Abstract: The synchronized and integrated architecture and method disclosed here provides a continuous visual experience for different players across different platforms and engages them at different levels as they access a particular game within a virtual gaming arena from the different platforms. Each of the players may have a unique and different visual experience, depending upon the gaming platform a player uses. The architecture facilitates access to video gaming applications via personal computers, via mobile devices, via game consoles, via tablets or the like. In some instances, a single player can play a particular game including a main component and a sub-component from the different platforms, where play in the sub-component is seamlessly integrated into the main component.
Abstract: The present technology is directed to a flexible gaming architecture associated or linked with social networks. In some implementations, the flexible architecture facilitates play in a virtual gaming environment associated or linked with a social network, based on actions by users within the social network. The architecture facilitates access to video gaming applications either associated with or linked with social networks in various ways, including 1) directly via social networks or sites, for example, accessed via personal computers; 2) via wall posts or via an online social networking service that enables its users to send and read text-based posts; 3) via mobile devices used to access gaming sites associated with or linked to social networks; and 4) via game consoles configured to access gaming sites either associates with or linked to social networks.