant: Cantab Tecnología S. de R.L. de C.V.
    Inventors: Pedro Eduardo Salinas Vela, Bruno Ángel Caballero García León